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-   -   FireRed Pokémon Simulacra! (https://www.pokecommunity.com/showthread.php?t=183513)

sasquatchd00d June 22nd, 2009 8:46 PM

Pokémon Simulacra!
 
Pokémon Simulacra!

Simulacra
Wait, can I have a definition?


a slight, unreal, or superficial likeness or semblance.

Hack Info
What ROM is being used?


ROM: Emerald
BPEE
Language(s): English (eventually Spanish)

Legend
Ancient mythology peaks my interest!


Ancient folklore of the region tells tales of the Original One. How the Original One created the deities of Time and Space. And how the Original One gave life to three other beings as well. These three beings capable of controlling the deities of Time and Space were placed at three separate lakes. Although the myth ends there, it is believed that the Original One also created another deity; The deity of Dimension. After the Original One was finished it is believed that it went on to rest. The world lived in harmony thereafter.

Story
What's going to happen?


Spoiler:
Welcome to the region of Siprus! A region of lush forests, arduous mountains, arid deserts, and frigid temperatures. To the north, you’ll find a glacial sub-arctic climate. To the east, you’ll find a bone-dry desert. And in the south you’ll find a temperate forested area. Although the weather seems omnipotent, it could be the last of your worries. Something is out of the ordinary here. The golden era of prosperity has seen a spiral downward. Siprus is falling fast. The north is already overrun by crime. Luckily the southern section of the region has not fallen to crime yet. One step in the wrong direction could potentially send the region into chaos.

Spoiler:
James ran swiftly to his room. He pulled the drawer in which he kept his journal so quickly that the entire drawer completely came out. With no time to spare, James didn’t bother fixing it. He grabbed his journal and started to hastily scribble an entry in on a random page.
“I know the secret to put an end to this all. Unfortunately I am the only one left in this town. The secret must be written down so someone else may take on my legacy if I happen to fail,” James whispered to himself as he wrote quickly.
“Finished. I must put a stop to this now.”

Spoiler:
Forty-six years later, a man hunched over an ancient looking book read by candle light in the Canalave City Library. He was a tall and slender build. Albeit being quite young at the age of thirty-four, he held an impression of knowledge and obviously was very wise. He flipped through the pages of the book almost obsessively. Suddenly, he stopped turning page after page. The page he had been looking for had been found. He knew what he had to do. It was best that he start as soon as possible.

Spoiler:
Thirteen more years passed. The man had successfully moved his family to the Siprus region. He set up his own research lab in the small village of Solaria. His work on ancient pokémon made him rather famous. An old colleague of his mentioned finding a strange journal with hasty scribbling on one of the middle pages. His eyesight was rather weak and the scribbling would be difficult to decipher even for a man younger in years and blessed with perfect eyesight. Although the distance between Lunaceon Town and Solaria Village was rather short, Professor Willow was old and as much as he hated to admit it, the stiffness that comes with old age caused him great pain to walk even the shortest distances. Your father, Professor Aspen, has been rather busy as of late. Professor Oak, of the Kanto region has asked your father if he could track data on pokémon in the Siprus region. Naturally, Aspen accepted. Because of all this busy work trying to set up the pokédex for the Siprus region, he is unable to retrieve the journal from Professor Willow.

Spoiler:
Professor Aspen needed someone to go to Lunaceon Town and you were the perfect fit for the job. Knowing that you have been asking for your first pokémon for ages, your father decided that in return for retrieving the journal, he will let you keep the pokémon that you used to go to Lunaceon Town. Unknown to you at the time, this journal holds the secret to unlocking your destiny…


Features
What's new in this hack?


  • Custom Maps
  • New Evolutions
  • Some DP Pokémon
  • Decapitalization
  • New Hero and Heroine Sprites
  • A completely new Pokédex
    • Not fakemon, just reordered with a few pokemon from each region
  • Some new movesets
  • Unique storyline
  • A new starter

Media
How does the Hack look?


Screenshots:

New Spring Village


http://img36.picoodle.com/img/img36/2/6/24/sasquatchd00d/f_newspringvim_9b35d2a.png http://img27.picoodle.com/img/img27/2/6/23/sasquatchd00d/f_newspringvim_37dc4b8.png
http://img31.picoodle.com/img/img31/2/6/23/sasquatchd00d/f_newspringvim_f5b6f2d.png

Route 201


http://img35.picoodle.com/img/img35/2/6/23/sasquatchd00d/f_route201am_e5efa6e.png http://img26.picoodle.com/img/img26/2/6/23/sasquatchd00d/f_route201bm_647d977.png

Lunaceon Town


http://img26.picoodle.com/img/img26/2/6/23/sasquatchd00d/f_lunaceontowm_df6f507.png http://img35.picoodle.com/img/img35/2/6/23/sasquatchd00d/f_lunaceontowm_0858ea6.png

Route 202


http://img40.picoodle.com/img/img40/2/6/29/sasquatchd00d/f_route202am_090e4fd.png

Team
Ah, the help I so desperately need.


  • Alice - Scripting.
  • Skythurbathandbeyond151 - Beta testing.

Credits
Who can I thank for this?


  • kyledove
  • Alistair
  • rhevarhe_duh
  • saurav
  • pey!
  • Xiro
  • Wesley_FG
  • Zelix
  • UltramasterBDX
  • HackMew
  • LU-HO
  • Silver314
  • scizz

Awards
I'd like to thank...


  • Hack of the Week #72

Sarcastic Prince June 23rd, 2009 12:49 AM

Yo, Sasquatch.
Cool screenies and Storyline you've got there!
Anyways, you need a OW Spriter?
I'll be here to help.
GL on this!

dragonarche June 23rd, 2009 1:04 AM

Nice screenies
love the palletes

don't forget to ad a new hero sprite the old ones just old D:
LOL
oh yea and add some interior tiles things like this adds the little spark to a hack
that makes it wonderfull
keep in mind do not over crowd maps

good luk and most importantly dont give up1!!:)

Alec_ June 23rd, 2009 1:06 AM

The screens are nice. But i think the palette of this house. ( check below )
http://img38.picoodle.com/img/img38/2/6/22/sasquatchd00d/f_lunaceontowm_1535d58.png
Is too dark? Not actually dark. But the roof palette doesn't fit in the tiles. :O. Hope you would fix this. Just giving suggestions. But if you won't then it's okay :P
Anyways. Nice hack. I really love it. Im keeping an eye in this hack. Goodluck!. XD;;

~Fairytales.

sasquatchd00d June 23rd, 2009 8:18 AM

Quote:

Originally Posted by Ruka Prince (Post 4777027)
Yo, Sasquatch.
Cool screenies and Storyline you've got there!
Anyways, you need a OW Spriter?
I'll be here to help.
GL on this!

I don't need one now, but I may need one in the future. So if I need one, I'll let you know. Thanks. ^_^

Quote:

Originally Posted by dragonarche (Post 4777059)
Nice screenies
love the palletes

don't forget to ad a new hero sprite the old ones just old D:
LOL
oh yea and add some interior tiles things like this adds the little spark to a hack
that makes it wonderfull
keep in mind do not over crowd maps

good luk and most importantly dont give up1!!:)

The hero and heroine sprites will be changed eventually, but I haven't gotten that far yet. And there will definitely be new interior tiles along with all new indoor mapping. Also, I usually make it a priority to give the player a good amount of playability in my maps so I don't think that overcrowded maps will be a problem. Thanks for the advice though. ^_^

Quote:

Originally Posted by ~Fairytales (Post 4777063)
The screens are nice. But i think the palette of this house. ( check below )
http://img38.picoodle.com/img/img38/2/6/22/sasquatchd00d/f_lunaceontowm_1535d58.png
Is too dark? Not actually dark. But the roof palette doesn't fit in the tiles. :O. Hope you would fix this. Just giving suggestions. But if you won't then it's okay :P
Anyways. Nice hack. I really love it. Im keeping an eye in this hack. Goodluck!. XD;;

~Fairytales.

I'll probably experiment with the palettes a little more because they are a little bit too soft. If I can't find anything suitable, I think I will just leave it as it is because in my opinion it looks fine. Thanks for the suggestions! ^_^

EDIT:

New Hero overworlds are inserted. Courtesy of kyledove of course. :D
The first post is updated with new screenshots with the new overworlds.

Malkner June 23rd, 2009 1:45 PM

What do simulacrae have to do with your storyline? Just wondering.

sasquatchd00d June 23rd, 2009 2:17 PM

Quote:

Originally Posted by Oystercrackers (Post 4779588)
What do simulacrae have to do with your storyline? Just wondering.

I'll just say it involves you and the dream you have of you causing havoc and chaos. And maybe your dream isn't about you in particular. If you catch my drift.

Alec_ June 23rd, 2009 2:36 PM

Awesome Overworld ^^. Great updates you got there :3. Love it. XD;;. Keep up the good work.

~Fairytales.

sasquatchd00d June 23rd, 2009 8:24 PM

Well, I have got around to new interior tiles. This isn't completely done yet. As you can see the bookshelf is old and I still need to insert more tiles. But I just wanted to give a little taste.

http://img31.picoodle.com/img/img31/2/6/23/sasquatchd00d/f_newspringvim_f5b6f2d.png

Credits to kyledove for the tiles of course. ^_^

.com June 23rd, 2009 8:32 PM

Looks really nice so far. The pallettes are dank. =P. Good luck on this.

sasquatchd00d June 23rd, 2009 8:38 PM

Quote:

Originally Posted by .com (Post 4780992)
Looks really nice so far. The pallettes are dank. =P. Good luck on this.

Thank you. :D

By dank, do you mean bad haha?

EDIT/UPDATE:

I'm in the process of adding shadows under the majority of overworlds.

They can be seen here in these screenshots.

http://img36.picoodle.com/img/img36/2/6/24/sasquatchd00d/f_newspringvim_9b35d2a.png http://img28.picoodle.com/img/img28/2/6/24/sasquatchd00d/f_lunaceontowm_5e129ef.png http://img28.picoodle.com/img/img28/2/6/24/sasquatchd00d/f_lunaceontowm_50af399.png

What do you guys think?

MASTEROFPUPPETS93 June 24th, 2009 12:11 PM

Hey I didn't recognized this thread xD
Everything looks so beautiful... The hero-OW looks really great...
I can see from the screenshots that the maps are nice...
But that isn't new with your unearthly skillz :P
Keep up that good stuff ;)

Vrai June 27th, 2009 10:33 AM

It's beautiful. The tiles and palettes are perfect (in my eyes, at least), and give the graphics a very distinct look (and it's an awesome look, imo). I'm pretty sure we can expect some awesome mapping from you, too, so no qualms about that. :3

The storyline sounds pretty cool, too. This is definitely bound to be an awesome hack, and I look forward to watching its progress. >:D

Spherical Ice June 27th, 2009 10:37 AM

Quote:

Originally Posted by sasquatchd00d (Post 4781011)

Uhh, what's up in that screenshot?

Anyway, I expected that this hack was gonna be great, just by looking at the creators username!

Awesome, eye pleasing tiles and amazing graphics. Nice plot, too.

I hope for the best of luck and sucess with this hack, sasquatchd00d!

sasquatchd00d June 27th, 2009 11:45 AM

Quote:

Originally Posted by Spherical Ice (Post 4794641)
Uhh, what's up in that screenshot?

Anyway, I expected that this hack was gonna be great, just by looking at the creators username!

Awesome, eye pleasing tiles and amazing graphics. Nice plot, too.

I hope for the best of luck and sucess with this hack, sasquatchd00d!

See how the hero sprite has a shadow under him? There is also a shadow under the guy there. I think the overworlds look so much better with the shadows under them.

Spherical Ice June 27th, 2009 12:42 PM

Are my eyes screwing up..?

I swear that screenie had some random pixels everywhere... The one in your sig does, too!

sasquatchd00d June 27th, 2009 12:48 PM

Quote:

Originally Posted by Spherical Ice (Post 4795016)
Are my eyes screwing up..?

I swear that screenie had some random pixels everywhere... The one in your sig does, too!

They look fine to me. I don't see a bunch of random pixels everywhere.

Spherical Ice June 27th, 2009 12:52 PM


This is... weird...

Banjora Marxvile June 27th, 2009 12:54 PM

Quote:

Originally Posted by Spherical Ice (Post 4795060)

That only occurs on your screen.

Anyway, looks good sasquatch! I hope to see more! Nice tiles!

minchan June 27th, 2009 1:14 PM

SWEET!! A village named after me!! (My name is "Xinchun" which is Chinese for "New Spring")
Hehehe.... I like the maps. Pokecenter is awesome. LOL

I just LOVE the first two screenshots (for reasons stated above. LOL)
Good luck with this, ne?

negative June 27th, 2009 1:32 PM

I like it!
The story is quite nice, and the tiles, and palettes are very fresh.
Lunaceon City is... the opposite of Solaceon Town in Sinnoh?(by name and all.)

Payload June 28th, 2009 12:37 PM

Alright, time to go old school on this.
Quote:

You have just turned fifteen years old. Kind of cliche, wouldn't you say? Your father is a world renowned pokémon scientist Studying what? and he has offered you your first pokémon in exchange for a little errand he needs you to run for him. What's the errand, and why isn't he completing it? You are very excited at the thought of your very own pokémon. Ever since you were very little, you and your childhood rival would run around pretending to be pokémon or pretending to have pokémon battles. The night before the day you will receive your first pokémon, you have a dream. A dream of you causing havoc and destruction. How so? You wake up covered in cold sweat and realize that it’s just a dream. You would never do such a thing. Why should the player be concerned over a dream? Your mood quickly changes as you realize what day it is and you promptly get out of bed and go to the kitchen for breakfast. You eat quickly and run over to your father's lab. You receive your first pokémon Which is...? and leave for Lunaceon Town with a wave. And so your journey begins. To do what? Catch all the Pokémon? Conquer the league?
Overall, there's a few cliches in there, and some missing details that you might want to fill in.
I'm not even going to bother with the 'legend' because it's basically the one from Diamond & Pearl, which has been overused far too many times. Anyhow, I wish you good luck.

Samike360 June 28th, 2009 12:54 PM

^Most of those "questions" you asked he is probably delibrately leaving unanswered so that the reader would want to play to hack. People would play the hack to find out why the dream was so scary and what the first pokemon is.

Payload June 28th, 2009 1:01 PM

Quote:

Originally Posted by Samike360 (Post 4799391)
^Most of those "questions" you asked he is probably delibrately leaving unanswered so that the reader would want to play to hack. People would play the hack to find out why the dream was so scary and what the first pokemon is.

I wasn't asking why the dream was so scary, I was more inquiring why the player would be concerned with a dream. Dreams aren't real.

Deliberate or not, if you leave out too many details (which he actually didn't, but it happens) the story becomes too vague for anyone to truly interpret correctly.
If a story is too vague, and it's all revealed in detail in the game, that doesn't do us all that much good, does it? No offense, but I'm not going to play a hack if the story doesn't make any sense.

Also another nitpick I have is with the mountains. The saturation isn't as high as the other tiles, so they don't really look like they fit in.

Vrai June 28th, 2009 2:05 PM

Quote:

Originally Posted by Payload (Post 4799422)
Deliberate or not, if you leave out too many details (which he actually didn't, but it happens) the story becomes too vague for anyone to truly interpret correctly.
If a story is too vague, and it's all revealed in detail in the game, that doesn't do us all that much good, does it? No offense, but I'm not going to play a hack if the story doesn't make any sense.

Also another nitpick I have is with the mountains. The saturation isn't as high as the other tiles, so they don't really look like they fit in.

As much as Cooley probably appreciates your post, I have to disagree with this one. Specifically, this part:

If a story is too vague, and it's all revealed in detail in the game, that doesn't do us all that much good, does it? No offense, but I'm not going to play a hack if the story doesn't make any sense.


A story can be vague. All the storyline in the thread is meant to do, is explain a little bit (note I said "little bit") of what's to be expected in-game. The actual purpose is to really just capture your attention. Of course, if it doesn't make any sense at all, no one's going to want to play it. But a story with well-placed blanks that make it vague, I think, can be pulled off.

Also, with the clichés; if it's good enough, they work. Sorry, but that's the way it goes. Some things are clichéd, but in the right hands, they feel.. less repetitive? Something like that, yeah.

I actually really like the way the mountain contrasts with the other tiles.

Payload June 28th, 2009 2:47 PM

Quote:

Originally Posted by Atlus (Post 4799668)
As much as Cooley probably appreciates your post, I have to disagree with this one. Specifically, this part:

If a story is too vague, and it's all revealed in detail in the game, that doesn't do us all that much good, does it? No offense, but I'm not going to play a hack if the story doesn't make any sense.


A story can be vague. All the storyline in the thread is meant to do, is explain a little bit (note I said "little bit") of what's to be expected in-game. The actual purpose is to really just capture your attention. Of course, if it doesn't make any sense at all, no one's going to want to play it. But a story with well-placed blanks that make it vague, I think, can be pulled off.

Also, with the clichés; if it's good enough, they work. Sorry, but that's the way it goes. Some things are clichéd, but in the right hands, they feel.. less repetitive? Something like that, yeah.

I actually really like the way the mountain contrasts with the other tiles.

(Where does Cooley come into this? o_o)

I'm not asking for an overload of information about the story.
As I stated above, he was pretty good about not leaving out the important details, but when I read a storyline, if there's details that can alter how I interpret the story, then I'll go ahead and ask.
It's not really the quantity of details missing either, it's the quality. I may ask about smaller, lesser details from time to time, but if there's bigger details, I'll ask. Sure, granted, if I played a hack, it would reveal more, and this is more of a synopsis, not a novel. "Blanks" can be misleading, and sometimes that's a really good thing. But in some cases, they can create some confusion. Missing details and or confusing the player can make a nice build-up for plot twists, but if you have too many, again, it just gets too hectic.

Cliches will always happen, and I agree, not all of them are bad. But if I'm looking at a hack, and comparing it to another to see which one I would rather play, would I choose the one with more originality, or the one with more cliches?
It's just my own personal belief that poorly executed cliches aren't a good thing.

And the difference between the mountain was again, just my opinion. I'm fine if he doesn't change it, I was just throwing that in there.

sasquatchd00d June 29th, 2009 5:20 PM

Quote:

Originally Posted by Payload (Post 4799326)
You have just turned fifteen years old. Kind of cliche, wouldn't you say?

What am I supposed to do about the age thing? It will be completely stupid to say, "Oh you just turned 45, now go have a pokémon adventure." It just doesn't fit. Fifteen fits well.

Quote:

Originally Posted by Payload (Post 4799326)
Your father is a world renowned pokémon scientist Studying what?

Studying pokémon as the name implies. I don't have to be super specific like, "Your father is a world renowned Magmar to Magmortar evolution scientist." Sometimes, too much detail is bad.

Quote:

Originally Posted by Payload (Post 4799326)
and he has offered you your first pokémon in exchange for a little errand he needs you to run for him. What's the errand, and why isn't he completing it?

Okay, I'll admit you have me here. Yes, this is a little cliche, but it will really play into the story later.

Quote:

Originally Posted by Payload (Post 4799326)
You are very excited at the thought of your very own pokémon. Ever since you were very little, you and your childhood rival would run around pretending to be pokémon or pretending to have pokémon battles. The night before the day you will receive your first pokémon, you have a dream. A dream of you causing havoc and destruction. How so?

Havoc and destruction like say Team Rocket or Team Galactic would cause destruction. Stealing pokémon, blowing things up, etc.

Quote:

Originally Posted by Payload (Post 4799326)
You wake up covered in cold sweat and realize that it’s just a dream. You would never do such a thing. Why should the player be concerned over a dream?

Actually, if you read it, you would realize the player isn't concerned. They realize that it is just a dream. Also, if you put together the definition of simulacra and the story, it becomes obvious. Should I just spell out the whole story so every detail is included and everyone knows exactly what happens?

Quote:

Originally Posted by Payload (Post 4799326)
Your mood quickly changes as you realize what day it is and you promptly get out of bed and go to the kitchen for breakfast. You eat quickly and run over to your father's lab. You receive your first pokémon Which is...?

Why do I need to specify this? Really. There could be a choice of three to choose from.

Quote:

Originally Posted by Payload (Post 4799326)
and leave for Lunaceon Town with a wave. And so your journey begins. To do what? Catch all the Pokémon? Conquer the league?

A journey does not have to specify one goal.

I don't think my story is horrible like you may think. It takes so reading between the lines to understand. I'm not here to spoon feed every detail to you guys. There's obviously no point in playing the hack then. Maybe I'll just write out every detail of what happens so you all can imagine the perfect hack in your head and not even bother to play it at all.

EDIT:

I have a little update.

http://img40.picoodle.com/img/img40/2/6/29/sasquatchd00d/f_route202am_090e4fd.png

Credits to kyledove for the sprites.

Sarcastic Prince June 29th, 2009 7:31 PM

It could have been better if the word "Pokemon" 's "p" is a capital letter.

sasquatchd00d June 29th, 2009 8:08 PM

Quote:

Originally Posted by Ruka Prince (Post 4805064)
It could have been better if the word "Pokemon" 's "p" is a capital letter.

I like to have it de-capitalized. I just think it looks better that way. I still need to add text color too it too.

Payload June 29th, 2009 11:47 PM

Quote:

Originally Posted by sasquatchd00d (Post 4804506)
What am I supposed to do about the age thing? It will be completely stupid to say, "Oh you just turned 45, now go have a pokémon adventure." It just doesn't fit. Fifteen fits well.

I'm fine with the age. But the 'you just turned...' implies you had a birthday, which is a common cliche in hacks.


Quote:

Studying pokémon as the name implies. I don't have to be super specific like, "Your father is a world renowned Magmar to Magmortar evolution scientist." Sometimes, too much detail is bad.
I'm not talking about specific Pokémon research, but different professors tend to research different things. (E.g. Rowan with evolution, etc.)



Quote:

Okay, I'll admit you have me here. Yes, this is a little cliche, but it will really play into the story later.
Alright, cool.


Quote:

Havoc and destruction like say Team Rocket or Team Galactic would cause destruction. Stealing pokémon, blowing things up, etc.
Okay.


Quote:

Actually, if you read it, you would realize the player isn't concerned. They realize that it is just a dream. Also, if you put together the definition of simulacra and the story, it becomes obvious. Should I just spell out the whole story so every detail is included and everyone knows exactly what happens?
I wasn't aware simulacra was a word. My bad.



Quote:

Why do I need to specify this? Really. There could be a choice of three to choose from.
No real need to specify, just clarifying.


Quote:

A journey does not have to specify one goal.
True enough.

Quote:

I don't think my story is horrible like you may think. It takes so reading between the lines to understand. I'm not here to spoon feed every detail to you guys. There's obviously no point in playing the hack then. Maybe I'll just write out every detail of what happens so you all can imagine the perfect hack in your head and not even bother to play it at all.
When did I state it was horrible? It's a good story, but I'm a very picky person when it comes to details. And it's good that you left blank, but as I stated before, I tend to inquire about some details.

--
I think you're taking my questions the wrong way. I'm not asking for the whole story or anything, as much as it would seem. I'm here to give some constructive criticism, as useless as it may seem. Again, your story is fine, and I'm cool with you leaving details, but if there's some details left out that just don't make sense, I'll probably end up asking.

sasquatchd00d June 30th, 2009 6:12 PM

Quote:

Originally Posted by Payload (Post 4805706)
I think you're taking my questions the wrong way. I'm not asking for the whole story or anything, as much as it would seem. I'm here to give some constructive criticism, as useless as it may seem. Again, your story is fine, and I'm cool with you leaving details, but if there's some details left out that just don't make sense, I'll probably end up asking.

I do appreciate your post and constructive criticism. I'm sorry if I sounded rude. I was in a bad mood. x_x I'll probably revise the story later and take into account some of your ideas and input.

And to the mountain tile issue you mentioned earlier, I've been experimenting with many different palettes and also different mountain tiles. I personally was not too fond of how the mountain palettes contrasted so drastically with the other tiles and palettes either. I always have trouble finding suitable mountain palettes it seems.

Anyways, more updates soon guys. Probably more along the lines of graphical updates, but possibly a few scripts and such.

Yummeh.Strawberriez July 1st, 2009 11:27 AM

Hey, just wanna say, the hack is looking great so far :D
And if you ever need a hand i'd be happy to help,
I can do pretty much the whole graphical side, every bit, and a bit of scripting.
But also, the indoor tiles look amazing!
Kyledoves, right?
But yeah, good luck mate.

sasquatchd00d July 2nd, 2009 11:17 AM

Here's a small update guys. It was pointed out that the mountain tiles and palette contrasted too much with the other tiles and I agreed. I experimented with tiles and palettes for a long time before I came up with this. I like this much much better.

New Mountains:

http://img28.picoodle.com/img/img28/2/7/2/sasquatchd00d/f_route201cm_fc8a3ff.png

Old Mountains:

http://img35.picoodle.com/img/img35/2/7/2/sasquatchd00d/f_route201colm_2a4c5b1.png

What do you guys think of them? Personally, I feel they fit much better. I'll credit Pokémon Ruby AXVE for the tiles. ^_^

KODER July 2nd, 2009 11:52 AM

Your hack is very good,
the new mountain looks good, but it would be better if a little overshadowed pallets
luck

====>.:::KODER:::.<====

Germaniac July 5th, 2009 12:12 AM

Are there Arceus in this game?

colcolstyles July 5th, 2009 3:09 PM

I liked Enigma better :\
at least I'm smart about it

sasquatchd00d July 5th, 2009 3:19 PM

Quote:

Originally Posted by colcolstyles (Post 4821090)
I liked Enigma better :\
at least I'm smart about it

What was better about Enigma?

colcolstyles July 5th, 2009 3:24 PM

Maybe it's just nostalgia but I think it was presented better, both graphically and plot-wise. Though knowing you, I'm sure this will turn out just as fine.

sasquatchd00d July 5th, 2009 3:40 PM

Quote:

Originally Posted by colcolstyles (Post 4821146)
Maybe it's just nostalgia but I think it was presented better, both graphically and plot-wise. Though knowing you, I'm sure this will turn out just as fine.

Plot-wise they are basically the same. I only dropped the tablet idea and picked up the dream sequence.

colcolstyles July 5th, 2009 3:46 PM

Quote:

Originally Posted by sasquatchd00d (Post 4821207)
...picked up the dream sequence.

That might be the problem right there. I am, hypocritically, not big on clichés, naturally.
I can't quite put my finger on it but Enigma had something that Simulacra doesn't. But if you need something concrete, I much preferred your Enigma tileset. I almost adopted it myself. Same goes for the palettes.

Tropical Sunlight July 5th, 2009 10:51 PM

The old mountain was unique, but the new one is good too...
Meh, I liked the old one better.

negative July 6th, 2009 7:12 AM

I agree with Colorful Summer.
Maybe you should use the old mountain, with the new palettes.

Sackferth July 6th, 2009 11:38 AM

This is looking amazing.
Can't wait to test this.
Congrats on being able to keep this one functional. =p

Chimchar 9 July 6th, 2009 3:51 PM

This hack does looks good, but i sorta liked your old hack better, because the tiles combined very well, and this hacks tiles are quite poor to be honest.
I know you can do better with the tiles and palettes.
Oh, and your mapping is awesome!:P
Good luck!:)

Neo-Wolf July 7th, 2009 5:45 AM

Awwwwwwwwwwwwwweeeeesooommmmmeeeee!!!!!
Grrrrrrrrrrrrreeeeeeeeeaaaaaaaaattttttttttt!!!!
Fabulous graphics ! For a minute I thought that I was looking at a Pokemon Platinum hack ! *Hats off to wesley fg and kyledove* . This is a fantastic hack-in-making if the screenshots say so . Do you need Beta Testers ? I'll be willing to play this one day 'N' night . Good luck with this one . Hack of the year on the way !

King of Dragons July 7th, 2009 8:06 AM

This looks like a great game to play!

I wonder what the battle scenes look like though?

Why put the hack in spanish? I can't read spanish.

sasquatchd00d July 7th, 2009 8:45 AM

Quote:

Originally Posted by Colorful Summer (Post 4822623)
The old mountain was unique, but the new one is good too...
Meh, I liked the old one better.

Quote:

Originally Posted by ~Arcade Star~ (Post 4823454)
I agree with Colorful Summer.
Maybe you should use the old mountain, with the new palettes.

I tried using the old mountain tiles with the new palettes. It didn't turn out right and it looked awkward. I still have the tiles and palettes of the old mountain if everyone thinks I should use the old ones.
Quote:

Originally Posted by SkythurBathandBeyond151 (Post 4824537)
This is looking amazing.
Can't wait to test this.
Congrats on being able to keep this one functional. =p

Don't worry, you'll probably get this to test before anyone else. xD
Quote:

Originally Posted by Munchlax™ (Post 4825158)
This hack does looks good, but i sorta liked your old hack better, because the tiles combined very well, and this hacks tiles are quite poor to be honest.
I know you can do better with the tiles and palettes.
Oh, and your mapping is awesome!:P
Good luck!:)

The tiles of this hack aren't poor. Are they? x_x
Also, I dropped the tiles and palettes of Enigma because I guess WAH's tiles and palettes are >Dante<'s (no offense to him of course. He is a very talented hacker and I look up to him and respect him). I didn't want to have to deal with being accused of stealing tiles and palettes. So I just redid everything.
Thanks though. ^_^
Quote:

Originally Posted by shrey2008 (Post 4826740)
Awwwwwwwwwwwwwweeeeesooommmmmeeeee!!!!!
Grrrrrrrrrrrrreeeeeeeeeaaaaaaaaattttttttttt!!!!
Fabulous graphics ! For a minute I thought that I was looking at a Pokemon Platinum hack ! *Hats off to wesley fg and kyledove* . This is a fantastic hack-in-making if the screenshots say so . Do you need Beta Testers ? I'll be willing to play this one day 'N' night . Good luck with this one . Hack of the year on the way !

Thanks, but I really doubt this hack has Hack of the Year potential. Maybe Crono by >Dante< or Light Platinum by Wesley_FG. I'm not really looking for Beta Testers because I usually test everything myself numerous times after making it.
Quote:

Originally Posted by King of Dragons (Post 4827204)
This looks like a great game to play!

I wonder what the battle scenes look like though?

Why put the hack in spanish? I can't read spanish.

The battle scenes haven't been changed yet, but I assure you, they will be. The hack is in English first. I will only translate it to Spanish to test myself really. My Spanish is mediocre at best and I'm hoping that translating this will really help.

Thanks for the comments guys. I will probably post some screen shots of the starter script tonight.

Tropical Sunlight July 7th, 2009 8:54 AM

I like the screen where Tyler examines the Pokemon blocking the path.
Those Totodile are made by Kyledove, right?
Are the other sprites also public?

sasquatchd00d July 7th, 2009 9:04 AM

Quote:

Originally Posted by Colorful Summer (Post 4827426)
I like the screen where Tyler examines the Pokemon blocking the path.
Those Totodile are made by Kyledove, right?
Are the other sprites also public?

Yes, everything I have used is public.
And they're Pineco, not Totodile. xD

thelaytonmobile July 8th, 2009 2:37 AM

Quote:

Originally Posted by sasquatchd00d (Post 4827480)
And they're Pineco, not Totodile. xD

I thought they were Bagon myself:laugh:.
Anyway, this hack looks good. I personally like the tiles, and I think that though the story may be cliched, it is good and sounds intriguing. Remember, there are cliches for a reason, and they are not always bad things.
But good luck, and keep up the good work.

Tropical Sunlight July 8th, 2009 3:20 AM

Quote:

Originally Posted by sasquatchd00d (Post 4827480)
And they're Pineco, not Totodile. xD

Oh.
Please include a text in which it says they're Pineco, otherwise there will be bug reports or smth... xD
Good luck!

sasquatchd00d July 8th, 2009 6:19 AM

Quote:

Originally Posted by Colorful Summer (Post 4831189)
Oh.
Please include a text in which it says they're Pineco, otherwise there will be bug reports or smth... xD
Good luck!

Ha, yeah there is a text. It says it in the next line.

Anyways, if anyone didn't notice, the storyline is completely redone. I think the people who remember Enigma will see the flair it gave Simulacra.

Chimchar 9 July 8th, 2009 1:09 PM

Ah, ok.
I understand.
And well i don't really like the trees, and palettes, that's it.:)
Good luck!:)

sasquatchd00d July 8th, 2009 11:44 PM

New tree tiles courtesy of Zelix. I'm unsure whether I like them or not.

New Tree


http://img30.picoodle.com/img/img30/2/7/9/sasquatchd00d/f_newtreesm_1842792.png

Old Tree


http://img33.picoodle.com/img/img33/2/7/9/sasquatchd00d/f_oldtreesm_9f0acbb.png

New Tree? Old Tree? Neither?

Any feedback from you guys is appreciated. ^_^

Francesca July 9th, 2009 12:37 AM

The new tree looks cool! But i prefer the old one though. But still. It's looking pretty good.
Nice Update you got there~.

Chimchar 9 July 9th, 2009 1:45 AM

I think their much better than the old ones.:)
But i still hate the palettes.:\
Good luck!;)

negative July 9th, 2009 2:03 AM

I agree with Munchlax™.
The new tree looks great, but the palette is so...strong, that building don't stand out as they should.

Tropical Sunlight July 9th, 2009 3:03 AM

The old trees, please keep them. The palletes are perfect in my opinion.

thelaytonmobile July 10th, 2009 5:29 AM

I think the new trees are a lot better. However, the way they fit together makes them look sort of "blended". Still, I prefer them over the old ones.

Vrai July 10th, 2009 5:53 AM

Quote:

Originally Posted by Colorful Summer (Post 4836008)
The old trees, please keep them. The palletes are perfect in my opinion.

My thoughts as well. Palettes, I think, fit very well.

PokeMoon July 10th, 2009 6:59 AM

I like the tiles.
Very nice.
On route 202, are those Pineco?

Neo-Wolf July 10th, 2009 7:57 PM

The new trees are fantastic but the old are also good . But I vouch for the new ones .

Tropical Sunlight July 11th, 2009 12:53 AM

Please use the old ones, they look so good with thoase palletes, unlike the new trees :X

minchan July 11th, 2009 1:17 AM

I kinda like both trees... I wish you could show us a map shot (or a partial map shot) so we could see more of how the trees look in contrast to the surroundings... ^^;;

sasquatchd00d July 11th, 2009 8:18 AM

Well, I think I am keeping the old trees. For starters, I like them and how they work with the palettes better. And the fact that I encountered a problem while working with the ROM with the new tiles on. Anyways, here's some updates that some of you may enjoy.

http://img40.picoodle.com/img/img40/2/7/11/sasquatchd00d/f_page1m_d8ed4ca.png http://img36.picoodle.com/img/img36/2/7/11/sasquatchd00d/f_page2m_f0114e2.png http://img40.picoodle.com/img/img40/2/7/11/sasquatchd00d/f_page3m_456efa1.png

RAcastBlaster July 11th, 2009 8:57 AM

I like the looks of this! Also, good choice on the trees XD

Tropical Sunlight July 11th, 2009 11:25 AM

Congrats!
See, those trees were bad luck! XD
Nice, but I do think the weather will be my biggest concern.
Luck!

RAcastBlaster July 11th, 2009 11:28 AM

I do hope you plan to implement dynamic weather of some sort, and day/night if that's possible. Further, if you do, perhaps you could separate it further, with morning and twilight times?

Tropical Sunlight July 11th, 2009 11:53 AM

Quote:

Originally Posted by RAcastBlaster (Post 4845618)
I do hope you plan to implement dynamic weather of some sort, and day/night if that's possible. Further, if you do, perhaps you could separate it further, with morning and twilight times?

FR/LG only posesses a Time Clock.
There is no Real Time Clock in FR/LG, so that would not be possible. Or maybe HackMew has something stored for us?

RAcastBlaster July 11th, 2009 12:54 PM

Quote:

Originally Posted by Colorful Summer (Post 4845706)
FR/LG only posesses a Time Clock.
There is no Real Time Clock in FR/LG, so that would not be possible. Or maybe HackMew has something stored for us?

Sadly 3rd gen games were a bit of a letdown there, but I was just asking anyhow. We can hope, eh?

sasquatchd00d July 11th, 2009 1:16 PM

I'm fairly certain dynamic weather is possible on Fire Red. I think I've seen a video of it but, I have no idea how it would be done. If I knew how, I would definitely do it.

Tyrantrum July 11th, 2009 4:19 PM

I'm surprised I still haven't commented on this... >>;
/me slaps self.

Anyways, this is looking great! :D
The tiles and palettes are excellent.

I love the new trees, as well
And the palettes are fine to me~

I wish you luck on and and can't wait to play~

PS: I hope you have someone to finish the OW sheet for the Male Protagonist.

RAcastBlaster July 11th, 2009 5:26 PM

Darn, that's a shame x.x Hmm...as I assume it's based on the same engine as Ruby/Sapphire...could you pull it from their data somehow? (I'm a prospective physics major, not a programmer XD sorry)

Tropical Sunlight July 11th, 2009 11:13 PM

Quote:

Originally Posted by RAcastBlaster (Post 4846679)
Darn, that's a shame x.x Hmm...as I assume it's based on the same engine as Ruby/Sapphire...could you pull it from their data somehow? (I'm a prospective physics major, not a programmer XD sorry)

You could copy the data in a Hex Editor, but don't quote me, I'm just giving away ideas.

Surf July 11th, 2009 11:27 PM

Quote:

Originally Posted by sasquatchd00d (Post 4845988)
I'm fairly certain dynamic weather is possible on Fire Red. I think I've seen a video of it but, I have no idea how it would be done. If I knew how, I would definitely do it.

It's just a randomization level script.
And trust me, Alice doesn't know how to do it.

Matteron (96) July 12th, 2009 2:22 AM

I think it was hack mew who made a asm script allowing you to change the time of the day depending on your play time....ya it was him
heres the link to his vid, clicky ^.^

RAcastBlaster July 12th, 2009 5:36 AM

Interesting~ quite, at least we know it's possible.

Tropical Sunlight July 12th, 2009 9:35 AM

I'm pretty sure that the one HackMew did doesn't include the RTC.

Vrai July 12th, 2009 10:51 AM

Quote:

Originally Posted by sasquatchd00d (Post 4845988)
I'm fairly certain dynamic weather is possible on Fire Red. I think I've seen a video of it but, I have no idea how it would be done. If I knew how, I would definitely do it.

I could do that, if needed.

Quote:

Originally Posted by Surf (Post 4847869)
It's just a randomization level script.
And trust me, Alice doesn't know how to do it.

^ that, but it's simple enough to make it seem more.. related? Like, if it just snowed, I could probably make it so that it doesn't go to sunny right away. ;3

I think I could also make a fake RTC as well; just need to figure out how to take data from the play time, which I think might involve ASM, but I'm not sure. xD

sasquatchd00d July 12th, 2009 6:26 PM

Would a randomization script completely randomize the weather? Because I wouldn't want like snow in the desert or something. I'm not a really good scripter guys so I'm not sure really how it works.

There should be updates soon. Once I get the new lab tiles inserted, then I will showcase the starter script by Alice. ^_^

RAcastBlaster July 12th, 2009 7:41 PM

Snow in the desert FTW! XD

Well, you could work in some sort of elemental weather disaster into the plot? Lol. And it'd be a nice change of scenery!

miksy91 July 13th, 2009 8:50 AM

I think you're not going to do anything to them anymore but I think that the old mountain blocks fit much better in areas like that.
It looks like hills but when you putted the new mountain blocks this picture became weird and the place looks more like it should in caves.
I recommend that you put the old mountain blocks back and use the other ones inside caves if you like.

sasquatchd00d July 17th, 2009 11:31 AM

I just posted a poll about the tiles and palettes of Simulacra. I don't know if it's just me working with just these tiles so much, but I'm starting to hate them. I just need ideas on what to fix, if anything needs to be fixed. Also, I kind of find my mapping style to be a little boring, so I might change it up a tad bit.

colcolstyles July 17th, 2009 11:47 AM

Here are some things that bug me:
- the fence palette doesn't go well with everything else
- the mountains tiles are nice but you need a new palette. I was using the same tiles with more of a dark-orange and I though it looked pretty nice (kind of sunset-y)
- the flower palettes are also a little weird

I still prefer the original Enigma tileset, by the way ;)

sasquatchd00d July 17th, 2009 7:29 PM

Quote:

Originally Posted by colcolstyles (Post 4867388)
- the fence palette doesn't go well with everything else

From which screens? Because the fence palettes in the first few screens are outdated.

Quote:

Originally Posted by colcolstyles (Post 4867388)
- the mountains tiles are nice but you need a new palette. I was using the same tiles with more of a dark-orange and I though it looked pretty nice (kind of sunset-y)

I've been looking for better mountains and palettes. Those are really what bug me the most about my tileset.

Quote:

Originally Posted by colcolstyles (Post 4867388)
- the flower palettes are also a little weird

What do you suggest to make them better? Do you think I should lighten the palettes on them, or darken them?

Tyrantrum July 17th, 2009 7:38 PM

I like the old mountain tiles and palettes better. They kind of fit well, and seem more realistic...kind of mossy. ;D

Anyways, good luck~

Vrai July 17th, 2009 7:46 PM

Quote:

Originally Posted by sasquatchd00d (Post 4850995)
Would a randomization script completely randomize the weather? Because I wouldn't want like snow in the desert or something. I'm not a really good scripter guys so I'm not sure really how it works.

No, you could make a couple of scripts for different areas, so it doesn't rain/snow in the desert, but it could in a city. Not all maps have to use the same level scripts.

Mōnštȝr¿ July 17th, 2009 9:05 PM

Just as a voted the graphics look amazing. I love the tiles for this hack.

colcolstyles July 17th, 2009 10:49 PM

Quote:

Originally Posted by sasquatchd00d (Post 4868692)
From which screens? Because the fence palettes in the first few screens are outdated.

All of them, really. It may just be me but it looks like you changed the palette just a bit, judging from the Route 202 screenshot, but it still looks a little off. I think it's a little too bright, especially when placed right next to those dark trees.
Quote:

Originally Posted by sasquatchd00d (Post 4868692)
I've been looking for better mountains and palettes. Those are really what bug me the most about my tileset.

If you want, you can use my palette. It's a little on the dark side (though that might actually look better with your trees seeing how they're pretty dark themselves) but if you want it lighter, you can edit the colors.
Quote:

Originally Posted by sasquatchd00d (Post 4868692)
What do you suggest to make them better? Do you think I should lighten the palettes on them, or darken them?

I'm not sure what it is but I think the contrast between the color of the red of the petals and the green dot in the middle really messes up my eyes when I look at them for too long. The blue one doesn't look as bad but instead, it just looks like a blue blob :\

Germaniac July 19th, 2009 12:59 AM

Are there Arceus in this game?

Aljam July 19th, 2009 1:07 AM

I think you should change your palettes. The greens to bright!

Megiddo-san July 20th, 2009 5:15 PM

Congratulations on winning hack of the week number 72. Here is your award.
http://i255.photobucket.com/albums/hh139/oddigem/Simulacraaward.png?t=1248138908

Oddishinator151 July 20th, 2009 8:46 PM

Hey baby, i love the game so far, the tiles and new towns are greatly thought out, I'm glad to be a tester for you ^_^, you are good, keep up the good work!

Disturbed July 21st, 2009 5:46 AM

Can I haz a definition for y00r Simulacra definition???

Anyways, I'm here to comment because I can't remember if I did. I know I don't need to comment on the mapping, because like I say about all your maps... they're stunning. What I do need to comment on is the palettes. Personally, they're way too strong. I don't like the sort of strong palettes like the trees, near light palettes... which would be the buildings.

Aside from that, everything looks great.

sab July 21st, 2009 8:10 AM

you said you were havin trouble with the randomized weather.
Spoiler:
'---------------
#org 0x(offset)
random 0x0A
compare LASTRESULT 0x0
if 0x1 goto @1
compare LASTRESULT 0x1
if 0x1 goto @2
compare LASTRESULT 0x2
if 0x1 goto @3
compare LASTRESULT 0x3
if 0x1 goto @4
compare LASTRESULT 0x4
if 0x1 goto @5
compare LASTRESULT 0x5
if 0x1 goto @6
compare LASTRESULT 0x6
if 0x1 goto @7
compare LASTRESULT 0x7
if 0x1 goto @8
compare LASTRESULT 0x8
if 0x1 goto @9
compare LASTRESULT 0x9
if 0x1 goto @10

#org @1
setweather 0x(weather1)
doweather
end

#org @2
setweather 0x(weather2)
doweather
end

#org @3
setweather 0x(weather3)
doweather
end

#org @4
setweather 0x(weather4)
doweather
end

#org @5
setweather 0x(weather5)
doweather
end

#org @6
setweather 0x(weather6)
doweather
end

#org @7
setweather 0x(weather7)
doweather
end

#org @8
setweather 0x(weather8)
doweather
end

#org @9
setweather 0x(weather9)
doweather
end

#org @10
setweather 0x(weather10)
doweather
end

this will randomly choose one of the weather actions in the "(weather-)" spot. insert the type of weather in the "(weather-)" spot. credit me and me only.
Edit: how could I forget this. the mountain tiles look like they blend too well... mabey give them an outline and change the pallette.

here is a list of weathers
0=in-house
1= sunny weather with colouds in water
2=regular
3=rainy
4=three snow flakes
5=rain w/thunderstorm
6=steady mist
7=steady snowing
8=sandstorm
9= mist from top right corner
a= dense bright mist
b= cloudy
c= under ground flashes
d= heavy rain w/thunderstorm
e=underwater mist

RAcastBlaster July 21st, 2009 8:13 AM

Yay, scripting for random weather :D

TheLemon July 21st, 2009 8:26 AM

It looks very good =]
I like the tiles =]

sasquatchd00d July 28th, 2009 8:57 AM

This seems interesting...

http://img34.imagefra.me/img/img34/2/7/28/sasquatchd00d/f_w05um_11c1e7d.png

Maybe... Maybe not...

sab July 29th, 2009 8:42 AM

I personaly prefered the other tiles except for the wild grass(es). they are much better.

sasquatchd00d July 29th, 2009 9:13 AM

Those tiles aren't actually inserted in the Simulacra ROM. I kind of hate the tiles I have, because of how much the vegetation and the buildings clash. The vegetation really stands out and is bold, while the buildings are pale and desaturated. I tried changing the palettes of the buildings to make them bolder so they would fit in with the vegetation better, but because I'm not very good with palettes, I couldn't find anything. So these are really just a test to see how the buildings would fit with these tiles. The grass with these tiles would also come with full animation too.

And by the way, thank you very much for the weather randomization script. I'm still unsure whether I'll use it though.


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