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Oh, and never play a deck that isn't 39 cards + Pot of Greed. |
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well... there are several counter traps and such... those are what i mainly use. Oh... ^.^:; i know that... jar of greed is also a good one to put in. |
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Mystical Space Typhoon is quickplay magic too, making it even more valuable in terms of playing speed than any other magic/trap removing cards in the entire game. Dust Tornado will be a great card to use in any deck too if they didn't make Royal Decree a common. Trap is at an all time low because of Royal Decree, as if Jinzo, Mobius, Phoenix's Heavy Storm effect and many others are not enough. Seriously, excluding royal decree, nowadays what traps do people possibly run besides call of the haunted and torrential tribute with the exception of some certain theme-deck exclusive trap cards? Solemn Judgment suffers a little bit of a similar effect with Dust Tornado in terms of speed, but there is also a heavy price. Half your life point is serious for the beginning, and the beginning is exactly when the important spell cards are rushed out, especially field cards like Necrovalley. Solemn Judgment is a good card, but probably much better at the final hour where every single successful summon is a potential winner. You probably want to save Judgment at that moment (and at those times, half your life point is probably only 1000 at most, so it's no big deal at all for destroying your opponent's precious table-turning summons and stopping recursion cards ) EDIT: Jar of Greed is useless. If you didn't add in Jar of Greed, you may have drew that card you need already. It's a 1-for-1 draw power, meaning why don't I just use Nimble Momonga if I'm that desperate for deck thinning? (Or even better, Toon Index! And toon cards are cool so that's an even better options! Whee~) On top of that, what if you set the Jar of Greed, then Jinzo suddenly comes out? Then you just got a so-so 1-for-1 card deal that doesn't even work anymore. No cards that draw only 1 card at most are usable. They have to be capable of drawing more than 1 in order to be even considerable. |
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And sorry about before. I mistake. I don't think anybody mentioned Breaker or Des Koala to stop the effect? |
But who actually uses Des Koala on a regular basis? ;p doesn't "count" in this sense.
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>.> des koala = lamer then me. ... most of the time. |
*sighs* We need to review traps more often.
Double Card. http://store1.yimg.com/I/my1stop2shop_1862_52751741 http://store1.yimg.com/I/my1stop2shop_1862_65284452 Both from Invasion. *Watches as no one pays attention to Dark Mirror Force* |
... BLS, Envoy.
Use that card... it's got a nice effect... if you need to remove some all mighty card, summon this SOB and point your finger. Then, smile and say 'Bye bye.' While laughing manically. /sigh I wuvs my Luster of Blackness... >.> As for Dark Mirror Force... didnt they... ban Regular o'l mirror force? Or was that somethin else... oh well... it's a good trap card. ... Me personally, I woulda put up an old scool card for a second... like.. Hmm... well. we need to put up Shadow Spell or Blast Held yadayada... too lazy ta type it out |
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Never Play Chaos.......never will ~ Quote:
Dark Mirror Force + Curse of Anubis= Badda Bing, Badda Do. And it was Blast held by Tribute. http://store1.yimg.com/I/my1stop2shop_1859_642976701 Spell Shield Type 8. http://store1.yimg.com/I/my1stop2shop_1860_156541913 The cards you said. |
^.^:; true, man eater sucks sometimes.
>.> no no... shadow spell... the kaiba deck one. equip to monster, it loses 700atk, cant attack/chance positions... It's nice, to me, cuz it has the dual effect... i dunno. but... Blast is great for most of the people i duel... they're always tribute summoning... hehe |
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http://store1.yimg.com/I/my1stop2shop_1861_144525506 |
Instead of binding your opponent and lower its attack, why not just blast it away with Sakuretsu Armor...?
Afterall, there's 3 of those stuff running around in the newest champion's deck. Did anyone else look at the top 8 decklist? They're *ALL* the same card except for the amount of cards, and a couple rare cards. And my prediction about wave motion cannon is so right! A few of them got wave motion cannon even in a BLS deck as one of their magic cards! Oh, and no one played Phoenix there... HA! (that maybe because there's BLS around to remove it from play... but still!) |
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Lets talk about this in the other thread if you want. ^__^ |
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A- they MST it and i unleash heck on them... B- the tribute it and I laugh and use Blast... C- It stays there, I take control of it, tribute it for my hino kagu tsuchi and laugh D- they cry. *usually happens. xD But Sakuretsu armors definatly a good card. |
A- they MST it and use their Gemini Elf to unleash heck on you
B- It's actually a Jinzo C- Suddenly a book of moon comes along and flip Hino Kagu Tsuchi facedown, and suddenly it bounces back to your hand at the end. D- They just use heavy storm, and end of problem. Of course, all of the above can be prevented by choosing a different trap that just blast the opponent away first ^__^ Either Sakuretsu, or one of the removing trap holes... Torrential works just as fine too. |
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But, of course... If it was your deck, you could put what you want. 'Sides... I play my cards good 'nuff to expect something happening. and I do backup my plans. yeesh. |
Sakuretsu > Nightmare Wheel >>>>>>>>>>>>>>> Shadow Spell.
I'd rather damage my opponent than lower ATK if I have to use a continuous card. Plus, if the Shadow Spelled monster gets booked, SS goes away. If a Nightmared monster gets booked, Wheel stays. But destruction > prevention. That's why Jinzo's in my side deck. This is also the reason why Book of Moon is going to see more play. Now that it is being limited, everyone who doesn't play it already will play the one they are allowed. EDIT: C- Suddenly a book of moon comes along and flip Hino Kagu Tsuchi facedown, and suddenly it bounces back to your hand at the end. Um, if you flip Hino-Kagu-Tsuchi facedown before the End Phase, it doesn't bounce. |
Hmm... but since the normal summon happened already prior to the Book of Moon, doesn't it still get bounced even if it flips down? I thought that it doesn't matter if the position changed. As long as the spirit got summoned in anyway besides special summoned (which cannot be done for this particular spirit), I thought that the card gets bounced back either way. Guess the Book of Moon counts as "un-doing" the normal summon?
Book of Moon sees tons of play LONG time ago ever since the very moment the rules got changed regarding how forced position change works. It's that moment suddenly Tsukuyomi along with Book of Moon rushes into chaos decks. Since we're on the Book of Moon topic... http://www.yu-gi-oh.ch/images/Ancient-Santuary/AST-037.jpg Select and activate 1 of the following effects: - Change the Battle Position of 1 face-up monster on your opponent's side of the field. - Offer 1 monster on your side of the field as a Tribute. Select 1 face-up monster on your opponent's side of the field. Take control of the selected card until the End Phase of the turn this card is activated. Meet the son of Book of Moon, enemy controller! It shall be one of the new tech cards in the next season. (well not exactly new, but at least more common now) Why you ask? -it's a quick play, just like Book of Moon. This means that you can leave it facedown and activate it during your opponent's battle phrase, just like Book of Moon. Just because Book of Moon is gone, that doesn't mean we can't flip precious Airknight into defense mode so that tiny ugly tomato can't eat it alive next round. -Ok, it's not a facedown flip so you can't abuse Magician of Faith/Pot of Greed, or Facedown/Crossout. The lack of Magician of Faith abuse hurts Enemy Controller much more than anything else in comparison to Book of Moon. Then again, Tsukuyomi is still here and you can still use one copy of it (and one copy is all you need since it's sangan-friendly.) -Swarming deck can easily abuse this card to not only activate it as a defensive Book of Moon but also a brain control to pull out Airknight, Mobius and/or Jinzo quickly. It's still not bad. Those who needs more Book of Moon can seriously look into Enemy Controller instead. Instead of 2 Book of Moon, just use 1 Book of Moon and 1 Enemy Controller. Afterall, more than 80% of the time Book of Moon is used is related to switching the opponent's monsters into defense mode during your opponent's battle phase (the last 20% being magician abuse). |
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Everyone like desurction more that burn. Quote:
Enemy Controller was overthrowned when Book Of Moon became theh. People perfer face down over to defense any day. This card really got kicked out when Brain Control came. *sigh* |
1. Snatch Airknight
2. Opponent uses Scapegoat 3. Attack a Goat 4. Enemy Controller to get another Goat/other monster if there 5. Opponent gains no LP Enemy Controller is so powerful that it should be at least limited...which is why I'm looking so hard for a couple... Going back to Shadow Spell: Sakuretsu Armor requires the monster to attack, but what if it's FACE-DOWN? What if it's something nasty that they set with something like Cyber Jar (DD Warrior Lady, MoF, another Cyber Jar, etc)? Then Nightmare Wheel suddenly becomes >>>>>>>>>>>>>>>>>> Sakuretsu. I'll take Wheel over Saku any day. It's just simply more versatile. |
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... I gotta question for you guys... 'Mind on Air' SOD-EN027... effect says 'as long as this card is on field (face up as usual) opp. must show his/her hand.' Any comments on that one? I obtained on recently and it's rather interesting to me... 1000/1600... but with a few equips it's decent... and if it's out for a while... you can pretty much see what your opponent is gunna do... |
But a disadvantage of Nightmare Wheel is that it's continous. Besides the fact that it can be destroyed, it's also wasting precious room for the spell/magic section. Depending on your deck, adding more continous trap cards can seriously hurt. I'll take Sakuretsu Armor anyday over Nightmare Wheel... the fact that it's so easily destroyed (making you traps useless) just completely destroys all pros about it. For facedown, there's already the 2 nobleman of crossout, mystic swordsman lvl 2 and so on. It's overkill to add in even more cards to battle facedown.
(Wow! I just realized after checking Pojo today that they also did Enemy Controller XD;; ) As for Mind on Air, it's a terrible card... 1- it's a tribute. Might as well grab Airknight and just draw some more. 2- It got seriously lackluster stats for a tribute. When even Curse of Dragons got higher stats than you, seriously this card needs an even better effect. 3- Whatever this card can do (and this card will only appear in control/hand destruction decks), Ceremonial Bell can do it just as fine, and even better stats too on top of being only a lvl 4. Ceremonial Bell is wind too, making good use of the Wind Spiritual Art trap card for a powerful bounce that greatly supports the deck Ceremonial Bell belongs to. EDIT: In case if someone needs to see the picture and etc... http://www.yugioh-cards.net/Merchant2/graphics/00000001/sod/SOD-EN027.jpg *wants a hug* |
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Equip is a waste of space though. If you're using equip, the effect better be extremely powerful...
Ceremonial Bell lets the opponent see your hand too, but does that matter (unless you run into another hand control deck)? From the moment they see Ceremonial Bell OR Mind on Air, they can guess your deck already... You just want to see their hand so you know what card to discard from their hands with your spell/effect monsters along with guessing their deck if you haven't succeeded at that yet, and they honestly don't have to see your hand to predict 3 Don Zaloog coming. The only plus about Mind on Air is that it's Tomato-friendly, just like Don Zaloog... Still, 1600 crumbles pretty easily. You don't get to see your opponent's hand for that long with a defense like that. 1850 is a lot safer. Ceremonial Bell > Mind on Air *wants a hug* |
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