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-   -   FireRed Pokemon Paper Mario Redux (https://www.pokecommunity.com/showthread.php?t=171268)

Gold Man March 19th, 2009 1:38 PM

No I didn't mean to rush the new version. It's that in first post I didn't see the old version that's all.

By the way if you could can you make video of your game I want to see what it would look like or at lest a photo please.

RedYoshi March 19th, 2009 7:01 PM

Alpha Release
 
All right guys. I'm at the final stages of scripting. The Alpha will be released today unless something comes up.


The Alpha has been released!

-Things to note:
I haven't finished the intro, but its something that we can live with for now...

Post any bugs or glitches so i can fix them immediately.

Next up - Goomba Village! Onwards to Beta 1!

jaypokemaster March 19th, 2009 10:44 PM

hey red yoshi i went to this place that looks like a gym and it said go to your seat so i went and i battled a goomba that had no health when i defeated it the game froze.

Tropical Sunlight March 20th, 2009 12:26 AM

The alpha was just great!
Though I don't think people should be living in Mario World...

Maxwell March 20th, 2009 1:17 AM

The sign that's near the area where the Police/Toad guy comes and gets you is blank.

Also, the sign right after that glitches up for me.

Another thing, the MUSHROOM sprite also messes up for me.

jaypokemaster March 20th, 2009 2:38 PM

well when i went to go on the computer in the house the game crashed. :(

Gold Man March 20th, 2009 3:19 PM

That dosn't do that when I go on pc in the game.

RedYoshi March 20th, 2009 3:37 PM

Quote:

Originally Posted by jaypokemaster (Post 4449559)
hey red yoshi i went to this place that looks like a gym and it said go to your seat so i went and i battled a goomba that had no health when i defeated it the game froze.

Ooh, I guess i forgot to set the warp point... :embarrass

Quote:

Originally Posted by ~Watermelon (Post 4449636)
The alpha was just great!
Though I don't think people should be living in Mario World...

Yea, these aren't the permanent OW's

Quote:

Originally Posted by Maxwell (Post 4449675)
The sign that's near the area where the Police/Toad guy comes and gets you is blank.

Also, the sign right after that glitches up for me.

Another thing, the MUSHROOM sprite also messes up for me.

Crap! Forgot some signpost scripts lol.

Quote:

Originally Posted by jaypokemaster (Post 4451011)
well when i went to go on the computer in the house the game crashed. :(

Don't know about this one. Gonna go check it out.


Thanks for the bug reports guys. Time to go fix em up!

~Cerberus~ March 20th, 2009 3:41 PM

This game is going to be kinda odd, but I like the sprites from M&L: Superstar Saga. It will be fun to play the completed version.

RedYoshi March 20th, 2009 4:36 PM

Alpha 1 Fixed
 
Most of the Bugs Stated Above have been fixed. But there still may be some bugs. Please post any bugs that you find.

EBAiscool March 20th, 2009 7:02 PM

There are some tutorials on how to loop music in the documents and tutorials section. I'll try out the alpha, the games looking great

RedYoshi March 20th, 2009 7:24 PM

Quote:

Originally Posted by EBAiscool (Post 4451717)
There are some tutorials on how to loop music in the documents and tutorials section. I'll try out the alpha, the games looking great

I know that, but its too confusing :tired:

Pendragoon March 21st, 2009 6:21 AM

I found a few bugs,

When you fight bowser and then go back for a rematch, the game crashes.

Trying to select a mushroom in the shop crashes the game. (but I can buy pokeballs, but they don't work at all)

Signs and books have odd codes instead of text.

The battle room in toad town crashed before I fought anyone.

I'm playing this on my DS if it matters.

This looks very promising, keep up the good work.

RedYoshi March 21st, 2009 7:26 AM

Quote:

Originally Posted by Pendragoon (Post 4452887)
I found a few bugs,

When you fight bowser and then go back for a rematch, the game crashes.

Trying to select a mushroom in the shop crashes the game. (but I can buy pokeballs, but they don't work at all)

Signs and books have odd codes instead of text.

The battle room in toad town crashed before I fought anyone.

I'm playing this on my DS if it matters.

This looks very promising, keep up the good work.

Let's see....

1) When I try to get a Re-Match with Bowser it doesn't crash.

2) Selecting a Shroom from the Market won't crash the game.

3) Pokeballs were meant not to work in this game for some "Wild Pokemon".
Sorry for not explaining that :embarrass

4) Hmm... gotta check all those signposts then.

5) I removed some warps in the Alpha fix so that Battle Room shouldn't be there.

My guess is that it could be the Ds but I can't really prove that.

After a few more bug fixing its time to start mapping Goomba Village. Notice: I still need a spriter :\, otherwise you'll still be seeing the same old OWs.

Gold Man March 21st, 2009 8:35 AM

I could try maby to change the sprites. Maby we can have contest who can sprite the best.

Tunaboy88 March 21st, 2009 2:18 PM

i think RY that you should use those sprites that Balkj06 gave you.

Alasteir March 21st, 2009 2:19 PM

If you still need someone for musical looping (or otherwise), I'm your man -- er, woman.

RedYoshi March 21st, 2009 2:22 PM

Quote:

Originally Posted by Tunaboy88 (Post 4454428)
i think RY that you should use those sprites that Balkj06 gave you.

What sprites are you talking about?

Quote:

Originally Posted by Alasteir (Post 4454433)
If you still need someone for musical looping (or otherwise), I'm your man -- er, woman.

Definitely. I still need someone for that :D

Alasteir March 21st, 2009 2:35 PM

Quote:

Originally Posted by RedYoshi (Post 4454449)
Definitely. I still need someone for that :D

Then we have an accord. Pleasure to be working with you.

RedYoshi March 21st, 2009 2:48 PM

Quote:

Originally Posted by Alasteir (Post 4454508)
Then we have an accord. Pleasure to be working with you.

Why thank you very much Alasteir, your help will greatly improve this hack :D.

Note to others: I need Spriters and Tile Makers so if interested give me a PM.

oli25 March 21st, 2009 3:28 PM

Mario RPG in pokemon style? Sounds great for me :)
I was wondering if you will include different kinds of yoshis as partners. Example: red yoshi-fire/dragon type, blue yoshi water/dragon, yellow electric/dragon.. and so on. Whatcha think?

Ninja Caterpie March 21st, 2009 5:19 PM

Ogawd.

That was terrible.

No offence, but the mapping was horrendous and...yeah. Stuff.

The scripting was nice, I guess... But the mapping sucked. There were tonnes of tile errors and ... well, yeah. I can't really explain but it's really hard to play with bad maps. 'd advise you to practice it. >.< And there were some text errors. :\

I'm not trying to sound mean or anything, 'cos I really like this hack (for some strange reason) but you need to shape up. It felt rushed. Hope beta 2 is as good.

Hey, if you want to me to scan over the maps to check for errors, I'd be glad to.

jaypokemaster March 21st, 2009 8:15 PM

Redyoshi said that this is an alpha not a beta and if u like this hack y are u saying negitive things about it :(

RedYoshi March 21st, 2009 8:22 PM

Quote:

Originally Posted by oli25 (Post 4454654)
Mario RPG in pokemon style? Sounds great for me :)
I was wondering if you will include different kinds of yoshis as partners. Example: red yoshi-fire/dragon type, blue yoshi water/dragon, yellow electric/dragon.. and so on. Whatcha think?

Spot on! There will be ALL kinds of Yoshi's.
Spoiler:

Dragon
Fire/Dragon
Grass/Dragon
Water/Dragon
Flying/Dragon
Poison/Dragon
Earth/Dragon
Rock/Dragon
Electric/Dragon
Steel/Dragon
Poison/Dragon *note: I will be changing type strength and weaknesses*
Psychic/Dragon
Dark/Dragon
Fighting/Dragon

*Im planning on them being unique sprites, not just pallete changes*


Quote:

Originally Posted by Ninja Caterpie (Post 4454920)
Ogawd.

That was terrible.

No offence, but the mapping was horrendous and...yeah. Stuff.

The scripting was nice, I guess... But the mapping sucked. There were tonnes of tile errors and ... well, yeah. I can't really explain but it's really hard to play with bad maps. 'd advise you to practice it. >.< And there were some text errors. :\

I'm not trying to sound mean or anything, 'cos I really like this hack (for some strange reason) but you need to shape up. It felt rushed. Hope beta 2 is as good.

Hey, if you want to me to scan over the maps to check for errors, I'd be glad to.

None taken, I know that my mapping is crud. But some map errors such as in Toad Town East is because I have yet to add connections to some parts of it.

P.S: This is not a Beta, this is an Alpha.

Quote:

Originally Posted by jaypokemaster (Post 4455402)
Redyoshi said that this is an alpha not a beta and if u like this hack y are u saying negitive things about it :(

Just because you like something doesn't mean that you'll only say positive things about it. Thats criticism for ya.

Ninja Caterpie March 21st, 2009 9:17 PM

Quote:

Originally Posted by jaypokemaster (Post 4455402)
Redyoshi said that this is an alpha not a beta and if u like this hack y are u saying negitive things about it :(

Beaten, yeah.

If you don't criticise it(if it IS bad, that is), then you're what we call a "mindless n00b". Anyway, I said other stuff was good and stuff.

Anyway, I know the problem with the border, but there were other things...


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