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e.O... i havent been checking some of the newer cards out lately... seems like my friends decided deuling and TCG's are lame... >.>
Good thing i am too! |
"Yawn" only if people care about this OC more than the other OC.
http://store1.yimg.com/I/my1stop2shop_1861_241899585 |
lol... well it's just that I don't know enough about the game to start topics ^^;
Sakuretsu Armor > Widespread ruins. If there's a Don Zaloog along with a vorse raider out there... it's pretty obvious that high attack is not necessarily the monster you want to destroy? |
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Nevermind.Something new instead.http://store1.yimg.com/I/my1stop2shop_1860_230403372 We could post our own cards we want to be reated. Frosty. I believe you know a lot.^^ I love your debating power. |
You can slap 2x Hand of Nephthys and the phoenix in a lot of decks. If you use any of the following cards, you should consider using the phoenix.
Scapegoat Stray Lambs ***Marauding Captain*** The best one of the lot Basically the idea is to use your tokens as the other tribute to bring out Nephthys. Nephthys will eliminate the need for spell and trap removal beyond Heavy Storm and MST. Believe it or not, Phoenix can be REALLY powerful in a warrior deck. As long as you have Marauding Captain and Hand of Nephthys in your hand, you can summon the phoenix at virtually any time--even on the first turn. I don't have that phoenix, only the ultra rare version. Meh, it's a phoenix. Lots of people want her. XD |
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Stray Lambs:No ***Marauding Captain*** The best one of the lot:No It mainly lacks speed. Stray Lambs: It's 2 tokens and you have to activate it on your turn. And you can only set. The tokens wil get destroyed easily, and if you set Hand of Nepthys. It becomes a easy target for atack, card effects(Nobleman of Crossout) and anything. Unless you play Book of Tayoiu. Besides that. It wont work. Madurding Captain: lacks speed also. Of course you get an extra summon ing for a "warrior"monster. But It takes a turn. and the warriors can get killed easily.Espacilly if Dark Hole comes back. Spagegoat: This is your best luck with summoning it. If you use it your turn. Then it is harder to summon. Like I said about the Stray Lambs earlier. If you use the goats on your opponent's turn. The may destroy it easily with atacks card effects, etc. But it is the best luck out of the 3. 2 Hand of Nepthys is "overkill". If you are using a Phoenix deck. It's about speed.I may make a phoenix deck as a example and we could rate it and see what we could use to improve it. :) |
Not really... i read yugioh Card of the Day on pojo today, and they mentioned Trojan Horse as part of a Mechanical Hound deck if it ever is to be played (the entire Pojo is completely against the card pretty much... heh), and I don't even know what it is. I only know the cards if it's really talked a lot, but i won't know the secret combos or hidden jewels that aren't popular, yet are useful. I don't collect the cards myself due to the cost. I just keep myself informed.
It's the overrated Sacred Phoenix of Nephthys! Such a card choice is only tempting me to complain on and on forever and ever. Everything is wonderful about Phoenix. Heavy Storm effect is insane, while it got a recursion effect that's even more powerful than Vampire Lord. It even got its own searcher to help with the summoning. However, it got a huge problem, and that is there is only one phoenix per deck. If that one phoenix is removed in any way possible (DD Warrior Lady, DD Assailant, DD Trap Hole, Bottomless Trap Hole, Tsukuyomi, Gravekeeper Assailant or Book of Moon + Nobleman of Crossout, Soul Release, chaos sorcerer, etc), regardless of how slim the chances are after the new banlist, Phoenix deck will be doomed for life. It's truly a formidable opponent, and every deck should consider a method to defeat the phoenix if they ever want to play competitively. However, Phoenix deck will base their life and death on this one single card, as all the other support card cannot stand on their own (or they are just rather generic cards that'll do well in almost all decks anyway, like Jinzo.) I'm never fond of decks that rely on one card to do well. Even chaos decks got other support cards that are excellent to use, such as Chaos Sorcerer (who can also just wipe out Phoenix off the face of this planet.) Chaos can still stand without the BLS, even though they wont' be as strong as before. It's a good card, and it deserves to be restricted, but it's too overrated for the hype that it gets... EDIT: everyone do realize that scapegoat is going to be down to 1 right? =p And if I'm using Phoenix, I'll use 2 hands too... you are just that desperate to bring out the beast, but only after DDA and DDWL have already suicided into something of less importance. |
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I wonder what your deck looks like....XD |
Did I ever say that Phoenix was supposed to be used only in a phoenix deck? No. And Marauding Captain is one of the FASTEST ways to get the phoenix out. Marauding Captain doesn't have to special summon a WARRIOR. It can be ANYTHING. So Marauding out the hand, and use priority to pull out your Phoenix.
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What's so surprising about that? If you read Marauding's text closely, you'll see.
"As long as this card remains face-up on your side of the field, your opponent cannot select another Warrior-type monster on your side of the field as an attack target. When this card is Normal Summoned successfully, you can Special Summon 1 Level 4 or lower monster from your hand." This makes Phoenix one of the fastest cards in the post-BLS meta. With 2 maraudings and 2 hands, I could get the phoenix out almost every game, and half the time on the very first turn of the game. |
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http://www.toywiz.com/db2en138.html I was looking at SPPF. Is your chaos deck your main deck? The one that need thinning? |
Guess what? Toywiz is wrong. Let me upload a scan of the actual card.
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I admit defeat. |
Apprentice Magician is another great way to bring out the Hand. It deck thins nicely too by pulling from the deck instead of your hand, freeing captain to summon other stuff instead. It's an insane way to start a battle too when the opponent leads with just one monster card. If Apprentice got hit by Nobleman of Crossout, it's not too much of a big loss, yet it protects nobleman from getting rid of your other precious cards of even greater importance. Or if the Phoenix is out already, it's still a good way to call Magician of Faith (in facedown too). A minor add on is that it can always help out Breaker for a 2nd shot as a MST.
Cookie-cutter please! (Phoenix Deck is basically another name for Phoenix + Hand + random other metagame deck type that you like, usually chaos according to outdated info that I have when Phoenix just came out. Perhaps nowadays it becomes part of warrior *shrug* Nevertheless, I'm more in favor of chaos than warrior, even if BLS is taken out. Chaos Sorceror is still a powerful force... and it destroys whatever crap you need to destroy easily too.) |
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Uhh... one question... how can tsukiyomi remove the thing from play? it's effect just flips a card face down... >.> just wondering... |
oops... my bad.
The comma after Tsukuyomi should be an "or" to go with the nobleman of crossout. |
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Enough Phoenix. NEXT!
http://www.yugioh-cards.net/Merchant2/graphics/00000001/dr1/DR1-EN095.jpg Wave Motion Cannon- Continous Spell Card Send this card on the field to the Graveyard during your Main Phase. Inflict damage to your opponent's Life Points equal to the number of your Standy Phases that have passed after this card's activation X 1000 points. Direct damage is nice. Even one turn is 1000 damage makes it an even better card. On the psychological side, this card is the best Poker-Face card ever. Activate this card, and every single other face down magic/trap is suddenly mistaken to be magic drain, gravity bind, spell shield and magic reflector. Every single face down monster card is suddenly mistaken to be stealth bird, solar flare dragon and so on. All those slow paced 'Haha I torture you" deck suddenly panicks and tries to rush for the win. It suddenly eats all of the incoming Breaker and MST invasion, instead of your premature burial and call of the haunted. It's unimaginable MST-shielding power. If it did fail as a MST shield, why your opponent just decided to get rid of your premature burial at a steep price of 1000 LP (minimum). Personally, it's my favorite continous magic card besides Toon World ^__^ |
lol... true... but someone could just say 'that's weak' and typhoon it... if it isnt sent to the graveyard durin your main phase... no loss.. at least... i think i'm correct...
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That's the point. It's the ideal target to be destroyed in battle. Losing Wave Motion Cannon is usually a small loss compare to the protection you needed for the precious face down magic/trap. With only 1 MST each deck, it's not bad at all to force your opponent to use it on wave motion cannon instead of other magic cards that are more vital to your deck, such as Level Limit Area B and many others. It puts the opponent is a much more tough situation in terms of choosing which magic card to destroy.
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I LOVE this card. ^_^
But I never thought of using it as a "poker-face" card. You can splash this baby in pretty much any deck. Who wants to leave a card on the field that can cause major LP loss if not dealt with? |
Many Champions in this game have have that card in their deck. It's a card that gains each turn and that puts your opponent in worry. Your opponent could just use Barrel Behind the Door to negate the damage. A deck could be builed around this card. With cards as Magic Reflector and such.
My Rating.Traditional: 3.5/5 Avdenced: 4.1/5 New Avdenced:4.5/5 |
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Yeah, but losing your MST isnt a big deal. i mean, in my deck, i can get just about any magic card back easily. when you have 2 tsukiyomi's and 2 MoF... it's like i could just use them away... I dont really find Wave Cannon that big of a deal... but that's just me. ^.^ i'm not big on 8000 to 0 LP's. I'm big on the 45 card discard. >.> course... i havent dueled in a long time... so i havent ajusted my strat... anywho. It's got it's promises... i think there was another card with somewhat the same effect too... |
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Oh, and never play a deck that isn't 39 cards + Pot of Greed. |
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well... there are several counter traps and such... those are what i mainly use. Oh... ^.^:; i know that... jar of greed is also a good one to put in. |
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Mystical Space Typhoon is quickplay magic too, making it even more valuable in terms of playing speed than any other magic/trap removing cards in the entire game. Dust Tornado will be a great card to use in any deck too if they didn't make Royal Decree a common. Trap is at an all time low because of Royal Decree, as if Jinzo, Mobius, Phoenix's Heavy Storm effect and many others are not enough. Seriously, excluding royal decree, nowadays what traps do people possibly run besides call of the haunted and torrential tribute with the exception of some certain theme-deck exclusive trap cards? Solemn Judgment suffers a little bit of a similar effect with Dust Tornado in terms of speed, but there is also a heavy price. Half your life point is serious for the beginning, and the beginning is exactly when the important spell cards are rushed out, especially field cards like Necrovalley. Solemn Judgment is a good card, but probably much better at the final hour where every single successful summon is a potential winner. You probably want to save Judgment at that moment (and at those times, half your life point is probably only 1000 at most, so it's no big deal at all for destroying your opponent's precious table-turning summons and stopping recursion cards ) EDIT: Jar of Greed is useless. If you didn't add in Jar of Greed, you may have drew that card you need already. It's a 1-for-1 draw power, meaning why don't I just use Nimble Momonga if I'm that desperate for deck thinning? (Or even better, Toon Index! And toon cards are cool so that's an even better options! Whee~) On top of that, what if you set the Jar of Greed, then Jinzo suddenly comes out? Then you just got a so-so 1-for-1 card deal that doesn't even work anymore. No cards that draw only 1 card at most are usable. They have to be capable of drawing more than 1 in order to be even considerable. |
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And sorry about before. I mistake. I don't think anybody mentioned Breaker or Des Koala to stop the effect? |
But who actually uses Des Koala on a regular basis? ;p doesn't "count" in this sense.
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>.> des koala = lamer then me. ... most of the time. |
*sighs* We need to review traps more often.
Double Card. http://store1.yimg.com/I/my1stop2shop_1862_52751741 http://store1.yimg.com/I/my1stop2shop_1862_65284452 Both from Invasion. *Watches as no one pays attention to Dark Mirror Force* |
... BLS, Envoy.
Use that card... it's got a nice effect... if you need to remove some all mighty card, summon this SOB and point your finger. Then, smile and say 'Bye bye.' While laughing manically. /sigh I wuvs my Luster of Blackness... >.> As for Dark Mirror Force... didnt they... ban Regular o'l mirror force? Or was that somethin else... oh well... it's a good trap card. ... Me personally, I woulda put up an old scool card for a second... like.. Hmm... well. we need to put up Shadow Spell or Blast Held yadayada... too lazy ta type it out |
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Never Play Chaos.......never will ~ Quote:
Dark Mirror Force + Curse of Anubis= Badda Bing, Badda Do. And it was Blast held by Tribute. http://store1.yimg.com/I/my1stop2shop_1859_642976701 Spell Shield Type 8. http://store1.yimg.com/I/my1stop2shop_1860_156541913 The cards you said. |
^.^:; true, man eater sucks sometimes.
>.> no no... shadow spell... the kaiba deck one. equip to monster, it loses 700atk, cant attack/chance positions... It's nice, to me, cuz it has the dual effect... i dunno. but... Blast is great for most of the people i duel... they're always tribute summoning... hehe |
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http://store1.yimg.com/I/my1stop2shop_1861_144525506 |
Instead of binding your opponent and lower its attack, why not just blast it away with Sakuretsu Armor...?
Afterall, there's 3 of those stuff running around in the newest champion's deck. Did anyone else look at the top 8 decklist? They're *ALL* the same card except for the amount of cards, and a couple rare cards. And my prediction about wave motion cannon is so right! A few of them got wave motion cannon even in a BLS deck as one of their magic cards! Oh, and no one played Phoenix there... HA! (that maybe because there's BLS around to remove it from play... but still!) |
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Lets talk about this in the other thread if you want. ^__^ |
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A- they MST it and i unleash heck on them... B- the tribute it and I laugh and use Blast... C- It stays there, I take control of it, tribute it for my hino kagu tsuchi and laugh D- they cry. *usually happens. xD But Sakuretsu armors definatly a good card. |
A- they MST it and use their Gemini Elf to unleash heck on you
B- It's actually a Jinzo C- Suddenly a book of moon comes along and flip Hino Kagu Tsuchi facedown, and suddenly it bounces back to your hand at the end. D- They just use heavy storm, and end of problem. Of course, all of the above can be prevented by choosing a different trap that just blast the opponent away first ^__^ Either Sakuretsu, or one of the removing trap holes... Torrential works just as fine too. |
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But, of course... If it was your deck, you could put what you want. 'Sides... I play my cards good 'nuff to expect something happening. and I do backup my plans. yeesh. |
Sakuretsu > Nightmare Wheel >>>>>>>>>>>>>>> Shadow Spell.
I'd rather damage my opponent than lower ATK if I have to use a continuous card. Plus, if the Shadow Spelled monster gets booked, SS goes away. If a Nightmared monster gets booked, Wheel stays. But destruction > prevention. That's why Jinzo's in my side deck. This is also the reason why Book of Moon is going to see more play. Now that it is being limited, everyone who doesn't play it already will play the one they are allowed. EDIT: C- Suddenly a book of moon comes along and flip Hino Kagu Tsuchi facedown, and suddenly it bounces back to your hand at the end. Um, if you flip Hino-Kagu-Tsuchi facedown before the End Phase, it doesn't bounce. |
Hmm... but since the normal summon happened already prior to the Book of Moon, doesn't it still get bounced even if it flips down? I thought that it doesn't matter if the position changed. As long as the spirit got summoned in anyway besides special summoned (which cannot be done for this particular spirit), I thought that the card gets bounced back either way. Guess the Book of Moon counts as "un-doing" the normal summon?
Book of Moon sees tons of play LONG time ago ever since the very moment the rules got changed regarding how forced position change works. It's that moment suddenly Tsukuyomi along with Book of Moon rushes into chaos decks. Since we're on the Book of Moon topic... http://www.yu-gi-oh.ch/images/Ancient-Santuary/AST-037.jpg Select and activate 1 of the following effects: - Change the Battle Position of 1 face-up monster on your opponent's side of the field. - Offer 1 monster on your side of the field as a Tribute. Select 1 face-up monster on your opponent's side of the field. Take control of the selected card until the End Phase of the turn this card is activated. Meet the son of Book of Moon, enemy controller! It shall be one of the new tech cards in the next season. (well not exactly new, but at least more common now) Why you ask? -it's a quick play, just like Book of Moon. This means that you can leave it facedown and activate it during your opponent's battle phrase, just like Book of Moon. Just because Book of Moon is gone, that doesn't mean we can't flip precious Airknight into defense mode so that tiny ugly tomato can't eat it alive next round. -Ok, it's not a facedown flip so you can't abuse Magician of Faith/Pot of Greed, or Facedown/Crossout. The lack of Magician of Faith abuse hurts Enemy Controller much more than anything else in comparison to Book of Moon. Then again, Tsukuyomi is still here and you can still use one copy of it (and one copy is all you need since it's sangan-friendly.) -Swarming deck can easily abuse this card to not only activate it as a defensive Book of Moon but also a brain control to pull out Airknight, Mobius and/or Jinzo quickly. It's still not bad. Those who needs more Book of Moon can seriously look into Enemy Controller instead. Instead of 2 Book of Moon, just use 1 Book of Moon and 1 Enemy Controller. Afterall, more than 80% of the time Book of Moon is used is related to switching the opponent's monsters into defense mode during your opponent's battle phase (the last 20% being magician abuse). |
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Enemy Controller was overthrowned when Book Of Moon became theh. People perfer face down over to defense any day. This card really got kicked out when Brain Control came. *sigh* |
1. Snatch Airknight
2. Opponent uses Scapegoat 3. Attack a Goat 4. Enemy Controller to get another Goat/other monster if there 5. Opponent gains no LP Enemy Controller is so powerful that it should be at least limited...which is why I'm looking so hard for a couple... Going back to Shadow Spell: Sakuretsu Armor requires the monster to attack, but what if it's FACE-DOWN? What if it's something nasty that they set with something like Cyber Jar (DD Warrior Lady, MoF, another Cyber Jar, etc)? Then Nightmare Wheel suddenly becomes >>>>>>>>>>>>>>>>>> Sakuretsu. I'll take Wheel over Saku any day. It's just simply more versatile. |
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... I gotta question for you guys... 'Mind on Air' SOD-EN027... effect says 'as long as this card is on field (face up as usual) opp. must show his/her hand.' Any comments on that one? I obtained on recently and it's rather interesting to me... 1000/1600... but with a few equips it's decent... and if it's out for a while... you can pretty much see what your opponent is gunna do... |
But a disadvantage of Nightmare Wheel is that it's continous. Besides the fact that it can be destroyed, it's also wasting precious room for the spell/magic section. Depending on your deck, adding more continous trap cards can seriously hurt. I'll take Sakuretsu Armor anyday over Nightmare Wheel... the fact that it's so easily destroyed (making you traps useless) just completely destroys all pros about it. For facedown, there's already the 2 nobleman of crossout, mystic swordsman lvl 2 and so on. It's overkill to add in even more cards to battle facedown.
(Wow! I just realized after checking Pojo today that they also did Enemy Controller XD;; ) As for Mind on Air, it's a terrible card... 1- it's a tribute. Might as well grab Airknight and just draw some more. 2- It got seriously lackluster stats for a tribute. When even Curse of Dragons got higher stats than you, seriously this card needs an even better effect. 3- Whatever this card can do (and this card will only appear in control/hand destruction decks), Ceremonial Bell can do it just as fine, and even better stats too on top of being only a lvl 4. Ceremonial Bell is wind too, making good use of the Wind Spiritual Art trap card for a powerful bounce that greatly supports the deck Ceremonial Bell belongs to. EDIT: In case if someone needs to see the picture and etc... http://www.yugioh-cards.net/Merchant2/graphics/00000001/sod/SOD-EN027.jpg *wants a hug* |
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Equip is a waste of space though. If you're using equip, the effect better be extremely powerful...
Ceremonial Bell lets the opponent see your hand too, but does that matter (unless you run into another hand control deck)? From the moment they see Ceremonial Bell OR Mind on Air, they can guess your deck already... You just want to see their hand so you know what card to discard from their hands with your spell/effect monsters along with guessing their deck if you haven't succeeded at that yet, and they honestly don't have to see your hand to predict 3 Don Zaloog coming. The only plus about Mind on Air is that it's Tomato-friendly, just like Don Zaloog... Still, 1600 crumbles pretty easily. You don't get to see your opponent's hand for that long with a defense like that. 1850 is a lot safer. Ceremonial Bell > Mind on Air *wants a hug* |
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And if I rebember Confiscation lets your opponent see your hand. And where is it now? The "Banned List" Cermonial Bell has no atack. That could be a problem. Spirit Reaper has 300 atack and it is used for atack. Mind on Air has a 1000. More atack, and defense. Mind on Air could be a good card. You just need to add support. |
I did say that the equip better have a good effect if you dare to use it... and recursion is definitely a good one. Stealing equip cards are also effective. Def+ equip cards are seriously useless, and attack+ cards better have a good monster to go with it, such as Hayabusa knight (whose double attack effect indirectly doubles the effect of the equip card). Hayabusa Knight is most likely going to only get 2 attacks at most with the equip card, but even one turn is deadly enough for Hayabusa Knight with an equip card. Boosting a monster from pitiful to acceptable? Forget it...
Spirit Reaper attacks because it has an effect of hand destruction as well, and you can't possibly lose it (even though you take damage) even if the opponent gets a monster to deal damage to Spirit Reaper next turn. The discard on top of the "indestructible by attack" effect can give you a card advantage, so that's why it should attack. It's not the 300 attack. It's the fact that it can discard and that's why it attacks. Instead, you can even turn the 0 attack into your advantage by putting it in attack mode with facedown irrelevant magic/trap as buff. Ceremonial Bell on the other hand is used for its effect, like many other monsters. It doesn't really matter if the attack is high or not, as long as the effect is useful enough for the deck. Tribute matter hurts the most... Both Ceremonial Bell and Mind on Air won't last long (just like any other monster, because there are too many ways to instantly destroy your monsters), but no tribute for Bell gives you a better card advantage. I thought Forceful Sentry is the one that's banned and not Confiscation... both of them are banned on top of Duo now? I think Confiscation is just limited... And there's plenty other discarding effect monsters that'll definitely benefit from looking at the opponent's hand before you choose something to discard. If you ever got to look at the hand (as a hand control deck) then you get a major advantage. Instead of randomly discarding, you can discard the hearts of the opponent's strategy. Any other deck that sees a hand doesn't get such a strong benefit, except knowing what's coming but (as you said) have no way to stop it. Of course, just discard those dangerous cards is one method to stop it... *wants a hug* |
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Tributes does not always hurt and you can special summon it. Or use Costdown. Ceremonial Bell you have to wait a turn to use or you can summon it in face up atack mode with 0 atack. -.- From what I see now. You think Ceremonial Bell is better because it's not a tribute. And at the end what what you said. Discarding your hand is one way to stop it but you cant always to that on your opponent's turn. That is what I meant. |
You should *ALWAYS* be able to do it if you're using hand control deck...
And Mind on Air doesn't need to wait a turn for the enemy to run into it? Unless you're tribute summoning it in attack mode with 1000 atk which isn't that much better compare to 0 at that level... I checked the thread you made before and confiscation is not banned... Forceful sentry is gone long time ago. Duo also got banned there too, but confiscation is still here. These 3 are the more famous magic cards for hand destruction, but there are others as well (and those you need to randomly discard, which isn't so random anymore if you got Bell to look at the hand.) Using Costdown makes it a 2 card combo... taking up that much valuable space in a 39 card deck (because 1 of them is always Pot of Greed) better be good. You wonder how come everyone has only 2-3 tribute monster, and there's a darn good reason why. Taking up valuable slots with Mind on Air as your tribute is rather a joke... Don't need to invite yourself to be run over by the other tribute monsters, especially Airknight who will also ripe a draw out of you. In just anyway you look at it, Ceremonial Bell is only weaker than Mind on Air because it got 1000 atk power... oooo 1000 attack power. Why do people not use Sangan for purely offensive purposes again? (btw, I made a mistake earlier and mistaken Ceremonial Bell to be wind type. It's actually light, so it can't use Wind Spiritual Art. However, this means that Ceremonial Bell will also get a searcher just like Mind on Air. Hurray for Shining Angel, if you need a searcher for it.) *wants a hug* And if you insist on being picky, Ceremonial Bell is a light type so it's chaos food. Though Mind on Air is also chaos food, it's easier to send a no-tribute food in comparison to a tribute-required food since Graceful no longer exists. |
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Of course, if you DO intend to summon the card into attack mode for the time being so you don't have to wait, you'll probably want to do Mind on Air--it might not be much, but 1000 can still save you. Also, did everyone on here forget about a little-praised equip card known as "Heart of Clear Water"...?
As far as Confiscation goes, it IS banned now, and Duo is allowed, but there's a good chance that will change October 1st...but for now, that's the way it is. People seem to forget that the next banlist IS NOT in effect yet, and might not be the same as the asian list... ......Still going on Hand Depletion...I haven't seen all the latest posts, but has anyone mentioned Magical Thorn yet? |
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Magical Thorn +CED + The 300 damage from it's burn effect. = Holy S*** O__O; |
You know... I know this is an open opinon thread, but it seems like all i'm reading is 'you're wrong' 'no you're wrong.'
Guys. I asked for opinons for MOA because, i think, if you build a deck to support it, it can be dangerous. Ie.... Mind on Air+AOD= attack of 2k. Activate ominous fortune telling... That's bad. You see what is in their hand. Crap... gimime a sec to get my cards... >< Geh screw it. But, what is one of the best ways to beat your opponent? Knowing what s/he is going to do. And if they go reaching for a card, you know what it is. If you get this out on the second turn, (i know, big if. but still,) then you will own your opponent. All i'm sayin in that, if properly constructed, you can pwn with a lotta cards that people wont use for their own reasons. /sigh. i know. didnt give ya much support... but still. An BTW... 40 card deck... I havent used one of those for a long time. with the game as it is now, you need a few extra cards in there. i try for 46-48... but my deck now is a 56 carder i think. not coundint fusion. It doesnt mean i'm a n00b. It doesnt mean i'll always lose. It's my style. Thing bout these TCG's is... people use their own style. And one more FYI... Frost... There are plenty of cards that make you discard cards besides graceful. I.E. Spiritual Energy mach, Darkness approaches, magic jammer... Not to mention you can use one of those cards and then use Premature Burial or Call of the Haunted or the like... ... e.e /sigh i need to go to the card shop sometime... KK... Imana pick the next card too... randomly of course... xD -drumroll- Petit Angel! ... Joking. Fuh-Rin-Ka-Zan! You all know this card! The annoyingly impossible to use trap card that states :You can only activate this card when there is at least 1 monster of each Wind, Water, Fire, and Earth attribute on the field. Pick and resolve one of the following effects - Raigeki type Harpies feather duster type Discard 2 cards from opponents hand Draw 2 cards Comments? Opinions? I think it'd be a great card when the monster comes out that is... all of the attrubutes combind. Anyone hear of it? I cant remember the name... >.> But this is a versitile card if you can get each out. You could use it for harpies, then flip a mask of darkness and then use it next turn for raigeki. Of course... there are down sides... But... |
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Inuyasha. I think 44 is a good number if you want to try. But 40 is great. That is what everyone uses. I do 42 though. I see your point on Mind on Air. It can do well. From what I see you are trying to make the deck with burn? I have a idea of that. Minfest the Infernal General +Magical Thorn + Robin Goblin= Very Impressive. It's trample effect is godly. I would be glad to help you with your deck. Just PM me or anything. Quote:
Cau could make a great deck out of it. Total Field avdtange or hand. Truly great. And it's effect works in the graveyard too. |
It's SOOO close to usable but sadly it's ritual =/
3 cards just to get it out, and then on top of that, you need Fuh-Rin-Ka-Zan. That's 4 cards. Now the effect is awesome, but can someone tell me if it is a continous trap? If it is, then it's worth using. If it's not, then... I don't see why you are using 4 cards to say, draw 2 cards. The effects are good, but at the price of 4 cards just to activate it once will tick me off quite a bit... |
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The problem is that those combos take more cards and have a lesser speed than even Harpie Decks... that's saying a lot.
Biggest problem is that Doriado is a fusionritual. If it got 0/0 and is a normal monster, then it's usable. But as a fusion... no. |
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lol... No comment from me.
^.^:; thanks for the pics and the dorido info... Actually, i was only askin bout MOA cuz someone gave the really shiny version... what ULR or something, never did care bout rare cards much... anywho, and i was playing around with different possibilities... I suck at making decks... but the one I have actually works well... i've got this semi-chaos deck going... and a lotta my cards end up removed from play... An then theres my Gren Maju... hehe. I had that thing at 4800 ATK without any equips... >.> Then I laid those on too... ^.^:; but in all... only thing i need to do is streamline it... you know... 'this card is useless now... -remove- But I've no one to duel... ;.; ///Edit/// Lol... quick off topic question... anyone notice all the 'petit' cards out there? Well... me and my friend were talking... He gave me a 'Shining Friendship' a while back, (Ahhh... good times it was... KnD ^.^:;) and we used to joke that There'd be this UBER fusion card that used it and no one would have the SF but me... and then I'd pwnz the tourneys and all... ^.^:; just a funny side note... |
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I would like to see your semi chaos. I could help. Make a thread^^ And which Manku are you talking about? The one whose atack increases by 400 for each card you hace removed from play or the one whose atack doubles when it's tributed summoned? |
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>.> An... Manju De Ez... whatever... attack +400 for each removed... it was a fun one... i was down to 10 cards... my friend was at 4. hehe. |
Wow. Has this died?
New Card.http://store1.yimg.com/I/my1stop2shop_1859_703619679 Yay~ a card that makes Black Luster Soldier- Envoy the Beginning useful for once. |
... BLS isn't useful? It has always been useful O.o; See anything suspicious? Just remove it then. Best part is probably the easy access for summoning it...
Secondly, Cyber Twin Dragon is an insanely powerful card... and there isn't much to say about it regarding combos except maybe adding Big Bang Shot if you desperately want it to trample, or use Giant Grunade to clear the field of all suspicious beings first... Of course, always consider Twin Dragon's other fusion... Too bad Cyber-End Dragon will never get the abuse it is made for if metamorphsis is going to be shrinked down to 1. |
Wow... good card. Good.
Lets see... this thing has 2800 attack. most monsters have... less. And in the defensive area... most non tribute is like... 2100. So... This thing pwnz 2 cards... BLS-E will pwnz another two... That's... almost all of them! Good card, good. Want a treat? -tosses syber dragon a scooby snack- I give this... 8/10. Only cuz I dont have it. |
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But. Traditional:3.4/5 Avdenced3.9/5 New Avdanced:4.0/5 |
Cyber Twin Dragon + Power Bond + Limiter Removal = Cyber Dragon OTK. gg.
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Cyber Twin Dragon is just awesome. Like was stated before, not too many fusion monsters have high attack these days. The chance to attack twice is good. Enough to knock out Blue-Eyes with the right cards. I'd give it a 10/10.
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http://www.metagame.com/yugioh.aspx?tabid=33&ArticleId=3533 Star Crossed Dreamer: There are more high atack fusions than you think. |
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Cyber Twin Dragon + Megamorph + Limiter Removal= Total Destruction XD |
BEWD isn't that strong in reality... just because it's a deadweight if it ever ends up in your hand most of the time. Cyber Dragon fusions are in the fusion deck and still got a fair amount of ways to bring it out.
I was more thinking of Metamorphsis abuse with Cyber End Dragon. There are some... interesting lvl 10 monsters that can be pulled out easily for metamorphsis ;p In a way, I kinda wish that Cyber Twin Dragon got weaker stats but be changed to a lvl 6 instead sometimes... it'll make stealing just that much more useful =P *wants a hug* |
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There are many good lv 10 monsters. That can be easily summoned,.....if you have skill. BEWD is a good monster overall. It could get a lot of support. I'm thinking BLS with Phoenix. :) |
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Cyber Twin Dragon + Megamorph + Limiter Removal + summoned with Power Bond + FAIRY METEOR CRUSH + ROYAL DECREE + WICKED-BREAKING FLAMBERGE BAOU = OH MY GOSH O__O GAME!!!!!!!!!. You can make an incredibly-powerful BEWD deck with the right cards nowadays. I should know, seeing as I have a pretty deadly one...just fuse out King Dragun, special BEWD, use Burst Stream of Destruction, Metamorph BEWD to Cyber-Twin, and endgame. ...I don't know which of the two I prefer, Cyber End or Cyber Twin...I personally use both with a hopefully-soon-to-be-getting Cyber Stein to release them, but it depends on your situation as far as which one you use...... |
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If you have a Blue Eyes White Dragon deck. Would you mind reviewing mines then? It will be made tomorrow. |
BEWD deck is incredibly hard to make... just because its support is lackluster-ly low stats, or has some bad hand management required (*cough*stupid rituals *cough*)o.o; Of course there are many others, like classical Lord of D and many other methods, but *all* of them aren't as speedy as the tier 1, and needs plenty of carefully chosen protection... The spell card section for BEWD deck takes some serious planning... For example, King Dragun is a pretty hard card to bring out. I can't think of any good lvl 7 dragons at all for metamorphsis, and normal polymerization is ugly. If you're using Cyber Stein, then might as well go for Cyber End anyway...
Well if you're even using Big Bang Shot, it's an all out final attack. It's definite that you'll always giant trunade just before Big Bang Shot on something that powerful. Phoenix has always been with BLS... or shall I say 95% of all decks have BLS anyway regardless of what's going on? Afterall, the funny hands' best friend is Apprentice Wizard, which is... dark. And there's plenty of light type beatstick out there. Meh... |
One of my favorite traps in the game. And it's banned also. In Asia.
http://www.ideal808.com/images%5Cvb6_003.jpg The Sixth Sense Ultra Rare/Shonen Jump Promo Type:Normal/Trap Translation: Choose two numbers from 1 to 6. The opponent rolls the dice once. If the result is any one of the numbers choosen, draw that amount of cards from your deck. If not, place the same amount of cards as the result from the top of your deck into the graveyard. It's powers is broken. |
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If we're comparing Sixth Sense's broken power to Magical Scientist, then Sixth Sense is still the more broken one. True that Magical Scientist can OTK and Sixth Sense cannot, but one takes skill and the other requires no form of thinking at all. *unloved* |
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HA!! NOW WHAT!?? ...Already did. As far as Sixth Sense goes, it depends on luck...of course, there isn't anything keeping you from saying "5 & 6" and then not having to worry as much about it... DICE RE-ROLL!! This will probably be unbanned, but limited when it arrives,...depending on whether or not Pot and Graceful stay banned :( ... |
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And with the cards they have there.(In Asia) They can make useful stragties with it. It's a 1-2 avdtange. |
"Deck thin" is not enough to express Sixth Sense's power. It's more like "INSANE Deck thin with free dump so please abuse me with premature and call, along with a 1/3 chance of drawing enough for +4 or +5 card advantage." (it's 1/3 chance, and for that bargain it's insanely good.)
Sixth Sense shall be banned and stay banned. No one should ever use Fairy Meteor Crush since there's Big Bang Shot. Anyone with half a brain using Big Bang Shot will definitely be smart enough to know that you must first clear absolutely everything on the field (Giant Trunade, for the win!) and go for the trample-kill. If, for miraculous reasons, that MST still haven't been played by your opponent yet by the time you finished your Big Bang Shot setup (which is a pretty slow setup), then you can only blame luck for it. It's just so rare that MST isn't played early on in game to disarm important magic/trap. Of course, that's the time when one of my favorite magic card can help you lure out that MST... Go Go Wave Motion Cannon! *unloved* |
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There are reason to run Fairy Metor Crush. For example, 400 atk increase ins't everything and the remove from play effect makes Big Bang Shot more safer. I would play it over Big Bang Shot though anyday. But Big Bang Shot is good also.^_~ Quote:
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http://www.yugioh-cards.net/Merchant2/graphics/00000001/promo/WC4-002.jpg
Well, with the new advanced format, warriors may have lost their star player (at the same time, changing from chaos-warrior to just warrior most of the time), so does this mean Kinetic Soldier will lose its place in the sidedeck? In the pass, it's so easy to run into BLS along with its fellow warriors that Kinetic Soldier is a great choice in the sidedeck. Its bonus effect allows you to destroy BLS, or simply be used facedown as a wall for a dumb warrior to run into (and oh look, its defense is suddenly 3800 now! *warrior-player cries*) In late game when most goodies are used up, warrior players will have an even tougher time in destroying Kinetic Soldier. Warrior is weakened due to the absense of BLS, but it will still linger around. So, what do you think will happen to Kinetic Soldier? Will it remain in your side deck, or is it time for Kinetic Soldier to join the "cool card but I got no space for you" pile? |
It's tech and the only machine that could stand up to BLS mighty power in the last format. This card seen a lot of side decks. It has always been quite impressive.
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I believe that this card will be still played(in side decks) . Espacilly with the release of Elemental Enegry. Almosy half of their Super and Ultra rare set are warriors. Elemental Heros may get a lot of play. And who knows...BLS may be unbanned next format. My Rating. Traditional: 3.2/5 Avdenced: 3.8/5 Side Deck Traditional: 3.6/5 Avdenced: 4.0/5 |
been a while. xD Well. first off, lemmie say... I fixed my deck, and the bad list "Blows major @$$."
Secondly... Yata-locks are toally cheap and uber lame. Third... Sixth Sense seems more of an SDS card to me then useful... Last... *UNBAN* BLS-Envoy... -gets on his knees and begs- Although... my deck isnt too bad without it now... |
Bottomless trap hole isn't really getting "that" much play, enough to bring D. D. Survivor out. D. D. Survivor is usually side deck now to fight his 4 cousins, mainly. Without BLS, Survivior won't be maindecked anymore. I don't think those cards you mentioned are problematic at all for Kinetic Soldier. No one will seriously use those cards because they are so situational...
Enraged Battle Ox will still see play. It's the only way to give a group trample. Even if there is Excarion Universe out which everyone use in the last tourney (THE anti-goat card, but too bad no one will get a chance to copy it because goat is limited right after that tourney, haha), EBO is still the heart of some trample decks and beast-themed decks. Enraged Battle Ox should survive in comparison to Kinetic Soldier and Kycoo. |
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I would love to see your deck. Yata lock is impressive. What's SDS? Nooooooo. That card is too broken. It really did make chaos. Hence the name of the set it came from "Invasion of Chaos" Quote:
Enraged Battle Ox is losing play due to Scapegota restriction. Even Airknight Pairasph is. Survivor is gaining play seriously. Espacilly in Strike Ninjas. Enraged Battle Ox is still good. And I will always have them maindecked...unless something comes up. |
Until i realized that no zombie deck runs 3 vamp lord anyway >>; it doesn't really matter if vamp lord is limited or unlimited, because it's always going to be 2 of them either way. As for Phoenix, bottomless trap hole is used because the asian list banned DD Assailant but they somehow survived in North America. Together, DD Trap Hole or Bottomless trap hole will see play, but will never completely replace sakuretsu (instead, it's probably going to end up sharing the trap slots. Instead of 2 sakuretsu, you may get 1 sakuretsu and 1 bottomless)
I dunno about Strike Ninjas too well, but don't they want dark food and not light monsters that can't be removed... =o? |
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k sorry there got the types of DDWL and DDS mixed up
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It's okay. Mabye it would be better if we spoke of this on MSN.
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Well time for a new card, shall we? Let's look at a good tech-support card for Blue Eyes Decks and Dark Magician Decks.
http://us.st4.yimg.com/store1.yimg.com/I/pokeorder_1864_49512980 Special Summon 1 Normal Monster from your Graveyard in Defense Position. When this card is removed from the field, the monster is destroyed. When the monster is destroyed, this card is also destroyed. Interesting part of the effect... the keyword here is "destroyed" vs "removed." If someone destroys the trap card, the monster lives because the trap is not "removed." This allows the trap card to be abused with giant trunade, similar to Premature Burial in this sense. Sadly, only normal monsters can be resurrected. There's only a couple of normal monsters used, and those are Blue Eyes White Dragons and Dark Magician. There are a few other normal monsters, such as the 1800-beatsticks in ocean decks, and a special version of trample decks which use only cards such as Mad Dog of Darkness and Vorce Raiders with Enraged Battle Ox, but they make up a minority at most. I personally think that this card is greatly underestimated in those two decks. It eases up the burden of Call of the Haunted, and Premature Burial. It allows easier "dump and revive" (though how are you going to do controlled-dumping without Graceful Charity is beyond me.) What do you guys think? Or, does this card have room elsewhere outside of these two deck types as well? |
Here is a bigger pic of it.http://store1.yimg.com/I/my1stop2shop_1859_513790410
I must say, normals are underrated. If it returned back to the hand by Giant Trudande, it is destroyed. Same with Call of the Haunted. It is just like a Call of the Haunted. But for normal. It could be useful is many cases. To summon monsters like Melminun Shield or Soul Tiger. A great thing about this card, that it is un-restricted. In the past, some normal decks had have to chance to rise. But not often. You you said frostweaver, it could be useful in Dark Magican and Blue Eyes White Dragon decks, but not always often. This card can do great in a deck of it's own. Overall Rating. Traditiona:l 1.5/5 Traditional: Normal Deck. 3.5/5 Avdenced:2.0/5 Avdenced: Normal Deck. 3.0/5 I feel like making a deck of it now. |
http://www.pokeshop.com/modules/Card_Gallery/pics/115/DiffusionWave-Motion.jpg
That my favorite card |
The problem is that even Dark Magician will feel uneasy with it... Not only does it last for only one round, but it's a dead draw until you get Dark Magician out... Scapegoat is restricted, and the current metagame greatly encourages fast and rapid monster destruction/removal. Really, there's hardly any chance of using this card to hit more than 2 targets anyway.
(well yes Dark Magician of Chaos can use it too... ok fine, so 2 monsters in the world can use it ^^) It's another rather weak attempt to boost Dark Magician decks... what Dark Magician need is more early support to bring it out faster >>; |
Not all that ture the socerer of black magic can also use it I hane that card in my magicians deck so it can work trust me I've done it
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o_O...I leave for two weeks and you all go through 4 cards...well, let's start...
Kinetic Soldier: EVIL. "Oh, look, the next Structure Deck is going to be Warrior!! And it's pretty good, too!!!" ......*DECKED* Soul Resurrection: EXACTLY like Call of the Haunted ("removed from the field" includes "destroyed", dudes), except it goes in defense position (for a wall), Normal monsters ONLY, and it's unlimited. However, I've got a BEWD deck, a Dark Magician deck, AND a Normal-Monster-SWARM deck, and I've NEVER needed/wanted to use this card. It's one to side at best. Diffusion Wave-Motion: Only TRULY useful when countering monster swarms. 'Nuff said. |
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