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-   -   3rd Gen Invincible Mightyena? (https://www.pokecommunity.com/showthread.php?t=165909)

+Poochyena+ January 11th, 2009 3:37 PM

Invincible Mightyena?
 
O.k. If you don't know yet, I LOVE Poochyena and Mightyena. Si in LeafGreen, here's my Mightyena:
Mightyena
Male
Lv. 63 (So Far)
Hardy Type
Attacks:
Bite
Crunch
Bite
Swagger
Take Down

Is this good or could I make my Mightyena better? (without TMs Plz!!!)

Empire January 11th, 2009 3:54 PM

-You posted Bite twice-

Mightyena are weak to two types, Fighting & Bug. You might want to keep that in mind.

Mightyena's base stats aren't really the best with the highest being attack - 90. and the lowest being Sp.A & Sp.D with 60.
Attack can range to a min of 216 and a max of 279. Which is good since you have all attacking moves. Keep it like that.
What we need to focus on here is getting Mightyena's Defenses up. Give Mightyena calcium/etc. Or EV train it to Defense and possibly a boosted attack.

The moveset looks fine. For a FR/LG Game. If transferred to D/P then teach it Sucker Punch and Assurance.

Remember.
Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature
Minimum stats are calculated with 0 EV's, IV's of 0, and a hindering nature.

That is all.
- ES -

processr January 11th, 2009 4:00 PM

Crunch and Bite being in the same moveset is pointless, even in-game. You can't really improve it without the use of TMs, but Shadow Ball is an option, given that it's Physical in Gen III.

Black Ice January 11th, 2009 4:08 PM

Don't give it any EVs in Defense. Give it 4 HP / 252 Atk / 252 Speed or something very similar to that. Even if you did stuff it with Defense then you'd either be too slow or too weak to do anything.

Notable moves are Howl, Hidden Power Fighting (TM11), Return (TM27), Shadow Ball (TM30), Body Slam (Emerald tutor), and Double-Edge (Emerald tutor). That's basically a total of 6 moves to choose from, and Hidden Power Fighting is already hard enough to get.

If you send it to Diamond or Pearl then it also gets physical Crunch, Sucker Punch, Ice Fang, Thunder Fang, and Fire Fang. Its usable movepool nearly doubles, but it's still not really that good.

LUIGISGHOST January 11th, 2009 4:18 PM

s some serious work. It needs to have the EV spread of a sweeper.

Gulpin January 11th, 2009 4:26 PM

In-game it really doesn't matter. You could own any game with a good leveled Pokemon that is semi-strong, without worrying about movesets/stats/EV's/whatever. But as stated above, Crunch and Bite are useless on the same moveset. Get rid of bite and replace it with some other move.

AuraAshley January 11th, 2009 5:34 PM

Quote:

Originally Posted by Rainbow Lord (Post 4271811)
O.k. If you don't know yet, I LOVE Poochyena and Mightyena. Si in LeafGreen, here's my Mightyena:
Mightyena
Male
Lv. 63 (So Far)
Hardy Type
Attacks:
Bite
Crunch
Bite
Swagger
Take Down

Is this good or could I make my Mightyena better? (without TMs Plz!!!)


change move set,

new moves would be;

double team
toxic
mud slap
hyper beam

Empire January 11th, 2009 5:35 PM

Quote:

Originally Posted by AuraAshley (Post 4272243)
change move set,

new moves would be;

double team
toxic
mud slap
hyper beam

No way, Hyper Beam is a special move. that wouldnt do nothing.
You Need physical attacks, not special moves. PHYSICAL. Because they do more damage with the Attack stat.

AuraAshley January 11th, 2009 5:49 PM

Quote:

Originally Posted by Eternal Shadow (Post 4272251)
No way, Hyper Beam is a special move. that wouldnt do nothing.
You Need physical attacks, not special moves. PHYSICAL. Because they do more damage with the Attack stat.

true but if you double team till you cant raise your evasion anymore then use toxic, the enemy will wear down; as they loose HP, they cant hit you, then you use mudslap to lower their accuracy. think about it? its a good strategy

~Kavin~ January 11th, 2009 10:10 PM

Quote:

Originally Posted by AuraAshley (Post 4272309)
true but if you double team till you cant raise your evasion anymore then use toxic, the enemy will wear down; as they loose HP, they cant hit you, then you use mudslap to lower their accuracy. think about it? its a good strategy

I think that strategy is good but not with hyper beam, just switch that out with crunch and that seems pretty good tome.

DJ1994 January 12th, 2009 12:29 AM

Quote:

Originally Posted by Eternal Shadow (Post 4272251)
No way, Hyper Beam is a special move. that wouldnt do nothing.
You Need physical attacks, not special moves. PHYSICAL. Because they do more damage with the Attack stat.

Hyper beam was physical in gen 3 which is what the thread starter is playing ( leaf green).

Archer January 12th, 2009 3:10 AM

In game, you're best with Howl / Shadow Ball / Body Slam / Iron Tail. Honestly, it's just pathetic in 3rd Gen.
Absol outclasses it completely - Even in 3rd Gen.

Skaterzpenguin January 12th, 2009 4:38 AM

Teach Your Mightyema TM's like teach it shadow ball or something...

groudonlover January 12th, 2009 6:03 AM

"Ninjayena"

Body Slam
Sand Attack
Hyper Beam
Howl

First, use Sand attack x6 so your enemies can't aim, then use Howl(Stupidly, Mightyena can't learn Swords Dance form the Sevii Isles Tutor) x6.
Now, you have a Max-powered Mightyena, against a foe, with 50% attack and Minimized Accuracy
Now, just use Body Slam(30% Paralysis) until they drop
If you are close to fainting, or you simply want to, fire off a Hyper Beam, and it's an almost sure OHKO

That one is more Invisible

If you want one with only Sweeping, try switching Sand attack with Crunch(the STAB may take out his bad SP. ATK) and Howl with Take Down(i don't like those Recoil Moves, except Volt Tackle)

shanecdavis January 12th, 2009 8:09 AM

Please avoid using Sand Attack at all costs. Absolutely worthless move. There is no reason to waste 6 turns trying to get your Pokemon to evade you opponent's attacks. That is a complete waste of time, and prevents your Pokemon from ending the battle with moves that will actually damage your opponent. Also keep in mind that even with 6 turns of Sand Attack, your opponent still has a 28.4% chance of its attack being successful.

As for Mightyena, it just isn't good enough to be "invincible". Of course, with that said, there isn't a single Pokemon in the game that can be either. Sadly though, it has a tough time just being effective. Your best bet would be to go the Choice Band route:

Mightyena @ Choice Band
Trait: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Iron Tail
- Poison Fang
- Return
- Shadow Ball

Mightyena just doesn't have the stats and, more importantly, the moveset to be a very good Pokemon. I am not a fan of DPP, but I would think it would be at least a little better in that environment.

POKEMASTERALEX January 12th, 2009 8:39 AM

in game that is a decent pokemon. just keep in mind the moveset switches people posted here. you want you moves to be able to cover your weaknesses so as a few people mentioned you don't need bite and crunch. bite is good if you want the flinch factor in game while losing some power. However I suggest crunch

Incidentally, guys its level 63 and raised in game. Chances are he didn't keep track of the evs enough to make reducing berries useful and going along with that, at such a high level I'm almost positive his evs are maxed.

shanecdavis January 12th, 2009 10:19 AM

That is the great thing about this game. Now that he has the knowledge of the proper nature, EV spread, and moveset, he can breed a new one.

wolf January 12th, 2009 10:24 AM

Another Mightyena lover! lol Give it 4 HP/ 252 Atk/ 252 Spe and you need to use TMs for it to be good... o_O

moments. January 12th, 2009 2:44 PM

Eh well ingame Pokemon can really be anything and beat the game if they have coverage. So I recommend you get some moves that can hit Pokemon for neutral damage or SuperEffective.
Crunch, Iron Tail, Howl, Body Slam. I think thats what Archer posted, but it is your best bet.

the bitter end. January 12th, 2009 2:51 PM

Frist, Bite is posted twice, second, in-game it's great Competitive, not so great. (I'm not an expert though, so ask someone else about it.)

Ninja Caterpie January 12th, 2009 3:18 PM

How's he need a level 63 for "in-game"? A level 63 can beat any E4, so this'll probably be for the Battle Frontier. Then, I realise it's on LG. And wonder why he needs a good Mightyena at all.

But, if you have to, use shanecdavis's one. Looks most solid to me.

moments. January 12th, 2009 3:25 PM

Ooh didn't see that one..
Use shanecdavis's one, but I don't recommend the Choice Band. Ingame, you don't really need the extra power and the restriction to a single move is not pleasing for ingame...
If you really want the power, give it a Life Orb, otherwise just give it like a type boosting plate or something..

shanecdavis January 12th, 2009 4:10 PM

Life Orb and the plates don't exist in Adv. Gen. Choice Band works best because in most cases, the weak in-game trainers will typically have Pokemon that share the same weakness. Besides, since it doesn't have gain the benefit of STAB, the extra power boost will help it KO things it otherwise couldn't.

AuraAshley January 12th, 2009 5:00 PM

Quote:

Originally Posted by ~Kavin~ (Post 4273082)
I think that strategy is good but not with hyper beam, just switch that out with crunch and that seems pretty good tome.

listen with hyper beam with accuracy raised and the enemy's lowered your guaranteed a win w/ the attack

. January 12th, 2009 5:22 PM

Mightyena is a really bad Poke, if you're gonna use it competatively, Howl / Shadow Ball / HP Fighting / Iron Tail is your best bet.


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