The PokéCommunity Forums

The PokéCommunity Forums (https://www.pokecommunity.com/index.php)
-   Pokémon Strategies & Movesets (archive) (https://www.pokecommunity.com/forumdisplay.php?f=12)
-   -   Request an Individual Moveset / Incomplete Team Help Thread (https://www.pokecommunity.com/showthread.php?t=169643)

Forever Forum April 12th, 2009 5:36 PM

Really was a lot of info, lol, but I know your trying to help. What I am still confused with is:

Q: When I send out my LV.1 Poke and switch out, after it levels up which will probably be multiple levels, will it gain EV's on every level? Example; if I send out my Magby(holding Macho Brace) on a Golduck(which gives 2 EV's on Sp. Attack), then I switch to a stronger Poke to KO Golduck, if Magby were to gain say, 3 levels, would it gain 2 EVs for Special attack on every level? Or just from 1 to 2?

Q: If Macho Brace doubles the amount of EV's gain, I would gain 4 Sp. Attack EV's from defeating a Golduck correct? Resulting in one full extra stat for Sp. Attack? Because you stated my calculations were incorrect, which confuses me.

Alternative April 12th, 2009 5:45 PM

Quote:

Originally Posted by sUrfiNg_pIkacHu (Post 4534102)
Really was a lot of info, lol, but I know your trying to help. What I am still confused with is:

Q: When I send out my LV.1 Poke and switch out, after it levels up which will probably be multiple levels, will it gain EV's on every level? Example; if I send out my Magby(holding Macho Brace) on a Golduck(which gives 2 EV's on Sp. Attack), then I switch to a stronger Poke to KO Golduck, if Magby were to gain say, 3 levels, would it gain 2 EVs for Special attack on every level? Or just from 1 to 2?

Q: If Macho Brace doubles the amount of EV's gain, I would gain 4 Sp. Attack EV's from defeating a Golduck correct? Resulting in one full extra stat for Sp. Attack? Because you stated my calculations were incorrect, which confuses me.


You gain however many EVs per battle the Pokemon being EV trained in, corresponding to the pokemon you battled. In your case, your Magby would only get 2 EVs in Special Attack against the Golduck, no matter how many levels it gains.

Macho Brace doubles the amount of EVs you get in a battle, so if you were against a Golduck, you would get double the EVs from battling without the Macho Brace.

jigglyppuff8 April 12th, 2009 5:50 PM

To answer your second question, yes. If you beat a Golduck (2 sp. atk EVs) while only having a Macho Brace, then it would gain 4 EVs since 2 EVs x 2 = 4. But, in your previous post, you mentioned Pokerus so that would double it again which would make 2 EVs x 2 x 2 which equals 8.

Forever Forum April 12th, 2009 5:52 PM

Quote:

Originally Posted by Blakus (Post 4534133)
You gain however many EVs per battle the Pokemon being EV trained in, corresponding to the pokemon you battled. In your case, your Magby would only get 2 EVs in Special Attack against the Golduck, no matter how many levels it gains.

Macho Brace doubles the amount of EVs you get in a battle, so if you were against a Golduck, you would get double the EVs from battling without the Macho Brace.

This part confused me right here.

So what is the best way to EV train a Lv. 1 Pokemon?

jigglyppuff8 April 12th, 2009 6:01 PM

Quote:

Originally Posted by sUrfiNg_pIkacHu (Post 4534161)
This part confused me right here.

So what is the best way to EV train a Lv. 1 Pokemon?

Basically what Blakus said was that with Macho Brace you get double than what you would without it. Golduck normally gives 4 EVs in sp. atk if you are infected with the Pokerus. With the Macho Brace that makes 8 EVs.

That entirely depends on the Pokemon. Some of the most commonly used Pokemon and their EV spreads can be found on this thread and on Pokemon reference sites such as Smogon or Serebii.

If you meant what is the best way to EV train a Pokemon from lv. 1, just send it out first while it is holding a Power Item and is infected with Pokerus, then switch it out to a Pokemon that can KO the opponent.

Forever Forum April 12th, 2009 6:08 PM

Quote:

Originally Posted by jigglyppuff8 (Post 4534191)
Basically what Blakus said was that with Macho Brace you get double than what you would without it. Golduck normally gives 4 EVs in sp. atk if you are infected with the Pokerus. With the Macho Brace that makes 8 EVs.

That entirely depends on the Pokemon. Some of the most commonly used Pokemon and their EV spreads can be found on this thread and on Pokemon reference sites such as Smogon or Serebii.

If you meant what is the best way to EV train a Pokemon from lv. 1, just send it out first while it is holding a Power Item and is infected with Pokerus, then switch it out to a Pokemon that can KO the opponent.

I do not have Pokerus so we can scratch that out of the equation.

Only thing I have is Macho Brace which is fine by me. Since a LV.1 Poke is not strong enough to fight a Golduck, when I return my Magby and KO the Duck with some stronger, it will gain several levels but only +4 EV one time correct(macho brace on Magby)? That is what I am saying.

Will that hurt me in the long run? Or it doesn't matter as long as it gets its 255 EVs before it reaches LV. 100?

Archer April 12th, 2009 6:13 PM

Everyone has a different method of EV Training. I personally give a pokemon EXP Share and just use a pokemon that can OHKO what I am fighting. That way, I use the PP to keep track of the EVs. It's slow but sure.

Without overcomplicating things, the Macho Brace doubles the EVs you gain while holding it. Period.

So if you have it, you can fight 63 Golducks or fight 38 and give it 10 Calciums.

EVs work like this. Every four EVs equals an extra stat point at Lv 100. At level 50, it's 8 EVs. This is because your stat is actually recalculated at each level gain with the EVs in mind. So the same pokemon with the same EVs should have half its stat at Lv50.

For the record, people will post here because they want to give help, so don t feel bad asking...:D

Awesomo April 12th, 2009 6:15 PM

KK im getting mixed answers to this question when i search on ebay so im coming here for help.

Can you use the Rotom Forms in wifi battle?

I see ppl making all these teams in the RATE threads with the rotom forms and i was under the impression i couldnt use them on wifi. whats the deal plz help me lol

jigglyppuff8 April 12th, 2009 6:16 PM

Quote:

Originally Posted by Awesomo (Post 4534247)
KK im getting mixed answers to this question when i search on ebay so im coming here for help.

Can you use the Rotom Forms in wifi battle?

I see ppl making all these teams in the RATE threads with the rotom forms and i was under the impression i couldnt use them on wifi. whats the deal plz help me lol

No, they can't be used in wi-fi battles. However, they can be used in shoddybattle, a commonly used online Pokemon Battling simulation program.

Pochama95 April 12th, 2009 6:18 PM

Quote:

Originally Posted by jigglyppuff8 (Post 4525394)

These are important to keep in mind as they will maximize your Pokemon's performance. Do you need anything more explained?


yes if I use Exp Share does it ruin my pokemon's EVs?

Forever Forum April 12th, 2009 6:19 PM

Quote:

Originally Posted by jigglyppuff8 (Post 4534191)
Basically what Blakus said was that with Macho Brace you get double than what you would without it. Golduck normally gives 4 EVs in sp. atk if you are infected with the Pokerus. With the Macho Brace that makes 8 EVs.

That entirely depends on the Pokemon. Some of the most commonly used Pokemon and their EV spreads can be found on this thread and on Pokemon reference sites such as Smogon or Serebii.

If you meant what is the best way to EV train a Pokemon from lv. 1, just send it out first while it is holding a Power Item and is infected with Pokerus, then switch it out to a Pokemon that can KO the opponent.

Quote:

Originally Posted by Archer (Post 4534235)
Everyone has a different method of EV Training. I personally give a pokemon EXP Share and just use a pokemon that can OHKO what I am fighting. That way, I use the PP to keep track of the EVs. It's slow but sure.

Without overcomplicating things, the Macho Brace doubles the EVs you gain while holding it. Period.

So if you have it, you can fight 63 Golducks or fight 38 and give it 10 Calciums.

EVs work like this. Every four EVs equals an extra stat point at Lv 100. At level 50, it's 8 EVs. This is because your stat is actually recalculated at each level gain with the EVs in mind. So the same pokemon with the same EVs should have half its stat at Lv50.

For the record, people will post here because they want to give help, so don t feel bad asking...:D

Lol, yea. I don't wanna seem like a pest by constantly asking questions. So this is want am I going to do, let me know if it is correct.

1. I have a Magby LV. 1. I want to max out its Sp. Attack stat. So I would give it 10 Boosters(whatever name it may be). Which leaves 152 EV's left.

2. Put it as my #1 Pokemon to go out.

3. Go fight Golduck which will give me 2 EV's plus 2 more with Macho Brace. So I have 152 Evs to go. 152/4=38. So I would have to KO 38 Golducks to full max out my Sp. Attack stat, correct?

If this is the steps to go to max out your stats via EV training, then let me know if this is correct.

Awesomo April 12th, 2009 6:23 PM

yea thats pretty much it. EV training isnt crazy hard. wait till you start breeding for IV"s lol. thats where the real fun is lol

jigglyppuff8 April 12th, 2009 6:26 PM

Quote:

Originally Posted by Pochama95 (Post 4534261)
yes if I use Exp Share does it ruin my pokemon's EVs?

Unlike experience points, EVs aren't evenly shared among Pokemon, so if one of my Pokemon KO a Bidoof (1 HP EV), all Pokemon that gain experience afterward should gain 1 HP EV. Does it ruin your EVs or not? That depends on your definition of "ruining".

Also, yes, sUrfiNg_pIkacHu.

Also, you lie Awesomo. IV breeding is certainly most not fun XD.

Forever Forum April 12th, 2009 6:26 PM

Quote:

Originally Posted by Awesomo (Post 4534285)
yea thats pretty much it. EV training isnt crazy hard. wait till you start breeding for IV"s lol. thats where the real fun is lol

Lol, I read about that, way too complicated. As long as EV training maxes out my specific stat, then I'm fine with that.

SmashBrony April 12th, 2009 6:44 PM

Is it a good idea to have Metagross & Forretress on the same
team as long as I have a Water-type with them?
(I'm thinking of using either Starmie or Vaporeon...)

Anti April 12th, 2009 7:33 PM

Quote:

Originally Posted by Mistermagius (Post 4534386)
Is it a good idea to have Metagross & Forretress on the same
team as long as I have a Water-type with them?
(I'm thinking of using either Starmie or Vaporeon...)

It actually isn't, and it's not because they're both weak to Fire-type attacks...it's because forretress is really only effective on stall teams, and Forretress and Metagross don't work together well on stall teams. (Metagross has trouble working on a stall team altogether.) They just aren't really good together.

SmashBrony April 12th, 2009 7:42 PM

Quote:

Originally Posted by Anti (Post 4534608)
It actually isn't, and it's not because they're both weak to Fire-type attacks...it's because forretress is really only effective on stall teams, and Forretress and Metagross don't work together well on stall teams. (Metagross has trouble working on a stall team altogether.) They just aren't really good together.

Oh, ok...
Thanks!
I just have go though my other options...

lolwut April 12th, 2009 8:49 PM

My team isn't really incomplete but my movesets are: (and yes this is for competitiive)
Salamence:
flamethrower
Fly
Toxic
Dragon pulse
Garchomp
Dragon claw
Dragon pulse
flamethrower
crunch
Milotic
Recover
Ice beam
Surf
Water ring ( i think thats what its called )
Jolteon
Thunder wave
Thunderbolt
Shock wave
Double kick
Camerupt
Earth power
Earthquake
Lava plume
rock slide (i think)
Dusknoir:
Thunderpunch
will o wisp
shadow punch
curse

wolf April 12th, 2009 8:55 PM

Quote:

Originally Posted by slowpokez (Post 4534824)
My team isn't really incomplete but my movesets are: (and yes this is for competitiive)
Salamence:
flamethrower
Fly
Toxic
Dragon pulse
Garchomp
Dragon claw
Dragon pulse
flamethrower
crunch

Milotic
Recover
Ice beam
Surf
Water ring ( i think thats what its called )
Jolteon
Thunder wave
Thunderbolt
Shock wave
Double kick
Camerupt
Earth power
Earthquake
Lava plume
rock slide (i think)
Dusknoir:
Thunderpunch
will o wisp
shadow punch
curse

Just to note, Garchomp is Uber now. =\

lolwut April 12th, 2009 8:58 PM

damnnnnnnnnnnnit
filler//

Forever Forum April 12th, 2009 9:45 PM

Got one more question regarding EV Training.

Once I have maxed out my Poke's stats via EV training, can I just train it in the PokeLeague until it reaches LV. 100 and still have its specific stat maxed?

wolf April 12th, 2009 9:49 PM

Quote:

Originally Posted by sUrfiNg_pIkacHu (Post 4534912)
Got one more question regarding EV Training.

Once I have maxed out my Poke's stats via EV training, can I just train it in the PokeLeague until it reaches LV. 100 and still have its specific stat maxed?

Correct. But, if you are using Wi-Fi to battle, it automatically levels you up to 100.

Gymnotide April 12th, 2009 10:22 PM

Quote:

Originally Posted by sUrfiNg_pIkacHu (Post 4534300)
Lol, I read about that, way too complicated. As long as EV training maxes out my specific stat, then I'm fine with that.

Your stat technically is not maxed until you have 31 IV, 252 EVs, and a beneficial nature in that stat.
Having 6 IV in ATK and 252 EVs will allot you less ATK than 27 IV and 252 EV.

Veristical Blaze April 13th, 2009 1:42 AM

Please Help With My team i Have knowledge but i don't know if this is a good option.
 
check Title,
Here Team:

Metagross @ Leftovers;
Adamant
EV's: 112 HP / 252 Atk / 12 Def / 132 Spe

Moves:
~Psychic
~Meteor Mash
~Earthquake
~ThunderPunch

Yanmega @ Petaya Berry;
Modest
EV's: 4 Def / 252 SpA / 252 Spe
Speed Boost

Moves:
~Substitute
~Bug Buzz
~Air Slash
~HP Ice

Weavile @ Expert Belt;
Jolly
EV's: 40 HP / 252 Atk / 216 Spe

Moves:
~Swords Dance
~Night Slash
~Ice Punch
~Brick Break

Flygon @ Leftovers;
Adamant
EV's: 80 HP / 252 Atk / 176 Spe

Moves:
~Screech
~Dragon Claw
~Earthquake
~Fire Punch

Salamence @ Life Orb;
Naughty
EV's: 232 Atk / 24 SpA / 252 Spe

Moves:
~Dragon Dance
~Outrage
~Earthquake
~Stone Edge

Gallade @ Life Orb;
Adamant
EV's: 64 HP / 252 Atk / 192 Spe

Moves:
~Close Combat
~Ice Punch
~Psycho Cut
~Night Slash

Please give me some replies and explanations about what missing, thx in advance

Archer April 13th, 2009 2:07 AM

Veristical Blaze - You're better off posting an RMT, but never mind. Psychic on Metagross is useless with poor coverage and it's running off a poor SAtk. Those EVs are for Agiligross, so you might as well run Agility over Psychic. Lum Berry or Life Orb could make a sweep easier.

Assuming you've already made this, you should put Fire Blast>Stone Edge on Salamence so you can hit Skarmory, Forry and Scizor for more and take advantage of the SAtk EVs and the Naughty Nature.

Everything on your team is trying to sweep, so you can't take a hit or make opening hits to soften up the opponent.

Making a team is a lot more complex that this, but to start, you want at least 1-2 Pokemon that can hit off the bat, either with good coverage or Choice Band/Specs. Then you want stuff to take hits. You can either go with Walls, such as Blissey and Skarmory/Gliscor, or you can just run counters for each pokemon, like Porygon2 for Gyarados and Physical Salamences. It's best to decide on a few pokemon and fill the gaps with pokemon that compliment them. Rethink it and post an RMT, so you can get better help, as this will get 1-2 replies....

Veristical Blaze April 13th, 2009 2:57 AM

Quote:

Originally Posted by Archer (Post 4535268)
Veristical Blaze - You're better off posting an RMT, but never mind. Psychic on Metagross is useless with poor coverage and it's running off a poor SAtk. Those EVs are for Agiligross, so you might as well run Agility over Psychic. Lum Berry or Life Orb could make a sweep easier.

Assuming you've already made this, you should put Fire Blast>Stone Edge on Salamence so you can hit Skarmory, Forry and Scizor for more and take advantage of the SAtk EVs and the Naughty Nature.

Everything on your team is trying to sweep, so you can't take a hit or make opening hits to soften up the opponent.

Making a team is a lot more complex that this, but to start, you want at least 1-2 Pokemon that can hit off the bat, either with good coverage or Choice Band/Specs. Then you want stuff to take hits. You can either go with Walls, such as Blissey and Skarmory/Gliscor, or you can just run counters for each pokemon, like Porygon2 for Gyarados and Physical Salamences. It's best to decide on a few pokemon and fill the gaps with pokemon that compliment them. Rethink it and post an RMT, so you can get better help, as this will get 1-2 replies....

I'm known into EV's and iV's breeding etc. but this wall thing i don't really know how it works, and what means RMT. i tried to post my team in an alone topic already(three days ago) didn't got any approval from the mods :(

Oww and which poke should i replace for a wall pokemon?

Archer April 13th, 2009 4:32 AM

Quote:

Originally Posted by Veristical Blaze (Post 4535341)
I'm known into EV's and iV's breeding etc. but this wall thing i don't really know how it works, and what means RMT. i tried to post my team in an alone topic already(three days ago) didn't got any approval from the mods :(

Oww and which poke should i replace for a wall pokemon?

Okay, then. A wall is basically a pokemon that can take numerous hits and recover the damage off. Aside from this, they usually carry at least one support move (Reflect, Status Moves, Spikes, etc.)

The most reliable and well-known wall is Blissey (Special Wall).

[email protected]
Ability: Natural Cure
Calm Nature (+SDef, -Atk)
EVs: 252 Def/40 SAtk/216 SDef
- Ice Beam
- Thunder Wave
- Softboiled
- Seismic Toss

You don't HAVE to use a wall, but they're great to begin with, as you can switch them in on more threats, for example, Blissey can handle pretty much any Special Threat.

:) April 13th, 2009 5:36 AM

I just checked my glaceon's ivs and all were 31 except hp which was 25. it is shiny (because of egg trick) so my hidden power is dark and 69 power and need moveset and evs that work well and i will use my hidden power please. nature is modest.

FinalPaladin April 13th, 2009 9:49 AM

I came up with this set for bastiodon please rate

[email protected]
Ability:sturdy
carefullnature
Evs 252 HP / 188 Atk / 60 Def / 8 SpD
metal burst
iron head
taunt
curse

the idea is that you curse up taunt the foe then start unleashing metal bursts.iron head is for foes that are weakend.after a few curses iron head should be a reliable move,plus its defense is being raised.you should be able to with stand a close combat or earth quake (unstabed) with 1 or 2 curses.focus sash for those fast earth quaking garchomps close combating infernape heracross and lucarios,as these attacks are likely to wipe you out you can get a mega powered metal burst MWA HA HA.

Aurafire April 13th, 2009 10:30 AM

Quote:

Originally Posted by :) (Post 4535654)
I just checked my glaceon's ivs and all were 31 except hp which was 25. it is shiny (because of egg trick) so my hidden power is dark and 69 power and need moveset and evs that work well and i will use my hidden power please. nature is modest.

A simple choice set might work the best, but the thing is, Glaceon gets Shadow Ball, which is more powerful than HP Dark with almost identical type coverage. It's a shame you didn't get HP Fighting, which is really it's only other decent option.

Glaceon @ Choice Specs/Scarf
4 HP / 252 SpA / 252 Spe
Ice Beam
Shadow Ball
Sleep Talk
HP Fighting

^ standard set, Maybe add Water Pulse in place of HP fighting since that is literally it's only other special attack, but your attacking options are going to be very limited =/

Keyaki April 13th, 2009 10:50 AM

Quote:

(because of egg trick)
whats Egg trick?, never heard of it

ethanftw April 13th, 2009 10:54 AM

Quote:

Originally Posted by FinalPaladin (Post 4536098)
I came up with this set for bastiodon please rate

[email protected]
Ability:sturdy
carefullnature
Evs 252 HP / 188 Atk / 60 Def / 8 SpD
metal burst
iron head
taunt
curse

the idea is that you curse up taunt the foe then start unleashing metal bursts.iron head is for foes that are weakend.after a few curses iron head should be a reliable move,plus its defense is being raised.you should be able to with stand a close combat or earth quake (unstabed) with 1 or 2 curses.focus sash for those fast earth quaking garchomps close combating infernape heracross and lucarios,as these attacks are likely to wipe you out you can get a mega powered metal burst MWA HA HA.

This is a pretty neat set, its pretty standard, but it seems to me like it would work decently
7/10

luke April 13th, 2009 10:57 AM

Ethan, number rates aren't necessary. Just give your opinion and that's that. No one really cares about numbers. xD

ethanftw April 13th, 2009 1:05 PM

sorry im noob D:

but i have a question is it possible to build a good UU team with a Trap Passer Umbreon, a Physical Sweeper ARcanine, and a Ludicolo in it?
If so, drop some hints? :D

Xairmo April 13th, 2009 4:17 PM

Can anyone give me some new Scizor and Togekiss sets? Also, what are some new Platinum physical sweepers?

Anti April 13th, 2009 6:32 PM

Quote:

Originally Posted by Xairmo (Post 4537004)
Can anyone give me some new Scizor and Togekiss sets? Also, what are some new Platinum physical sweepers?

Togekiss is the same as usual only it got worse since Zapdos is a bit more popular and the Rotom formes can pretty easily stop it from sweeping. Add in a SR weakness and pretty horrible Speed and you've got a special sweeper in decline.

But for Scizor, the best set is Choice Band:

Scizor @ Choice Band
Trait: Technician
EVs: 184 HP / 252 Atk / 72 Spd OR 88 HP / 252 Atk / 168 Spd
Adamant Nature (+Atk, -SAtk)
- U-Turn
- Bullet Punch
- Superpower
- Pursuit

The extra Speed is for 4 Spd Cresselia and Suicune. The first spread gives Scizor more bulky but eh.

You can also run SD but honestly it's just not that good.

And on the subject of new physical sweepers, there aren't many. Obviously, Scizor stands out, and DDMence is much more effective than it was in DP. SD Infernape is supposedly another good and fresh new choice, but I can't back that up with experience. A lot changed in Plat, but the top physical sweepers are largely the same.

Pink_Marshmello April 14th, 2009 1:54 PM

So I was thinking about giving ev training a try, and I was wondering if I should train my Mild Espeon in speed and special attack? Or should I go with something else?

Dr. Strange April 14th, 2009 2:07 PM

Quote:

Originally Posted by Pink_Marshmello (Post 4540310)
So I was thinking about giving ev training a try, and I was wondering if I should train my Mild Espeon in speed and special attack? Or should I go with something else?

Training it in those stats is good, I would prefer that you get a modest Espeon though.

Its defense is already pretty low but that nature will make it worse, in any case it needs to be able to hit hard as well as fast(considering its low defense and all it heavily depends on its speed so that it can attack first as well as its sp. att to possibly end its foe in one turn) which is why those two stats(sp. att and speed) at max.

Pink_Marshmello April 14th, 2009 2:15 PM

Okay, thanks. I was thinking about breeding for a modest eevee too, because Espeon gets knocked out so easily.

Dr. Strange April 14th, 2009 2:32 PM

Quote:

Originally Posted by Pink_Marshmello (Post 4540410)
Okay, thanks. I was thinking about breeding for a modest eevee too, because Espeon gets knocked out so easily.

Great minds think alike ;) Anyway, I'm glad that I could help :)

Need help with anything else?

Pink_Marshmello April 14th, 2009 2:45 PM

Well... I want to set up a decent team, but I'm not sure what to put on it. I'm using Espeon, Dargonite, Typhlosion, Empoleon, and Crobat. Is that pretty well-rounded?

Cynic Kaka April 14th, 2009 3:15 PM

You could use a 6th pokemon. xD

Dr. Strange April 14th, 2009 3:17 PM

Quote:

Originally Posted by Pink_Marshmello (Post 4540528)
Well... I want to set up a decent team, but I'm not sure what to put on it. I'm using Espeon, Dragonite, Typhlosion, Empoleon, and Crobat. Is that pretty well-rounded?

What happened to your sixth pokemon?

Your team has 3 pokemon who share a common weakness, Rock(which may make things a bit harder -_-). This link should help you figure out their weakness/strengths, Click Here.

Pink_Marshmello April 14th, 2009 3:34 PM

oh whoops, forgot about Luxray. I was just going off memory there.
I taught Espeon grass knot, but I'm not sure if thats enough. Also, what about Empoleon?

giradialkia April 14th, 2009 3:35 PM

I've recently started my Diamond again, and in this file i intend on doing everything seriously, and this will be my game for competitive use, EV training, Shiny hunting, etc. I picked Piplup, and I've heard that its Special attack stat is much better than it's attack stat, so what nature should i be looking for? I have a Modest one now, but i really don't know which natures are beneficial or neutral to which stat- so should i just keep the Piplup i have, or should i SR for another one, and if the latter, what Nature should i SR for?

jigglyppuff8 April 14th, 2009 3:46 PM

I suggest that you save the competitive battling for after the Elite four (and Champion). That way, you can obtain natures easier (everstone + Ditto), have access to more egg moves and TMs (Battle Frontier and surrounding areas, import), and you won't have to waste all of your EV reduction berries for Pokemon who likely won't perform as well due to subpar IVs.

Natures and their effects can be found here.

I'm a nub when it comes to serious competitive battling (I just copy/paste sets from Smogon >_>), but it looks like Modest is a good choice of a nature.

Aurafire April 14th, 2009 3:46 PM

Quote:

Originally Posted by giradialkia (Post 4540734)
I've recently started my Diamond again, and in this file i intend on doing everything seriously, and this will be my game for competitive use, EV training, Shiny hunting, etc. I picked Piplup, and I've heard that its Special attack stat is much better than it's attack stat, so what nature should i be looking for? I have a Modest one now, but i really don't know which natures are beneficial or neutral to which stat- so should i just keep the Piplup i have, or should i SR for another one, and if the latter, what Nature should i SR for?

Modest is an awesome nature for Empoleon, as it raises it's special attack and lowers its attack. But then there's the matter of it's IVs and if they are good or not, which usually requires breeding. But yeah, Modest nature is fine for it.

Dr. Strange April 14th, 2009 4:42 PM

Quote:

Originally Posted by Pink_Marshmello (Post 4540731)
oh whoops, forgot about Luxray. I was just going off memory there.
I taught Espeon grass knot, but I'm not sure if thats enough. Also, what about Empoleon?

Well know your team has 3 weak against Ground and 3 weak against Rock O_O

As for the changes, how about:

- Electivire for Luxary(it can learn Fire Punch so there is little need for a fire type)

- Dusknoir for Crobat(Your team needs a defensive pokemon, you should consider Noir)

- Yanmega for Typhlosion(Just so you can keep the high Sp. Att characteristic)

By the way, you should put down your pokemon's moves so that I can better help you with deciding their moves.

Pink_Marshmello April 14th, 2009 4:50 PM

Thanks, I'll probably put those in.
As for attacks, here's what I've got.
Espeon lvl 51
Future Sight, Grass Knot, Psybeam, Last Resort.
Dragonite lvl 92
Dragon Rush, Outrage, Fly, Dragon Dance
Empoleon lvl 86
Surf, Ice Beam, Drill Peck, Hydro Cannon.

darthalex April 14th, 2009 5:02 PM

only just got back into pokemon after not really playing since gold :s

the concept of compettive battling really interests me, i was wondering if anyone could direct me to any helpful threads/other forums or give me a few pointers, havn't yet bought either of diamond/pearl but intend to when i get payed next week.

Dr. Strange April 14th, 2009 5:05 PM

Quote:

Originally Posted by Pink_Marshmello (Post 4541079)
Thanks, I'll probably put those in.
As for attacks, here's what I've got.
Espeon lvl 51
Future Sight, Grass Knot, Psybeam, Last Resort.
Dragonite lvl 92
Dragon Rush, Outrage, Fly, Dragon Dance
Empoleon lvl 86
Surf, Ice Beam, Drill Peck, Hydro Cannon.

Your pokemon should look more like this:

Espeon
Petaya Berry
Psychic
Grass Knot
Substitute
Shadow Ball

Dragonite:
Yache Berry/Lum Berry/Leftovers
Dragon Claw/Outrage
Dragon Dance
Earthquake
Fire Punch/Roost

Empoleon:
Leftovers
Surf
Ice Beam
Grass Knot
Stealth Rock/Toxic

These are just some options, there are others one could choose from.

jigglyppuff8 April 14th, 2009 5:08 PM

Quote:

Originally Posted by Pink_Marshmello (Post 4541079)
Thanks, I'll probably put those in.
As for attacks, here's what I've got.
Espeon lvl 51
Future Sight, Grass Knot, Psybeam, Last Resort.
Dragonite lvl 92
Dragon Rush, Outrage, Fly, Dragon Dance
Empoleon lvl 86
Surf, Ice Beam, Drill Peck, Hydro Cannon.

Just a basic few tips:
Never mix physical and special moves together unless you know you can pull it off (i.e. Infernape as a mix sweeper).
Move redundancy is redundant. Using two moves of the same type isn't suggested. It lowers your type coverage. Likely one move will be more powerful or practical than the other. If that is the case, then why bother having the move that is less powerful/practical when you could be using a move of a different type so that you can hit more Pokemon?
Never use moves that leave you helpless for a turn. Fly, Hyper Beam, Hydro Cannon, etc. They're all just begging the opponent to switch in a Pokemon that can potentially sweep your whole team.
Levels don't matter. With wi-fi's auto-level to 100 feature and programs like shoddybattle, everybody nowadays just assume that you have lv. 100s.
Always stick an item on your Pokemon. Even if it's just leftovers, something is better than nothing most of the time.

Also, you may want to look into EVs. A guide can be found here.

@ darthalex: Here is a good place to start.

Pink_Marshmello April 14th, 2009 5:11 PM

Thank you soo much! I'm just starting this competitive battling stuff, so I'm still not sure about it all.
Could I just use Dusclops, since I don't have Dusknoir? Or would it be better to get one?
@Jpp8 Really? I didn't know the levels changed automatically. XD

Dr. Strange April 14th, 2009 5:16 PM

Quote:

Originally Posted by Pink_Marshmello (Post 4541204)
Thank you soo much! I'm just starting this competitive battling stuff, so I'm still not sure about it all.
Could I just use Dusclops, since I don't have Dusknoir? Or would it be better to get one?
@Jpp8 Really? I didn't know the levels changed automatically. XD

Its highly recommended that you do get one, it's stats are far more superior to Dusclops and it possesses a much larger movepool.

Pink_Marshmello April 14th, 2009 5:20 PM

Okay, I'll get one then. Thank you for helping me out.

Dr. Strange April 14th, 2009 5:26 PM

Quote:

Originally Posted by Pink_Marshmello (Post 4541252)
Okay, I'll get one then. Thank you for helping me out.

You're welcome, if you need anything else be sure to say something :)

darthalex April 14th, 2009 5:29 PM

i ge the concept of ev's but how do you train tehm/ know what to train them on?

Dr. Strange April 14th, 2009 5:39 PM

Quote:

Originally Posted by darthalex (Post 4541304)
i get the concept of ev's but how do you train them/ know what to train them on?

You train them by defeating the pokemon that possesses the desired Ev point, you train them on either the strengths of the pokemon or your own creativity(a Gengar with maxed attack for example).

For example, a special sweeper like Alakazam should fight and defeat pokemon with sp. att and speed Evs like Starly or Roselia.

darthalex April 14th, 2009 5:47 PM

say for the special sweeper alakzam, right from the start of when you get it you should train it on only starlys and roselias?

can you have stealth rock and spikes/ toxic spikes at the same time?

also what would be a good example of good offensive team?

Dr. Strange April 14th, 2009 6:01 PM

Quote:

Originally Posted by darthalex (Post 4541402)
say for the special sweeper alakzam, right from the start of when you get it you should train it on only starlys and roselias?

can you have stealth rock and spikes/ toxic spikes at the same time?

also what would be a good example of good offensive team?

Yes you should, btw there are other pokemon with Evs far greater than those two like Golbat for Speed Evs or Haunter for Sp. Att EVs.

Depending on the pokemon, it is possible to have all 3/2 of those(only a select few can have them all).

You should go for a balanced team, an all Offensive team can be easily destroyed by tanks/defensive pokemon.

Aurafire April 14th, 2009 7:51 PM

Quote:

Originally Posted by Dr. Strange (Post 4541456)
You should go for a balanced team, an all Offensive team can be easily destroyed by tanks/defensive pokemon.

Actually, offensive teams are by far the most common types of team in the current metagame. Numerous attackers are powerful enough to break walls nowadays.

darthalex, an offensive team consists of fast hitting sweepers and revenge killers. There are numerous options for an offensive team. Obviously, it needs to be balanced to take advantage of resistances and such, but that's the general idea ;D

darthalex April 15th, 2009 1:18 AM

Quote:

Originally Posted by Dr. Strange (Post 4541456)

Depending on the pokemon, it is possible to have all 3/2 of those(only a select few can have them all).

You should go for a balanced team, an all Offensive team can be easily destroyed by tanks/defensive pokemon.


thats cool, but can you have say stealth rock and spikes "in play" at the same time, so if someone switches in a whatever it gets hit by both SR and spikes?

thomascallaghan April 15th, 2009 1:54 AM

Yeah if something switches in and there is SR and Spikes in play it is hit by both unless it is Flying type/has levitate

darthalex April 15th, 2009 1:59 AM

thanks,

was also wondering if there is anything you really need to watch out for/have a counter for in UU, gonna start working on my team today i think :)

SkyPioneer April 15th, 2009 2:25 AM

This is getting a little out of hand. There is another thread for team building.


I'd like to know all the multipliers all attack boosting elements sport.
For example, I know that the Life Orb raises attack or special attack by 1.3x,
Choice band increases attack by 1.5x,
And Wise Glasses boost special attack stats by 1.2x

Correct me if any of this information is wrong.
I'd also like to know:
How much simple type items boost stats by (nevermeltice for example)
How much Plates boost by (Spook Plate, Fist Plate etc)
How much stage modifiers boost by (eg, after using how, I get +1 attack, what multiplier is this?)
Abilities such as Chlorophyll and Swift Swim, Overgroww and Torrent.

And anything else you can think of that I have missed, please, let me know.
Thanks.

giradialkia April 15th, 2009 2:31 AM

Quote:

Originally Posted by jpp8 (Post 4540770)
That way, you can obtain natures easier (everstone + Ditto).

So when i'm finished, make a Pokemon hold an Everstone and breed with a ditto, and the resulting Pokemon will have the same nature as the Everstone-holding-Poke?

thomascallaghan April 15th, 2009 2:32 AM

somewhere in this forum it says +1 +2 ect But i think it increase by ).5 EG start at 1 then +1 makes 1.5 +2 make 2 Understand?

Only the Everstone holding ditto will passs its Nature Or if there is no ditto the Mother will pass its nature if holding everstone. But there is only a 50% chance

darthalex April 15th, 2009 2:34 AM

in competetive UU, is there any poke thats used quite a lot that you need an answer for?

starting to design my team and need to know if there is anything like that to take into account

Demo123 April 15th, 2009 2:34 AM

Quote:

Originally Posted by giradialkia (Post 4542541)
So when i'm finished, make a Pokemon hold an Everstone and breed with a ditto, and the resulting Pokemon will have the same nature as the Everstone-holding-Poke?

No, but there is a higher chance that it will.

Pokedra April 15th, 2009 2:37 AM

Quote:

Originally Posted by darthalex (Post 4542551)
in competetive UU, is there any poke thats used quite a lot that you need an answer for?

starting to design my team and need to know if there is anything like that to take into account

Off the top of my head consider these Shaymin, Scyther, Yanmega and Swellow :)

thomascallaghan April 15th, 2009 2:43 AM

Would it be leagal to used a
Shedinja, Spiritomb and a Skill Swapper in a double battle to make a wondertomb? XD poster a team i had but it diddent get approved

darthalex April 15th, 2009 2:44 AM

Quote:

Originally Posted by Pokedra (Post 4542569)
Off the top of my head consider these Shaymin, Scyther, Yanmega and Swellow :)

cheers, does regirock cover against these or do i need something more, i am considering typhlosion which would help against some of those?

Pokedra April 15th, 2009 2:45 AM

Quote:

Originally Posted by thomascallaghan (Post 4542580)
Would it be leagal to used a
Shedinja, Spiritomb batton passer in a double battle to make a wondertomb? XD poster a team i had but it diddent get approved

You can't Baton Pass abilites =/

thomascallaghan April 15th, 2009 2:45 AM

Oh damn i wrote baton Pass :/ i meanty skill Swap my mistake i will edit it

Skyeye Blaze April 15th, 2009 7:33 AM

ok I need help finishing this team. Its not really super-competitive, but it needs to be decent/above average


Gallade
Drain Punch
Swords Dance
Close Combat
Psycho Cut

Vaporeon
Ice Beam
Surf
Hydro Pump
Acid Armor

Magmortar
Thunderpunch
Flamethrower
Lava Plume
Confuse Ray

Drapion
Toxic Spikes
Poison Jab
Cross Poison
Ice Fang

Staraptor
Brave Bird
Close Combat
Endeavor
Fly

(Empty Spot) pls help!

Dr. Strange April 15th, 2009 9:09 AM

Quote:

Originally Posted by SkyPioneer (Post 4542527)
This is getting a little out of hand. There is another thread for team building.


I'd like to know all the multipliers all attack boosting elements sport.
For example, I know that the Life Orb raises attack or special attack by 1.3x,
Choice band increases attack by 1.5x,
And Wise Glasses boost special attack stats by 1.2x

Correct me if any of this information is wrong.
I'd also like to know:
How much simple type items boost stats by (nevermeltice for example)
How much Plates boost by (Spook Plate, Fist Plate etc)
How much stage modifiers boost by (eg, after using how, I get +1 attack, what multiplier is this?)
Abilities such as Chlorophyll and Swift Swim, Overgrow and Torrent.

And anything else you can think of that I have missed, please, let me know.
Thanks.

So far, this is what I know:

Simple type items boost attacks by 20% in the 4th gen, all of the other gens only boost attacks by 10%.

Plates also boost the attack power of moves by 20%, they serve the almost the same function(since plates change Arceus's type and all)

Stage modifiers boost their corresponding elemental attacks by 50%(Only Fire and Water type moves benefit from this bonus), the other concepts are:

- Sunlight decreases the power of water type moves by 50%, it also causes Synthesis, Moonlight, and Morning Sun to recover 2/3 of max HP. It reduces the accuracy of Thunder to 50%, however.

- Rain decreases the power of fire type moves by 50%, it also raises Thunder's accuracy to 100%(it has a 25% chance of piercing through Protect/Detect too). Morning Sun, Moonlight, and Synthesis recover only 1/4 of max HP.

- Sandstorm increases Rock types Sp. Def by 1.5, but reduces Thunder's accuracy to 50%. Morning Sun, Moonlight, and Synthesis recover only 1/4 of max HP during this condition as well.

- Hailstorm raises Blizzard's accuracy to 100% and gives it a 25% chance of piercing through Protect/Detect, but like the others it reduces Thunder's accuracy to 50%. Morning Sun, Moonlight, and Synthesis recover only 1/4 of max HP during this condition like the other two.

As for the abilities, Swift Swim and Chlorophyll both double the pokemon's speed stat during the duration of Sunlight and Rain, respectively. Overgrow/Torrent/Blaze increase the power of their corresponding move types(grass, water, fire respectively) by 150% when the pokemon's HP is less than/equal to 33%

Hope that I was able to help ^_^

Skyeye Blaze April 15th, 2009 10:10 AM

Ok so when I look at all of the team threads, what does UU OU and such mean?

d2m April 15th, 2009 10:17 AM

Quote:

Originally Posted by Skyeye Blaze (Post 4543638)
Ok so when I look at all of the team threads, what does UU OU and such mean?

They're tiers based on usage. UU is under used, OU is over used, NU is Never Used, and Ubers are the superpowered legendaries.

http://www.smogon.com/dp/tiers/ <== List.

giradialkia April 15th, 2009 12:16 PM

Quote:

Originally Posted by Demo123 (Post 4542554)
No, but there is a higher chance that it will.

Ok thanks. One more question- I know diddly squat about IVs. Is there a thread in this forum giving info on them, and if not, would someone mind referring me to a good place to learn about them?

Dr. Strange April 15th, 2009 1:45 PM

Quote:

Originally Posted by giradialkia (Post 4543825)
Ok thanks. One more question- I know diddly squat about IVs. Is there a thread in this forum giving info on them, and if not, would someone mind referring me to a good place to learn about them?

You ask where a IV thread is located, well here it is Click Here.

Hope I was able to assist you :)

jigglyppuff8 April 15th, 2009 2:18 PM

Err.. Wrong "IV". XD

IVs, also known as individual values, are unchanging values that determine a Pokemon's stats much like EVs. Unlike EVs however, IVs range on a scale from 0-31, are determined at random the moment you encounter a Pokemon (i.e. the moment you take the egg from the Day Care Man), and can't be changed. They range on a scale from 0-31. The higher the IV for a stat, the higher the stat will be. For example: My Jigglypuff has 400 HP at lv. 100 but has a 0 IV in HP. If it had a 31 IV in HP instead, its HP stat would then be 431.
While most of the time IVs are random, you can influence them through IV breeding. A guide to the complicated and tedious world of IV breeding can be found here.

Dr. Strange April 15th, 2009 3:42 PM

Quote:

Originally Posted by jpp8 (Post 4544486)
Err.. Wrong "IV". XD

IVs, also known as individual values, are unchanging values that determine a Pokemon's stats much like EVs. Unlike EVs however, IVs range on a scale from 0-31, are determined at random the moment you encounter a Pokemon (i.e. the moment you take the egg from the Day Care Man), and can't be changed. They range on a scale from 0-31. The higher the IV for a stat, the higher the stat will be. For example: My Jigglypuff has 400 HP at lv. 100 but has a 0 IV in HP. If it had a 31 IV in HP instead, its HP stat would then be 431.
While most of the time IVs are random, you can influence them through IV breeding. A guide to the complicated and tedious world of IV breeding can be found here.

Oh my, didn't know that I gave out the wrong one. ^_^; Although, the IV Q&A thread exists for a reason though, if he needs any thing not listed he should go there. ;)

ethanftw April 15th, 2009 4:58 PM

Quote:

Originally Posted by Skyeye Blaze (Post 4543315)
ok I need help finishing this team. Its not really super-competitive, but it needs to be decent/above average


Gallade
Drain Punch
Swords Dance
Close Combat
Psycho Cut

Vaporeon
Ice Beam
Surf
Hydro Pump
Acid Armor

Magmortar
Thunderpunch
Flamethrower
Lava Plume
Confuse Ray

Drapion
Toxic Spikes
Poison Jab
Cross Poison
Ice Fang

Staraptor
Brave Bird
Close Combat
Endeavor
Fly

(Empty Spot) pls help!

First of all I've so heard that Gallade is BL now D:
anyway your team is pretty balanced, so you might wanna search for more versatility :o
anyway you dont have a stealth rocker or rapid spinner on your team so you could always use a Fortress, or maybe a steelix, hell even a good camerupt (probably a rest/talk set so that it can wall nicely) set

Forever Forum April 15th, 2009 5:22 PM

2 quick questions.

Q: When EV training, I have my Poke hold Macho Brace. Does Macho Brace lower the Speed of the Poke while in battle, or lower the Speed growth as the Poke levels up?

Q: I am going to enter my LV. 50 Azelf in the battle tower. I plan to EV train it in Sp. Attack and Speed, so I gave it 10 Calciums and 10 Carbos. Since in the BT you gain no EXP, can I still enter my Azelf without worrying about my EV's being tampered?

jigglyppuff8 April 15th, 2009 5:23 PM

1. Only lowers the speed in battle.
2. Yes.

Forever Forum April 15th, 2009 5:26 PM

Quote:

Originally Posted by jpp8 (Post 4545300)
1. Only lowers the speed in battle.
2. Yes.

I believe you jpp because you have helped me previously, but just to confirm...

1. Macho Brace will not decrease my Poke's overall Speed as it levels up, only in battle.

and...

2. I can enter my Azelf and defeat other Poke's in the Battle Tower, then continue my EV training for Azelf afterwards as if nothing happened...correct?

Lalapizzame April 15th, 2009 5:45 PM

Quote:

Originally Posted by Forever Forum (Post 4545306)
I believe you jpp because you have helped me previously, but just to confirm...

1. Macho Brace will not decrease my Poke's overall Speed as it levels up, only in battle.

and...

2. I can enter my Azelf and defeat other Poke's in the Battle Tower, then continue my EV training for Azelf afterwards as if nothing happened...correct?

1. yes, that is correct.

2. same as #1.

d2m April 15th, 2009 6:37 PM

Quote:

Originally Posted by Skyeye Blaze (Post 4543315)
ok I need help finishing this team. Its not really super-competitive, but it needs to be decent/above average


Gallade
Drain Punch
Swords Dance
Close Combat
Psycho Cut

Vaporeon
Ice Beam
Surf
Hydro Pump
Acid Armor

Magmortar
Thunderpunch
Flamethrower
Lava Plume
Confuse Ray

Drapion
Toxic Spikes
Poison Jab
Cross Poison
Ice Fang

Staraptor
Brave Bird
Close Combat
Endeavor
Fly

(Empty Spot) pls help!

Need natures and EVs to be really helpful, but I can tell you a few things up front:

Staraptor doesn't need Brave Bird and fly, replace Fly with Roost and Endeavor with Return or Whirlwind depending on if you want to set him up as bulky or a sweeper.

Stone Edge over Drain Punch on Gallade to hit fliers and the like.

Vaporeon wants HP electric over Hydro Pump and Wish is a good candidate, although not the only one, for the last slot (Acid armor isn't that great outside of Baton Passers).

Drapion has better things to do outside of Spiking, replace it with Night Slash for a good STAB attack, and he doesn't need Cross Poison AND Poison Jab, it's just redundant. Replace with Swords Dance or Earthquake.

Magmortar wants Cross Chop and Ice Punch over Lava Plume and Confuse Ray.

Like I said, that's just basic stuff, several of your pokemon so far could fit into multiple roles, and without the EVs/Natures/Items, can't really help.

Lalapizzame April 15th, 2009 6:49 PM

Quote:

Originally Posted by Skyeye Blaze (Post 4543315)
ok I need help finishing this team. Its not really super-competitive, but it needs to be decent/above average


Gallade
Ice Punch

Swords Dance
Close Combat
Psycho Cut

You can use the Anti-Lead set if this will be leading:

Gallade @ Focus Sash
Adamant
56 HP/252 Atk/252 Spe
Close Combat
Shadow Sneak
Taunt
Destiny Bond


Vaporeon
Ice Beam / Protect
Surf
Hidden Power Electric / Roar (I'd recommend the former because Gyarados otherwise runs through your team)
Wish


Magmortar
Thunderbolt
Fire Blast
Hidden Power Ice / Grass (Ice for Dragons, Grass for things like Swampy)
Focus Blast / Focus Punch

Drapion
Toxic Spikes
Taunt
Crunch
Whirlwind / Earthquake

Staraptor
Brave Bird
Close Combat
U-Turn / Quick Attack
Return

(Empty Spot) pls help!

I suppose I can help with your current Pokemon, but I don't know what you want in the last slot, although some of them you may want to change for covering weaknesses in OU.

Forever Forum April 15th, 2009 7:07 PM

Thanxs.

Oh, and too be sure, Magikarp gives 1 EV to Speed correct?

Lalapizzame April 15th, 2009 7:29 PM

Quote:

Originally Posted by Forever Forum (Post 4545683)
Thanxs.

Oh, and too be sure, Magikarp gives 1 EV to Speed correct?

Yes, it does give 1 Speed EV. If you need more info Serebii gives info on what pokemon gives how many EVs.

FalconJoker April 15th, 2009 10:25 PM

Alright. This is my hail team I've come up with so far. I want to use it in semi-competitive OU where one Uber is allowed (hence the Rayquaza). I'm not looking to change my team, but suggestions will be noted and considered. I am looking for two additional members that might help round it out and complete it. Thanks in advance for your help. :)

http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa460.png
Abomasnow

-Woodhammer
-Blizzard
-Leech Seed
-Protect
Item: Leftovers
Ability: Snow Warning
Nature: Sassy (+Sdef, -Spd)
Effort Values: 252 Hp / 84 Satk / 96 Sdef / 76 Spd

http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa471.png
Glaceon
-Fake Tears
-Blizzard
-Wish
-Shadow Ball
Item: Brightpowder
Ability: Snow Cloak
Nature: Modest (+Satk, -Atk)
Effort Values: 208 HP / 252 Atk / 48 Spd

http://www.pokemonelite2000.com/sprites/dpffa/dpffa478.png
Froslass
-Spikes
-Substitute
-Blizzard
-Thunder Wave
Item: Brightpowder
Ability: Snow Cloak
Nature: Timid (+Spd, -Atk)
Effort Values: 4 Def / 252 Satk / 252 Spd

http://www.pokemonelite2000.com/sprites/dpmfsa/dpmfsa384.png
Rayquaza
-Draco Meteor
-Fire Blast
-Thunderbolt
-Outrage
Item: Life Orb
Ability: Air Lock
Nature: Hasty (+Spd, -Def)
Effort Values: 40 Atk / 252 Satk / 216 Spd

d2m April 15th, 2009 11:34 PM

Quote:

Originally Posted by FalconJoker (Post 4546215)
Alright. This is my hail team I've come up with so far. I want to use it in UU where one Uber is allowed (hence the Rayquaza). I'm not looking to change my team, but suggestions will be noted and considered. I am looking for two additional members that might help round it out and complete it. Thanks in advance for your help. :)

http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa460.png
Abomasnow

-Woodhammer
-Blizzard
-Leech Seed
-Protect
Item: Leftovers
Ability: Snow Warning
Nature: Sassy (+Sdef, -Spd)
Effort Values: 252 Hp / 84 Satk / 96 Sdef / 76 Spd

http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa471.png
Glaceon
-Fake Tears
-Blizzard
-Wish
-Shadow Ball
Item: Brightpowder
Ability: Snow Cloak
Nature: Modest (+Satk, -Atk)
Effort Values: 208 HP / 252 Atk / 48 Spd

http://www.pokemonelite2000.com/sprites/dpffa/dpffa478.png
Froslass
-Spikes
-Substitute
-Blizzard
-Thunder Wave
Item: Brightpowder
Ability: Snow Cloak
Nature: Timid (+Spd, -Atk)
Effort Values: 4 Def / 252 Satk / 252 Spd

http://www.pokemonelite2000.com/sprites/dpmfsa/dpmfsa384.png
Rayquaza
-Draco Meteor
-Fire Blast
-Thunderbolt
-Outrage
Item: Life Orb
Ability: Air Lock
Nature: Hasty (+Spd, -Def)
Effort Values: 40 Atk / 252 Satk / 216 Spd

There are no ubers allowed outside of ubers, whoever told you different is just wrong. Abomasnow is also on the BL for UU, so you'd have to use Snover if you wanted Snow Warning. Froslass is also on the BL so...yeah, you pretty much have absolutely nothing except unless you want to go OU.

As a general note on Hail teams: Clefable is very useful as a wall/trick/status/encore support or (and I've had exceedingly gay teams do this to me) as a lvl 1 focus sash/Endeavor pokemon. They take no damage from hail and after an Endeavor, any pokemon with decent HP will be OHKO'd by hail damage. I've even seen a Hail team that used Clefable/Clefairy/Cleffa all to do the same bloody thing. I reccommend Encore support, but that's just me.

Glaceon is far too powerful a special attacker to waste it using Wish support. Give it Specs or Life Orb and drop Wish for HP Fighting and (if choiced) Fake Tears for Sleep Talk/Water Pulse.

But yeah, drop Rayquaza, add a Clefable of your choice, then look for a Physical Wall (Blastoise or Milotic would work well, the former can spin for you too and both can learn Blizzard >> Ice Beam to benefit from the hailstorm). And a Special Wall (Regice would do OK, high Spec def and no hail damage, but it leaves you wiiide open for the last slot..) and a much-needed Fighting Resist, like Crobat or Weezing. Preferably the latter as he comes with Will o Wisp and resistance to rock.

That's as far as UU goes...if you wanna go OU it's a whole nother ballgame and I'm far too tired to think of it ><

FalconJoker April 15th, 2009 11:53 PM

Alright, well I guess I'll go OU then since I want that lineup. But out of curiosity, if BL stands for border line, they why can't they go both ways? Isn't that what border line means? Could be OU, could UU.

d2m April 15th, 2009 11:58 PM

Quote:

Originally Posted by FalconJoker (Post 4546335)
Alright, well I guess I'll go OU then since I want that lineup. But out of curiosity, if BL stands for border line, they why can't they go both ways? Isn't that what border line means? Could be OU, could UU.

Border line is basically just the Ban List for UU. They coulda just called it that <_<

Oh, and Rayquaza is still an Uber and still unusable in OU. Read the OU threats stickey and make sure you have counters to all of the more common ones.

FalconJoker April 16th, 2009 12:04 AM

LoL. Alright! So! Let me ask this then since I clearly didn't understand the meaning behind the various tiers (sorry, I'm pretty new at this). Can I just ask for assistance for my semi-competitive lineup then? OU with one Uber? I know some people like to play that way and was wondering if that makes my asking for help voided since this thread is for competitive play?

Also, guess I'll have to think up a new list for an actual OU lineup. Thanks for the help guys.

SilverCrown April 16th, 2009 5:51 AM

Through my experiences on Wi-Fi I have not come across many people using Volbeat, And I would like to make him a part of my team. Right now I'm stuck on a decent moveset for him. Here's what I have so far:

http://www.pokemonelite2000.com/sprites/dpmfa/dpmfa313.png
Volbeat @ Focus Sash? (Will use other item if needed)
Nature: Hasty
EV's: 252 Speed/ 140 Attack/ 116 HP
Moves:
Thunder Punch/ Focus Punch
Roost
Toxic (Not to sure if it's any good on Volbeat)
Confuse Ray/ Aerial Ace (Aerial Ace will most likely be best)

I've not got much experience with putting together a good moveset so any feedback/ changes will be greatly appreciated!

The Hero Without a Name April 16th, 2009 8:52 AM

Don't. Volbeat's simply too fragile and weak to be worth using on any team, even in NU.

FalconJoker April 16th, 2009 9:38 AM

@SilverCrown Take a peak here: http://www.smogon.com/dp/pokemon/volbeat

I generally go to Smogon, look at the movesets/EVs/Natures/etc and modify to my team from there or to my liking. Hope that helps.

SilverCrown April 16th, 2009 9:48 AM

Awesome, thanks for the link Falcon!

That will help me greatly. :)


All times are GMT -8. The time now is 10:39 PM.


Like our Facebook Page Follow us on Twitter © 2002 - 2018 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2016 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.

Acknowledgements
Use of PokéCommunity Assets
vB Optimise by DragonByte Technologies Ltd © 2023.