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e.O... i havent been checking some of the newer cards out lately... seems like my friends decided deuling and TCG's are lame... >.>
Good thing i am too! |
"Yawn" only if people care about this OC more than the other OC.
http://store1.yimg.com/I/my1stop2shop_1861_241899585 |
lol... well it's just that I don't know enough about the game to start topics ^^;
Sakuretsu Armor > Widespread ruins. If there's a Don Zaloog along with a vorse raider out there... it's pretty obvious that high attack is not necessarily the monster you want to destroy? |
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Nevermind.Something new instead.http://store1.yimg.com/I/my1stop2shop_1860_230403372 We could post our own cards we want to be reated. Frosty. I believe you know a lot.^^ I love your debating power. |
You can slap 2x Hand of Nephthys and the phoenix in a lot of decks. If you use any of the following cards, you should consider using the phoenix.
Scapegoat Stray Lambs ***Marauding Captain*** The best one of the lot Basically the idea is to use your tokens as the other tribute to bring out Nephthys. Nephthys will eliminate the need for spell and trap removal beyond Heavy Storm and MST. Believe it or not, Phoenix can be REALLY powerful in a warrior deck. As long as you have Marauding Captain and Hand of Nephthys in your hand, you can summon the phoenix at virtually any time--even on the first turn. I don't have that phoenix, only the ultra rare version. Meh, it's a phoenix. Lots of people want her. XD |
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Stray Lambs:No ***Marauding Captain*** The best one of the lot:No It mainly lacks speed. Stray Lambs: It's 2 tokens and you have to activate it on your turn. And you can only set. The tokens wil get destroyed easily, and if you set Hand of Nepthys. It becomes a easy target for atack, card effects(Nobleman of Crossout) and anything. Unless you play Book of Tayoiu. Besides that. It wont work. Madurding Captain: lacks speed also. Of course you get an extra summon ing for a "warrior"monster. But It takes a turn. and the warriors can get killed easily.Espacilly if Dark Hole comes back. Spagegoat: This is your best luck with summoning it. If you use it your turn. Then it is harder to summon. Like I said about the Stray Lambs earlier. If you use the goats on your opponent's turn. The may destroy it easily with atacks card effects, etc. But it is the best luck out of the 3. 2 Hand of Nepthys is "overkill". If you are using a Phoenix deck. It's about speed.I may make a phoenix deck as a example and we could rate it and see what we could use to improve it. :) |
Not really... i read yugioh Card of the Day on pojo today, and they mentioned Trojan Horse as part of a Mechanical Hound deck if it ever is to be played (the entire Pojo is completely against the card pretty much... heh), and I don't even know what it is. I only know the cards if it's really talked a lot, but i won't know the secret combos or hidden jewels that aren't popular, yet are useful. I don't collect the cards myself due to the cost. I just keep myself informed.
It's the overrated Sacred Phoenix of Nephthys! Such a card choice is only tempting me to complain on and on forever and ever. Everything is wonderful about Phoenix. Heavy Storm effect is insane, while it got a recursion effect that's even more powerful than Vampire Lord. It even got its own searcher to help with the summoning. However, it got a huge problem, and that is there is only one phoenix per deck. If that one phoenix is removed in any way possible (DD Warrior Lady, DD Assailant, DD Trap Hole, Bottomless Trap Hole, Tsukuyomi, Gravekeeper Assailant or Book of Moon + Nobleman of Crossout, Soul Release, chaos sorcerer, etc), regardless of how slim the chances are after the new banlist, Phoenix deck will be doomed for life. It's truly a formidable opponent, and every deck should consider a method to defeat the phoenix if they ever want to play competitively. However, Phoenix deck will base their life and death on this one single card, as all the other support card cannot stand on their own (or they are just rather generic cards that'll do well in almost all decks anyway, like Jinzo.) I'm never fond of decks that rely on one card to do well. Even chaos decks got other support cards that are excellent to use, such as Chaos Sorcerer (who can also just wipe out Phoenix off the face of this planet.) Chaos can still stand without the BLS, even though they wont' be as strong as before. It's a good card, and it deserves to be restricted, but it's too overrated for the hype that it gets... EDIT: everyone do realize that scapegoat is going to be down to 1 right? =p And if I'm using Phoenix, I'll use 2 hands too... you are just that desperate to bring out the beast, but only after DDA and DDWL have already suicided into something of less importance. |
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I wonder what your deck looks like....XD |
Did I ever say that Phoenix was supposed to be used only in a phoenix deck? No. And Marauding Captain is one of the FASTEST ways to get the phoenix out. Marauding Captain doesn't have to special summon a WARRIOR. It can be ANYTHING. So Marauding out the hand, and use priority to pull out your Phoenix.
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What's so surprising about that? If you read Marauding's text closely, you'll see.
"As long as this card remains face-up on your side of the field, your opponent cannot select another Warrior-type monster on your side of the field as an attack target. When this card is Normal Summoned successfully, you can Special Summon 1 Level 4 or lower monster from your hand." This makes Phoenix one of the fastest cards in the post-BLS meta. With 2 maraudings and 2 hands, I could get the phoenix out almost every game, and half the time on the very first turn of the game. |
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http://www.toywiz.com/db2en138.html I was looking at SPPF. Is your chaos deck your main deck? The one that need thinning? |
Guess what? Toywiz is wrong. Let me upload a scan of the actual card.
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I admit defeat. |
Apprentice Magician is another great way to bring out the Hand. It deck thins nicely too by pulling from the deck instead of your hand, freeing captain to summon other stuff instead. It's an insane way to start a battle too when the opponent leads with just one monster card. If Apprentice got hit by Nobleman of Crossout, it's not too much of a big loss, yet it protects nobleman from getting rid of your other precious cards of even greater importance. Or if the Phoenix is out already, it's still a good way to call Magician of Faith (in facedown too). A minor add on is that it can always help out Breaker for a 2nd shot as a MST.
Cookie-cutter please! (Phoenix Deck is basically another name for Phoenix + Hand + random other metagame deck type that you like, usually chaos according to outdated info that I have when Phoenix just came out. Perhaps nowadays it becomes part of warrior *shrug* Nevertheless, I'm more in favor of chaos than warrior, even if BLS is taken out. Chaos Sorceror is still a powerful force... and it destroys whatever crap you need to destroy easily too.) |
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Uhh... one question... how can tsukiyomi remove the thing from play? it's effect just flips a card face down... >.> just wondering... |
oops... my bad.
The comma after Tsukuyomi should be an "or" to go with the nobleman of crossout. |
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Enough Phoenix. NEXT!
http://www.yugioh-cards.net/Merchant2/graphics/00000001/dr1/DR1-EN095.jpg Wave Motion Cannon- Continous Spell Card Send this card on the field to the Graveyard during your Main Phase. Inflict damage to your opponent's Life Points equal to the number of your Standy Phases that have passed after this card's activation X 1000 points. Direct damage is nice. Even one turn is 1000 damage makes it an even better card. On the psychological side, this card is the best Poker-Face card ever. Activate this card, and every single other face down magic/trap is suddenly mistaken to be magic drain, gravity bind, spell shield and magic reflector. Every single face down monster card is suddenly mistaken to be stealth bird, solar flare dragon and so on. All those slow paced 'Haha I torture you" deck suddenly panicks and tries to rush for the win. It suddenly eats all of the incoming Breaker and MST invasion, instead of your premature burial and call of the haunted. It's unimaginable MST-shielding power. If it did fail as a MST shield, why your opponent just decided to get rid of your premature burial at a steep price of 1000 LP (minimum). Personally, it's my favorite continous magic card besides Toon World ^__^ |
lol... true... but someone could just say 'that's weak' and typhoon it... if it isnt sent to the graveyard durin your main phase... no loss.. at least... i think i'm correct...
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That's the point. It's the ideal target to be destroyed in battle. Losing Wave Motion Cannon is usually a small loss compare to the protection you needed for the precious face down magic/trap. With only 1 MST each deck, it's not bad at all to force your opponent to use it on wave motion cannon instead of other magic cards that are more vital to your deck, such as Level Limit Area B and many others. It puts the opponent is a much more tough situation in terms of choosing which magic card to destroy.
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I LOVE this card. ^_^
But I never thought of using it as a "poker-face" card. You can splash this baby in pretty much any deck. Who wants to leave a card on the field that can cause major LP loss if not dealt with? |
Many Champions in this game have have that card in their deck. It's a card that gains each turn and that puts your opponent in worry. Your opponent could just use Barrel Behind the Door to negate the damage. A deck could be builed around this card. With cards as Magic Reflector and such.
My Rating.Traditional: 3.5/5 Avdenced: 4.1/5 New Avdenced:4.5/5 |
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Yeah, but losing your MST isnt a big deal. i mean, in my deck, i can get just about any magic card back easily. when you have 2 tsukiyomi's and 2 MoF... it's like i could just use them away... I dont really find Wave Cannon that big of a deal... but that's just me. ^.^ i'm not big on 8000 to 0 LP's. I'm big on the 45 card discard. >.> course... i havent dueled in a long time... so i havent ajusted my strat... anywho. It's got it's promises... i think there was another card with somewhat the same effect too... |
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