The PokéCommunity Forums

The PokéCommunity Forums (https://www.pokecommunity.com/index.php)
-   Art Studio (https://www.pokecommunity.com/forumdisplay.php?f=21)
-   -   Spriting Tutorials - Pokemon and Trainer (https://www.pokecommunity.com/showthread.php?t=176686)

firebolt12 February 28th, 2011 2:11 PM

Nice! this was super helpful! I really like this:)^^

AWESOME! I think you do great with circles() :)O = magical with your twists!

sraaaah February 28th, 2011 5:55 PM

quick fusion trainer i made :3
(in signature)
thanks for the helpful tutorials !

mysticjoshgaming March 2nd, 2011 9:47 PM

5 Attachment(s)
nice tutorials! they helped me a lot in the following sprites! (they will be shown in my game):)

JirachiFan99 March 11th, 2011 6:02 PM

This is a good tutorial, just about the pixel-over tutorial, say i'm talking about umbreon,wouldn't it be easier to make the black just 1 shade then shade it from scratch?

Logiedan March 11th, 2011 7:22 PM

Quote:

Originally Posted by JirachiFan99 (Post 6504548)
This is a good tutorial, just about the pixel-over tutorial, say i'm talking about umbreon,wouldn't it be easier to make the black just 1 shade then shade it from scratch?

That would be another way but the reason there are those multiple colours is because the shading from the art is also being traced as well. As you can see in the Umbreon pixel over, the blue parts represent the shaded parts from the art. Shading from scratch is good too, but the other method is recommended if you are lacking shading experience.

ramonbastos March 15th, 2011 11:22 AM

wow, easy to understand tuto's, thanks

Chesu March 17th, 2011 5:58 PM

Regarding the pixel-over tutorial, while you would probably get a better result by drawing the shading to match the style yourself, that's not what I had in mind while writing it. Back in 2009, the Pixel Art board was overrun by rom hackers looking for people to make sprites for their games; I made these tutorials to teach them how to make sprites for themselves, and tried to keep them as simple as possible.

DaBomb137 March 23rd, 2011 12:34 AM

2 Attachment(s)
Great tutorials! I was able to make these sprites with them, but I'm having trouble with overworld sprites and and back sprites for these trainers. Can anyone help?

Chesu April 1st, 2011 7:49 AM

...but why is the carrot gone?

bwb234 April 18th, 2011 10:49 AM



With your tutorials i was able to switch this:

To this:


Thanks

Chesu April 18th, 2011 3:22 PM

What you should do is try to recreate it from scratch, using what you have now as a reference.

bwb234 April 23rd, 2011 6:56 PM

Do trainer sprites have limited amount of color like Pokemon?

Chesu April 23rd, 2011 6:58 PM

Yes, though it varies depending on the hardware. For the GBA games, it's sixteen colors... That's fifteen colors used in the sprite itself, and one found nowhere else on the sprite as the background. So technically, to remain consistent with the style, you should use fifteen colors. I'm not sure about DS games...

Equinoxe April 24th, 2011 3:19 AM

I'm pretty sure all the sprites (trainers and Pokémon alike) in the DS games have the same 15 colours + transparency limit.

The 100 Mega Shock April 24th, 2011 4:11 AM

It's still 4-bit, 16 colour sprites presumably due to memory constraints.

Miggs April 24th, 2011 12:04 PM

Nice Tutorials. Too bad , i cant do pixel art.Never turns out right.

ProGuava April 24th, 2011 4:24 PM

very good tutorial!

Im impressed, and I have already made a decent amt. of "ok" trainers xD

Im not too good with spriting....

:P

Pikα22 May 3rd, 2011 3:34 PM

Using the Overworld tutorial, I was able to get this:

Miggs May 13th, 2011 11:56 PM

Quote:

Originally Posted by Spherical Ice (Post 6274811)


Thanks for this!Helped alot.

Kyther May 23rd, 2011 1:05 AM

2 Attachment(s)
Thanks Chesu for these tutorials, they're great. I was able to make this from them. The overworld in HGSS style, also helped from other overworlds.

The battle graffic needs a little work but I don't know what to do. (The head looks weird and left hand.)
The overworlds hair also needs work but I just can't do it.

NTA May 29th, 2011 4:35 PM

Thanks, planning on using this soon to increase my terrible spriting skills xD

banjo3ie June 10th, 2011 5:32 AM

1 Attachment(s)
good tutorial. i was able to make this with the fusion tutorial

Chesu June 10th, 2011 7:36 AM

There are a few errant pixels on the outline of the head and need to be cleaned up, and it looks like you missed a shade in your recolor; notice the dark red/brown lines on your blue and black sprites. You should also try to make sure that the background leg looks like it's in relatively the same spot as the fore leg on that side of the body.

Miggs June 10th, 2011 8:58 AM

This is what i did...http://1.2.3.9/bmi/fc07.deviantart.net/fs70/f/2011/161/1/1/my_first_fakemon__by_collourguy-d3ijha7.png

They are not my pallet's but i tryed to based off this...http://1.2.3.12/bmi/fc02.deviantart.net/fs71/f/2011/150/a/5/pebbles_by_stroverachampion-d3hmk8s.png

banjo3ie June 10th, 2011 10:22 PM

2 Attachment(s)
Quote:

Originally Posted by Chesu (Post 6686767)
There are a few errant pixels on the outline of the head and need to be cleaned up, and it looks like you missed a shade in your recolor; notice the dark red/brown lines on your blue and black sprites. You should also try to make sure that the background leg looks like it's in relatively the same spot as the fore leg on that side of the body.

ok i fixed it and also did another sprite


All times are GMT -8. The time now is 2:39 AM.


Like our Facebook Page Follow us on Twitter © 2002 - 2018 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2016 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.

Acknowledgements
Use of PokéCommunity Assets
vB Optimise by DragonByte Technologies Ltd © 2023.