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-   -   3rd Gen Invincible Mightyena? (https://www.pokecommunity.com/showthread.php?t=165909)

+Poochyena+ January 11th, 2009 3:37 PM

Invincible Mightyena?
 
O.k. If you don't know yet, I LOVE Poochyena and Mightyena. Si in LeafGreen, here's my Mightyena:
Mightyena
Male
Lv. 63 (So Far)
Hardy Type
Attacks:
Bite
Crunch
Bite
Swagger
Take Down

Is this good or could I make my Mightyena better? (without TMs Plz!!!)

Empire January 11th, 2009 3:54 PM

-You posted Bite twice-

Mightyena are weak to two types, Fighting & Bug. You might want to keep that in mind.

Mightyena's base stats aren't really the best with the highest being attack - 90. and the lowest being Sp.A & Sp.D with 60.
Attack can range to a min of 216 and a max of 279. Which is good since you have all attacking moves. Keep it like that.
What we need to focus on here is getting Mightyena's Defenses up. Give Mightyena calcium/etc. Or EV train it to Defense and possibly a boosted attack.

The moveset looks fine. For a FR/LG Game. If transferred to D/P then teach it Sucker Punch and Assurance.

Remember.
Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature
Minimum stats are calculated with 0 EV's, IV's of 0, and a hindering nature.

That is all.
- ES -

processr January 11th, 2009 4:00 PM

Crunch and Bite being in the same moveset is pointless, even in-game. You can't really improve it without the use of TMs, but Shadow Ball is an option, given that it's Physical in Gen III.

Black Ice January 11th, 2009 4:08 PM

Don't give it any EVs in Defense. Give it 4 HP / 252 Atk / 252 Speed or something very similar to that. Even if you did stuff it with Defense then you'd either be too slow or too weak to do anything.

Notable moves are Howl, Hidden Power Fighting (TM11), Return (TM27), Shadow Ball (TM30), Body Slam (Emerald tutor), and Double-Edge (Emerald tutor). That's basically a total of 6 moves to choose from, and Hidden Power Fighting is already hard enough to get.

If you send it to Diamond or Pearl then it also gets physical Crunch, Sucker Punch, Ice Fang, Thunder Fang, and Fire Fang. Its usable movepool nearly doubles, but it's still not really that good.

LUIGISGHOST January 11th, 2009 4:18 PM

s some serious work. It needs to have the EV spread of a sweeper.

Gulpin January 11th, 2009 4:26 PM

In-game it really doesn't matter. You could own any game with a good leveled Pokemon that is semi-strong, without worrying about movesets/stats/EV's/whatever. But as stated above, Crunch and Bite are useless on the same moveset. Get rid of bite and replace it with some other move.

AuraAshley January 11th, 2009 5:34 PM

Quote:

Originally Posted by Rainbow Lord (Post 4271811)
O.k. If you don't know yet, I LOVE Poochyena and Mightyena. Si in LeafGreen, here's my Mightyena:
Mightyena
Male
Lv. 63 (So Far)
Hardy Type
Attacks:
Bite
Crunch
Bite
Swagger
Take Down

Is this good or could I make my Mightyena better? (without TMs Plz!!!)


change move set,

new moves would be;

double team
toxic
mud slap
hyper beam

Empire January 11th, 2009 5:35 PM

Quote:

Originally Posted by AuraAshley (Post 4272243)
change move set,

new moves would be;

double team
toxic
mud slap
hyper beam

No way, Hyper Beam is a special move. that wouldnt do nothing.
You Need physical attacks, not special moves. PHYSICAL. Because they do more damage with the Attack stat.

AuraAshley January 11th, 2009 5:49 PM

Quote:

Originally Posted by Eternal Shadow (Post 4272251)
No way, Hyper Beam is a special move. that wouldnt do nothing.
You Need physical attacks, not special moves. PHYSICAL. Because they do more damage with the Attack stat.

true but if you double team till you cant raise your evasion anymore then use toxic, the enemy will wear down; as they loose HP, they cant hit you, then you use mudslap to lower their accuracy. think about it? its a good strategy

~Kavin~ January 11th, 2009 10:10 PM

Quote:

Originally Posted by AuraAshley (Post 4272309)
true but if you double team till you cant raise your evasion anymore then use toxic, the enemy will wear down; as they loose HP, they cant hit you, then you use mudslap to lower their accuracy. think about it? its a good strategy

I think that strategy is good but not with hyper beam, just switch that out with crunch and that seems pretty good tome.

DJ1994 January 12th, 2009 12:29 AM

Quote:

Originally Posted by Eternal Shadow (Post 4272251)
No way, Hyper Beam is a special move. that wouldnt do nothing.
You Need physical attacks, not special moves. PHYSICAL. Because they do more damage with the Attack stat.

Hyper beam was physical in gen 3 which is what the thread starter is playing ( leaf green).

Archer January 12th, 2009 3:10 AM

In game, you're best with Howl / Shadow Ball / Body Slam / Iron Tail. Honestly, it's just pathetic in 3rd Gen.
Absol outclasses it completely - Even in 3rd Gen.

Skaterzpenguin January 12th, 2009 4:38 AM

Teach Your Mightyema TM's like teach it shadow ball or something...

groudonlover January 12th, 2009 6:03 AM

"Ninjayena"

Body Slam
Sand Attack
Hyper Beam
Howl

First, use Sand attack x6 so your enemies can't aim, then use Howl(Stupidly, Mightyena can't learn Swords Dance form the Sevii Isles Tutor) x6.
Now, you have a Max-powered Mightyena, against a foe, with 50% attack and Minimized Accuracy
Now, just use Body Slam(30% Paralysis) until they drop
If you are close to fainting, or you simply want to, fire off a Hyper Beam, and it's an almost sure OHKO

That one is more Invisible

If you want one with only Sweeping, try switching Sand attack with Crunch(the STAB may take out his bad SP. ATK) and Howl with Take Down(i don't like those Recoil Moves, except Volt Tackle)

shanecdavis January 12th, 2009 8:09 AM

Please avoid using Sand Attack at all costs. Absolutely worthless move. There is no reason to waste 6 turns trying to get your Pokemon to evade you opponent's attacks. That is a complete waste of time, and prevents your Pokemon from ending the battle with moves that will actually damage your opponent. Also keep in mind that even with 6 turns of Sand Attack, your opponent still has a 28.4% chance of its attack being successful.

As for Mightyena, it just isn't good enough to be "invincible". Of course, with that said, there isn't a single Pokemon in the game that can be either. Sadly though, it has a tough time just being effective. Your best bet would be to go the Choice Band route:

Mightyena @ Choice Band
Trait: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Iron Tail
- Poison Fang
- Return
- Shadow Ball

Mightyena just doesn't have the stats and, more importantly, the moveset to be a very good Pokemon. I am not a fan of DPP, but I would think it would be at least a little better in that environment.

POKEMASTERALEX January 12th, 2009 8:39 AM

in game that is a decent pokemon. just keep in mind the moveset switches people posted here. you want you moves to be able to cover your weaknesses so as a few people mentioned you don't need bite and crunch. bite is good if you want the flinch factor in game while losing some power. However I suggest crunch

Incidentally, guys its level 63 and raised in game. Chances are he didn't keep track of the evs enough to make reducing berries useful and going along with that, at such a high level I'm almost positive his evs are maxed.

shanecdavis January 12th, 2009 10:19 AM

That is the great thing about this game. Now that he has the knowledge of the proper nature, EV spread, and moveset, he can breed a new one.

wolf January 12th, 2009 10:24 AM

Another Mightyena lover! lol Give it 4 HP/ 252 Atk/ 252 Spe and you need to use TMs for it to be good... o_O

moments. January 12th, 2009 2:44 PM

Eh well ingame Pokemon can really be anything and beat the game if they have coverage. So I recommend you get some moves that can hit Pokemon for neutral damage or SuperEffective.
Crunch, Iron Tail, Howl, Body Slam. I think thats what Archer posted, but it is your best bet.

the bitter end. January 12th, 2009 2:51 PM

Frist, Bite is posted twice, second, in-game it's great Competitive, not so great. (I'm not an expert though, so ask someone else about it.)

Ninja Caterpie January 12th, 2009 3:18 PM

How's he need a level 63 for "in-game"? A level 63 can beat any E4, so this'll probably be for the Battle Frontier. Then, I realise it's on LG. And wonder why he needs a good Mightyena at all.

But, if you have to, use shanecdavis's one. Looks most solid to me.

moments. January 12th, 2009 3:25 PM

Ooh didn't see that one..
Use shanecdavis's one, but I don't recommend the Choice Band. Ingame, you don't really need the extra power and the restriction to a single move is not pleasing for ingame...
If you really want the power, give it a Life Orb, otherwise just give it like a type boosting plate or something..

shanecdavis January 12th, 2009 4:10 PM

Life Orb and the plates don't exist in Adv. Gen. Choice Band works best because in most cases, the weak in-game trainers will typically have Pokemon that share the same weakness. Besides, since it doesn't have gain the benefit of STAB, the extra power boost will help it KO things it otherwise couldn't.

AuraAshley January 12th, 2009 5:00 PM

Quote:

Originally Posted by ~Kavin~ (Post 4273082)
I think that strategy is good but not with hyper beam, just switch that out with crunch and that seems pretty good tome.

listen with hyper beam with accuracy raised and the enemy's lowered your guaranteed a win w/ the attack

. January 12th, 2009 5:22 PM

Mightyena is a really bad Poke, if you're gonna use it competatively, Howl / Shadow Ball / HP Fighting / Iron Tail is your best bet.

AuraAshley January 13th, 2009 11:44 AM

Quote:

Originally Posted by . (Post 4275256)
Mightyena is a really bad Poke, if you're gonna use it competatively, Howl / Shadow Ball / HP Fighting / Iron Tail is your best bet.

i still think my strategy is better. your guaranteed a win

shanecdavis January 13th, 2009 11:59 AM

Disagree. No such thing as a guaranteed win. Besides, your moveset fails miserably against a Ghost Pokemon. Way too much set up for such a weak Pokemon. For Mightyena, you want to be able to hit as hard as possible with as many different attacks as possible.

AuraAshley January 13th, 2009 12:03 PM

Quote:

Originally Posted by shanecdavis (Post 4276887)
Disagree. No such thing as a guaranteed win. Besides, your moveset fails miserably against a Ghost Pokemon. Way too much set up for such a weak Pokemon. For Mightyena, you want to be able to hit as hard as possible with as many different attacks as possible.


k think of this your at max evasion, you used mud slap to lower the ghost enemy to lowest accurasy then used toxic, he wont hit you.

wolf January 13th, 2009 12:23 PM

Quote:

Originally Posted by AuraAshley (Post 4272243)
change move set,

new moves would be;

double team
toxic
mud slap
hyper beam

Isn't there such thing as an evasion clause...

Here is a good Leafgreen moveset:
Mightyena (M or F)
Item: Choice Band
Ability: Intimidate
Nature: Jolly
EVs: 48 HP/ 252 Atk/ 208 Spe
Moveset:
~ Shadow Ball
~ Hidden Power [Fighting]
~ Body Slam/ Poison Fang
~ Iron Tail

Notes: Standard CB Mightyena, I used this a lot in UU in R/S/E. Intimidate helps him switch in on physical hits. Shadow Ball and HP is obvious that it is there, Body Slam or Poison Fang is an option, Body Slam shuts down sweepers, and Poison Fang destroys walls. Iron Tail hurts Rock types. 48 HP EVs helps him take a hit when switching in.

. January 13th, 2009 1:05 PM

Quote:

Originally Posted by AuraAshley (Post 4272243)
change move set,

new moves would be;

double team
toxic
mud slap
hyper beam

Gengar stops this ENTIRE moveset lol. As does Skarmory, Swellow, etc...All of them either like Toxic, are unaffected by Toxic, resist or are immune to Hyper Beam, etc...Guts boosted Swellow hits you with Aerial Ace, which ALWAYS hits even with Double Teams. Skarmory Whirlwinds you out, etc...

Your strategy is really flawed =/

AuraAshley January 13th, 2009 1:14 PM

Quote:

Originally Posted by . (Post 4277126)
Gengar stops this ENTIRE moveset lol. As does Skarmory, Swellow, etc...All of them either like Toxic, are unaffected by Toxic, resist or are immune to Hyper Beam, etc...Guts boosted Swellow hits you with Aerial Ace, which ALWAYS hits even with Double Teams. Skarmory Whirlwinds you out, etc...

Your strategy is really flawed =/


not really seeing as i was ale to beat d/p using that exact strategy except with a different pokemon

wolf January 13th, 2009 1:42 PM

Quote:

Originally Posted by AuraAshley (Post 4277170)
not really seeing as i was ale to beat d/p using that exact strategy except with a different pokemon

In-game you can have any strategy, as long as you have a decent level and attacking moves.

AuraAshley January 13th, 2009 1:44 PM

Quote:

Originally Posted by Wolflare (Post 4277272)
In-game you can have any strategy, as long as you have a decent level and attacking moves.

you sure? well then again D/P are an easy game to beat

shanecdavis January 13th, 2009 1:54 PM

DDP is a complete joke. Since they change the battle structure, I guess they assumed they would need to dumb down the AI even more in order for little kids used to the old way to still be able to win.

The moveset is still horribly slow to execute. Why waste turns trying to raise your evasiveness when you could be attacking instead? Substitute is a much better option, especially in-game where the pathetic AI invariably will use non-attacking moves. One turn move and then you are free to attack, although Mightyena's Subs leave much to be desired.

AuraAshley January 13th, 2009 2:15 PM

Quote:

Originally Posted by shanecdavis (Post 4277319)
DDP is a complete joke. Since they change the battle structure, I guess they assumed they would need to dumb down the AI even more in order for little kids used to the old way to still be able to win.

The moveset is still horribly slow to execute. Why waste turns trying to raise your evasiveness when you could be attacking instead? Substitute is a much better option, especially in-game where the pathetic AI invariably will use non-attacking moves. One turn move and then you are free to attack, although Mightyena's Subs leave much to be desired.

listen any pokemon can be invincbile. my move set, in my opinion, is the best. try using it and see what i mean

shanecdavis January 14th, 2009 8:51 AM

Totally disagree. There is not a single Pokemon in the game that is "invincible". That moveset has HUGE holes in it and can only be semi-effective against the in-game AI that is supposed to be stupid enough to let a 6-year old beat it.

You have already been given many examples as to how that moveset can be shredded. The best example is Gengar. Since it is Ghost/Poison-type, Toxic won't work on it. Since it has the Levitate ability, Mud Slap won't work on it. Since it Ghost/Poison-type, Hyper Beam won't work on it. Your only chance it the craptacular Double Team, but even after wasting 6 rounds using it, your opponent STILL has a 28.4% chance of its attack hitting. Again, a COMPLETE waste of time. Not to mention the fact a Pokemon with Aerial Ace or the crappier Swift are not affected by evasion or accuracy modifiers, therefore their attacks will hit 100% of the time. Plus, if you use Toxic on a Pokemon like Swellow, all you did was activate its Guts ability, which increases its Atk by 50%, ensuring that you will lose.

Evasion-increasing or accuracy-lowering attacks just aren't worth the time you have to put into them to make them effective. I couldn't even imagine how long it would take to defeat an entire game utilizing only that strategy.

groudonlover January 14th, 2009 8:55 AM

I'm pretty sure Mightyena can use Double Team, that's better than Sand Attack *_*
I tried to avoid using his weak SP. Atk instead of STAB.

BTW: Why is shanecdavis always right?

AuraAshley January 14th, 2009 12:48 PM

Quote:

Originally Posted by shanecdavis (Post 4279273)
Totally disagree. There is not a single Pokemon in the game that is "invincible". That moveset has HUGE holes in it and can only be semi-effective against the in-game AI that is supposed to be stupid enough to let a 6-year old beat it.

You have already been given many examples as to how that moveset can be shredded. The best example is Gengar. Since it is Ghost/Poison-type, Toxic won't work on it. Since it has the Levitate ability, Mud Slap won't work on it. Since it Ghost/Poison-type, Hyper Beam won't work on it. Your only chance it the craptacular Double Team, but even after wasting 6 rounds using it, your opponent STILL has a 28.4% chance of its attack hitting. Again, a COMPLETE waste of time. Not to mention the fact a Pokemon with Aerial Ace or the crappier Swift are not affected by evasion or accuracy modifiers, therefore their attacks will hit 100% of the time. Plus, if you use Toxic on a Pokemon like Swellow, all you did was activate its Guts ability, which increases its Atk by 50%, ensuring that you will lose.

Evasion-increasing or accuracy-lowering attacks just aren't worth the time you have to put into them to make them effective. I couldn't even imagine how long it would take to defeat an entire game utilizing only that strategy.

again thats your opinion i still find that my stategy works pretty well. how often do you fight a gengar in the games anyway?

shadowmightyena January 14th, 2009 1:02 PM

woo high five for mightyena! =]
dont know why u have crunch and bite in the same set(keep crunch)
shadow ball and roar in there (tm)
mightyena is pretty sucky as a competitive poke:(
archer is right absol outclasses is but still MIGHTYENA OWNS

AuraAshley January 14th, 2009 1:04 PM

Quote:

Originally Posted by shadowmightyena (Post 4279782)
woo high five for mightyena! =]
dont know why u have crunch and bite in the same set(keep crunch)
shadow ball and roar in there (tm)
mightyena is pretty sucky as a competitive poke:(
archer is right absol outclasses is but still MIGHTYENA OWNS


personally i think absol pwns mightyena but thats my opinion.


forget roar and just give it
hyper beam
crunch
double team
toxic

evilishan January 14th, 2009 1:32 PM

4 HP/ 252 Atk/ 252 Spe if you're a Baton passer
48 HP/ 252 Atk/ 208 Spe otherwise.

~ Shadow Ball [Dark]
~ Hidden Power [Flying]
~ Earthquake [Ground]
~ Iron Tail [Iron]
Strong against:
Psychic
Ghost
Grass
Bug
Fighting
Rock
Ice
Fire
Poison
Steel
Electric

shanecdavis January 14th, 2009 1:33 PM

Quote:

Originally Posted by AuraAshley (Post 4279736)
again thats your opinion i still find that my stategy works pretty well. how often do you fight a gengar in the games anyway?

You can use whatever moveset you want when you are playing against the pathetically weak in-game AI. I don't have a problem with that at all. When you say that moveset is the best for Mitghtyena, THAT is when I have a problem. The fact is it really isn't. It is a novelty moveset, nothing more.

I would challenge you to raise two Mightyena, one with your moveset and one with my suggested moveset (including nature and EV spread). Once that is complete, go take on the "elite" 4 with each one, but pay close attention to the following:

1. Record the time when each battle began, and also when each battle ended.
2. Record how many of each item you had to use (i.e. Full Restore, Revive, etc.)

Do that and I guarantee you that my moveset will not only take less time, but you will also use less items.

Quote:

Originally Posted by evilishan (Post 4279868)
4 HP/ 252 Atk/ 252 Spe if you're a Baton passer
48 HP/ 252 Atk/ 208 Spe otherwise.

~ Shadow Ball [GHOST]
~ Hidden Power [Flying]
~ RETURN [NORMAL]
~ Iron Tail [Iron]
Strong against:
Psychic
Ghost
Grass
Bug
Fighting
Rock
Ice
Fire
Poison
Steel
Electric

Sorry, I had to fix your post for you. Unfortunately, Mightyena is unable to legally learn as cool a move as Earthquake. Also, this is an in-game Mightyena so HP Flying would be way too complicated for him to get.

AuraAshley January 14th, 2009 1:34 PM

Quote:

Originally Posted by shanecdavis (Post 4279869)
You can use whatever moveset you want when you are playing against the pathetically weak in-game AI. I don't have a problem with that at all. When you say that moveset is the best for Mitghtyena, THAT is when I have a problem. The fact is it really isn't. It is a novelty moveset, nothing more.

I would challenge you to raise two Mightyena, one with your moveset and one with my suggested moveset (including nature and EV spread). Once that is complete, go take on the "elite" 4 with each one, but pay close attention to the following:

1. Record the time when each battle began, and also when each battle ended.
2. Record how many of each item you had to use (i.e. Full Restore, Revive, etc.)

Do that and I guarantee you that my moveset will not only take less time, but you will also use less items.


personally i dont think the games AI is as bad as you say it is so i had a challenge with my move set too

shanecdavis January 14th, 2009 2:01 PM

You don't? Really? Here are just a few of the differences you will find between battling the in-game AI and battling another person:

1. In-game AI Pokemon (outside of the Battle Frontier) do not have EV points.
2. In-game AI opponents RARELY will switch out if one of their Pokemon is inflicted with a status (i.e. Sleep, Burn, etc.). They will typically leave the affected Pokemon in until it faints.
3. In-game AI opponents RARELY have well-rounded teams. They typically all share a common weakness, especially all the gym trainers, the "elite" 4, and the especially the "champion".
4. In-game AI opponents will NEVER utilize specific strategies (i.e. Rest/Sleep Talk, Substitute/Focus Punch, Baton Pass, Spikes/Whirlwind, Curse/Rest, etc.) in order to win.
5. In-game AI Pokemon will not have a moveset that gives them the best type coverage.
6. In-game AI opponents will randomly attack using non-offensive moves, sometimes with moves that have absolutely no affect on your Pokemon (i.e. using Charge against a Swampert).

I am sure I could rattle off at least 10 more, but you get the idea. There is really a HUGE difference between battling the AI and battling against someone else. One of the many things I was hoping to see in DPP was a difficulty level that would at least make the game challenging for people older than 10. It just seems that they have forgotten that a lot of people that enjoy playing Pokemon have been around since RBY and really aren't 10 anymore.

evilishan January 14th, 2009 2:31 PM

Um sorry for the errors shanecdavis and others.
According to the adjusted movelist (again thanks) Mightyena is at most strong against:
Psychic
Ghost
Grass
Bug
Fighting
Rock
Ice
If only Mightyena could learn earthquake.
Swapping Crunch with Shadow ball could give Mightyena STAB + Keep the same strengths.

+Poochyena+ January 14th, 2009 2:47 PM

WOW!!!! I got SO many replies! I like Wolflare's idea but also Auraashley's? Which should I pick???

shanecdavis January 14th, 2009 2:58 PM

Quote:

Originally Posted by evilishan (Post 4280053)
Um sorry for the errors shanecdavis and others.
According to the adjusted movelist (again thanks) Mightyena is at most strong against:
Psychic
Ghost
Grass
Bug
Fighting
Rock
Ice
If only Mightyena could learn earthquake.
Swapping Crunch with Shadow ball could give Mightyena STAB + Keep the same strengths.

I would stay with Shadow Ball. Mightyena's SAtk is too low for STAB to be of much benefit. CB Shadow Ball will do more damage.

Quote:

Originally Posted by Rainbow Lord (Post 4280097)
WOW!!!! I got SO many replies! I like Wolflare's idea but also Auraashley's? Which should I pick???

Neither. Wolflare's is close, but since this is for in-game, getting HP Fighting with a decent AP takes A LOT of dedication and breeding. Unless you are willing to do that, I would go that shanecdavis guy's moveset. I am pretty sure his son, who really likes Mightyena, has used that moveset with great success.

wolf January 14th, 2009 3:01 PM

Quote:

Originally Posted by Rainbow Lord (Post 4280097)
WOW!!!! I got SO many replies! I like Wolflare's idea but also Auraashley's? Which should I pick???

Thnx.

Umm... Auraashley, Gengar pops up a lot in the metagame making it the most used Ghost ever. Besides, you can't even use that set since there is a thing called Evasion Clause... Plus it takes too long to set up, and he will probably get OHKOed before he could even do 2 Double Teams. Lucario can OHKO this with its resist to Toxic, and use Aura Sphere since t never misses, and it is Super Effective, and includes his STAB.

+Poochyena+ January 14th, 2009 3:03 PM

O.k.
I'm going to try out Wolflare's idea and get back to all of you, O.k?

wolf January 14th, 2009 3:06 PM

Quote:

Originally Posted by Rainbow Lord (Post 4280152)
O.k.
I'm going to try out Wolflare's idea and get back to all of you, O.k?

Though, if it was for in-game, like storyline, then it wouldn't be great since CB locks you into one move. If this is competitive battling then that would be the best moveset for him I think, and I love Mightyena (obvious since my username used to be shadowmightyena! LOL)!

+Poochyena+ January 14th, 2009 3:10 PM

Well, here's how big of a Poochyena/Mightyena fan I am!!:)
I have:
Mightyena EX card
7 Different Mightyena/Poochyena cards
Mini Poochyena figure
Mightyena in EVERY one of my Pokemon Games ( One has all the Tough Ribbons)
Claimed Poochyena/Mightyena
Going to change my username to Poochyena in February
Have a Lv 103 (currently) Poochyena in Pokemon TPPC
Defeated all the Elite 4's with a Mightyena in my Team
So, yeah. lol

shanecdavis January 14th, 2009 3:44 PM

Wow, you have taken fanatic to an unhealthy level. heh

wolf January 14th, 2009 3:48 PM

Quote:

Originally Posted by Rainbow Lord (Post 4280172)
Well, here's how big of a Poochyena/Mightyena fan I am!!:)
I have:
Mightyena EX card
7 Different Mightyena/Poochyena cards
Mini Poochyena Firgure
Mightyena in EVERY one of my Pokemon Games
Defeated all the Elite 4's with a Mightyena in my Team
So, yeah. lol

I did all of those above! Except my name was shadowmightyena. I beat the E4 with a entire team of level 30 Mightyenas, yes, that low of lv., it was a challenge though.

AuraAshley January 14th, 2009 3:52 PM

Quote:

Originally Posted by shanecdavis (Post 4279985)
You don't? Really? Here are just a few of the differences you will find between battling the in-game AI and battling another person:

1. In-game AI Pokemon (outside of the Battle Frontier) do not have EV points.
2. In-game AI opponents RARELY will switch out if one of their Pokemon is inflicted with a status (i.e. Sleep, Burn, etc.). They will typically leave the affected Pokemon in until it faints.
3. In-game AI opponents RARELY have well-rounded teams. They typically all share a common weakness, especially all the gym trainers, the "elite" 4, and the especially the "champion".
4. In-game AI opponents will NEVER utilize specific strategies (i.e. Rest/Sleep Talk, Substitute/Focus Punch, Baton Pass, Spikes/Whirlwind, Curse/Rest, etc.) in order to win.
5. In-game AI Pokemon will not have a moveset that gives them the best type coverage.
6. In-game AI opponents will randomly attack using non-offensive moves, sometimes with moves that have absolutely no affect on your Pokemon (i.e. using Charge against a Swampert).

I am sure I could rattle off at least 10 more, but you get the idea. There is really a HUGE difference between battling the AI and battling against someone else. One of the many things I was hoping to see in DPP was a difficulty level that would at least make the game challenging for people older than 10. It just seems that they have forgotten that a lot of people that enjoy playing Pokemon have been around since RBY and really aren't 10 anymore.

you know what you explained sounds like me except for number n9 plus another number not sure off top of my head.

personally the AI in the game was challenging and i just dont agree with you srry. i still think my strategy is pretty good.

shanecdavis January 14th, 2009 4:40 PM

The fact that you relate to most of that list explains why you find the AI challenging. No problem with that. Everyone has their own skill level. Unfortunately for those that are better skilled, it is difficult to obtain a challenge from the pathetic AI without making some drastic adjustments. For instance, when I play in-game, I am not allowed to level up my Pokemon any higher than the highest Pokemon that the current gym leader has. I also do not use any items during battle. No Potions, No Full Restore, NOTHING. A few things like that at least provide a little bit of a challenge.

I am also glad you enjoy your strategy and by all means continue to utilize it. Like I said, the only problem I had with that strategy is your presumption that it was the best.

AuraAshley January 14th, 2009 4:43 PM

Quote:

Originally Posted by shanecdavis (Post 4280361)
The fact that you relate to most of that list explains why you find the AI challenging. No problem with that. Everyone has their own skill level. Unfortunately for those that are better skilled, it is difficult to obtain a challenge from the pathetic AI without making some drastic adjustments. For instance, when I play in-game, I am not allowed to level up my Pokemon any higher than the highest Pokemon that the current gym leader has. I also do not use any items during battle. No Potions, No Full Restore, NOTHING. A few things like that at least provide a little bit of a challenge.

I am also glad you enjoy your strategy and by all means continue to utilize it. Like I said, the only problem I had with that strategy is your presumption that it was the best.

well based on what you are saying you probably could beat me, seeing as i use a lot of items in gym battles and i do focus on round about training meaning i train each pokemon evenly
* lol i feel so old talk about this *

shanecdavis January 14th, 2009 4:49 PM

Round-about training is good. That is exactly what I do. I do it a little differently though, in that I am aware of what EV points a wild Pokemon will give me. If a wild Pokemon will give me points in a stat I don't want (i.e. Spd EV on Snorlax????), I will run, run away.

I also only use 2-3 Pokemon on my team through the game, along with a few HM slaves.

Thanks for the old comment too. heh

AuraAshley January 14th, 2009 5:05 PM

Quote:

Originally Posted by shanecdavis (Post 4280389)
Round-about training is good. That is exactly what I do. I do it a little differently though, in that I am aware of what EV points a wild Pokemon will give me. If a wild Pokemon will give me points in a stat I don't want (i.e. Spd EV on Snorlax????), I will run, run away.

I also only use 2-3 Pokemon on my team through the game, along with a few HM slaves.

Thanks for the old comment too. heh

now heres the question that will make you laugh( and everyone else)

what are EV's? i never understood that

and np btw bout the comment

shanecdavis January 15th, 2009 7:59 AM

As we are now off-topic, I will reply to you elsewhere. I did have a write-up in Strategies & Movesets a few years ago, but it looks like it has been replaced with one that includes DDP.

AuraAshley January 15th, 2009 12:39 PM

Quote:

Originally Posted by shanecdavis (Post 4281750)
As we are now off-topic, I will reply to you elsewhere. I did have a write-up in Strategies & Movesets a few years ago, but it looks like it has been replaced with one that includes DDP.


well if your gonna do a D/P move set then why not try this?

double team
toxic
giga impact
crunch

+Poochyena+ January 15th, 2009 6:36 PM

While we are talking DP, what would be the ideal moves for a Houndoom?

Tashiro January 15th, 2009 6:59 PM

Giga impact = hyper beam = roar of time = hydro canon = blast burn = frenzy plant = POINTLESS in competitive battling. (or so I've heard.)

Remember that now.

They work in-game sometimes, but low PP + recharge time = epic failure. I hope you hacked/cloned/traded for a lot of PP maxes.

Draco meteor is actually quite good. Many of the members in my uber team fall to it. I have an attack-oriented team most of the time, and I rarely see draco meteor outside of ubers. Maybe it's because I haven't battled a lot.

I once had a draco meteor dialga, which owned the opponents not smart/fast enough to OHKO it. (didn't last long, as it wasn't EV-trained, plus it was docile-natured. big mistake, I know.) Now, the world will fear my fully EVed draco meteor dialga!

You should know that I love battling ubers, in-game and competitively. It's a passion of mine. ^_^;

evilishan January 15th, 2009 7:34 PM

Quote:

Well, here's how big of a Poochyena/Mightyena fan I am!!:)
I have:
Mightyena EX card
7 Different Mightyena/Poochyena cards
Mini Poochyena figure
Mightyena in EVERY one of my Pokemon Games ( One has all the Tough Ribbons)
Claimed Poochyena/Mightyena
Going to change my username to Poochyena in February
Have a Lv 103 (currently) Poochyena in Pokemon TPPC
Defeated all the Elite 4's with a Mightyena in my Team
So, yeah. lol
http://www.pokecommunity.com/images/templates/winterfriends/buttons/quote.gif
Now all you need is a shiny Mightyena, and a Mightyyena in your sig.
How is Wolflairs strategy going? Progress.
It's a good strategy.

wolf January 15th, 2009 8:24 PM

Houndoom moveset:

Houndoom
Item: Life Orb
Ability: Flash Fire
Nature: Timid
EVs: 40 HP/ 252 SpA/ 216 Spe
Moveset:
~ Nasty Plot
~ Hidden Power [Ground]/ Will-o-Wisp
~ Dark Pulse
~ Fire Blast

Ask me if you want a R/S/E moveset for him, also, I have more movesets for him as I love all the Wolf Pokemon! :)

thatrabidfangirl January 15th, 2009 9:23 PM

First off, ignore all those idiots who say that Poochyena and Mightyena are bad Pokemon. They're not. *points to sig* Even in normal colours, they own.
Secondly, I think it's been said, but you don't need Bite; especially not twice. I wouldn't go for Swagger, either, because it's too risky. It's up to you, but Double Team would be much more useful. Just Double Team into oblivion, and then wreck a terrible reign of destruction upon that unfortunate Pokemon, whatever it may be. And laugh as it tries to attack you.
I rest my case.

shanecdavis January 16th, 2009 9:20 AM

I know it is hard to accept since you are obviously a big fan of them, but they truly are not very good Pokemon. Mightyena has a base stat total of 420, which ties for 181 out of 389 Pokemon (all Deoxys forms included). That is the same total as Dragonair, Metang, Shelgon, and *gulp* Castform. Of its base stats, it has a below average of 60 for SAtk, and very average 70 for Spd, meaning it cannot even take advantage of STAB very well or have the necessary speed to at least get an attack in first. On top of that, it has a BRUTAL movepool. You know you are limited when Iron Tail and Poison Fang are among the best options as moves.

BTW - Poochyena has a base stat total of a measly 220, which is tied for 370 out of 389, along with the craptastic Seedot and the craptacular Lotad. I should also note that is BARELY ahead of Kakuna and Metapod. It doesn't get much worse than that. Like them all you want, but calling them "good" or saying they "own" is quite a stretch.


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