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a) If you're an extreme feminist b) If you want a complete warrior deck. c) If you need warriors in the graveyard for whatever tech cards you got. d) If you want to deck out faster. Reinforcements of the Army can bring out the searcher, but Giant Rat doesn't have this one card deck-thin advantage. When D. D. Warrior becomes more common, I want to see what can come out of a "lower than 1500 warrior" deck. |
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Monsters: 16 3x Marauding Captain 3x Don Zaloog 2x Mataza the Zapper 1x DD Warrior Lady 1x Sangan 1x Magician of Faith 1x Cyber Jar 1x Mystic Swordsman LV2 1x Exiled Force 2x Command Knight Spells: 18 1x Dark Hole 1x Heavy Storm 1x MST 1x Snatch Steal 2x RotA 2x A Warrior Returning Alive 2x The A Forces 2x Smashing Ground 1x Swords of Revealing Light 2x Enemy Controller 1x Premature Burial 1x United We Stand 1x Mage Power Traps: 6 1x Call of the Haunted 1x Torrential Tribute 2x Sakuretsu Armor 2x Bottomless Trap Hole ...Of course, this is all off the top of my head. I might have missed something... |
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Mabye 1 The A Forces. Mabye add Mystic Sowrdsman Lv.4 and take out Don. You could try the Slient Sowrdsman family, but I know the point of this deck. |
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The A. Forces goes better in more copies. |
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I'm not a fan of A Forces... 200 per warrior increase isn't that much, even if it boosts all of the warrior's attack power. It's mainly because it's nearly impossible to get more than 2 monsters out at a time before the sakurestsus and smashing ground blast you to pieces, not to mention the suicidal assailants ramming into anything they see. The Dark Realm monsters will make this situation even worst by providing even more magic/effect that can destroy a monster with ease.
Just not my liking for the current metagame. I personally don't like 5 equips in a deck too... |
Equips are good.
Lets do a new card. http://store1.yimg.com/I/my1stop2shop_1872_7965849 I bet you all wanted Pot of Avarice =P |
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As for BES Tetran... 4/10. It just isn't that good of a card...now, if they were SPELL counters, or a higher atk, that would be different... |
The attack and def value really need to switch around for that card to even semi-work. You must normal summon, and calling it in attack mode is just stupid because the 1900 beatsticks will waste your counter so easily. It destroys 3 magic/trap, but only over 3 turns and that's only if you don't battle with anything. Just use Mobius.
Only really desperate wind decks will use it... and even wind decks aren't THAT desperate. |
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I think it's a great card. It may not stay on he field long.It is a good defender. It may not revive play but it has a good chance to be tech. This is the best out of the 3 Cores. 6.7/10 Avdanced 4/10 Traditional 8/10 for Wind Decks. |
...No...the ATK is too low for it to be of any use...BES Crystal Core is vastly better than this......
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If it's used for defense, then that means it needs to be summoned face-down. Most likely, your opponent will attack it facedown, and woops there goes one of the 3 precious counters >>;
You want to summon it in attack position so you can use its effect immediately... and even if the counters are spell counters, it's still not broken with Pitch Black Power Stone because it's not very hard to remove instead of destroy in today's metagame... Pitch Black Power Stone is very likely to be a dead-draw until you can finally get BES Tetran out too, so the combo is devastatingly painful for your hand. BES Crystal Core is better because it doesn't require a tribute, and its attack power is at 2300 (2100 + 200). At the worst situations, BES Crystal Core is able to flip a 2400 attacker into defense, and let an ally take care of that. Afterward, suicide into a 2300 itself. On the other hand, BES Tetran's attack power is terribly weak and can't attack most monsters except for Don Zaloog and elemental searchers. It requires a tribute to make it worst. Just use Mobius if you really want to destroy magic/trap... |
First off, those counters ARE NOT Spell Counters!!!!
Second, where's that extra 200 ATK coming from, frostweaver? |
And you will play BES Crystal Core outside of ALO because...
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OH, ok...I didn't realize that b/c you didn't say anything about it before...
...But you might not use A Legendary Ocean with it because you might use it in a deck WITHOUT any in it (like using Mobius in a non-water deck, Mystic Swordsman LV2 in a non-warrior deck, Jinzo/Cyber Dragon in a non-machine deck, etc). |
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Now we are having a Core war >_> The combo may not be good for the hand. But it is for the field. B.E.S is good with or without AOL. It has some good uses. Quote:
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Just play Tsukuyomi if you want to flip stuff facedown. Ok ok, there's always the thing about Tsukuyomi being a spirit while CES Crystal Core isn't, but do remember the fact that...
-CES Crystal Core has a maximum of 3 time usage, not to mention attacking/being attacked will result in a loss of counter. Tsukuyomi can come out and kill a Mobius alone. CES Crystal Core can do it too, but not without using 2 counters out of 3 (assuming that both situations have no magic/trap interference) -CES Crystal Core requires a tribute (outside of ALO), so looking at it this way, it's equally not-so advantageous Being able to use a card outside of its original/intended deck is what seperates a good card from a great card. Mobius and Mystic Swordsman Lv. 2 can be used outside of water/warrior deck. Drillroid can also be used outside of a machine deck. It's what makes them great cards... In similar case, I think that Goldd Wu-Lord of Dark World (what the heck of a translated name is this?) will be splashed into decks outside of Dark World decks. With Don Zaloog and Spirit Reaper running absolutely everywhere, it's a good card to many (most but not all) decks. |
When this card is destroyed and sent to the Graveyard as a result of battle, you can Special Summon 1 EARTH Warrior-Type monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.
I don't run this card, it's just not worth it outside an EARTH Warrior build, like the Freed warrior build. Warrior Decks run one of the widest variety of attributes in the game, next to the Element deck. Marauding/Goblins=EARTH Command=FIRE Blade/DDWL=LIGHT Mataza=DARK Let's have a look at a highly underrated card. COLD WAVE [Magic Card] This card can only be activated at the start of Main Phase 1. Neither player can Set or activate Magic or Trap cards until the beginning of your next turn. I am running this thing in THREES in my warrior right now. Turn 1: Cold Wave. Marauding Command. All the opponent can do is set a monster. Turn 2: Mind Control/Noc. Marauding Mataza. Can anyone say gg? |
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Cold Wave outside of Wave Control is only good for last hits... similar to Giant Trunade in a way. Cold wave will be good when all the strong monster from your opponent's side is cleared already. Playing it now will ensure the survival of your own monsters and go for the last 2 round of hits required. Giant Trunade clears the magic/trap field, allowing you to safely destroy the opponent's monster and go for the finishing hit. Similar, but the two are slighlty different. Of course, ideally using both is best by first clearing all the magic/trap with Trunade, then lock it down with Cold Wave. In reality, isn't that two dead-draw for your hand until it finally gets down to the right timing...? Cold Wave is usable, but I don't see how it works in warrior... that's like a civil war between Cold Wave and Reinforcement of the Army/Dimension Fusion >>; Maybe another deck, but not warriors... Have to see the whole deck to really make an accurate comment about Cold Wave+Warrior though. |
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There is a unwritten rule on pojo. If a combo is more than 6 cards. You are better off using Exodixa. Quote:
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It is a great card. It is mostly looked as a OTC card or FTK. But it has more stragties than that. It can have a deck of it own. And has major field control. It has been in some top 8 side decks, but not much. I was thinking of adding this to my Pheonix Deck. I still am. 3.8/5 for this format. 4.2/5 for Traditional. We know every set now has 4 ultra rares in each of them. We have already seen the first 3 ultra rares for Shadow if Infinty. The 3 emepror cards. Here is the 4th. SOI-JP007 Cyber Laser Dragon Light/Machine/7/2400/1800 This card cannot be Normal Summon. This card can only be special summon by the effect of [Photon Generator Unit]. Once during your Main Phase, you can choose and destroy a monster on opponent's field with attack or defense strength higher than this card's. Ultra/Ultimate Rare And the card to summon it. SOI-JP045 Photon Generator Unit Magic - Quickplay This card can only be activate by sacrificing two [Cyber Dragon] on your field. Special Summon a [Cyber Laser Dragon] from your hand, deck, or Graveyard to the field. I will have a pic soon.^^ |
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