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... - RMT
This is my Stall Team. I have been working on this team for a little while. Trying to make it very good at any occasion and I have tested it out on Shoddy. The log for Shoddy on this team is: 32 Wins - 4 Loses - 0 Ties. Very good I think, I tried looking at all its weaknesses and I found none, which is good. Well, here it is.
- Platinum Metagame - Standard Tier - WiFi, maybe Shoddy (I only used this to test it out) Team Overview http://www.pokemondb.co.uk/images/sprites/diamond-pearl/normal/skarmory.pnghttp://www.pokemondb.co.uk/images/sprites/diamond-pearl/normal/arcanine.pnghttp://www.pokemondb.co.uk/images/sprites/diamond-pearl/normal/tentacruel.pnghttp://www.pokemondb.co.uk/images/sprites/diamond-pearl/normal/porygon2.pnghttp://staropramen.pokemonindigo.com/img_library/pokemon_sprites/242.pnghttp://www.pokemondb.co.uk/images/sprites/diamond-pearl/normal/machamp.png Team In-Depth http://www.arkeis.com/images/pokemonfactory/skarmory.png Skarmory (F) Item: Shed Shell Ability: Keen Eye Nature: Impish EVs: 252 HP/ 64 Atk/ 176 Def/ 16 Spe Moveset: ~ Spikes ~ Whirlwind ~ Brave Bird ~ Roost Notes: Spike up some, then Whirlwind away slowly damaging the team. STAB Drill Peck is for damaging, while Roost heals away the damage done to her. Shed Shell helps her leave from Magnezone easily. --- http://www.arkeis.com/images/pokemonfactory/arcanine.png Arcanine (M) Item: Leftovers Ability: Intimidate Nature: Bold IVs: 30 SpA/ 30 SpD EVs: 240 HP/ 168 Def/ 28 SpA/ 72 Spe Moveset: ~ Roar ~ Will-o-Wisp ~ Hidden Power [Ground] ~ Flamethrower Notes: Roar out Sub users and Baton Passers, which is very handy. Will-o-Wisp can be used on Physical Sweepers and can be doubled with Arcanine's Intimidate that shuts down Physical Sweepers. Hidden Power [Ground] dents Pokemon that resist Will-o-Wisp, and STAB Flamethrower does heavy damage on a lot of things. --- http://www.arkeis.com/images/pokemonfactory/tentacruel.png Tentacruel (M) Item: Leftovers Ability: Liquid Ooze Nature: Calm EVs: 252 HP/ 120 Def/ 136 SpD Moveset: ~ Rapid Spin ~ Toxic Spikes ~ Knock Off ~ Surf Notes: Rapid Spin away Spikes and Stealth Rock, and set up my own Toxic Spikes. Knock Off items and such like Choice Bands, and Leftovers. STAB Surf is for necessary damaging, and Liquid Ooze helps him on a switch in if the foe is draining some HP from me. --- http://www.arkeis.com/images/pokemonfactory/porygon2.png Porygon2 (N/A) Item: Leftovers Ability: Trace Nature: Bold EVs: 252 HP/ 216 Def/ 40 SpA Moveset: ~ Thunder Wave ~ Thunderbolt ~ Recover ~ Ice Beam Notes: Thunder Wave sweepers, and kills of Dragon Dance tyrants. Thunderbolt for Gyarados, and Ice Beam for the Dragon types. Recover away necessary damage done, and paired with Leftovers can be a killer. This can switch in on Heatran, Vaporeon and such causing them to switch out. --- http://www.arkeis.com/images/pokemonfactory/blissey.png Blissey (F) Item: Leftovers Ability: Natural Cure Nature: Calm EVs: 4 HP/ 252 Def/ 252 SpD Moveset: ~ Seismic Toss ~ Wish ~ Softboiled ~ Aromatherapy Notes: Thunder Wave a sweeper, and it gets LOLed at. Seismic Toss is to deal damage at, and Wish passes recovery to my teammates. Softboiled is also a option so she can instantly get recovery. Aromatherapy is to recover away status effects on my team. This is the ultimate Special Wall, with its massive HP and Special Defense. --- http://www.arkeis.com/images/pokemonfactory/machamp.png Machamp (M) Item: Leftovers Ability: No Guard Nature: Adamant EVs: 252 HP/ 36 Atk/ 216 Def/ 4 Spe Moveset: ~ Ice Punch ~ Rest ~ Sleep Talk ~ Dynamic Punch Notes: Ice Punch nails Flying types in the head! STAB Dynamic Punch is the main move blistering away at anything that doesn't resist it, and comes with a Confusion bonus, plus No Guard ensures it to always hit! Stone Edge could be in, but Ice Punch is there for the PP. Rest heals the damage, then Sleep Talk for two turns, and continue attacking! --- This team is great I think, everyone supports each other. What do you think? Changes Made - Switched out Suicune and placed in Porygon2- Replaced Thunder Wave on Blissey and put in Ice Beam/ Flamethrower - Changed Machamp's EV spread to 252 HP/ 100 Atk/ 156 Def - Switched Bronzong out with Skarmory - Switched Dragonite out with Tentacruel - Switched Machamp out with Dusknoir - Switched Dusknoir out with Rotom-Cut - Switched Rotom-Cut out with Rotom-Heat - Switched Rotom-Heat out with Machamp - Changed Machamp's EV spread - Gave Blissey Softboiled instead of Ice Beam/ Flamethrower - Gave Skarmory Spikes, and also changed Drill Peck with Brave Bird |
Really good team, though Machamp isn't really a stall type; it's more of a "Come here and let me beat you to a pulp type" Just look at it. Perfect EV distribution, will use once I get my DS unbricked.
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DD Mence weak much? Nothing on your team stops it, at all. To remedy this somewhat, give Suicune Ice Beam, although even the most bulkiest Suicune is nearly OHKO'd by +1 LO Outrage.
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Okay, well you'd be better off running a bulkier set on Machamp, so I'd go with 252 HP, 152 Def, 100 Atk. Considering it's main use is to counter Tyranitar, it needs to do it well.
Two phazers seems like overkill, so I'd work on that. Oh, HP Ice Mixapes make a mess of you, which is an issue. And if you choose not to run HP Electric on Suicune, Gyara is going to be damn hard to stop. As for Stall Play, part of the idea is to get in Entry Hazards and force switching around. You've only got SR and on Bronzong as a lead, it's easily Taunted. Oh and you could use Arcanine as Trick Absorbtion, as they're mostly Specs and Scarf. It's not half bad... Good work. EDIT: Quote:
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I don't see why arcanine is there, especially in a stall team. Its weak to SR, plus hp ground won't really be hitting wowers (you can't touch ghosts because of levitate and what you can hit flamethrower hits harder). Plus intimidate won't be doing much if your phazing. Fire is a bad defensive type too. I'd say to just go to swampert.
better yet, skarmory > bronzong on first spot running spikes/ww/drill peck/roost Tentacruel does wonders over swampert even. You have skarm phazing and tentacruel for spin and toxic spikes. |
You could replace Arcanine with Heatran, who isn't Stealth Rock weak and can somewhat soak up hits from MixMence and Specsmence.
Heatran @ Leftovers / Shed Shell Calm 248 HP / 56 SpA / 204 SpD -Lava Plume -Earth Power -Rest -Sleep Talk / Stealth Rock Shed Shell is for escaping Zone, though he can't OHKO you without HP Ground. Stealth Rock if you replace Bronzong for Skarm, since Blissey has Aromtherapy. |
Guys i hope you realise how well Arcanine walls Mixape - 1 (Intimidate) LO Close Combat (its most powerfull attack vs Arcanine) does a lol 28.87% - 33.86%.
Its also one of the best Scizor counters in the game and on a team weak to Scizor its a decent choice. In addition it always survives a DD LO EQ from mence factoring in Intimidate which is impressive and always survives a Jolly CB Dugtrio EQ WITHOUT Intimidate factored in (does ~99% max lol). However as awesome as Bulky Arcanine is it may need replacing because of issues i will touch on in a moment because this needs alot of work. Elements of stall which are VITAL (you have a PHazer and Wish support so eh =p) +Residual damage outside of SR (since you already have this). AKA Spikes, Toxic Spikes. Weather is optional. You need these or you will get overpowered easilly and swept. +A Rapid Spinner. Again if they are able to spin and you cant, you are kinda screwed when they start setting up stuff. +A ghost to block foe Rapid Spin. This is obvious and stall wins because of residual damage and getting it removed is NOT what you want. +Perish Song (for the most part). Last poke curse lax/cune whom you cant Phaze, Ingrain baton pass chains, need i say more ? +Something to absorb T-Spikes would be nice too. You lack most of the above, so somehow implementing them into this team would do the world of good. Sure its hard to do and build (hence why i favor building stall teams over building offensive teams because the latter really are easy to do and it gives me a challenge in doing so lol) but it is possible whilst at the same time accounting for threats. Keep your options open is the main advice id give you. |
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Now, that I might do, If fogot Skarm, so I might use those suggestions! ^^ Quote:
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I'd use rotom (appliances) over dusknoir though, even the resttalk ones are much better since they can hit special and elementally. Plus rotom walls scizor also, leaving arcanine with no point, still. :P If this is wifi tough luck though :P. |
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BTW, Arcanine is still a great DD Mence counter, and I can W-o-W a lot of Pokemon since it is very essential to a stall team. Edit: Do any of you know a good Status Absorber Rotom Form moveset? |
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Uh, rest/sleeptalk/shadow ball/form move is usually fine. Unless you want the scarftrick set. The form move is whatever form you use, decide based on type coverage you need. |
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All the Rotom forms have the same typing, so it doesn't really matter. I recommend either Fantom, Washertom, Oventom, or Mowertom. Fantom if you want a haxy set (Air Slash/Discharge/RestTalk), Mowertom if you're scared of Pert (Same set as above, except Leaf Storm>>AirSlash), Oventom as a check to Steels and whatnot (Overheat>> Air Slash) and Washertom can hurt a lot with Hydro Pump (>> Air Slash). I'm not to keen on the set, I think its something like 252 HP/ 180 Def/ 76 Spa?
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Actually the resttalk analysis set (its in platinum updates) says 252 HP / 120 Def / 136 SpD should right. http://www.smogon.com/forums/showthread.php?p=1722574 if you want the link (that's the ice form though, but still they're all the same.
Its just more bulky I guess. Nature should be calm, but changing nature/EVs around is good too. |
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Cut Rotom isn't that great. Running a move for a single threat that is neither hugely common nor terribly threatening isn't very economical. Aside from the fact that Swamperts lead 90% of the time, so you have to switch in and give it a free chance to SR and switch in one of the many Grass Resists. It's not too sharp on a ResTalker either, is it? I would run Wash/Spin/Heat. Wash/Heat may are great because you can bluff your way into forcing out Scizor, Heatran, etc - even if you don't run the move. Spin has decent coverage and can be great with paralysis support from Discharge. Doesn't acheive much, though.
I say run Heatom with Discharge/HP Ice. I mean, FreezeTom with Blizzard works great with Hail support, but otherwise, it's too unreliable. *Waits for Vance/D_A/Anti to tell me why I'm wrong...* |
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I can definitely see CBTar giving you some problems here with Skarmory as your only "true" defense, and Stone Edge's crit chance can easily ruin that.
Throwing Reflect in somewhere can solve problems for some time, but I'm unsure. I'll let someone who has been helping modify the team give you a solution. I just point it out. |
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Well, running with the stall element, you've only got a few options for TTar. ResTalk Machamp/Hariyama or Reflegross - Like CB Gross but with Leftovers and Reflect. Same EVs, although you can run it bulkier if you wish.
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Machamp @ Leftovers Adamant 252 HP / 36 Atk / 216 Def / 4 Spe Dynamicpunch Ice Punch / Stone Edge Rest Sleep Talk |
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For the record, 252 HP / 104 Def Metagross cannot be 2HKOd by Crunch or OHKOd by Earthquake. Meteor Mash on the other hand, OHKOs Max HP TTar. It's not that unreliable. |
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306 Atk Bullet Punch vs. Max HP / 0 Def Tyranitar: 25.74%-31.19% Sure is making short work of TTar. Even if you run MAX Attack, the results aren't "making short work of him". 405 Atk Bullet Punch vs. Max HP / 0 Def Tyranitar: 34.16%-40.59% Who even runs BP on a Reflect Metagross? Anyway, get your facts straight before suggesting something to counter something. |
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This has to assume that Metagross is switched in on a Crunch. It only requires a little prediction to see whether you're going to take a Crunch or Stone Edge. If you can see a Crunch coming, switch in Skarm. I never actually said it was a "counter". It is shakey, an you'd have to tweak it, but it could work. I'll admit Bullet Punch was a stupid suggestion. On another note, what's Hariyama like for dealing with TTar? It gets decent support options... |
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Eh, CB on a Stall team isn't great, in my opinion... I think Machamp can just switch in on a Crunch, and plus with Wish support, he can take the damage. IDK if he will outspeed Tyranitar (which may not with 4 Spe EVs), he can still take a hit since he is physical wall based, and hit with a Dynamic Punch to OHKO. Hariyama is a option over Machamp, although he seems just a lower based Machamp... Here is a Rest Talk set that absorbs status:
Hariyama (M) Item: Leftovers Ability: Thick Fat Nature: Impish EVs: 76 HP/ 180 Atk/ 252 Def Moveset: ~ Ice Punch ~ Rest ~ Sleep Talk ~ Cross Chop/ Force Palm Also, Metagross could fit in my team nicely if he is a Scarf Tricker? |
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Consider Hariyama, then as you have Paralysis support with Force Palm and the option to run Thick Fat. Rest / Sleep Talk / Force Palm / Ice Punch would be the set to run, but Machamp is fine. For the record, Stone Edge may have 8 PP, but it won't lose PP when selected by Sleep Talk, so keep that in mind. |
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Also, everyone, I think my team needs a Perish Songer as D_A said, it will get rid of Suicune once they are down to one Pokemon (like the looooooooooooooooooooooooooong battle against a Stockpile Rest Talk Swalot, which surprisingly good), and I have two Pokemon... And also causes a switch eventually. Here was a battle log if you are interested in skimming through about the looooong battle...: Spoiler:
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Note to self. Never open that spoiler again....Ever.
Perish Song is a really limited move. Probably the only viable users in OU are Celebi and maybe Mismagius/Politoed. Celebi is great on a stall team, giving Cleric support as well as Reflect support if you need it. I don't see where you'll fit it in, though. |
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Celebi @ Leftovers Calm 252 HP/ 220 SpD/ 36 Spe ~ Psychic ~ Perish Song ~ Leech Seed ~ Heal Bell Although, I miss my Wish support............ OR Celebi @ Leftovers Calm 252 HP/ 220 SpD/ 36 Spe ~ U-turn ~ Perish Song ~ Grass Knot ~ Recover Except this seems a bit bad since I have no Cleric or Wish support... Usually I have Def EVs, but SpD EVs since I have mostly physical walls... |
Sorry, Celebi isn't going to be replacing Blissey anytime soon. Its typing makes it a poor Special Wall. Ghost, Dark, Fire, Ice... Shall I stop there? That's why I said it'll be a pain to fit in.
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Unless you can find a better way to deal with Mence and Put Celebi over Porygon2, as it can handle Gyarados pretty well.
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>.< Internet went down...
If that, then it would do well actually. Here is a maybe moveset: Celebi @ Leftovers Bold 252 HP/ 220 Def/ 36 Spe ~ Thunder Wave ~ Grass Knot ~ Perish Song ~ Recover Hmm... Is that okay? Machamp handles DD Mence, CB Mence (hopefully) w/ Ice Punch. MixMence a Specs Mence is a problem though... Specs Mence gets destoyed by Blissey though. |
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EDIT: +1 Mence's Outrage: 607 Atk vs 250 Def = 81.51% - 96.09% With Life Orb it's an undeniable OHKO. |
K, I wasn't for sure on that... Anyways, I think I should keep Porygon2 in there the way it is.
Does anyone think Skarmory should be taken out for Gliscor? |
I think u're fine with Skarmory actually...since it is immune to earthquake and toxic, and has little weaknessed...
but also, why not make ur porygon2 a Zee instead? for the extra power??? |
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:O Definitely not!!! P2 is my counter for DDMence and such... I don't need power since this is a Stall team, and PZ gets lowered defenses. Plus he doesn't have Trace which back fires Intimidate and Flash Fire. |
May I just add something?
If you have No guard on Champ...I would seriously consider switching Ice Punch for Stone Edge...More power, and accurasy won't matter ... |
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Umm... Should I replace Ice Beam/ Flamethrower with Softboiled? Also, what is better on Skarmory? SR, or Spikes? |
Since Skarmory is your lead it may be alright with those two moves (SR and spikes) as for Blissey...I do not think it would be too much of a bad idea...I think...
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Yeah, since sometimes Bliss needs instant recovery. Ummm... I don't have room for both, that is why I asked... Anyways, if I do, should I replace Drill Peck with SR? Then, my only attacking option is Whirlwind... Though, I could put the EVs in Def from Atk.
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I say go with this moveset if you like for skarmory: - drill peck - stealth rock/spikes - whirlwind - roost |
That is what moveset I have. :P
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as for ur Blissey u can switch in softboiled >>> ice beam/flamethrower since you team is basically all about stalling... |
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