![]() |
The latest one is your best so far, no doubt.
Your older tiles in general had horribly saturated colors, that would make one think you used Ms Paint's default colors. That blue house tops the list, followed by the yellow roofed one and the green one. Do a favor to our eyes and lower the saturation on the bright colors, please. Then we have our black outline problems. Black outlines can be used correctly around dark colors, and shadowy places on buildings.. (Your most recent one the best example) But then take a good hard look at that white building with the four spheres on top. The triangle on the roof with the pokeball, specifically. See how hideous it looks? White inside, with a black outline of sh it around it.. A slightly dark gray would look alot better on it. Other houses have this problem as well, like the one with the long yellowy roof. Instead of black, a dark brown would look ten times better on it. Just remember that for light colors, a black outline is not the way to go. You should also fix the jagged lines all over your tiles. I'd recommend to search for an 'anti-aliasing' spriting tutorial to help you out with it. EDIT: F yeah, 15 POSTS!!! |
Quote:
i am constantly improving...Xd just need more advice an suggestion/critism to let me know my mistake Edit:Btw here another tile i make using a source from a game{not pokemon} http://i44.*.com/2r23w28.jpg |
Quote:
|
Quote:
i want to know how to shade my tiles..xD |
Alright i took a minute and edited this tile for you. You don't have to use it if you don't want to. This is for future reference.
http://i43.*.com/egww06.png Which looks better to you. The one on the right is the one I edited. |
Quote:
|
Quote:
|
Quote:
Btw..here is an edit tiles of the first one i post quite some time ago.. tell me how it has improved... http://i40.*.com/ohvjmx.jpg |
Nice tiles!
You are using Megaman Star force tiles/graphics. Hope to see some more! |
Quote:
yeah i see it from the megaman games an tried to make tiles like the game style..XD |
Quote:
|
Quote:
but i still need improving to be good like you..xD |
Quote:
|
Quote:
|
I have some advice, some of your tiles are saved as JPEG and/or BMP, both are very bad to save your artwork as. I did notice some of them are PNG. PNG is what you want to go with all the time, it does not distort your artwork like JPEG will
|
Quote:
but i am gonna change my atyle of making the tiles so just wait for new tiles..xD |
A new improved tileset
C n C Here is the tile i have make and are constantly improving them as my skills in spriting increased..xD..rate them kae??... http://i617.photobucket.com/albums/tt253/ageangel_pc/Tileset.jpg http://i617.photobucket.com/albums/tt253/ageangel_pc/Tornworldtiles.jpg I make all the tiles from scratch Edit:My newest tile http://i617.photobucket.com/albums/tt253/ageangel_pc/capsolcorp.png Sorry for double posting but i neeed to have my tile to be view by people and receive comment and critism.. |
I'd suggest using something like this for a base...
http://i28.*.com/2mnp4r7.png Notice each tile is 16x16... Another thing...the doors on the building should be 16x16 and have an outline like this... http://i32.*.com/23udllk.png And should go directly on on one of the tiles in the base. With that in mind try making a house with that info and I'll give you C+C on it...and so on... look at this as a spriting lesson i suppose... I wish you luck! |
These are really good keep up the good, work and i think you could make some better :P also try making trainer sprites im positve that you can :D
|
Here is the newest tile i make.I use the base which reck gave and his advice,so from this on,i will make the tiles following the way he tell me...xD
tell me what do you think: http://i617.photobucket.com/albums/tt253/ageangel_pc/fff.png http://i617.photobucket.com/albums/tt253/ageangel_pc/XD.pnghttp://i617.photobucket.com/albums/tt253/ageangel_pc/SinnohPallete-2.png |
The edit version of the tile i recently posted...XD
http://i617.photobucket.com/albums/tt253/ageangel_pc/SinnohPallete-3.png OR this:http://i617.photobucket.com/albums/tt253/ageangel_pc/SinnohPallete-4.png Credits:Reck for pallete{maybe need to give credit..LoL} Please do tell me your opinions.. |
Tileset
i don't know why no one has been posted at my threads..i cannot get to improved if my tiles has error if no one posted..
anyway here is another tileset... http://i617.photobucket.com/albums/tt253/ageangel_pc/Tileset-1.png Btw,this tiles are not for public Give comments you guys |
Sorry it took me so long to comment, eh? Well your tiles are looking better... why did you go against what i said? I said the door tile must be put right on top of the 16x16 pixel tile... so now next thing the houses must be centered on the tile so it will work In-game. like so...
http://i27.*.com/30lgqrt.png Try using this base to make a tile... then make a triangle roofed house house... with the same basic idea... then I'll be back, eh? |
Did you mean this way reck??
another thing is why not many people giving me comments on my tiles?? http://i617.photobucket.com/albums/tt253/ageangel_pc/Tileset-1.png |
Better but, not quite. Your gonna have to rearrange a few things shown in the pic below...
http://i28.*.com/2dv0c51.png notice i moved the door a bit so that the house is centered inside the squares. Next on your triangle roofs extend them back a bit more say 5-7 pixels? |
| All times are GMT -8. The time now is 7:00 PM. |
![]()
© 2002 - 2018 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2016 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.
Acknowledgements
Use of PokéCommunity Assets
vB Optimise by DragonByte Technologies Ltd © 2023.