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s l u g May 4th, 2009 9:08 AM

Make-An-Attack
 
It's simple guys just make your own attack give it's type, accuracy, pp and power and description as well.

So let me start first,

Pain Switch

PP - 5
Type - Psychic
accu - n/a
damage - n/a

The user swaps after using this attack (switches at the end of the turn; attack always goes 2nd) The next pokemon gettin into the battle will get its HP down to the 1st pokemon's (or up) also it'll get the status jus as it is.

example - I have an Infernape(par) @ 6% of total HP n use Pain Switch n say switch to Luxray, then Luxray will have his HP down to 6% n will get the paralyzed status. Also Infernape will get as much HP Luxray had. Say, Luxray(no status) had 97% HP, then Infernape will get 97% HP n no status.

zerwey May 4th, 2009 1:57 PM

Fail Punch

PP
40
TYPE Fighting
ACC. 20
DAM. 200

Description
If the attack misses, the user receives 75HP damage.

s l u g May 5th, 2009 1:22 AM

Aves Eye

type - flying
accu - 100
power - n/a
pp - 20

the flying pokemon concentrates on its target; accuracy is sharply boosted, critical ratio is increased(from 6.25% it becomes 12.50%). In double battle, the user can attack only the pokemon on which aves eye is used, that is, user can't attack the other pokemon. + since the user is neglecting the other pokemon, all attacks from the other poke (in double battle) WILL hit the user.

(more like a twin edged sword in double battle but really a worthwhile move in single battle)

Ninja Caterpie May 5th, 2009 1:53 AM

Iron Bolt // Steel
20BP / 90Acc.
Hits 2-5 times.

NeoZX May 5th, 2009 2:08 AM

Stun Absorb
Desc: This attack can only be used when the user is palyrized. The user absorbs the palyrasis and recovers 50 HP.
Type: Elec
Pow: -
Acc : -

Åzurε May 5th, 2009 7:37 PM

Odd Curse

Type: Dark
Category: Other
Range: 1 Target only, Weather changes
Pow: --
Accuracy: 85
Base Power Points: 5
Description: A strange move which causes a variety of effects.

Details: Causes status problems
Causes one of the following:
35% Paralyze, 25% Poison, 20% Sleep, 20% Toxic, 10% Burn, 5% Freeze

may cause any of the following:
75% Identified (ghosts lose normal/fight immunity, darks lose psychic immunity)
75% Having Nightmare (with sleep only)
50% Confused
40% Attracted
35% Seeded
35% Flinching
25% Locked On
25% Taunted or Tormented
20% Cursed
5% 3 Perish Countdown

It's ebil, man...

Ace_McPhail May 6th, 2009 2:05 AM

Dunsparta Doesn't Approve
PP: 5
Type: Flying
Accu: doesn't miss
Power: OHKO
Description: OHKO the opponent without any chance of missing but cannot attack for 5 turns. Win radiation causes teammates to paralyze and possibly faint.

Nearsighted king of Ice May 6th, 2009 2:57 AM

Blaze Abosrb
PP: 10
Type: Fire
Accu: 100%
Power: 50%
Description; Pokemon absorbs foe's Hp in half then Punches enemy with a powerful fire punch
also hightens the users attack by 20%

Espeonature May 6th, 2009 8:02 AM

Venom Guard
EFFECT: Changes your ability to POISON POINT and increases Def and Sp.Def by a level each. Fails if ability is already Poison Point.
DESCRIPTION: Coats the user in a powerful poison. Increases Defense and Sp. Defense.
Acc: ---
Dmg: ---
PP: 10

Elite Champion May 6th, 2009 8:07 AM

Uber claw

damage-o
pp-100

descriptoin- the user tries to claw the opponent but fail big time...

MY description- the next splash...

zerwey May 6th, 2009 8:20 AM

I made a whole list =)

Implosion
PP [10]
TYPE [DRAGON]
ACC. [100]
DAM. [250]
Description
Causes massive damage and has a 85% chance of lowering opponent's Defense and Special Defense one level, but the user faints.
Contest Effect
APPEAL POINTS: 2
Earn +3 if the Pokemon performed last in the turn.
SPECIAL MOVE

Fail Punch
PP [40]
TYPE [FIGHTING]
ACC. [20]
DAM. [200]
Description
Causes massive damage but if the move misses, inflicts 75-125 HP of damage to the user.
Contest Effect
APPEAL POINTS: 0
Earn +1 and go first next turn.
PHYSICAL MOVE

Quick Punch
PP [15]
TYPE [FIGHTING]
ACC. [--]
DAM. [90]
Description
Guaranteed to go first in the turn, and will hit for sure.
Contest Effect
APPEAL POINTS: 2
The user goes first next turn.
PHYSICAL MOVE

Quicksand
PP [5]
TYPE [GROUND]
ACC. [75]
DAM. [--]
Description
A vicious quicksand that immobilizes victims for 2-4 turns.
Contest Effect
APPEAL POINTS: 1
The user resets all Voltage back to zero.
SPECIAL MOVE



Whirl
PP [25]
TYPE [FLYING]
ACC. [90]
DAM. [--]
Description
The user whirls around the foe, confusing it.
Contest Effect
APPEAL POINTS: 4
The user goes last the next turn.
SPECIAL MOVE

Matchup
PP [40]
TYPE [PSYCHIC]
ACC. [90]
DAM. [--]
Description
The user disables the effects of Protect and Detect for the rest of the battle.
Contest Effect
APPEAL POINTS: 1
+2 if the user goes first in the turn.
SPECIAL MOVE

LaserRay
PP [10]
TYPE [ELECTRIC]
ACC. [75]
DAM. [65]
Description
The user shoots a high-powered laser beam at the foe, and recovers the amount of HP that the foe lost in this turn.
Contest Effect
APPEAL POINTS: 1
The user is guaranteed to get Voltage this turn.
SPECIAL MOVE

Uber
PP [5]
TYPE [FIRE]
ACC. [100]
DAM. [250]
Description
The user causes massive damage, but the friend levels of all the Trainer’s Pokemon reset.
Contest Effect
APPEAL POINTS: 0
The user resets all Voltage but all Appeal Points gained will
SPECIAL MOVE





N00b Shot
PP [40]
TYPE [FIGHTING]
ACC. [100]
DAM. [35]
Description
The user shoots the foe in a n00bish way.
Contest Effect
APPEAL POINTS: 0
The user loses the Super Contest.
SPECIAL MOVE

s l u g May 6th, 2009 11:12 AM

Woah Zervey that's a whole lot :)

Ignore

type - normal
power - n/a
accu - 60

Ignores the foe n its attacks. All damage, conditions etc r negated AND this move (unlike protect/detect) CAN be used in succession! However the low accu is the price v have to pay.

Xebelleon May 6th, 2009 11:19 AM

Noob Lips

Power- 60
Accuracy- 85
Type- Water
Effect- 10% chance at Sleep induction.

Like a Water-type BITE essentially. Will your pokemon see this coming?

Rain On Dem Foez May 6th, 2009 12:02 PM

Ice Blast

PP - 5
TYPE - ICE
ACCU - 50
DAMAGE - N/A

EFFECT: User unleashes a powerful beam of ice, inflicting a freeze.The user must rest on the next turn however.

Acid Rain

PP - 5
TYPE - Poison
ACCU - 100
DAMAGE - N/A

EFFECT: Induces a poisionous rainstorm. All pokemon not of the poison or steel type takes 6.25% each turn. Pokemon with Poison Heal ability heal 6.25% HP each turn. Poison attacks hit for 100% and receive STAB under acid rain.

PaprikaChu May 6th, 2009 12:10 PM

Early 19th Century Russian Dictatorship

PP-5
TYPE-ICE
ACCU-60
DAMAGE-OH-KO

Effect: Pokemon Sends out an Ice Storm which uses a Roulette System either KO'ing his enemy, or himself. ( Can also be used in double battle )

Lightning Storm May 6th, 2009 12:19 PM

Bidoof Cannon!
Acc-100
PP-5
Type-Normal
BP-100 for each non-KOed bidoof on your team. Knocks out all bidoof on your team.

s l u g May 6th, 2009 9:39 PM

Icodra

Move: Special
Power: 120
Accuracy: 100
PP: 5/5

This attack makes dragon type faint instantly without fail. It damages the dragon type into 4x, which is useful to faint legendaries.

pokerus34 May 6th, 2009 10:10 PM

Tremble

Move: Offensive
Type: Ground
Power: 150
Accuracy: 100
PP: 10/10

Description:
Wastes a turn to ready for a quake, then releases in the next turn. Deals heavy damage but also damages the ally in double battles.


Aftershock

Move: Offensive
Type: Ground
Power: 70
Accuracy: 90
PP: 12/12

Description:
After any quake move (such as Earthquake & Magnitude) is cast, this move deals a minor aftershock which damages all Pokemon. Has no effect when no quake move is cast before.

P.S. Good Combo!

Nearsighted king of Ice May 6th, 2009 10:39 PM

Moronic Insult
Type: Psychic
PP:5
Damage:20%
Accuracy:50%
Description:Hits the enemy with a powerful laughter that will also foe's defense will sharply fall

Crime Spree
Type: Dark
Damage: 50%
PP: 5
Accuracy: 75%
Description:Will steal Foe's Held Item Then Throw it to the foe dealing 50% Damage

BigMouth
Type:Normal
PP:60
Damage:20
Accuracy;25%
Description: Will Deal 20% Damage to Foe Then Foe's Next Pokemon will be forced Out to Battle

GastricBite
Type Poison
Damage: 30
Accuray:25%
PP:10
Description: Will Bite Enemy Then DEals 30% damage then poisons victim Bite will last for 5 turns

crobatdeluxe May 11th, 2009 8:59 PM

Crash Burn
Type: Fire
Power: 250
Acc: 100
Inflicts a burn on the opponent and leave him/her at 1 HP. Has a 95% of raising all of the user's stats.

Blaziken_Boy May 12th, 2009 3:54 PM

hurf durf
PP: --
Damage: --
Accuracy: --
Type: Stupid
Stupid move that lowers everyone's special stats, the user's team getting it twice as bad.

Facepunch
PP: 5
Damage: 500
Accuracy: Depends on size of enemy's face
Type: Fighting (Mini-Mold Breaker against immunities)
The user aims for the face to deliver an earth-shattering blow. Does not work if the enemy has no real face (Claydol, for example).

AAMGFD$$$$$43233ddgfs??da
Type: ?35
Damage: Peck
Accuracy: RIVAL?_TRAINER

CyanideEspeon May 21st, 2009 6:07 PM

Incinerate
PP -10
Type -Fire
accu -N/A
damage -N/A

The user throws its held item into the fire that burns inside of it. The move's effects depend on the item. If a Pokémon that knows this move has an HP restoring item (even if its not a berry) and its HP gets into the yellow or red, it will automaticly use this move if you select Fight.
Examples:
Pokédoll-Will cause all Pokémon in battle besides the user to flinch. (Could be) useful in double battles. Clefairys in battle will flinch for ten turns straight.
Cheri Berry-Prevents the user from becoming Paralyzed for five turns.
Exp Share-No Pokémon in the party will gain any exp points from the current battle. Not helpful at all.
Oran Berry-Restores the user's HP by 20.
Berry Juice-Restores the user's HP by 40.
Chesto Berry-Prevents the user from falling asleep for five turns.
Rare Candy-Raises the user's level. You would be better off just feeding it to the Pokémon.
Light Ball-Causes Pokémon Pikachus to flinch for ten turns straight.

There are many more than these, but I didn't want to list every non-key item.

Herald Riddler May 24th, 2009 3:54 PM

Wow, none of these ideas work or make sense, but whatever!

Move: Tree Coat
Type-Grass
PP-10
Accuracy-N/A
Power-N/A
Description: This move increases the users special defense and defense, and increases speed during Sunny Day.

Nearsighted king of Ice May 26th, 2009 1:13 AM

Elite Balst
Type: Dark
PP: 5
Accuracy:100%
Power:50% times remaining User's HP
Description: Will Blast the foe with full power without fail User will faint after If the attack is successful

ringtone
Type Normal
PP 5
Accuracy 20%
Power 50%
Description: Irrates the foe for 5 turns with an annoying sound will confuse the user if attack fails

xDaisuke0 May 26th, 2009 10:32 PM

Heightened Reflex

Type:Fighting
Accuracy:75%
Damage:N/A
Description: For the next 3 turns the User has a 80% chance of avoiding the opponent's moves.

Regurgitate

Type:Normal
Accuracy:100%
Damage:45
Description: If the User is holding an edible item(Berry,Soda Pop,etc.) it will eat the item and throw it up on the opponent (The item's effect will not work).

Haunt

Type:Ghost
Accuracy:-/-
Damage:35
Description: The User may use this attack any time in battle. When the user faints, it will attack the opponent Pokemon, even if it isn't the one that killed the user, every turn until the battle is over.

Richie77 May 26th, 2009 10:41 PM

Bump Up

Type: Normal
Accuracy: 100
Damage: 1-100
When used, the Bump Up technique will force the opponents pokemon switch out. The higher level the users pokemon, the lower damage it will have. The opponent is hit with the attack, before being bumped to the end of the party, with the rest of th epokemon bumped up after it.

AuraAshley May 28th, 2009 3:21 PM

Aura sight
type: psy
pp: 10
Accuracy: 100%
power: 20
effect: lets you see the opponents moveset plus does a psy attack to the opponent.

time twist
type: normal
pp: 5
Accuracy: 20 %
power: n/a
effect: a one-hit attack that fully heals the users HP if this attack hits.

moonlight bomb
type: dark
pp: 20
Accuracy: 100 %
power: 50
effect: AN attack that never misses plus adds 20% effect of putting the enemy to sleep

The Bringer! May 28th, 2009 3:43 PM

Flare
Pwr: 65
Acc: 100
PP: 20

This attack does double damage to a burned opponent, and a 30% chance of causing a burn itself.

Eos Aduro May 28th, 2009 8:30 PM

Quote:

Originally Posted by The Bringer! (Post 4688967)
Flare
Pwr: 65
Acc: 100
PP: 20

This attack does double damage to a burned opponent, and a 30% chance of causing a burn itself.

Im assuming that its a fire move.

Guard Snatch
Type:Psychic
Acc:100
Power:N/A
PP: 5

This attack steals an opponents Substitue when its up.

AuraAshley May 29th, 2009 1:42 PM

crystal shot
type: ice
pp: 15
accuracy: 80
power: 50
effect: an attack that never misses

giga blast
type: fire
pp: 5
accuracy: 30
power: n/a
effect: a one-hit KO attack that if misses knocks out the pokemon using it

Hurricane
type: water
pp: 5
Accuracy: 30
power: n/a
effect: a one-hit KO attack that if hits revives all knocked out pokemon on team but if misses knocks out all pokemon on team

Pokemon12345678901 May 30th, 2009 10:28 AM

Move: Thunder Jolt
Power: 50
Acc: 75
Effect: Has a 100% chance of paralyzing the opponent, this move doesn't work on a Pokemon that is already paralyzed. (a more powerful form of thunderwave.)

Move: Mirror Shot
Power: 120
Acc: 50
Effect: If it misses the user faints.

AuraAshley May 30th, 2009 1:25 PM

crescent dance
type: dark
accuracy: 100
power: n/a
effect: raises the users attack and special attack to max but confuses the user.

moon-night attack
type: dark
accuracy: 95
power: 90
effect: An attack that calls upon the power of the moon to attack the enemy. it rarely misses.

Chaos shadow blast
type: dark
accuracy: 100
power: n/a
effect: raises the attack and special attack of the opponent to max but confuses and badly poisons the opponent.

Aura Twister
type: fighting
accuracy: 100
power: 60
effect: an attack that always does 60 damage. a more powerful version of dragon rage.

aqua slam
type: water
accuracy: 100
power: 30
effect: the user slams water at the enemy with full force. this attack always does 30 damage with 50% chance of lowering the enemies defense.

gust of wind dance
type: flying
accuracy: 100
power: n/a
effect: raises the users speed and defense and lowers the users special defense.

blade twister
type: steel
accuracy: 70
power: 120
effect: the user summons a twister and shoots it at the enemy. if it hits, it lowers the opponents attack, def., and speed.

The Bringer! May 30th, 2009 2:00 PM

Vampire Fang
Type: Dark
Pwr: 90
Acc: 100%
PP: 10
This attack restores half the damage delt to the opponent.

Icicle
Type: Ice
Pwr: ---
Acc ---
PP: 15
Ice type stealth rock, pretty much.

Snowstorm
Type: Ice
Pwr: 10
Acc: 85
PP: 15
The user traps the foe for 1-6 turns. This attack has a 10% of freezing the foe each turn it is trapped.

Eos Aduro May 30th, 2009 3:26 PM

I seriously love how overpowered half of these moves are, none of them would actually work in a metagame!! Something like this say

Pebble Shot
Special
Type:Rock
Pow:15
Acc:85
PP:15

This attack hits from 1-5 times in a row. If it hits 5, the users defense raises.

See, thats less superowered than a move that has like 150 power, and poisons the foe is it hits.

Ayselipera May 30th, 2009 3:44 PM

Sap Spit
Special
Type: Grass
Power: 60
Accuracy: 100
PP: 20

The user spits out plant fluids onto the opponent.

Eos Aduro May 30th, 2009 5:04 PM

Quote:

Originally Posted by Autumn27 (Post 4697552)
Sap Spit
Special
Type: Grass
Power: 60
Accuracy: 100
PP: 20

The user spits out plant fluids onto the opponent.

See thats perfect, no crazy overpowering side effects, just a good regular move, thats what we need more of in this thread!

Shock Blast
Electric
Special
Power:40
Acc:100
PP:15

This move always goes first.

AuraAshley May 30th, 2009 5:49 PM

damn i keep forgetting to put PP down lol


Ice attack
type: ice
accuracy: 85
power: 40
effect: and attack that always does 40 damage
pp: 25

Cure
type: psychic
accuracy: 85
power: N/a
effect: fully restores your hp
pp: 5

Meteor
Type:Fire
accuracy: 30
power: 120
effect: an attack that when hits, burns and confuses the opponent

The Bringer! May 31st, 2009 6:59 AM

Blood Dance
Type: Ghost
Pwr: 250
Acc: 30
PP: 5
This attack can only be used if you select it and are then reduced to one health. It restores all the damage delt to the opponent.

(Imma bad at explaining, so here's an example: You have almost no health left, and predict the foe will finish you off. You are faster than them, as well. You select Blood Dance, but it has negative priority so the foe attacks first this time. The special thing about blood dance is that it can only be used on the turn that you faint. So, if it hits you restore a good amount of health, and if it misses, you go byebye like you were supposed to.)


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