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This hack is epic, I don't care what others might think of it, its just, amazing, please keep this up! Its amazingly epic
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As for the download link, it's at the bottom of the first post. That's the patch, and the rom it patches onto is FireRed. Since Johto has been brought up now (and since this thread could be a bit more relevant to he hack), I've got a couple of overworld sprites to show. One of them you've already seen, Jenny, but I've since figured out how to put new palettes into Overworld Editor, so she looks MUCH better now. The second one I created at the same time I was making Jenny's new palette, since it's going to use the same one: Kris, who will be a rival in Johto. She's not finished yet, but this is approximately what she'll look like. So, the two sprites: http://i41.*.com/2zsn31i.jpg Like I said, they're not quite done. In fact, Kris's hair has changed substantially since I saved the image shown above. (One wonders why I don't show you the new image. Well, you may keep wondering.) I know, Kris doesn't have her red shirt. I call "artistic license." That, and palette limitations. |
^Cool sprites :)
Your free to use my New Bark Town map if you want. |
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Played through the first mission, pretty fun. Will be interesting to see the storyline unfold. Are you going to give Jesse and James custom sprites, or are their appearance in the Rocket Hideout just an easter egg?
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They're minor characters, but they do show up multiple times in the game. |
Cool OW's. I hope to see more awesome stuff soon!
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Vetty nice screenies
interesting story line too be sure to move this to hacks showcase when the beta comes out wishing you the verrry best of lucks :) |
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You don't move to the showcase when you're "completely finished," just when you've got enough progress that it's worth showing off as a game that's definitely got the potential to be completed and is well on its way. |
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Just played the alpha. It's nice, though short, but you'll have that with an alpha. Good luck :D
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Hey ckret2, I think I sent you a PM asking to be on the team as a MIDI composer, but I never got an answer. Do you need custom music? I could make it for you.
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Great game! when do you thinkalpha 2 is done?
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I don't think any custom music is necessary at this point. I've been planning on using the default FireRed music, with the addition of the Team Rocket song remix found on the Ruby rom. Beyond that, I don't think ToxicPurple needs any other custom music now. As I get farther along in the hack, if I decide the game could use some other custom music, I'll let you know. Quote:
By the way, it's against the rules to ask for when a release is going to be. |
Best hack I've played so far.
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Good news! I figured out one of the trickiest scripts I've had to make yet; as far as I know, nobody else on PokéCommunity has figured out how to do this. (And if they have, shame on them for not speaking up when I went to the Script Help thread and asked if anyone knew how to do this.)
I've finally figured out how to script it so that you can't possibly progress in the game until you've beaten--not caught, not run from, but simply beaten--a Pokémon. Scripts already exist in the game, such as the Snorlax script, but the problem with that script is that you can get Snorlax to go away if you battle it and beat it, catch it, run from it, or faint against it. I've figured out how to manipulate that script to make a battle that you cannot get pass unless you make it faint, and ONLY make it faint. That means no more chucking Great Balls at that Marowak, folks. :P (But that Great Ball has been removed anyway.) It also means that if I want, I can make it so that if you battle Mewtwo and then run away from the battle, it'll make fun of you. ... No, I probably won't script Mewtwo to make fun of you. But I could if I wanted to. |
^Whoa you figured it out? Good job, I've been working on that and I coulden't do it.
Could you possible make a tutorial about it/tell us how/pm me how? It would be much appreciated. |
Which rom will I need to play this?
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I got it working. Finally my dream of joining team Rocket has come true. Lol.
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The next lines of code check to see how the battle ended. This condition: compare 0x800D 0x1 if 0x1 goto @something will check to see if you made the wild Pokémon faint. If you did make it faint, you'll be sent to @something. So, if you want to make it so that a flag is only set after you beat the Pokémon, put the setflag under @something, and the only way it'll be set is if you make the Pokémon faint. (I used 100 in the example above but I don't know whether or not 100 is a free flag, I just used it for the example. Supply your own flag as necessary.) This condition: compare 0x800D 0x4 if 0x1 goto @something2 will check to see if you ran away from the battle. So, I put dialogue there that will only pop up if you run away. I don't know how to check to see if you CATCH the Pokémon (compare 0x800D 0x??), so the way this script is set up, it will assume that you caught the Pokémon if you didn't faint it or run away from it; hence, the "msgbox @caughtit 0x6" beneath the other two "compare 0x800D" conditions. I know that in the actual game, there variable "compare 0x800D 0x5" is also used, but in every script it's used it's treated the same way as 0x4 is. In other words, it also says "if 0x1 goto @something2". My hypothesis is that MAYBE 0x5 means "ran away by using Roar/Teleport/Whirlwind/Pokémon Doll," but I don't know for sure yet. To be safe, you may want to put this code: compare 0x800D 0x5 if 0x1 goto @something2 just to be on the safe side, since that's what the original game code does. You can do a couple other tricks with this code too, so maybe I will do a tutorial on it at some point. :P Anyway, that should be enough explanation to get the battle to work. |
A pretty amazing job I might say. But maybe you could put it somewhere among the tutorials This might be very useful to plenty of hacks, but is surely going to be lost forever if left only here. Especially considering this is such a popular topic!
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