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sab June 21st, 2009 11:07 AM

Graphics Discussion
 
Discuss anything that has to do with what something/someone looks like in HG/SS, or what you'd like. Characters, overworld tiles... and so forth.

Post your opinions.We already know that hgss is going to be 3D but you think that they should make it 3D.
Example:
I personally prefer the none 3D look because the trees get all messedup and I don't mean overlaps I mean extra pixles that make things look weird (like at the top of trees by the point).

MetalMario June 21st, 2009 11:22 AM

Funny how you should mention the trees, because it seems like the trees got a downgrade in HGSS. They're flat. The trees in D/P/P were made up of three separate layers, so you'd see the parallax as they scroll across the screen.

Maybe they thought it was unnoticeable, so they got rid of the extra polygons so they could use them for the grass or something.

As for the GenIV art style, I think it's perfect. I wouldn't want the games to be any more 3d than they are.

Mitchman June 21st, 2009 11:33 AM

No the trees aren't flat. If they were then it would be strange.I mean the whole 2D angle shows that they are as if you move closer they look bigger. I mean that would be the case no?

MetalMario June 21st, 2009 11:45 AM

Not necessarily. Think of them as cardboard cutouts inside a 3d environment. They'll still get bigger/smaller; they just won't show any depth:

http://i5.photobucket.com/albums/y168/MetalMario201/pkmnstuff/hgsstrees.png

sab June 21st, 2009 12:03 PM

metal mario means that the dpp trees have three layers that all move in 3D but the hgss trees only have one.

Mitchman June 21st, 2009 12:04 PM

Quote:

Originally Posted by MetalMario (Post 4770776)
Not necessarily. Think of them as cardboard cutouts inside a 3d environment. They'll still get bigger/smaller; they just won't show any depth:

http://i5.photobucket.com/albums/y168/MetalMario201/pkmnstuff/hgsstrees.png

Ah. But still its nice enough no?

Eggie Poo Poo June 21st, 2009 1:33 PM

I think the 3D style is great, if they took it too far it would kind of not seem like a handheld pokemon game, it would be too modernized. Some things should remain 2D like the people, water, grass (not tall grass).

TheAliveTrain June 21st, 2009 1:40 PM

3D is cool, think of the Windmills (or whatever it is called) in DPPt, or, if you've seen the news, the new HG/SS PokéMart sign. They're just amazing.

JP June 21st, 2009 5:33 PM

Quote:

Originally Posted by MetalMario (Post 4770708)
As for the GenIV art style, I think it's perfect. I wouldn't want the games to be any more 3d than they are.

I agree with this.

One thing though, are you people sure that whole business with the trees and depth in HG/SS isn't due to simple early Beta designs?

JP June 21st, 2009 5:37 PM

Quote:

Originally Posted by Hiroshi Sotomura (Post 4771918)
They seem to behave the same way as they do in DPt in the latest video: see the Hoothoot clip (3:11).

Yeah that's the impression I was getting as well.

Blazers June 21st, 2009 6:01 PM

I see no harm in it.
Make the game look the best you can.

xxChazxx June 21st, 2009 7:43 PM

I love the 3D take on it.

While I was playing through Crystal again, I felt confused by the lack of background movment.

I also want to know what this would look like on the Wii. Not to make a new franchise, but just to know (don't hurt me).

"Shadow Lugia" June 21st, 2009 8:28 PM

It seems to take more advantage of the DS's graphics. One example that the grass has more depth to it. Also the cutscene with Ho-oh.

I'm all for more advanced graphics.

derozio June 22nd, 2009 12:24 AM

I really don't pay much attention to trees while playing the game>_>. I think that how much 3d it has now is just enough and I don't want a lot of 3d elements in the game.

Fantomix June 22nd, 2009 1:03 AM

I don't think the trees should be what they are. I liked the tree styles in the original GS, what with the whole pine-tree-ness :P. Especially after Kyledove pointed it out. The big fat green trees just seem... out of place in Johto.

Artemis June 22nd, 2009 4:44 AM

The graphics, they have been actually doing more with the graphics this time with the remakes than they had done with DPPt. For starters, the basic 2D and 3D combination works perfect for the game, and isn't anything I would personally complain about. On the topic of the trees, whether it be skinny, fat, tall, or shot they still have a good appearance to me. Trust me, if you don't like these you really wouldn't like to see what else can be done, and yes it could even get worse. In my opinion though, I don't mine any of the trees how they look with the touch of 3D, as it isn't something majorly affecting my game play. It looks decent enough and it is just there for its story and show, so nothing much is to say about it on my part.

As for the bag, it was shown that Gold was standing when the players view their bag. Now, this doesn't happen to be my favorite scene of the 3D use because it really did not look all too well in display. However, I can see that Game Freak is really trying to bring the 3D look to the games more and since this is basically a first time try out, I don't think it was done terribly. It is something tried and I think it'll work out fine. My favorite use with the 3D design would have to be the cut scenes with Lugia and Ho-Oh. This actually shows motion and the way the distributed Ho-Oh and how it flies actually turned out very well. Not much motion was shown with that of Lugia, but it still came out with a nice touch. I'd like to see more 3D effect take part in the game, because so far nothing seems terribly. Except, my only nitpick is the grass and its depth that someone mentioned earlier. It did become a little too extended in thickness with the use of 3D, but I think I'll be able to live as it is basically only the grass we walk through.

Ayselipera June 22nd, 2009 6:33 AM

I'm all for better graphics.
Plus when I play I don't really notice trees and grass. I look more at the buildings.

Mew~ June 22nd, 2009 7:56 AM

The Graphics in these games r gonna be awsome just look at this:http://i284.photobucket.com/albums/ll14/powerruletheearth/output-1.gif
(give creadit if your gonna use dat image cuz i did it

Youji June 22nd, 2009 9:13 AM

The Pokecentres in D/P/Pt were annyoing me because if you go in, there was always one single orange pixel which was totally missplaced (it's directly above the door and doesn't look very well). I prefer the style of D/P/Pt anyway but to be honest, I could also live with it if the overworld would be 2D ;D I mean a remake of G/S is everything I wanted xD

Alucus_Of_Borg June 22nd, 2009 12:28 PM

though there were mistakes in dp/pt they were marginal remember they are only just starting to use 3D in handhelf form so its still a pretty new area

Artemis June 22nd, 2009 12:51 PM

Quote:

Originally Posted by f0r3v3r-70x1c (Post 4774932)
though there were mistakes in dp/pt they were marginal remember they are only just starting to use 3D in handhelf form so its still a pretty new area

This is true, Diamond and Pearl were the first Pokémon games to be tried out on a 3D format and had to have a few minor slip ups. Like all games, the first try at everything wouldn't always turn out exactly perfect, nothing ever does, but it can always be improved. However, whether or not they fix this problem the 3D design has been an extended feature for the game. As the bag development, the cut scenes, etc has taken an extra use with the 3D graphics. Whether the few minor problems are fixed, I wouldn't know until I play it. Overall though, seeing as the games have continued, they can fix the mistakes they happened to have moved on in Platinum if they still work on the extra development. I don't see a basic problem with it, but I think it'll come along fine overall for the 3D effect.

"Shadow Lugia" June 22nd, 2009 1:42 PM

Quote:

Originally Posted by Hiroshi Sotomura (Post 4772537)
While the cutscene is certainly a good representation of the DS graphics, how would the grass be such? :P

Here's what the grass patches looked like in D/P/Pt. It's pretty much just the same grass that was used in the GBA games. The new grass (couldn't find a good image) actually isn't flat 2D but instead 2.5D, so unlike previous games, it has some depth to it.

.inLOVE June 22nd, 2009 2:23 PM

I think the 3D concept may be a bit overboard in some ways, but overall I'm pretty happy about it. Remember that game from forever ago, called Pokemon XD? It turned out pretty well, and although this game is on a different platform, I'd really like 3D to return with Johto Pokemon.

TheAliveTrain June 22nd, 2009 2:59 PM

Quote:

Originally Posted by Santaria (Post 4775394)
I think the 3D concept may be a bit overboard in some ways, but overall I'm pretty happy about it. Remember that game from forever ago, called Pokemon XD? It turned out pretty well, and although this game is on a different platform, I'd really like 3D to return with Johto Pokemon.

I can see nintendo doing something like XD for wii. They released a Pokémon Game for Wii not long ago, a 3D one (Melee Pokémon Scramble). The only problem is, Pokémon may be in the end of the line...

"Shadow Lugia" June 22nd, 2009 3:34 PM

Quote:

Originally Posted by TheAliveTrain (Post 4775560)
I can see nintendo doing something like XD for wii. They released a Pokémon Game for Wii not long ago, a 3D one (Melee Pokémon Scramble). The only problem is, Pokémon may be in the end of the line...

What exactly makes you say that?


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