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-   -   3rd Gen Invincible Mightyena? (https://www.pokecommunity.com/showthread.php?t=165909)

AuraAshley January 13th, 2009 11:44 AM

Quote:

Originally Posted by . (Post 4275256)
Mightyena is a really bad Poke, if you're gonna use it competatively, Howl / Shadow Ball / HP Fighting / Iron Tail is your best bet.

i still think my strategy is better. your guaranteed a win

shanecdavis January 13th, 2009 11:59 AM

Disagree. No such thing as a guaranteed win. Besides, your moveset fails miserably against a Ghost Pokemon. Way too much set up for such a weak Pokemon. For Mightyena, you want to be able to hit as hard as possible with as many different attacks as possible.

AuraAshley January 13th, 2009 12:03 PM

Quote:

Originally Posted by shanecdavis (Post 4276887)
Disagree. No such thing as a guaranteed win. Besides, your moveset fails miserably against a Ghost Pokemon. Way too much set up for such a weak Pokemon. For Mightyena, you want to be able to hit as hard as possible with as many different attacks as possible.


k think of this your at max evasion, you used mud slap to lower the ghost enemy to lowest accurasy then used toxic, he wont hit you.

wolf January 13th, 2009 12:23 PM

Quote:

Originally Posted by AuraAshley (Post 4272243)
change move set,

new moves would be;

double team
toxic
mud slap
hyper beam

Isn't there such thing as an evasion clause...

Here is a good Leafgreen moveset:
Mightyena (M or F)
Item: Choice Band
Ability: Intimidate
Nature: Jolly
EVs: 48 HP/ 252 Atk/ 208 Spe
Moveset:
~ Shadow Ball
~ Hidden Power [Fighting]
~ Body Slam/ Poison Fang
~ Iron Tail

Notes: Standard CB Mightyena, I used this a lot in UU in R/S/E. Intimidate helps him switch in on physical hits. Shadow Ball and HP is obvious that it is there, Body Slam or Poison Fang is an option, Body Slam shuts down sweepers, and Poison Fang destroys walls. Iron Tail hurts Rock types. 48 HP EVs helps him take a hit when switching in.

. January 13th, 2009 1:05 PM

Quote:

Originally Posted by AuraAshley (Post 4272243)
change move set,

new moves would be;

double team
toxic
mud slap
hyper beam

Gengar stops this ENTIRE moveset lol. As does Skarmory, Swellow, etc...All of them either like Toxic, are unaffected by Toxic, resist or are immune to Hyper Beam, etc...Guts boosted Swellow hits you with Aerial Ace, which ALWAYS hits even with Double Teams. Skarmory Whirlwinds you out, etc...

Your strategy is really flawed =/

AuraAshley January 13th, 2009 1:14 PM

Quote:

Originally Posted by . (Post 4277126)
Gengar stops this ENTIRE moveset lol. As does Skarmory, Swellow, etc...All of them either like Toxic, are unaffected by Toxic, resist or are immune to Hyper Beam, etc...Guts boosted Swellow hits you with Aerial Ace, which ALWAYS hits even with Double Teams. Skarmory Whirlwinds you out, etc...

Your strategy is really flawed =/


not really seeing as i was ale to beat d/p using that exact strategy except with a different pokemon

wolf January 13th, 2009 1:42 PM

Quote:

Originally Posted by AuraAshley (Post 4277170)
not really seeing as i was ale to beat d/p using that exact strategy except with a different pokemon

In-game you can have any strategy, as long as you have a decent level and attacking moves.

AuraAshley January 13th, 2009 1:44 PM

Quote:

Originally Posted by Wolflare (Post 4277272)
In-game you can have any strategy, as long as you have a decent level and attacking moves.

you sure? well then again D/P are an easy game to beat

shanecdavis January 13th, 2009 1:54 PM

DDP is a complete joke. Since they change the battle structure, I guess they assumed they would need to dumb down the AI even more in order for little kids used to the old way to still be able to win.

The moveset is still horribly slow to execute. Why waste turns trying to raise your evasiveness when you could be attacking instead? Substitute is a much better option, especially in-game where the pathetic AI invariably will use non-attacking moves. One turn move and then you are free to attack, although Mightyena's Subs leave much to be desired.

AuraAshley January 13th, 2009 2:15 PM

Quote:

Originally Posted by shanecdavis (Post 4277319)
DDP is a complete joke. Since they change the battle structure, I guess they assumed they would need to dumb down the AI even more in order for little kids used to the old way to still be able to win.

The moveset is still horribly slow to execute. Why waste turns trying to raise your evasiveness when you could be attacking instead? Substitute is a much better option, especially in-game where the pathetic AI invariably will use non-attacking moves. One turn move and then you are free to attack, although Mightyena's Subs leave much to be desired.

listen any pokemon can be invincbile. my move set, in my opinion, is the best. try using it and see what i mean

shanecdavis January 14th, 2009 8:51 AM

Totally disagree. There is not a single Pokemon in the game that is "invincible". That moveset has HUGE holes in it and can only be semi-effective against the in-game AI that is supposed to be stupid enough to let a 6-year old beat it.

You have already been given many examples as to how that moveset can be shredded. The best example is Gengar. Since it is Ghost/Poison-type, Toxic won't work on it. Since it has the Levitate ability, Mud Slap won't work on it. Since it Ghost/Poison-type, Hyper Beam won't work on it. Your only chance it the craptacular Double Team, but even after wasting 6 rounds using it, your opponent STILL has a 28.4% chance of its attack hitting. Again, a COMPLETE waste of time. Not to mention the fact a Pokemon with Aerial Ace or the crappier Swift are not affected by evasion or accuracy modifiers, therefore their attacks will hit 100% of the time. Plus, if you use Toxic on a Pokemon like Swellow, all you did was activate its Guts ability, which increases its Atk by 50%, ensuring that you will lose.

Evasion-increasing or accuracy-lowering attacks just aren't worth the time you have to put into them to make them effective. I couldn't even imagine how long it would take to defeat an entire game utilizing only that strategy.

groudonlover January 14th, 2009 8:55 AM

I'm pretty sure Mightyena can use Double Team, that's better than Sand Attack *_*
I tried to avoid using his weak SP. Atk instead of STAB.

BTW: Why is shanecdavis always right?

AuraAshley January 14th, 2009 12:48 PM

Quote:

Originally Posted by shanecdavis (Post 4279273)
Totally disagree. There is not a single Pokemon in the game that is "invincible". That moveset has HUGE holes in it and can only be semi-effective against the in-game AI that is supposed to be stupid enough to let a 6-year old beat it.

You have already been given many examples as to how that moveset can be shredded. The best example is Gengar. Since it is Ghost/Poison-type, Toxic won't work on it. Since it has the Levitate ability, Mud Slap won't work on it. Since it Ghost/Poison-type, Hyper Beam won't work on it. Your only chance it the craptacular Double Team, but even after wasting 6 rounds using it, your opponent STILL has a 28.4% chance of its attack hitting. Again, a COMPLETE waste of time. Not to mention the fact a Pokemon with Aerial Ace or the crappier Swift are not affected by evasion or accuracy modifiers, therefore their attacks will hit 100% of the time. Plus, if you use Toxic on a Pokemon like Swellow, all you did was activate its Guts ability, which increases its Atk by 50%, ensuring that you will lose.

Evasion-increasing or accuracy-lowering attacks just aren't worth the time you have to put into them to make them effective. I couldn't even imagine how long it would take to defeat an entire game utilizing only that strategy.

again thats your opinion i still find that my stategy works pretty well. how often do you fight a gengar in the games anyway?

shadowmightyena January 14th, 2009 1:02 PM

woo high five for mightyena! =]
dont know why u have crunch and bite in the same set(keep crunch)
shadow ball and roar in there (tm)
mightyena is pretty sucky as a competitive poke:(
archer is right absol outclasses is but still MIGHTYENA OWNS

AuraAshley January 14th, 2009 1:04 PM

Quote:

Originally Posted by shadowmightyena (Post 4279782)
woo high five for mightyena! =]
dont know why u have crunch and bite in the same set(keep crunch)
shadow ball and roar in there (tm)
mightyena is pretty sucky as a competitive poke:(
archer is right absol outclasses is but still MIGHTYENA OWNS


personally i think absol pwns mightyena but thats my opinion.


forget roar and just give it
hyper beam
crunch
double team
toxic

evilishan January 14th, 2009 1:32 PM

4 HP/ 252 Atk/ 252 Spe if you're a Baton passer
48 HP/ 252 Atk/ 208 Spe otherwise.

~ Shadow Ball [Dark]
~ Hidden Power [Flying]
~ Earthquake [Ground]
~ Iron Tail [Iron]
Strong against:
Psychic
Ghost
Grass
Bug
Fighting
Rock
Ice
Fire
Poison
Steel
Electric

shanecdavis January 14th, 2009 1:33 PM

Quote:

Originally Posted by AuraAshley (Post 4279736)
again thats your opinion i still find that my stategy works pretty well. how often do you fight a gengar in the games anyway?

You can use whatever moveset you want when you are playing against the pathetically weak in-game AI. I don't have a problem with that at all. When you say that moveset is the best for Mitghtyena, THAT is when I have a problem. The fact is it really isn't. It is a novelty moveset, nothing more.

I would challenge you to raise two Mightyena, one with your moveset and one with my suggested moveset (including nature and EV spread). Once that is complete, go take on the "elite" 4 with each one, but pay close attention to the following:

1. Record the time when each battle began, and also when each battle ended.
2. Record how many of each item you had to use (i.e. Full Restore, Revive, etc.)

Do that and I guarantee you that my moveset will not only take less time, but you will also use less items.

Quote:

Originally Posted by evilishan (Post 4279868)
4 HP/ 252 Atk/ 252 Spe if you're a Baton passer
48 HP/ 252 Atk/ 208 Spe otherwise.

~ Shadow Ball [GHOST]
~ Hidden Power [Flying]
~ RETURN [NORMAL]
~ Iron Tail [Iron]
Strong against:
Psychic
Ghost
Grass
Bug
Fighting
Rock
Ice
Fire
Poison
Steel
Electric

Sorry, I had to fix your post for you. Unfortunately, Mightyena is unable to legally learn as cool a move as Earthquake. Also, this is an in-game Mightyena so HP Flying would be way too complicated for him to get.

AuraAshley January 14th, 2009 1:34 PM

Quote:

Originally Posted by shanecdavis (Post 4279869)
You can use whatever moveset you want when you are playing against the pathetically weak in-game AI. I don't have a problem with that at all. When you say that moveset is the best for Mitghtyena, THAT is when I have a problem. The fact is it really isn't. It is a novelty moveset, nothing more.

I would challenge you to raise two Mightyena, one with your moveset and one with my suggested moveset (including nature and EV spread). Once that is complete, go take on the "elite" 4 with each one, but pay close attention to the following:

1. Record the time when each battle began, and also when each battle ended.
2. Record how many of each item you had to use (i.e. Full Restore, Revive, etc.)

Do that and I guarantee you that my moveset will not only take less time, but you will also use less items.


personally i dont think the games AI is as bad as you say it is so i had a challenge with my move set too

shanecdavis January 14th, 2009 2:01 PM

You don't? Really? Here are just a few of the differences you will find between battling the in-game AI and battling another person:

1. In-game AI Pokemon (outside of the Battle Frontier) do not have EV points.
2. In-game AI opponents RARELY will switch out if one of their Pokemon is inflicted with a status (i.e. Sleep, Burn, etc.). They will typically leave the affected Pokemon in until it faints.
3. In-game AI opponents RARELY have well-rounded teams. They typically all share a common weakness, especially all the gym trainers, the "elite" 4, and the especially the "champion".
4. In-game AI opponents will NEVER utilize specific strategies (i.e. Rest/Sleep Talk, Substitute/Focus Punch, Baton Pass, Spikes/Whirlwind, Curse/Rest, etc.) in order to win.
5. In-game AI Pokemon will not have a moveset that gives them the best type coverage.
6. In-game AI opponents will randomly attack using non-offensive moves, sometimes with moves that have absolutely no affect on your Pokemon (i.e. using Charge against a Swampert).

I am sure I could rattle off at least 10 more, but you get the idea. There is really a HUGE difference between battling the AI and battling against someone else. One of the many things I was hoping to see in DPP was a difficulty level that would at least make the game challenging for people older than 10. It just seems that they have forgotten that a lot of people that enjoy playing Pokemon have been around since RBY and really aren't 10 anymore.

evilishan January 14th, 2009 2:31 PM

Um sorry for the errors shanecdavis and others.
According to the adjusted movelist (again thanks) Mightyena is at most strong against:
Psychic
Ghost
Grass
Bug
Fighting
Rock
Ice
If only Mightyena could learn earthquake.
Swapping Crunch with Shadow ball could give Mightyena STAB + Keep the same strengths.

+Poochyena+ January 14th, 2009 2:47 PM

WOW!!!! I got SO many replies! I like Wolflare's idea but also Auraashley's? Which should I pick???

shanecdavis January 14th, 2009 2:58 PM

Quote:

Originally Posted by evilishan (Post 4280053)
Um sorry for the errors shanecdavis and others.
According to the adjusted movelist (again thanks) Mightyena is at most strong against:
Psychic
Ghost
Grass
Bug
Fighting
Rock
Ice
If only Mightyena could learn earthquake.
Swapping Crunch with Shadow ball could give Mightyena STAB + Keep the same strengths.

I would stay with Shadow Ball. Mightyena's SAtk is too low for STAB to be of much benefit. CB Shadow Ball will do more damage.

Quote:

Originally Posted by Rainbow Lord (Post 4280097)
WOW!!!! I got SO many replies! I like Wolflare's idea but also Auraashley's? Which should I pick???

Neither. Wolflare's is close, but since this is for in-game, getting HP Fighting with a decent AP takes A LOT of dedication and breeding. Unless you are willing to do that, I would go that shanecdavis guy's moveset. I am pretty sure his son, who really likes Mightyena, has used that moveset with great success.

wolf January 14th, 2009 3:01 PM

Quote:

Originally Posted by Rainbow Lord (Post 4280097)
WOW!!!! I got SO many replies! I like Wolflare's idea but also Auraashley's? Which should I pick???

Thnx.

Umm... Auraashley, Gengar pops up a lot in the metagame making it the most used Ghost ever. Besides, you can't even use that set since there is a thing called Evasion Clause... Plus it takes too long to set up, and he will probably get OHKOed before he could even do 2 Double Teams. Lucario can OHKO this with its resist to Toxic, and use Aura Sphere since t never misses, and it is Super Effective, and includes his STAB.

+Poochyena+ January 14th, 2009 3:03 PM

O.k.
I'm going to try out Wolflare's idea and get back to all of you, O.k?

wolf January 14th, 2009 3:06 PM

Quote:

Originally Posted by Rainbow Lord (Post 4280152)
O.k.
I'm going to try out Wolflare's idea and get back to all of you, O.k?

Though, if it was for in-game, like storyline, then it wouldn't be great since CB locks you into one move. If this is competitive battling then that would be the best moveset for him I think, and I love Mightyena (obvious since my username used to be shadowmightyena! LOL)!


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