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Wow, I cannot understand any of that. This isn't a tutorial for begginers is it? Anyways, it seems like you put a lot of effort into this so great job!
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Hi, I'm trying to get into this hacking thing. Great guide, but I'm an idiot. -______-
I don't really get how flags work, I'm at the beginning of Ruby and I want to make those mover guys disappear. But I don't really get the flags thingies. How would I not make them disappear until I finish setting my clock? Right now they disappear if I accidentally go down. Edit: Eh. Where is the script help thread by the way? |
diegoisawesome, I checked my Ruby game, and I'm pretty sure you mixed up some of those specials. You listed special 0x9C as Wally's catch, but according to the "H-help me!" script, that's actually the special for choosing your first Pokemon.
There's a good chance I'm wrong, but somebody should look into that. |
Can someone help me? I'm stuck and I'm only at the beginning..
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I have a prob too. I made Celebi wild Pokemon script in Viridian Forest, and thanks for the flag numbers, by the way. It dissapears normally when you kill it or run away from it. But when I catch it, it won't dissapear! Can someone help me and tell what to do? :/
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Thanks for the tutorial, this really helped me on my hack!
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I need help!
#dynamic 0x8003D5 #org @start checkflag 0x828 if 0x0 goto @1 if 0x1 goto @end end #org @1 lock applymovement 0x01 @move waitmovement 0x0 msgbox @Pine boxset 0x6 applymovement 0x01 @move2 waitmovement 0x0 setflag 0x828 release end #org @move #raw 0x03 #raw 0x62 #raw 0x13 #raw 0x13 #raw 0x11 #raw 0xFE #org @move2 #raw 0x10 #raw 0x12 #raw 0x12 #org @end release end #org @Pine = Hey \v\h01!\nProf. Pine wanted to see you\nIt was something about getting your\nfirst pokemon. This script is supposed to make the person walk 2 steps right and 2 steps up then say the script and walk back to the beggining area What did I do wrong PS Please tell me the best XSE tutorial you've seen I'm not a great scripter |
Rocka210,
1. replace ??? with person event number (in A-map) 2. Yes, it possible. In your script after setflag 0x828 write "setvar 0x???? 0x1" (replace ???? with your variable, like 0x5001 or other), and then go to script events in A-map and choose your script event. Then write your variable in the "Var. number" and save your map and compile your script. |
Okay. I am editing the post, since I change the idea I had. Is there anyway to mix apply movement and trainer battle? I tried, but it won't work at all. Here is the script I tried. I would appreciate any help if someone can spare the time.
'--------------- #dynamic 0x000064 #org 0x000064 applymovement 0x1 0x2D51C3 waitmovement 0x0 return '--------------- #dynamic 0x000005 trainerbattle 0x0 0x001 0x0 $before $after msgbox @lost 0x6 release end '--------------- #dynamic 0x00007F applymovement 0x1 0x2D51C3 waitmovement 0x0 return #org $before = [Brandon] Hey, have you seen my partner?\nHe has brown hair and a Totodile.\pNevermind, let's just battle! #org $after = No...I never lose...\nMy Herecross was just worn out. #org @lost = Well...I'll win next time!\nNow where could Miles have gone... '----------- ' Movements '----------- #org 0x720CB4 #raw 0x10 #raw 0x10 #raw 0x10 #raw 0x10 #raw 0x10 #raw 0x10 #raw 0x10 #raw 0x13 #raw 0x13 #raw 0x13 #raw 0xFE #org 0x720CB4 #raw 0x13 #raw 0x13 #raw 0x13 #raw 0x11 #raw 0x11 #raw 0x11 #raw 0x11 #raw 0x11 #raw 0x11 #raw 0x11 #raw 0x11 #raw 0xFE |
Can you cerrent my script:
'----------------------- #org 0x800A3D lock checkflag 0x828 if 0x1 goto 0x8800A96 checkgender compare LASTRESULT 0x0 if 0x1 goto 0x8800A60 compare LASTRESULT 0x1 if 0x1 goto 0x8800A7B end '----------------------- #org 0x800A96 hidesprite 0x1 end '----------------------- #org 0x800A60 givepokemon 0x88 0x5 0x0 0x0 0x0 0x0 msgbox 0x8800A9B '"[player]: This must be oak's\n poke..." setflag 0x828 release end '----------------------- #org 0x800A7B givepokemon 0x87 0x5 0x0 0x0 0x0 0x0 msgbox 0x8800A9B '"[player]: This must be oak's\n poke..." setflag 0x828 release end '--------- ' Strings '--------- #org 0x800A9B = [player]: This must be oak's\n pokemon I better take it to him. What's I want to happen is you find a pokeball and get pokemon deppening on your gender and then it says:[player]: This must be oak's pokemon I better take it to him. after that the pokeball disappears and you keep going but the pokeball disappears untill you walk 1 step then it reappears can you help me? |
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Ya but I forgot to say that the talking part dosen't come up what do I do about that?
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Well when I put boxset 6 when I closed it and open it, it change my script into the one that dosn't work and it did that all by it self. And what do you mean by put 0x2 after your msgbox command?
Sorry about that my scripts never work :( |
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very usefull... how ever, how come no one ever ****ing tells you how to add new events, i cant for the LIFE of me, figure out how, apparantly it must be "easy" if no one will say how, but why? I dont know how, it is vital information for absolute beginners like my self.
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In A-Map, you go to a map, click the "Events" tab, then at the bottom of the right sidebar, you change the number of the events and hit Apply, or OK, whatever it may be. Then you click the event tile after position it, and add it's offset etc. |
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Anyway, here's a tip to some people. Whenever you create a script and test it in-game, and it is destroyed, it means it either hit other parts of the game's data, or overwrote a previous script. Solution: Simple, save the script before compiling, and if it is bad in-game, use a different offset. Of course, that is for the newbs\noobs. Spoiler:
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HELP!!!!!
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#dynamic 0x800018 #org @start lock faceplayer msgbox @1 0x6 release end #org @1 = Hi. ^i wuld try that and many other ways but when i go on the emulator the sprite doesnt respond at all.... |
... WOOOOOOOW THAT is a tutorial ! man thanks a lot !
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i thought this tutorial could help but i guess its just me who fails...
i tried to do what it said, and the stuff doesnt work... i try looking for what i needed to change, and it wasn't here.... i'm about ready to give up on hacking, becuase i can't get the help i need... if some one can help me out live, over msn, or something, because i need some actual personal training on this stuff, cause i am ALWAYS running into problems that arent explained here, or as far as i know, anywhere... my email is [email protected] if and one wants to help me, please, please email me! I would be eternaly greatful! |
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I mean, seriously. Quote:
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0x2 has lock and faceplayer built-in, so it's more stable. Quote:
I'm sure you can find a tutor. Though, if you can't, just try editing a script. Like making it say something else. Then move on to actually creating a script, if that way works for you. |
Umm I found an update of xse but it toke away the
'--------------- #org 0x800A9B = [player]: This must be oak's\n pokemon I better take it to him. Part can you help me? Never mind I figriad it out. Ps: the talking sill dosn't come up and the update of xse change my script to this: '--------------- #org 0x800A3D lock checkflag 0x828 if 0x1 goto 0x8800A96 checkgender compare LASTRESULT 0x0 if 0x1 goto 0x8800A60 compare LASTRESULT 0x1 if 0x1 goto 0x8800A7B end '--------------- #org 0x800A96 hidesprite 0x1 end '--------------- #org 0x800A60 givepokemon 0x88 0x5 0x0 0x0 0x0 0x0 loadpointer 0x0 0x8800A9B '"[player]: This must be oak's\n pok..." setflag 0x828 release end '--------------- #org 0x800A7B givepokemon 0x87 0x5 0x0 0x0 0x0 0x0 loadpointer 0x0 0x8800A9B '"[player]: This must be oak's\n pok..." setflag 0x828 release end '--------- ' Strings '--------- #org 0x800A9B = [player]: This must be oak's\n pokemon I better take it to him. |
How does XSE work? Everytime I try to type in a script and try to compile, it always tells me unknown word at such-and-such line. Thats with EVERY thing I try.
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Here is a script, a level script: Code:
Edit: Figured it out. Set a variable at the end of the script to 0x2. Say you use setvar 0x7000 0x1 in the previous script. In order for it to work only AFTER you set the var, go to the part where you enter the variable normally, and in value, put in 0001. In order for the script to only happen once, and not repeat forever and ever, you have to use setvar 0x7000 0x2. That's right, 0x2. Giving it a different value, makes the script not happen because the script only works if the value is set to... 0x1! Guess that's kind of an important part of the tut. Diego, you should add this to the level script tutorial. |
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