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World King's Decks: First, the Ancient Oppressors
Well, here's a quick rundown of one of my most powerful decks in posesion, which is my Ancient Gear monsters, combined with the Special-Summon-crippling Royal Oppression, since I don't Special Summon at all, anyway, also exploiting Ultimate Offering with the help of the Gadgets, so they can be Tributed, or just to swarm the field and bang! So basically, the key to this deck is to Normal and Tribute Summon as much as possible, while stopping your opponent from Special Summoning, and leaving them unable to defend, once an Ancient Gear monster attacks. =D So, here's the deck's list: Monsters: 16 Ancient Gear Gadjiltron Dragon x2 Ancient Gear Golem x2 Ancient Gear Beast x2 Ancient Gear Soldier Green Gadget x2 Red Gadget x2 Yellow Gadget x2 Prime Material Dragon Exiled Force Giant Rat Spells: 17 Geartown x3 Ancient Gear Workshop x2 Ancient Gear Castle Twister Mystical Space Typhoon Heavy Storm Lightning Vortex Limiter Removal Pot of Avarice Magical Mallet Brain Control Enemy Controller Swords of Revealing Light Trade-in Traps: 9 Royal Oppression x3 Sakuretsu Armor Ultimate Offering x2 Torrential Tribute Bottomless Trap Hole Magic Jammer With what I've got, it's a pretty decent deck, but with some money, I'll take out Sakuretsu, Magic Jammer, Enemy Controller and Swords, and add in a Mirror Force and 3 Dark Bribe. Please, suggest any changes I can make without emptying my wallet xD |
Just as an added bonus, Royal Oppression can negate the activation of Geartown (before it even hits the field) and destroy it (since it says "negate the effect of a card that Special Summons" and Geartown says "Special Summon" on it). You'll miss the timing, so you can't activate the effect to Special Summon either. Even after Geartown is already on the field, Royal Oppression will also negate the Special Summon effect.
If you're using Royal Oppression, be sure to play Geartown FIRST or else you won't be getting it on the field at all. |
Actually, how I've played it all this time, they can only negate the effect of Geartown when it hits the Graveyard and activates, not when I play the card, since it won't Special Summon anything right away. And I've been in official Tournaments, and all. That's why GT and RO fit perfectly.
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