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Bump Up
Type: Normal Accuracy: 100 Damage: 1-100 When used, the Bump Up technique will force the opponents pokemon switch out. The higher level the users pokemon, the lower damage it will have. The opponent is hit with the attack, before being bumped to the end of the party, with the rest of th epokemon bumped up after it. |
Aura sight
type: psy pp: 10 Accuracy: 100% power: 20 effect: lets you see the opponents moveset plus does a psy attack to the opponent. time twist type: normal pp: 5 Accuracy: 20 % power: n/a effect: a one-hit attack that fully heals the users HP if this attack hits. moonlight bomb type: dark pp: 20 Accuracy: 100 % power: 50 effect: AN attack that never misses plus adds 20% effect of putting the enemy to sleep |
Flare
Pwr: 65 Acc: 100 PP: 20 This attack does double damage to a burned opponent, and a 30% chance of causing a burn itself. |
Quote:
Guard Snatch Type:Psychic Acc:100 Power:N/A PP: 5 This attack steals an opponents Substitue when its up. |
crystal shot
type: ice pp: 15 accuracy: 80 power: 50 effect: an attack that never misses giga blast type: fire pp: 5 accuracy: 30 power: n/a effect: a one-hit KO attack that if misses knocks out the pokemon using it Hurricane type: water pp: 5 Accuracy: 30 power: n/a effect: a one-hit KO attack that if hits revives all knocked out pokemon on team but if misses knocks out all pokemon on team |
Move: Thunder Jolt
Power: 50 Acc: 75 Effect: Has a 100% chance of paralyzing the opponent, this move doesn't work on a Pokemon that is already paralyzed. (a more powerful form of thunderwave.) Move: Mirror Shot Power: 120 Acc: 50 Effect: If it misses the user faints. |
crescent dance
type: dark accuracy: 100 power: n/a effect: raises the users attack and special attack to max but confuses the user. moon-night attack type: dark accuracy: 95 power: 90 effect: An attack that calls upon the power of the moon to attack the enemy. it rarely misses. Chaos shadow blast type: dark accuracy: 100 power: n/a effect: raises the attack and special attack of the opponent to max but confuses and badly poisons the opponent. Aura Twister type: fighting accuracy: 100 power: 60 effect: an attack that always does 60 damage. a more powerful version of dragon rage. aqua slam type: water accuracy: 100 power: 30 effect: the user slams water at the enemy with full force. this attack always does 30 damage with 50% chance of lowering the enemies defense. gust of wind dance type: flying accuracy: 100 power: n/a effect: raises the users speed and defense and lowers the users special defense. blade twister type: steel accuracy: 70 power: 120 effect: the user summons a twister and shoots it at the enemy. if it hits, it lowers the opponents attack, def., and speed. |
Vampire Fang
Type: Dark Pwr: 90 Acc: 100% PP: 10 This attack restores half the damage delt to the opponent. Icicle Type: Ice Pwr: --- Acc --- PP: 15 Ice type stealth rock, pretty much. Snowstorm Type: Ice Pwr: 10 Acc: 85 PP: 15 The user traps the foe for 1-6 turns. This attack has a 10% of freezing the foe each turn it is trapped. |
I seriously love how overpowered half of these moves are, none of them would actually work in a metagame!! Something like this say
Pebble Shot Special Type:Rock Pow:15 Acc:85 PP:15 This attack hits from 1-5 times in a row. If it hits 5, the users defense raises. See, thats less superowered than a move that has like 150 power, and poisons the foe is it hits. |
Sap Spit
Special Type: Grass Power: 60 Accuracy: 100 PP: 20 The user spits out plant fluids onto the opponent. |
Quote:
Shock Blast Electric Special Power:40 Acc:100 PP:15 This move always goes first. |
damn i keep forgetting to put PP down lol
Ice attack type: ice accuracy: 85 power: 40 effect: and attack that always does 40 damage pp: 25 Cure type: psychic accuracy: 85 power: N/a effect: fully restores your hp pp: 5 Meteor Type:Fire accuracy: 30 power: 120 effect: an attack that when hits, burns and confuses the opponent |
Blood Dance
Type: Ghost Pwr: 250 Acc: 30 PP: 5 This attack can only be used if you select it and are then reduced to one health. It restores all the damage delt to the opponent. (Imma bad at explaining, so here's an example: You have almost no health left, and predict the foe will finish you off. You are faster than them, as well. You select Blood Dance, but it has negative priority so the foe attacks first this time. The special thing about blood dance is that it can only be used on the turn that you faint. So, if it hits you restore a good amount of health, and if it misses, you go byebye like you were supposed to.) |
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