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Frostweaver January 4th, 2006 8:06 PM

DDA should definitely be restricted by the next ban list, and finally cool off warrior by a bit. If reinforcement of the army can't call out *that* many monster destruction effect monsters anymore, then maybe there won't be so many warrior toolbox running around.

Why don't we move on to the next card now...

Broww, Huntsman of the Darkworld

http://www.yugioh-cards.net/Merchant2/graphics/00000001/een/EEN-EN021.jpg

If this card is discarded from the hand to the Graveyard by a card effect, draw 1 card from your Deck. If this card is discarded from the hand by your opponent’s card effect, draw 1 more card from your Deck.


What's the use of this card outside of the focused Dark World deck? How splashable will this be against Don Zaloog and Spirit Reaper, or will the destruction of Goldd be forever better than the drawing power of Broww?

Agent9 January 5th, 2006 12:01 PM

well since you generally will discard alot in dark world swarm you need to maintain a hand. When you discard via cheerful coffin. you lost -3 but you gain +1 from Broww. Dark World discards alot and it won't have much hand in late game.

3/5 dark world

other decks 1/5 unless you use as tech in an exodia deck. rofl.

Let's hope Kevin Tewart restricts or bans the over use of DDAs. DDWL will probaly replace DDA. Not that it's been not used.

Frostweaver January 5th, 2006 12:45 PM

DDWL is the first one, and DDA is the one to replace DDWL actually =/ Most likely DDW will be made more common (eventually) and replace DDA and DDWL.

In Dark World, that card is a must have most of the time because it's at least trading for some new cards. Even outside of dark world, I don't see it as useless. With that many spirit reapers and don zaloogs running around, it's a great tech card to own one of in the hand in any decks. Flip Flop Control may have no room for it, though.

MegaDitto January 5th, 2006 5:23 PM

It's a sad thing no one plays Confiscation anymore.

Agent9 ,the order is wrong. Frostweaver explained it. D.D Warrior Lady is better than D.D Assiliant generally. It was it's replacement when D.D Warrior Lady was restricted to 1. D.D Warrior is next in line after D.D Assiliant. But Newordia is more of of a better replacement that D.D Warrior, even though it's not a D.D monster and not a warrior type. Not to mention less expensive and avaivable.

Kevin Tewart brough up Tribe Infecting Virus and Pot of Greed being banned. He can do more than you think. He can destroy this game if he wanted to. But he is not like that.

Broww, Huntsman of the Darkworld, Sillva, Warlord of Dark World and Goldd, Wu-Lord of Dark World . They are the only ones playable outside of their own deck. They made wonderful play in the decks and side decks of the last Shonen Jump Championship. Not to mention some of the top 8 decks. (Then that must be the reason why nobody had anything in the side decks to counter the burn decks. Which made top 8. For the first time >/D)

Broww, Huntsman of the Dark World gives draw power which is what we need the most in this format. We got Dark Hole back for removal. Even though we lost Ring of Desruction, Tribe Infecting Virus , Mirror Force and Black Luster Soldier. Which were some of the best monster removal cards in the game. Dark Hole is still wonderful on it's own. Same for Broww, Huntsman of the Dark World . Discard it by your own card effect gives you a card. Which make's great combos with Card Desruction and Morphing Jar. Discard by your opponent card effect gives you a Pot of Greed. I say this is a semi -staple in the side deck. Not in the main deck because you would not really want to summon this card. Depending on the situation. Keeping it in your havd would give your opponent a idea for a free hit. Which they may fall for.

We must not forget the Thestalos Firestorm Monarch which gives discard power also for it's effect from the cookie cutter Soul Control. And Robbin Goblin which is gaining play step by step.

Dark World: 5/5

Traditional: 5/5(All of the discard cards will increase this card chances of using it's effect.

Avdanced: 5/5

Forci Stikane January 15th, 2006 4:07 PM

...I'm glad someone mentioned the Card Desturction combo...but if you've left yourself wide open for an attack from a hand-destroyer, you'll probably want a Goldd/Silva in hand as opposed to Broww, so that at least you'll have some protection from anything else that attacks.

MegaDitto January 15th, 2006 6:27 PM

True. I would use Silva. Even though Goldd could destroy the monsters also and making a atack to win the game.I would rather use Silva's effect to be more secure to prevent any spell card my opponent may play on the main phase 2 or a set card to that can destroy Silva or change the game. But it depends on the situation.

New card.

http://us.st11.yimg.com/store1.yimg.com/I/my1stop2shop_1880_326424167

Frostweaver January 15th, 2006 10:35 PM

This card will force most decks to have no more but...

1 Call of the Haunted
1 Torrential Tribute
3 Royal Decree
(1 Dust Tornado possibly as well)

It's an all-out offensive deck because now you have absolutely no protection in the form of traps, but it's the same for them. The only thing that hinders this trap lineup is Dust Tornado. It seems really pointless if Decree activates in order to stop a trap, only to be stopped by a trap chaining on to this trap. Mobius can handle traps fairly well, since most traps used in the current metagame can only be activated in the battle phrase. Decree's power and usage solely relies on what kind of cards are played. Right now it's mainly Mobius and Dust Tornado, and both of them are easier to use than Royal Decree... too bad.

Dark Magician decks should really consider this card. They may lose the protection of Sakuretsu Armor and Widespread Ruin if they use Royal Decree, but they got their own precious magic cards to save themselves while destroying the enemy all at once. This may also take out Magician's Circle, but Dark Magician got Skilled Dark Magician to compensate a bit.

MegaDitto January 18th, 2006 6:25 PM

It is true on the factor of Dark Magician decks using this card. They can benefit well from using this card.

Royal Decree is a great card short and simple. It depends on that meta of when it is used. It can be a great card at most and bad at some. It is the trap version of Imperial Order but Imperial Order is better in certain ways. Royal Decree does have a flaw like it though, it can not be chosen to stop like Imperial Order so it can disturb the game for you until something destroys it. Unlink Imperial you can refuse to pay life points to destroy it.


It is a good card to use but it depends on your trap lineup and what you use. If important traps are needed for your deck it can screw up your game >_>. Last Turn for example. It also does depends on your source of your spell of trap removal


Being a counting trap card does have it uses and can make a win. It really depends on your choice to use it. But every card has it flaws. This card flaws can help.

4/5 either format.

Does anyone have ideas for new cards?

Frostweaver January 29th, 2006 8:41 PM

Must revive YGO in PC...

http://www.yugioh-cards.net/Merchant2/graphics/00000001/db2/DB2-EN156.jpg

Discard 1 card from your hand during Main Phase 1. This monster can attack twice during the Battle Phase of any turn this effect is used.


This is a common from Dark Beginnings 2, so it's fair enough to say that everyone has an easy access to this card? Wind type always needed the support, and lvl 3 sneak pass Gravity Bind/Level Limit Area B. Dragon Subtype is ok, as all dragon support goes towards the high tribute ones...

1300 attack does get pass Messenger of Peace, but I doubt that this trait is useful for this monster since those who rely on Messenger of Peace to stall usually have more def than 1300. Even with Rising Air Current for a wind deck, it still can't get pass Stealth Bird defense though in a burn deck. With that in mind, we don't even need to talk about Cookie Cutter's Gravekeeper's Spy. The Apprentice Magician defense will also laugh at Gray Wing as Magician can easily force Gray Wing's 2nd attack to target an Old Vindictive Magician or Magician of Faith (most likely retrieving Dimension Magic or Heavy Storm if they want to get on the offense). Gray Wing really needs a clear backfield to attack.

Besides the usual wind support, Gray Wing seems to have no benefit at all except for Super Rejuvenation. Discarding a dragon type with Gray Wing's effect will allow you to draw a card, and tributing Gray Wing for a higher level dragon can mean another card. If you got a bad hand but you got a Super Juvenation, Gray Wing can be compensate your hand a bit by discarding for its effect, then tributing it for a monarch, then activate Super Rejuvenation to get 2 new cards in exchange for 2 that you don't really want. it's still a terrible trade, but in times of crisis you do want any method possible at getting a better hand.

Matazza the Zapper is a warrior, has a dark attribute (far superior to wind, and tomato friendly... who uses the wind searchers?) and got the same effect without a need to discard... The only thing going for gray wing is its possible combo with super rejuvenation, which has a limited potential at max... oh well, cheap decks can't get everything. They're cheap for a reason.

MegaDitto February 8th, 2006 7:13 PM

True that Matazza is better, but it is a good card still. 2.8/5

New card.

http://us.st11.yimg.com/store1.yimg.com/I/my1stop2shop_1881_321273001

*tries to revive*

Mullet February 9th, 2006 9:30 AM

Quote:

Originally Posted by Kyouraku
True that Matazza is better, but it is a good card still. 2.8/5

New card.

http://us.st11.yimg.com/store1.yimg.com/I/my1stop2shop_1881_321273001

*tries to revive*

I knew this had to be comming eventually.

This is the only good draw card left in the Advanced Format metagame (PoA is one but your HAVE to have 5 monsters in your grave before you use it). It's a 1 for 1 (because no one uses Bokoichi), so it's far from the draw power of Graceful, PoG and even PoA. The draw effect does come in a monster though so you get a line of defence, or a monster to attack with, 3.5-4/5.

Frostweaver February 10th, 2006 12:46 AM

Dekoichi isn't splashable... let's emphasize that. It's one of the key players of Flip-Flop Control (FFC Decks), and is greatly abusable with Tsukuyomi/Book of Moon (or anything techy that can flip stuff facedown.) Only if it can be reused will Dekoichi ever be more than 1 for 1.

It's a poor draw engine really if it can't be reused. It is bad for field presense if you can't protect it and flip it again. Most offensive decks may not like its cost of a summon, and instead may want to rely on special summoning monsters (GK Spy, Sangan, RotA and elemental searchers) to deck thin in order to raise the draw rate of a spell/trap card. Stall decks that rely on winning without battle damage will just stick with Des Lacooda, which is superior to Dekoichi as long as no one touches it.

It's not a really good draw engine, but it's a draw and it can't be that bad. Just don't rely on Dekoichi to be your main drawing method. You'll definitely need some other cards to help with deck thinning and further drawing. Decks that uses LLAB, MoP and/or GB (the 3 main stalls) should never touch this card, as there will always be Des Lacooda for a much more efficient draw engine.

:.~*Saix*~.: February 21st, 2006 5:46 PM

I Have It But I Give It A 7/10 because it is Banned from dueling

MegaDitto February 25th, 2006 4:51 AM

Quote:

Originally Posted by Black Winter Wolf
I Have It But I Give It A 7/10 because it is Banned from dueling

Erh, it ins't banned. Nor restricted at all.

Frostweaver: Dekoichi is a bit more splashable than Des Lacooda. You still may get a draw before the monster is destroyed. And it does not require much protection for it. It still has a +1 chance.

Something. New.............or old to be honest.

http://www.bbtoystore.com/Merchant2/yugioh/YU_DB1_EN088.jpg

Frostweaver February 25th, 2006 1:39 PM

The only thing keeping Nobleman of Crossout from being completely banned is whining... It got no drawbacks. It gets a facedown every single time. It can kill multiple copies if it does hit a flip. It's superior to every other monster destruction as it targets facedown (which is rare.) Really... any form of semi-aggressive decks should max this card out asap.

Forci Stikane March 7th, 2006 3:04 PM

...Mill vs. Mill...Nobleman a Needle Worm, and BOOM! Both decks are wiped out.

It can backfire much too easily.

MegaDitto March 20th, 2006 6:30 PM

Somebody needs to update this. >_______________________________________<

http://us.st11.yimg.com/store1.yimg.com/I/my1stop2shop_1887_59563835

Forci Stikane March 21st, 2006 1:05 PM

There's a reason why it's banned...1600 ATK, free monster clearing, non-tribute...it's too powerful.

Zeno_the_dark_one March 24th, 2006 1:53 PM

how do u guys stad on ancient gear golem, soldier, and beast?

Frostweaver March 24th, 2006 3:23 PM

guess that tribe kills off toolbox instantly, and hence why it's banned o_o; too bad.

Well in the upcoming set, there is a weaker version of Tribe Infecting Virus coming out. It's also a monster with much weaker stats, and it destroys one monster and not a type of monsters... guess we'll have to make do with that instead.

Forci Stikane March 25th, 2006 11:34 AM

Quote:

Originally Posted by Zeno_the_dark_one
how do u guys stad on ancient gear golem, soldier, and beast?

Stay on topic...

Anyway, Frostweaver, do you mean like a reusable Exiled Force? I think we already have something like that, but better...oh yeah, KARMA CUT (my sugestion for next card)!!

Seriously, though, how much weaker is it than TIV?

MegaDitto March 26th, 2006 8:56 AM

Quote:

Originally Posted by Ichapokemr
Stay on topic...

Anyway, Frostweaver, do you mean like a reusable Exiled Force? I think we already have something like that, but better...oh yeah, KARMA CUT (my sugestion for next card)!!

Seriously, though, how much weaker is it than TIV?

We had Dark Core before that.

http://ideal808.com/images%5Ceoj_jp006.jpg

This is what he is talking about. It's 1 new improvment for Rat Control to me.

Cyber Gymnastics
Stats: Warrior/Effect LV4 ATK/800 DEF/1800
EOJ-JP006
Translation: From your hand discard 1 card. Destroy one of your opponent`s faced-up attack position monster on the field. This effect can only be done once per turn.

Forci Stikane March 30th, 2006 2:59 PM

Ah, I see...and I forgot about Dark Core (except Karma Cut has an extra Nobleman-like effect).

...It's relatively good in defense...but the effect should be more than once per turn.

6/10

Frostweaver March 30th, 2006 5:16 PM

If it can be used more than once per turn, then I'm sticking this right into chaos deck >_>;

Once again, we must address these two cards against each other.

Jinzo vs Mobius the Frost Monarch.

What's the changes since last time?

-Mirror Force is back, but it can't chain to Mobius anyway.
-Vampire/Phoenix usage goes skyrocket, and therefore, *Bottomless* went up to dramatic account of 2 at the cost of even sakuretsu armor.

People are whispering back and forth about using Jinzo to avoid Bottomless Traphole. Any comments?

Forci Stikane March 31st, 2006 3:27 PM

I still vote Royal Decree to settle this argument...

but I still consider Jinzo better than Mobius.

Frostweaver March 31st, 2006 9:58 PM

I wonder why Jinzo is on the banlist, now that you've mentioned. Either Mobius also gets on the ban list for fairness, or Jinzo get off the banlist together with Mobius. This is so much like a Sangan vs. Witch fairness issue to me. Either both Sangan and Witch die, or both are banned...

Consistancy is lacking?

Forci Stikane April 2nd, 2006 4:02 PM

As far as Jinzo vs. Mobius goes, it goes back to why Breaker isn't going to be banned: Mobius requires a normal summon (a tribute to boot). Jinzo does not. That's the main reason why.

As far as Sangan vs. Witch, Witch can bring out most widely-used beatsticiks that Sangan can not (GAF, GEAF, Blade Knight, Reflect Bounder, etc).

MegaDitto April 11th, 2006 3:46 PM

Quote:

Originally Posted by Frostweaver
If it can be used more than once per turn, then I'm sticking this right into chaos deck >_>;

Once again, we must address these two cards against each other.

Jinzo vs Mobius the Frost Monarch.

What's the changes since last time?

-Mirror Force is back, but it can't chain to Mobius anyway.
-Vampire/Phoenix usage goes skyrocket, and therefore, *Bottomless* went up to dramatic account of 2 at the cost of even sakuretsu armor.

People are whispering back and forth about using Jinzo to avoid Bottomless Traphole. Any comments?

Quote:

Originally Posted by Zaikiro
I seen enough of those on Pojo TCG Player, Yugiohetc ,etc >_>. It seems to them that desruction is stronger than negation in this format.(agian)
.

I agree.^

Mobius in general but they can both work great in the side deck no matter what meta you have. It just depends.

A card that is good in either format.

http://www.yugioh-god.com/images/PSV-030.jpg

Forci Stikane April 13th, 2006 6:57 AM

...I knew that this was coming sometime......

This thing can work wonders (I've seen it save several people from Burners/Mills), or it can be a wasted card. It depends on the timing. I argue that this was one of the reasons why they banned Cyber Jar (fill the field with effect monsters, then use it).

With Nobleman back to 2 per deck, though, there will be a decision to make--Nobleman or Ceasefire (or Mystics). Each one has perks and downs, so it'll depend on the meta.

8/10

Lunar6000 April 14th, 2006 7:40 AM

Im sorry but Jinzo is forever better than Mobius, though Mobius should be limited to one.. people are far underestimating Jinzo still. Ive always known two noblemans were good.

MegaDitto April 14th, 2006 5:16 PM

Quote:

Originally Posted by Lunar6000
Im sorry but Jinzo is forever better than Mobius, though Mobius should be limited to one.. people are far underestimating Jinzo still. Ive always known two noblemans were good.

IMO, Please explain. Mobius does not does deserve a restriction, in any way, neither of the monarch does. Mobius being maindecked just seemed like a format fad. Like Lightning Vortex. Jinzo may be better but that is just though.

2 Nobleman of Crossout will change the game in ways, though Flip-Flop-Control is still active. Most people nowdays have 1 Nobleman in the main deck and 1 in the side.
Mystic Swordsman Lv2 has been started to be used more instead. Mabye due to the fact tthat Mystic Swordsman Lv2 can be searched by Renforicment of the Army, which is useable by 2 Magician of Faith.

No matter what way they are compared through everything there will still be a debate.

And welcome to PC.

Lunar6000 April 14th, 2006 8:30 PM

Mobius is being overused and its effect is just like breakers only its a sacrifice, and it hits 2 and it gets priority... something breaker does not get with its counter.

Mobius deserves to be dropped to 1... thats just my opinion, we will see what happens next list.

MegaDitto April 16th, 2006 1:44 PM

Then Mobius requires a tribute and since Breaker is a 4 star monster it has more speed. A resrtiction to 1 is not necessary . Aalso Breaker's option to use it's counter. Do you play?

Frostweaver April 16th, 2006 2:40 PM

Mobius is fine. Maybe if you really want, it can be down to 2, but nobody uses more than 2 anyway even if we include the sidedeck. Jinzo is down to 1 because after it's summoned, it's relatively more difficult to take down than Mobius. Traps can't be used at all, so you're down to monster effects and spells to get it. On the other hand, though Mobius is destruction and not negation, and it can target spells on top of traps, it's easier to destroy. You can set a widespread or sakuretsu after Mobius is summoned already and destroy it that way. Also, like all the Monarchs, Tsukuyomi can destroy Mobius by herself, while Tsukuyomi will be needing a bit of help to get Jinzo. Jinzo's effect is reusable through recursion, but Mobius is only a beatstick if it gets revived, so that's also a plus for Jinzo.

For all the reasons above, Jinzo is at 1 while Mobius isn't restricted.

Plus, personally I think that we shouldn't talk of restricting monsters so lightly unless it has the power to turn the tide for the entire metagame, generates card/field advantages easily, or if that one monster can completely shutdown a decktype.

Mobius can't do any of those. It's in many decks but it's not guarantee loss if you don't have it either, unlike BLS back then. It doesn't generate card/field advantage too easily, because it requires a tribute. Also it's only a 2 for 3 if both s/t can't be chained, and successfully destroys a monster on top of it (most of the time it's 2 for 2 as one of the s/t will chain to Mobius so it won't go wasted.) Mobius obviously doesn't shut down an entire decktype, seeing how last format a burn deck made it to Top 8 against all those Mobius out there.

Multiple Jinzos on the other hand have the power to turn the entire metagame by changing a lot of decks to a "3 staple traps only" type of thing (or something to the line of extremely low trap count.) Multiple Jinzo spells CHAOS *pun.*

MegaDitto May 1st, 2006 5:19 PM

http://i82.photobucket.com/albums/j271/DarkDragonDuelist20/Traps/TorrentialTribute.jpg
A new card to review.

Frostweaver May 1st, 2006 5:54 PM

And the only reason why we won't have Torrential Tribute in a deck is because...

a) we're poor and can't get our filthy hands on one
b) some special decks don't require monster destruction, such as some, but not all, OTK/FTK.

Royal Decree decks still use it along with the 3 copies of Royal Decree (3 Decree, MF, TT, and may include CotH as the 6th trap). Alternate win decks use it too, even exodia in order to secure field control...

Nothing much to say. Better have a darn well reason for not using it except "it's too expensive."

Forci Stikane May 2nd, 2006 2:50 PM

Quote:

Originally Posted by Frostweaver
Better have a darn well reason for not using it except "it's too expensive."

How about "it requires a summon and wipes out your own monsters to boot, which requires either something along the lines of Scapegoat for protection from any follow-up Special Summons or a Sangan to search for a worthwhile monster, such as Don Zaloog"?

That is why MF shall always beat out TT...as long as MF isn't banned.

...$10 for a Structure Deck is too much?

Frostweaver May 5th, 2006 7:31 PM

Quote:

Originally Posted by Ichapokemr
How about "it requires a summon and wipes out your own monsters to boot, which requires either something along the lines of Scapegoat for protection from any follow-up Special Summons or a Sangan to search for a worthwhile monster, such as Don Zaloog"?

How about flip your Dekoichi to draw a card, chain your TT to yourself like that, wipe their field, then summon your own Don Zaloog to go on the offensive?

Now that maybe too ideal. How about a more realistic situation.

The opponent's steath bird is pecking you off every turn together with a huge burning son of a rock on your side of the field. Surely Ichapokemr will gladly go for a lost in card advantage by throwing a Kycoo down to activate his own Torrential Tribute. Yes he lose a monster and leaves an open field in terms of monster, but it's a gain anyway.


Mirror Force is strictly for defensive purposes. Torrential Tribute can be flexible on both offensive and defensive. Mirror Force can only work against an aggressor who attacks, while Torrential Tribute can be useful in many ways of its own, even against decks that do not attack at all (or, will only attack via Mobius and Jinzo... oh right Torrential can at least wipe out Mobius to take everything down with it instead of standing still to be destroyed too.)

The two are equal in my book.

MegaDitto May 5th, 2006 8:03 PM

Dun-Dun-Dun

Battle of the staple trap cards.

Torrential has more combos than Mirror Force. But Mirror Force has more of the godly topdeck side when your opponent will attack for game. It depends for the deck but Mirror Force is used in general more.

Also since when Torrential was released it did not revive a restriction like Mirror Force on it's releases. Mirror Force was releasesd as a staple at first. Torrenital as tech.

Torrential has more chainability since it can be activated either turn.

They are 2 different types of field control. Both godly in their own ways.

New Card:

http://www.yugioh-cards.net/Merchant2/graphics/00000001/db2/DB2-EN143.jpg

Forci Stikane May 6th, 2006 10:07 AM

Quote:

Originally Posted by Frostweaver
The opponent's steath bird is pecking you off every turn together with a huge burning son of a rock on your side of the field. Surely Ichapokemr will gladly go for a lost in card advantage by throwing a Kycoo down to activate his own Torrential Tribute. Yes he lose a monster and leaves an open field in terms of monster, but it's a gain anyway.

Actually, I'd just throw down Creature Swap or Enemy Controller. Neither one really loses me an advantage (if you go by that--I usually don't) and I get to start burning my opponent right back.

...OR use a Nightmare Wheel on that Stealth Bird...OR Tsuku the Lava Golem...OR tribute it for Jinzo/Blowback and start wiping cards out...there are a lot of better choices that Torrential...

Actually, I could also use a card that I remembered about earlier: Needle Ceiling. No summon required and wipes out face-ups, which can leave you with at least SOME advantage, provided that all your opponent's monsters just went face-up (Swords, CEASEFIRE).

But I digress.

Ah, Exiled Force. Another card that had to show up sooner or later...except I thought that it already was done...meh, whatever. Anyway, works wonders in the right deck, in the right situation; for example, the situation that Frostweaver suggested above--summon Exiled Force, tribute to lose the Stealth Bird, then either special it back to lose the golem or attack with the golem for a large chunk out of your opponent's LP.

There's a reason why I considered this the anti-BLS: cheap way to remove that opponent's wall protecting them, instant 1-1 non-loss (maybe even advantage based on what was equipped to that monster), but not always too good as a topdeck.

MegaDitto May 15th, 2006 5:44 PM

I believe Exilled was already done

A card that may make a comeback.

http://us.st11.yimg.com/us.st.yimg.com/I/my1stop2shop_1894_522198958

Frostweaver May 17th, 2006 12:06 AM

It's not a bad card, but just not good enough against his brothers. Zaborg qualities for light food and instantly destroys a monster. It's guarantee advantage along with field presense control, possibly allowing you to push for at least 2400 damage. Anything that cna also kill reaper is a plus too. Mobius lost a bit due to the return of Jinzo and its heavier emphasize on chaos, but nevertheless is a promising 2 s/t destruction. Even if the cards can be chained (which isn't too often), they are forced to be activated at a bad time.

People will most likely prefer to use Zaborg to blast the way open for a reaper attack if they want discard. Also, anyone else notice how this format focuses on field presense more than hand a bit more now...? Don Zaloog relatively quieted down quite a bit compare to the last meta, while Zaborg is on a very steady climb...

Oh, and ugly art doesn't help, XD It got the absolute worst picture for all the monarchs

The Master of all Pokemon May 20th, 2006 4:20 PM

jeeeeeeee i hate that trap card card

well it has its own use

and i hate it cauz every time i summon a monster to finish my foe i face this card and then i lose the deul

anyway thanks cauz you shared it with us

Zaikiro May 25th, 2006 7:04 AM

That's the goldlyness of one of the best -1 in the game.

Next Card

http://us.st11.yimg.com/us.st.yimg.com/I/my1stop2shop_1898_725946730

With all of the RfDD decks, is this card friends or foe.

Forci Stikane May 29th, 2006 11:37 AM

IMO, Kycoo has always been one of THE BEST 4-star monsters, not to mention a personal favorite. Its effect instantly removes anything that your opponent has thrown at you, perfect anti-chaos, pro-chaos since its dark, 1800 ATK, and even stops your opponent's attempts to throw one at you.

10/10

~Wandering Perappu~ May 31st, 2006 6:05 PM

Kycoo is excellent. In the old CC Goat Chaos meta, it was excellent in making sure that BLS could never come out, and is still an excellent card, as it probably will be if Macro Cosmos picks up speed and becomes the new CC, as most think it will, provided it gets used by soem top Players in the US or UK metagame. The chance to also disrupt any chances of a Mid-Game Chaos Sorcerer to come out. Also being Chaos food itself, and and has an excellent attack power considering most monsters of today's meta, under LV4.

In my opinion, it gets a perfect score.

MegaDitto June 18th, 2006 9:44 AM

http://www.yugioh-cards.net/Merchant2/graphics/00000001/db2/DB2-EN183.jpg

Apprently popular in todays game.

Shadeslayer June 19th, 2006 8:03 AM

Except for it's above-average ATK, that card doesn't seem too good.

digi-kun June 19th, 2006 4:36 PM

not really...if you could somehow pump it up to a greater ATK than all your opponant's monsters' ATK or DEF, then it's a good field Clearer with some battle damage still going through

DragonQueenRachel June 19th, 2006 5:21 PM

Its an okay card, I guess, but there's better cards out there.

MegaDitto June 19th, 2006 5:22 PM

Or the OTK with it and Big Bang Shot. It is often used with Creature Swap. Asura priest will destroy all of the lower attack opponent monsters. Then Creature Swap on main Phase 2 the leaving your opponent with one or two offensive monsters leaving your opponent no choice to choose.

Forci Stikane June 20th, 2006 4:29 AM

Quote:

Originally Posted by Haji
Or the OTK with it and Big Bang Shot. It is often used with Creature Swap. Asura priest will destroy all of the lower attack opponent monsters. Then Creature Swap on main Phase 2 the leaving your opponent with one or two offensive monsters leaving your opponent no choice to choose.

How is that an OTK?

Though I suppose if you slapped two certain godly equip cards on Asura Priest, then it would be...

MegaDitto June 23rd, 2006 2:11 PM

The Big Bang Shot+ Scapegoat OTK. The Creature Swap combo, I didn't refer that to a OTK. D:

Forci Stikane June 24th, 2006 12:01 PM

But that brings tokens to YOUR field, which means that it would require your opponent using Scapegoat, and I find that too situational. I suppose you could use a couple Ojama Trios with Asura Priest, which would make a less-situational OTK...

PsychoSpyro June 28th, 2006 9:07 AM

I like using Wave Motion Cannon with Gravity Bind, Judgement Of Anubis.
Gravity bind gives me time to charge Wave Motion while Anubis protects me from spell cards. I use Solmn Judgement to protect myslef from anything else.

Forci Stikane June 29th, 2006 4:15 AM

Quote:

Originally Posted by PsychoSpyro
I like using Wave Motion Cannon with Gravity Bind, Judgement Of Anubis.
Gravity bind gives me time to charge Wave Motion while Anubis protects me from spell cards. I use Solmn Judgement to protect myslef from anything else.


...When did this turn into a combo debate...? We were talking about Asura Priest, the (at the time) card of the week.

......I'd put another card up--and I know which one, too--but I don't have the pic.

MegaDitto July 10th, 2006 5:29 PM

Well lets see.

It was unoticed in the October 04 format. Got sidedeck play in the April 05 format. Got treated like crap for the first 3 months of the October 05 format. Became noticed when Soul Control needed a new monarch due to a previous momarch weakness being released in Elemental Energy in the last 3 months of the October 05 format and is too overrated in the April 06 format and is treated like a staple. And I own 2.

I's Z borg.



Yeah...........that's my look at it.

Always and Never August 17th, 2006 3:23 PM

How does you-gi-oh even work? doesn't seem very fun.

digi-kun August 17th, 2006 5:52 PM

eh...unless you really hate yugioh or just hate card games...
1. I guess it's best described as a pastime
2. It requires some reading of the manual >>
3. By the way you used the word "seem", i'm assuming you've never played
4. Patience is required, it can take a while just to finish one match, as with all other TCGs
um...i would guess the problem would be one of the reasons up there
but, as a magic player, i still find this game quite fun, of course, this probably comes from my constant playing of card games XD

Forci Stikane August 18th, 2006 4:18 PM

Quote:

Originally Posted by xXscytherXx (Post 2225076)
How does you-gi-oh even work? doesn't seem very fun.

Didn't belong here AT ALL...

...Zaborg, huh? Yeah, I'm late, but as long as I'm here...can be better, can be worse. Of course, I don't really lilke Monarchs anyway since their effects require Normal summoning...

MegaDitto August 23rd, 2006 5:08 AM

Quote:

Originally Posted by xXscytherXx (Post 2225076)
How does you-gi-oh even work? doesn't seem very fun.

http://www.yugioh-card.com/

Click whichever country you are from and start reading.

*This needs a new card*


Forci Stikane August 28th, 2006 2:17 PM

A-hahaha, yes, of course this comes now it's unbanned...which still makes no sense to me. I mean, it's an OTK all in its own, for goodness sake, ESPECIALLY now that Ring of Defense is in English...

Frostweaver September 4th, 2006 3:09 AM

Nah no one will bother to try to combo Ring of Def or Barrel Behind the Door with this card anymore, cause mask is down to one and it's too unreliable when you can get the Ring of Destruction back. Those cards are pretty bad cards if the key combo card (RoD) isn't ready.

Funny thing is, everyone is using it to blow stuff up. Everyone got Cyber Dragons. Now, lemme calculate... 2100 each blow, and there's two rings in a match, so that's 4200 gone right there? Oh, aggro/burn/fast stuff ftw this format... just what kind of aggressive deck, and which one. Maybe all this fear of 4200 LP gone right there is yet another reason why Momonga makes a dramatic comeback.

Forci Stikane September 17th, 2006 2:44 PM

(Didn't I post before? Oh well.)

Well, I still use Barrel...side decked while Ring was banned, of course, but still there...mostly to counter Cylinder and various other cards. But now Ring's back, that OTK can take over again (goes particularly well with Cyber Stein).

Frostweaver September 19th, 2006 10:25 PM

"The usefulness of 'Forced Back' is directly porportional to people's uncertainty of the metagame as they start throwing monarchs in every direction they see."
~Me

In an era where non-usable resources in the hand is not a resource at all, it maybe best to not allow the enemy to summon anything to begin with, instead of only focusing on monster removal... I think Zaikiro got the point when he failed to push me over the edge when I drew no monsters for 10 turns, and is continously delaying my reaper's death by constantly denying zaborg's tribute summon over, and over again~ ^_^

Forci Stikane September 23rd, 2006 7:08 AM

Quote:

Originally Posted by Frostweaver (Post 2239054)
"The usefulness of 'Forced Back' is directly porportional to people's uncertainty of the metagame as they start throwing monarchs in every direction they see."
~Me

In an era where non-usable resources in the hand is not a resource at all, it maybe best to not allow the enemy to summon anything to begin with, instead of only focusing on monster removal... I think Zaikiro got the point when he failed to push me over the edge when I drew no monsters for 10 turns, and is continously delaying my reaper's death by constantly denying zaborg's tribute summon over, and over again~ ^_^

I think that's part of the idea behind Don Zaloog's popularity...BUT, allowing your opponent to summon a monster that you can immediately destroy is sometimes more useful than getting rid of it in your opponent's hand just so they can bring it back and throw something WORSE at you...

Frostweaver September 23rd, 2006 5:59 PM

Then again, all of the top 8 got a monarch somewhere, namely zaborg... It's amazing how Forced Back can be more than just field -1 (and field -1 is a big thing now), but a -1 as well for sacrificing a monster for nothing. Yes you can say how sometimes might as well bottomless the monster, but then monarch effect goes through the standard traps so it's even out, but forced back can even (temporaily) stop the monarch effect too.

Zaikiro October 4th, 2006 1:03 PM

http://www.metagame.com/includes/image.aspx?s=200613315&c=EOJ-EN009&m=1

Cimeratech food. Nuff said.

Frostweaver October 4th, 2006 2:23 PM

It's just general machine support, and finally another option for UFO Turtle *cough*that's also machine*cough* to pull out besides Solar Flare Dragon.

However, it still feels like Dekoichi is the preferred choice compare to Cyber Phoenix for some reason. One draws by flipping, the other draws by being destroyed. Both of them don't get to draw against monster destruction. Dark type no longer matters. The only plus for Dekoichi is perhaps the ability to be set yet get the draw off, at the cost of 600 defense though...

1600 def can basically withstand any common 4 star monsters except Breaker with counter and D. D. Assailant. Also, I always thought that the ability to withstand Hydroggedon is rather *very* important for this era.

Cyber Phoenix > Dekoichi

Forci Stikane October 5th, 2006 7:04 AM

...Well, it isn't just a drawing engine, but also works as a powered-up Lord of M. With Chimeratech sitting there with your opponent's Magic Cylinder ready to kill you this thing comes in for the save. Lets see what else it can negate:

Enemy Controller
Brain Control
Ring of Destruction
Book of Moon
Call of the Haunted (destruction part)
Premature Burial (destruction part)

And a whole other bunch of miscellaneous cards. It works rather well, but its 1200 ATK can easily backfire on you.

Frostweaver October 5th, 2006 9:37 PM

Sadly, the chances are that those very chainable spells or traps will target Game Overdragon and destroy/do-something-bad to it very quickly when it is special summoned before you can get Cyber Phoenix on to the field to protect it, unless it's the Magic Cylinder or Sakuretsu, of course...

Still a must have for Game Overdragon deck though. Its searchability by UFO Turtle is a great fuel for machines into the graveyard.

MegaDitto November 20th, 2006 6:11 PM

http://www.yugioh-cards.net/Merchant2/graphics/00000001/db2/DB2-EN104.jpg

DaKing23 November 21st, 2006 3:50 PM

I had 4 TP4 of thse at one point

at the same time may i add

<3 Morphing Jar...

He PWNs in Dark World like ubber

Forci Stikane November 22nd, 2006 7:41 AM

Quote:

Originally Posted by DaKing23 (Post 2294245)
He PWNs in Dark World like ubber

Also backfires like ubber if played against DW.

Still a sweet card, though, and usually brilliant topdeck.

Frostweaver November 24th, 2006 6:52 PM

The fact that it refills and save your butt when you're topdecking earns a place in a sidedeck, in my opinion. However, keep far away from maindeck just because of Dark World, not only because of its rise in usage, but also the next deck got even more powerful Dark World support to fuel the hype.

Ironically enough, all the Dark World support cards besides Dark World Lightning backfires if it's played against another Dark World deck. I always find that amusing...

Forci Stikane November 24th, 2006 7:23 PM

Quote:

Originally Posted by Frostweaver (Post 2296705)
but also the next deck got even more powerful Dark World support to fuel the hype.

Ironically enough, all the Dark World support cards besides Dark World Lightning backfires if it's played against another Dark World deck. I always find that amusing...

Wait, "next deck"? You mena ANOTHER Structure Deck? Hmm...

...What about Dark Deal & Graceful Charity?

MegaDitto January 6th, 2007 6:50 PM

http://www.yugioh-cards.net/Merchant2/graphics/00000001/sd6/SD6-EN007.jpg

To start off the New Year.

Frostweaver January 6th, 2007 7:06 PM

It shall be the only way Monarchs will ever have something to tribute very soon... With gadgets out, you need to have a way to ensure that a monster is out there for the tribute. Recruiters need to be destroyed in battle, which the Gadgets will never bother with. Apprentice Magician's facedown special summon will be one of the best way to protect your monsters from the millions of traps and spell cards.

Really, Monarchs resort to this over other tribute fodders for good reason...

MegaDitto January 26th, 2007 1:11 PM

http://www.yugioh-cards.net/Merchant2/graphics/00000001/db2/DB2-EN173.jpg

Something that needs to be brought up.

Frostweaver January 26th, 2007 3:03 PM

"Let's wait for the next structure deck"

Really o_O; Damage output is horrible for a 5 star, just because we also have another LIGHT 5 star called Cyber Dragon that requires basically no effort for a special summon and 2100 damage. Pierce with 1900 that draws a card is very powerful, but probably only enough to use it once to break even the card advantage (unless treeborn frog is used for tribute) before Airknight is nuked. That is also assuming that a trap card won't blow it up on its first attempt to attack. Royal Decree is probably going to be a lot more common as long as Gadget hype keeps up with Chain Strike by its side, so Airknight should be able ot break even.

However, this will all be cured when Shining Nova is made available in the LIGHT structure deck. Calling Nova is your standard searcher for 1500 and lower monster, BUT it can also search for Airknight Parshath directly as an exceptional case! It'll be a huge boost to fairy decks and promo Airknight Parshath definitely.

Eon-Rider January 26th, 2007 7:32 PM

I have an Ultra Rare Airknight Parshath. Yay. O_o

I've always wanted to build a deck around this monster but I've had no luck so far since he's got hardly any good support cards. Hopefully this will change when the Surge of Flash Structure Deck comes out. :\

Frostweaver January 26th, 2007 8:41 PM

Surge of Flash's nomi IS Neo-Parshath afterall, so yes it does get the support card Calling Nova =P

Airknight is just another poor victim of Cyber Dragon >>; Normally, a 1900 is rather respectable, as only other tribute monsters or normal monsters can beat it. But then, Cyber Dragon breaks the scale ><; Cyber Dragon really should've been made with 1900 attack power... it's still powerful, and it'll still be good tribute support... sigh.

MegaDitto January 27th, 2007 8:46 AM

Airknight was great in the Scapegoat period but not it's has been neglected dute to as Frosty said, Cyber Dragon....>__>

But recent trap support can give it a chance.

Forci Stikane January 27th, 2007 10:21 AM

.......I have to disagree. Slap an equip on Airknight and you've got a semi-drawing-engine with piercing damage to boot. Comes in handy against Reaper walls, either dealing constant damage or forcing your opponent to ditch their defense for something that can be destroyed easier.

Frostweaver January 27th, 2007 12:33 PM

If you invest an equip card, then you need to use Airknight's draw effect one more time to break even. Also, equiop card got a problem that it's not overly flexible, unless your deck is geared so that all monsters except Sangan/other basics can use the equip card *extremely* well.

Really, I truly blame Cyber Dragon as one of the most problematic cards in the format... It's not broken itself, but relatively it is because it banishes a lot of balanced cards into oblivion... Airknight Parshath and Vampire Lord are our tragic heroes ;_; I also view Gravekeeper's Spys' decrease due to Cyber Dragon as well. It can no longer secure a "2 monster field" should the opponent use a Cyber Dragon to run over the first copy.

Reaper at 1 only makes it a neglectable threat, too. Recruiter's decline due to RFG cards also tribute to decline in reaper (we still see recruiter, but we never see chains of recruiters anymore... and I'm not referring to recruiter chaos. Even zombie decks run only 2 turtles nowadays. Back then 3 turtles is an absolute no brainer, perhaps even with rat to recruit the recruiter, and is automatically the backbone of the entire zombie deck.)

Frostweaver February 4th, 2007 4:31 PM

Does updating this count as double posting ><;
The last one is Airknight Parshath, which is a "pretty old" card. Why don't I keep going on the "older card" theme.

http://homepage.ntlworld.com/nicholas.povey1/images/Yu-Gi-Oh/Yu_Gi_Oh_Promos/wc4-003.jpg
Discuss :x

Forci Stikane February 4th, 2007 4:47 PM

Airknight's nemesis :X

Honestly, the card is good if you run protection, but one stray Nobleman and you're out two or three beatsticks. I used to run one, but not anymore.

Frostweaver February 4th, 2007 5:50 PM

There's people who remove their own slate for immediate Dimension Fusion though =x

It's still a 1900 beatstick if it's late game where the opponent will not hesistate to run over anything they see. Cyber Dragons will be easily destroyed once it takes a 500 atk reduction. Early game, the opponent tend to set monsters, so Slate Warrior can flip pretty easily.

NewMew February 20th, 2007 4:10 AM

Blue eyes is by far the best card in the game "In looks that is" 3000 ATK and 2500 DfD is not that good without a good set of spell and trap cards to protect it lol

Frostweaver March 4th, 2007 11:45 PM

http://www.ideal808.com/images%5Cston-en0111.jpg

Warrior/Effect LV4 LIGHT
ATK/1800 DEF/1300
Effect: While you control another ''Six Samurai'' monster with a different name, destroy any monster this card attacks at the end of the Damage Step. If this card would be destroyed, you can destroy another ''Six Samurai'' monster you control instead.

Alter Ego March 5th, 2007 8:10 AM

Nyu, considering the way you can special summon Six Samurai commander whatshisface by having a single Samurai on the field, triggering this thing's effect isn't too hard, and it's an instant kill against anything in defense position, although I think there was a different six samurai monster for that. Could also be comboed with Waboku maybe? (at least if you have like two or three of these little buggers in play) :3 Well, it's definitely one of the bulkier samurais, strong enough to wipe out Hydro and get a tie with Kycoo. It's just kind of hard to judge its usefulness without knowing the other five, but it seems like a nice way for samurai decks to handle any disturbingly strong monsters that come waltzing along. A bit redundant now that Exiled is allowed in triplicate, though. :\

MegaDitto March 15th, 2007 6:02 PM

http://ideal808.com/images%5Ctp4-002.jpg

Well, the game needs new draw engines. Though I personally think there is enough. X=

Frostweaver March 15th, 2007 8:03 PM

Morphing Jar is indeed powerful draw, but sadly it's a passive one. We see Dekoichi less and less as well. We've moved on from the flip-flip defensive era to one that rushes as fast as possible, with more swarm the better. Morphing Jar is limited to setting it, while Cyber Phoenix and Card Trooper can be on the offense. Their offensive ability is probably what makes them a "better" drawing power source even if they can only draw one card at a time.

Frostweaver March 29th, 2007 2:12 PM

http://yugioh.tcgplayer.com/images/Cards/609.jpg

When you play this card, declare the name of 1 card. As long as this card ramains on the field, the declared card cannot be played. The cards which are already on the field before this card's activation are excluded.

Forci Stikane March 29th, 2007 5:14 PM

*Laughs head off repeatedly*

I was chastized on a YGO forum for suggesting this as counter to Royal Decree...but now it's shown up competitively. LOL at them. LOL at them all.

The effect is tricky...best used as side decking material once you've got a feel for your opponent's deck. Once you do, though...this thing can be a livesaver. Twister's popularity being this thing's downfall, though, ruins part of the fun, so it needs some sort of protection...

Naito March 29th, 2007 5:44 PM

Prohibition seems pretty good. Combo'ed with Ancient Telescope, you can wipe out decent cards your opponent will be able to draw soon. However you can easily use it to get rid of your opponent's most useful card if you know his or her deck well. So as Ichapokemr says, it's best used for when you understand how the opponent's deck works and his or her more useful cards.

Now here comes a personal favorite of mine for decks that have no particular stragegy but to wipe out the opponent's field all at once, then finish off with a strong monster. I'm not surprised if it's restricted or banned.

http://img404.imageshack.us/img404/3142/imagetk6.jpg

The effect of Great Maju Garzett states that the attack of the card becomes twice the original ATK of the Tribute Monster used to Tribute Summon the card.

Delkatty March 30th, 2007 4:11 AM

1 Attachment(s)
i like "dark magician girl" best, and she goes well with the three "dark magicians" in my deck, as well as "mystic plasma zone", but she doesnt have any really cool effects so i dont think she gets to see alot of tournament play tho,

Frostweaver March 30th, 2007 5:54 AM

Quote:

Originally Posted by Ichapokemr (Post 2426716)
*Laughs head off repeatedly*

I was chastized on a YGO forum for suggesting this as counter to Royal Decree...but now it's shown up competitively. LOL at them. LOL at them all.

The effect is tricky...best used as side decking material once you've got a feel for your opponent's deck. Once you do, though...this thing can be a livesaver. Twister's popularity being this thing's downfall, though, ruins part of the fun, so it needs some sort of protection...

Use prohibition, call Twister, THEN flip the Decree =x

The most obvious use for it at the moment is actually Advanced Ritual Art. I mean... Demise can't OTK you if the OTK summoning card got banned right =x Of course, outside of that, it is either used with or against the decree. Believe that it was also used on Monarchs once too in the monarch-monarch mirror match XD;

Great Maju Gazett- why double your attack power through a tribute when you can halve the opponent's instead? Or, just megamorph already. Cyber Dragon's 4200 from megamorph is rather frightening. Maju doesn't have any inner protection itself, nor if he has any cool effects too...

Dark Magician Girl- nothing but a novelty, sadly. Any cards whose only effect is to boost attack by a bit, sucks.

Alter Ego March 30th, 2007 6:40 AM

Quote:

Originally Posted by Frostweaver (Post 2427075)
Use prohibition, call Twister, THEN flip the Decree =x

The most obvious use for it at the moment is actually Advanced Ritual Art. I mean... Demise can't OTK you if the OTK summoning card got banned right =x Of course, outside of that, it is either used with or against the decree. Believe that it was also used on Monarchs once too in the monarch-monarch mirror match XD;

Great Maju Gazett- why double your attack power through a tribute when you can halve the opponent's instead? Or, just megamorph already. Cyber Dragon's 4200 from megamorph is rather frightening. Maju doesn't have any inner protection itself, nor if he has any cool effects too...

Dark Magician Girl- nothing but a novelty, sadly. Any cards whose only effect is to boost attack by a bit, sucks.

Nyu, now that's a bit insultingly generalizing about the attack boost effects. After all, Amazoness Paladin can deal huge chunks of damage (Combine with Ojama Trio or an opponen's Scapegoat and Amazon Archers, the trap card, not the sucky monster. :3), Steamroid mercilessly tramples Cyber Dragon (Not half-bad for a tributeless monster) and also enjoys the roid support cards, Spirit of the Flames is a decent addition to Fire-based decks and Gyaku-Gire Panda is searchable by rat but can seriously hurt swarmishly inclined players. And let's not forget about Kinetic Soldier, the quite popular Six Samurai and - to some degree - DDT counter. Sure, Atk boost isn't exactly the greatest of effects out there, but it's still nothing to sneeze at. A lot of them requires some rather rogue decks, though.

Please note, though, I fully agree that Dark Magician Girl is a worthless card in terms of strategy. A tribute monster that gets trampled by Cyber Dragon unless it has a support card on the field or gets to trigger its very situational effect? Pfft...no thanks. The Toon edition is dangling on the edge, though. A Special-summonable direct attacker capable of taking out a quarter - or a half, if you're using Megamorph - of the opponent's LP in one shot? I'm almost tempted to explore the possibilities of that one, even if it requires me to carry around Toon World in my deck. Besides, Toon Table allows easy search and deck thinning, not to mention spell counter exploit with stuff like Royal Magical Library or Magical Marionette, so it's not that bad. *Sigh* If only there were more decent toon monsters... :\

Frostweaver March 30th, 2007 6:53 AM

Kinetic Soldier's 2000 is not "a little bit of attack increase" =x

If you're playing steamroid, then i'll rather play exiled force except that it can be in defense mode... you "may" run over the dragon, but only if traps don't stop you. Exiled Force is pretty hard to stop, and it can even blow up monarch. Steamroid can technically do it more than once, but how do you live with 1300 attack power except against Spy and Sangan...

As for the amazons, it's the *amazon archer* that's doing the work (amazing card), and that thing is a trap card =x The panda got pierce, so its effect is not solely attack boost then.


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