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Nice! this was super helpful! I really like this:)^^
AWESOME! I think you do great with circles() :)O = magical with your twists! |
quick fusion trainer i made :3
(in signature) thanks for the helpful tutorials ! |
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nice tutorials! they helped me a lot in the following sprites! (they will be shown in my game):)
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This is a good tutorial, just about the pixel-over tutorial, say i'm talking about umbreon,wouldn't it be easier to make the black just 1 shade then shade it from scratch?
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wow, easy to understand tuto's, thanks
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Regarding the pixel-over tutorial, while you would probably get a better result by drawing the shading to match the style yourself, that's not what I had in mind while writing it. Back in 2009, the Pixel Art board was overrun by rom hackers looking for people to make sprites for their games; I made these tutorials to teach them how to make sprites for themselves, and tried to keep them as simple as possible.
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Great tutorials! I was able to make these sprites with them, but I'm having trouble with overworld sprites and and back sprites for these trainers. Can anyone help?
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...but why is the carrot gone?
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With your tutorials i was able to switch this: Spoiler:
To this: Spoiler:
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What you should do is try to recreate it from scratch, using what you have now as a reference.
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Do trainer sprites have limited amount of color like Pokemon?
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Yes, though it varies depending on the hardware. For the GBA games, it's sixteen colors... That's fifteen colors used in the sprite itself, and one found nowhere else on the sprite as the background. So technically, to remain consistent with the style, you should use fifteen colors. I'm not sure about DS games...
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I'm pretty sure all the sprites (trainers and Pokémon alike) in the DS games have the same 15 colours + transparency limit.
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It's still 4-bit, 16 colour sprites presumably due to memory constraints.
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Nice Tutorials. Too bad , i cant do pixel art.Never turns out right.
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very good tutorial!
Im impressed, and I have already made a decent amt. of "ok" trainers xD Im not too good with spriting.... :P |
Using the Overworld tutorial, I was able to get this:
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Thanks for this!Helped alot. |
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Thanks Chesu for these tutorials, they're great. I was able to make this from them. The overworld in HGSS style, also helped from other overworlds.
The battle graffic needs a little work but I don't know what to do. (The head looks weird and left hand.) The overworlds hair also needs work but I just can't do it. |
Thanks, planning on using this soon to increase my terrible spriting skills xD
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good tutorial. i was able to make this with the fusion tutorial
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There are a few errant pixels on the outline of the head and need to be cleaned up, and it looks like you missed a shade in your recolor; notice the dark red/brown lines on your blue and black sprites. You should also try to make sure that the background leg looks like it's in relatively the same spot as the fore leg on that side of the body.
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This is what i did...http://1.2.3.9/bmi/fc07.deviantart.net/fs70/f/2011/161/1/1/my_first_fakemon__by_collourguy-d3ijha7.png
They are not my pallet's but i tryed to based off this...http://1.2.3.12/bmi/fc02.deviantart.net/fs71/f/2011/150/a/5/pebbles_by_stroverachampion-d3hmk8s.png |
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