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Some pretty recent stuff.
Most of these are from the past 2 months, and therefore I'm still interested enough in them to go back and fix them, so any crit would be greatly appreciated.
http://img.photobucket.com/albums/v217/matt-crowe/ivysofar.png A Blue version Ivysaur revamp, I quite like it. http://img.photobucket.com/albums/v217/matt-crowe/macho.png A muscleman for a friend's game. It's a quick mix i threw together but it's grown on me a lot. http://img.photobucket.com/albums/v217/matt-crowe/entry2.png A heavy WiP for the sadly doomed December contest. I would REALLY love crit on this one. http://img.photobucket.com/albums/v217/matt-crowe/MGS4PMC.png MGS4 PMC troopers in D/P overworld style. I'm pretty fond of these, and feel I really made a good comeback to the style with them, however I can't place my finger on what the problems are even though I know they are there. Thanks again for any comments, I'll repost them as soon as I make any noteworthy changes. |
Nice sprites! I really like the revamp, but the flower might be in the wrong angle.This one is very cool too. I don't like the mountains though, the purple anti-aliasing you used is too bright and the shading isn't right. Mountains aren't smooth like that... they're irregular and rough.
Like this; Click |
Your sprites have nice shading and are sprited well. 9.4/10 for them all. not a 10 or anything lol, mainly because: That revamp has dark outline to me, all THICK from the lighter outline colors.
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Only rit i can say is that ivysaurs bulb is to... like, narrow?
Idk, make it more round and not as long. |
Yup i was thinking the same thing.
Its bulb just isn't fat enough. Other than thats is good. |
it is a flower bulb it looks fine, compare it to a real flower bulb
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Thanks for the comments guys, with Ivysaur I completely agree that the bud is iffy, i'll probably follow Zorin's suggestion and change the angle completely.
I know what you mean about the mountains too, they look too cartoony/soft. I'm gonna use a more subdued purple and change the shading to be more raised areas and sharp points. |
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