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Richie77 May 26th, 2009 10:41 PM

Bump Up

Type: Normal
Accuracy: 100
Damage: 1-100
When used, the Bump Up technique will force the opponents pokemon switch out. The higher level the users pokemon, the lower damage it will have. The opponent is hit with the attack, before being bumped to the end of the party, with the rest of th epokemon bumped up after it.

AuraAshley May 28th, 2009 3:21 PM

Aura sight
type: psy
pp: 10
Accuracy: 100%
power: 20
effect: lets you see the opponents moveset plus does a psy attack to the opponent.

time twist
type: normal
pp: 5
Accuracy: 20 %
power: n/a
effect: a one-hit attack that fully heals the users HP if this attack hits.

moonlight bomb
type: dark
pp: 20
Accuracy: 100 %
power: 50
effect: AN attack that never misses plus adds 20% effect of putting the enemy to sleep

The Bringer! May 28th, 2009 3:43 PM

Flare
Pwr: 65
Acc: 100
PP: 20

This attack does double damage to a burned opponent, and a 30% chance of causing a burn itself.

Eos Aduro May 28th, 2009 8:30 PM

Quote:

Originally Posted by The Bringer! (Post 4688967)
Flare
Pwr: 65
Acc: 100
PP: 20

This attack does double damage to a burned opponent, and a 30% chance of causing a burn itself.

Im assuming that its a fire move.

Guard Snatch
Type:Psychic
Acc:100
Power:N/A
PP: 5

This attack steals an opponents Substitue when its up.

AuraAshley May 29th, 2009 1:42 PM

crystal shot
type: ice
pp: 15
accuracy: 80
power: 50
effect: an attack that never misses

giga blast
type: fire
pp: 5
accuracy: 30
power: n/a
effect: a one-hit KO attack that if misses knocks out the pokemon using it

Hurricane
type: water
pp: 5
Accuracy: 30
power: n/a
effect: a one-hit KO attack that if hits revives all knocked out pokemon on team but if misses knocks out all pokemon on team

Pokemon12345678901 May 30th, 2009 10:28 AM

Move: Thunder Jolt
Power: 50
Acc: 75
Effect: Has a 100% chance of paralyzing the opponent, this move doesn't work on a Pokemon that is already paralyzed. (a more powerful form of thunderwave.)

Move: Mirror Shot
Power: 120
Acc: 50
Effect: If it misses the user faints.

AuraAshley May 30th, 2009 1:25 PM

crescent dance
type: dark
accuracy: 100
power: n/a
effect: raises the users attack and special attack to max but confuses the user.

moon-night attack
type: dark
accuracy: 95
power: 90
effect: An attack that calls upon the power of the moon to attack the enemy. it rarely misses.

Chaos shadow blast
type: dark
accuracy: 100
power: n/a
effect: raises the attack and special attack of the opponent to max but confuses and badly poisons the opponent.

Aura Twister
type: fighting
accuracy: 100
power: 60
effect: an attack that always does 60 damage. a more powerful version of dragon rage.

aqua slam
type: water
accuracy: 100
power: 30
effect: the user slams water at the enemy with full force. this attack always does 30 damage with 50% chance of lowering the enemies defense.

gust of wind dance
type: flying
accuracy: 100
power: n/a
effect: raises the users speed and defense and lowers the users special defense.

blade twister
type: steel
accuracy: 70
power: 120
effect: the user summons a twister and shoots it at the enemy. if it hits, it lowers the opponents attack, def., and speed.

The Bringer! May 30th, 2009 2:00 PM

Vampire Fang
Type: Dark
Pwr: 90
Acc: 100%
PP: 10
This attack restores half the damage delt to the opponent.

Icicle
Type: Ice
Pwr: ---
Acc ---
PP: 15
Ice type stealth rock, pretty much.

Snowstorm
Type: Ice
Pwr: 10
Acc: 85
PP: 15
The user traps the foe for 1-6 turns. This attack has a 10% of freezing the foe each turn it is trapped.

Eos Aduro May 30th, 2009 3:26 PM

I seriously love how overpowered half of these moves are, none of them would actually work in a metagame!! Something like this say

Pebble Shot
Special
Type:Rock
Pow:15
Acc:85
PP:15

This attack hits from 1-5 times in a row. If it hits 5, the users defense raises.

See, thats less superowered than a move that has like 150 power, and poisons the foe is it hits.

Ayselipera May 30th, 2009 3:44 PM

Sap Spit
Special
Type: Grass
Power: 60
Accuracy: 100
PP: 20

The user spits out plant fluids onto the opponent.

Eos Aduro May 30th, 2009 5:04 PM

Quote:

Originally Posted by Autumn27 (Post 4697552)
Sap Spit
Special
Type: Grass
Power: 60
Accuracy: 100
PP: 20

The user spits out plant fluids onto the opponent.

See thats perfect, no crazy overpowering side effects, just a good regular move, thats what we need more of in this thread!

Shock Blast
Electric
Special
Power:40
Acc:100
PP:15

This move always goes first.

AuraAshley May 30th, 2009 5:49 PM

damn i keep forgetting to put PP down lol


Ice attack
type: ice
accuracy: 85
power: 40
effect: and attack that always does 40 damage
pp: 25

Cure
type: psychic
accuracy: 85
power: N/a
effect: fully restores your hp
pp: 5

Meteor
Type:Fire
accuracy: 30
power: 120
effect: an attack that when hits, burns and confuses the opponent

The Bringer! May 31st, 2009 6:59 AM

Blood Dance
Type: Ghost
Pwr: 250
Acc: 30
PP: 5
This attack can only be used if you select it and are then reduced to one health. It restores all the damage delt to the opponent.

(Imma bad at explaining, so here's an example: You have almost no health left, and predict the foe will finish you off. You are faster than them, as well. You select Blood Dance, but it has negative priority so the foe attacks first this time. The special thing about blood dance is that it can only be used on the turn that you faint. So, if it hits you restore a good amount of health, and if it misses, you go byebye like you were supposed to.)


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