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Pokémon Simulacra!
Pokémon Simulacra! Simulacra |
Yo, Sasquatch.
Cool screenies and Storyline you've got there! Anyways, you need a OW Spriter? I'll be here to help. GL on this! |
Nice screenies
love the palletes don't forget to ad a new hero sprite the old ones just old D: LOL oh yea and add some interior tiles things like this adds the little spark to a hack that makes it wonderfull keep in mind do not over crowd maps good luk and most importantly dont give up1!!:) |
The screens are nice. But i think the palette of this house. ( check below )
http://img38.picoodle.com/img/img38/2/6/22/sasquatchd00d/f_lunaceontowm_1535d58.png Is too dark? Not actually dark. But the roof palette doesn't fit in the tiles. :O. Hope you would fix this. Just giving suggestions. But if you won't then it's okay :P Anyways. Nice hack. I really love it. Im keeping an eye in this hack. Goodluck!. XD;; ~Fairytales. |
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EDIT: New Hero overworlds are inserted. Courtesy of kyledove of course. :D The first post is updated with new screenshots with the new overworlds. |
What do simulacrae have to do with your storyline? Just wondering.
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Awesome Overworld ^^. Great updates you got there :3. Love it. XD;;. Keep up the good work.
~Fairytales. |
Well, I have got around to new interior tiles. This isn't completely done yet. As you can see the bookshelf is old and I still need to insert more tiles. But I just wanted to give a little taste.
http://img31.picoodle.com/img/img31/2/6/23/sasquatchd00d/f_newspringvim_f5b6f2d.png Credits to kyledove for the tiles of course. ^_^ |
Looks really nice so far. The pallettes are dank. =P. Good luck on this.
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By dank, do you mean bad haha? EDIT/UPDATE: I'm in the process of adding shadows under the majority of overworlds. They can be seen here in these screenshots. http://img36.picoodle.com/img/img36/2/6/24/sasquatchd00d/f_newspringvim_9b35d2a.png http://img28.picoodle.com/img/img28/2/6/24/sasquatchd00d/f_lunaceontowm_5e129ef.png http://img28.picoodle.com/img/img28/2/6/24/sasquatchd00d/f_lunaceontowm_50af399.png What do you guys think? |
Hey I didn't recognized this thread xD
Everything looks so beautiful... The hero-OW looks really great... I can see from the screenshots that the maps are nice... But that isn't new with your unearthly skillz :P Keep up that good stuff ;) |
It's beautiful. The tiles and palettes are perfect (in my eyes, at least), and give the graphics a very distinct look (and it's an awesome look, imo). I'm pretty sure we can expect some awesome mapping from you, too, so no qualms about that. :3
The storyline sounds pretty cool, too. This is definitely bound to be an awesome hack, and I look forward to watching its progress. >:D |
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Anyway, I expected that this hack was gonna be great, just by looking at the creators username! Awesome, eye pleasing tiles and amazing graphics. Nice plot, too. I hope for the best of luck and sucess with this hack, sasquatchd00d! |
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Are my eyes screwing up..?
I swear that screenie had some random pixels everywhere... The one in your sig does, too! |
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This is... weird... |
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Anyway, looks good sasquatch! I hope to see more! Nice tiles! |
SWEET!! A village named after me!! (My name is "Xinchun" which is Chinese for "New Spring")
Hehehe.... I like the maps. Pokecenter is awesome. LOL I just LOVE the first two screenshots (for reasons stated above. LOL) Good luck with this, ne? |
I like it!
The story is quite nice, and the tiles, and palettes are very fresh. Lunaceon City is... the opposite of Solaceon Town in Sinnoh?(by name and all.) |
Alright, time to go old school on this.
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I'm not even going to bother with the 'legend' because it's basically the one from Diamond & Pearl, which has been overused far too many times. Anyhow, I wish you good luck. |
^Most of those "questions" you asked he is probably delibrately leaving unanswered so that the reader would want to play to hack. People would play the hack to find out why the dream was so scary and what the first pokemon is.
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Deliberate or not, if you leave out too many details (which he actually didn't, but it happens) the story becomes too vague for anyone to truly interpret correctly. If a story is too vague, and it's all revealed in detail in the game, that doesn't do us all that much good, does it? No offense, but I'm not going to play a hack if the story doesn't make any sense. Also another nitpick I have is with the mountains. The saturation isn't as high as the other tiles, so they don't really look like they fit in. |
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If a story is too vague, and it's all revealed in detail in the game, that doesn't do us all that much good, does it? No offense, but I'm not going to play a hack if the story doesn't make any sense. A story can be vague. All the storyline in the thread is meant to do, is explain a little bit (note I said "little bit") of what's to be expected in-game. The actual purpose is to really just capture your attention. Of course, if it doesn't make any sense at all, no one's going to want to play it. But a story with well-placed blanks that make it vague, I think, can be pulled off. Also, with the clichés; if it's good enough, they work. Sorry, but that's the way it goes. Some things are clichéd, but in the right hands, they feel.. less repetitive? Something like that, yeah. I actually really like the way the mountain contrasts with the other tiles. |
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I'm not asking for an overload of information about the story. As I stated above, he was pretty good about not leaving out the important details, but when I read a storyline, if there's details that can alter how I interpret the story, then I'll go ahead and ask. It's not really the quantity of details missing either, it's the quality. I may ask about smaller, lesser details from time to time, but if there's bigger details, I'll ask. Sure, granted, if I played a hack, it would reveal more, and this is more of a synopsis, not a novel. "Blanks" can be misleading, and sometimes that's a really good thing. But in some cases, they can create some confusion. Missing details and or confusing the player can make a nice build-up for plot twists, but if you have too many, again, it just gets too hectic. Cliches will always happen, and I agree, not all of them are bad. But if I'm looking at a hack, and comparing it to another to see which one I would rather play, would I choose the one with more originality, or the one with more cliches? It's just my own personal belief that poorly executed cliches aren't a good thing. And the difference between the mountain was again, just my opinion. I'm fine if he doesn't change it, I was just throwing that in there. |
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I don't think my story is horrible like you may think. It takes so reading between the lines to understand. I'm not here to spoon feed every detail to you guys. There's obviously no point in playing the hack then. Maybe I'll just write out every detail of what happens so you all can imagine the perfect hack in your head and not even bother to play it at all. EDIT: I have a little update. http://img40.picoodle.com/img/img40/2/6/29/sasquatchd00d/f_route202am_090e4fd.png Credits to kyledove for the sprites. |
It could have been better if the word "Pokemon" 's "p" is a capital letter.
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-- I think you're taking my questions the wrong way. I'm not asking for the whole story or anything, as much as it would seem. I'm here to give some constructive criticism, as useless as it may seem. Again, your story is fine, and I'm cool with you leaving details, but if there's some details left out that just don't make sense, I'll probably end up asking. |
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And to the mountain tile issue you mentioned earlier, I've been experimenting with many different palettes and also different mountain tiles. I personally was not too fond of how the mountain palettes contrasted so drastically with the other tiles and palettes either. I always have trouble finding suitable mountain palettes it seems. Anyways, more updates soon guys. Probably more along the lines of graphical updates, but possibly a few scripts and such. |
Hey, just wanna say, the hack is looking great so far :D
And if you ever need a hand i'd be happy to help, I can do pretty much the whole graphical side, every bit, and a bit of scripting. But also, the indoor tiles look amazing! Kyledoves, right? But yeah, good luck mate. |
Here's a small update guys. It was pointed out that the mountain tiles and palette contrasted too much with the other tiles and I agreed. I experimented with tiles and palettes for a long time before I came up with this. I like this much much better.
New Mountains: http://img28.picoodle.com/img/img28/2/7/2/sasquatchd00d/f_route201cm_fc8a3ff.png Old Mountains: http://img35.picoodle.com/img/img35/2/7/2/sasquatchd00d/f_route201colm_2a4c5b1.png What do you guys think of them? Personally, I feel they fit much better. I'll credit Pokémon Ruby AXVE for the tiles. ^_^ |
Your hack is very good,
the new mountain looks good, but it would be better if a little overshadowed pallets luck ====>.:::KODER:::.<==== |
Are there Arceus in this game?
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I liked Enigma better :\
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Maybe it's just nostalgia but I think it was presented better, both graphically and plot-wise. Though knowing you, I'm sure this will turn out just as fine.
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I can't quite put my finger on it but Enigma had something that Simulacra doesn't. But if you need something concrete, I much preferred your Enigma tileset. I almost adopted it myself. Same goes for the palettes. |
The old mountain was unique, but the new one is good too...
Meh, I liked the old one better. |
I agree with Colorful Summer.
Maybe you should use the old mountain, with the new palettes. |
This is looking amazing.
Can't wait to test this. Congrats on being able to keep this one functional. =p |
This hack does looks good, but i sorta liked your old hack better, because the tiles combined very well, and this hacks tiles are quite poor to be honest.
I know you can do better with the tiles and palettes. Oh, and your mapping is awesome!:P Good luck!:) |
Awwwwwwwwwwwwwweeeeesooommmmmeeeee!!!!!
Grrrrrrrrrrrrreeeeeeeeeaaaaaaaaattttttttttt!!!! Fabulous graphics ! For a minute I thought that I was looking at a Pokemon Platinum hack ! *Hats off to wesley fg and kyledove* . This is a fantastic hack-in-making if the screenshots say so . Do you need Beta Testers ? I'll be willing to play this one day 'N' night . Good luck with this one . Hack of the year on the way ! |
This looks like a great game to play!
I wonder what the battle scenes look like though? Why put the hack in spanish? I can't read spanish. |
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Also, I dropped the tiles and palettes of Enigma because I guess WAH's tiles and palettes are >Dante<'s (no offense to him of course. He is a very talented hacker and I look up to him and respect him). I didn't want to have to deal with being accused of stealing tiles and palettes. So I just redid everything. Thanks though. ^_^ Quote:
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Thanks for the comments guys. I will probably post some screen shots of the starter script tonight. |
I like the screen where Tyler examines the Pokemon blocking the path.
Those Totodile are made by Kyledove, right? Are the other sprites also public? |
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And they're Pineco, not Totodile. xD |
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Anyway, this hack looks good. I personally like the tiles, and I think that though the story may be cliched, it is good and sounds intriguing. Remember, there are cliches for a reason, and they are not always bad things. But good luck, and keep up the good work. |
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Please include a text in which it says they're Pineco, otherwise there will be bug reports or smth... xD Good luck! |
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Anyways, if anyone didn't notice, the storyline is completely redone. I think the people who remember Enigma will see the flair it gave Simulacra. |
Ah, ok.
I understand. And well i don't really like the trees, and palettes, that's it.:) Good luck!:) |
New tree tiles courtesy of Zelix. I'm unsure whether I like them or not.
New Treehttp://img30.picoodle.com/img/img30/2/7/9/sasquatchd00d/f_newtreesm_1842792.png Old Treehttp://img33.picoodle.com/img/img33/2/7/9/sasquatchd00d/f_oldtreesm_9f0acbb.png New Tree? Old Tree? Neither? Any feedback from you guys is appreciated. ^_^ |
The new tree looks cool! But i prefer the old one though. But still. It's looking pretty good.
Nice Update you got there~. |
I think their much better than the old ones.:)
But i still hate the palettes.:\ Good luck!;) |
I agree with Munchlax™.
The new tree looks great, but the palette is so...strong, that building don't stand out as they should. |
The old trees, please keep them. The palletes are perfect in my opinion.
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I think the new trees are a lot better. However, the way they fit together makes them look sort of "blended". Still, I prefer them over the old ones.
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I like the tiles.
Very nice. On route 202, are those Pineco? |
The new trees are fantastic but the old are also good . But I vouch for the new ones .
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Please use the old ones, they look so good with thoase palletes, unlike the new trees :X
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I kinda like both trees... I wish you could show us a map shot (or a partial map shot) so we could see more of how the trees look in contrast to the surroundings... ^^;;
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Well, I think I am keeping the old trees. For starters, I like them and how they work with the palettes better. And the fact that I encountered a problem while working with the ROM with the new tiles on. Anyways, here's some updates that some of you may enjoy.
http://img40.picoodle.com/img/img40/2/7/11/sasquatchd00d/f_page1m_d8ed4ca.png http://img36.picoodle.com/img/img36/2/7/11/sasquatchd00d/f_page2m_f0114e2.png http://img40.picoodle.com/img/img40/2/7/11/sasquatchd00d/f_page3m_456efa1.png |
I like the looks of this! Also, good choice on the trees XD
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Congrats!
See, those trees were bad luck! XD Nice, but I do think the weather will be my biggest concern. Luck! |
I do hope you plan to implement dynamic weather of some sort, and day/night if that's possible. Further, if you do, perhaps you could separate it further, with morning and twilight times?
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There is no Real Time Clock in FR/LG, so that would not be possible. Or maybe HackMew has something stored for us? |
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I'm fairly certain dynamic weather is possible on Fire Red. I think I've seen a video of it but, I have no idea how it would be done. If I knew how, I would definitely do it.
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I'm surprised I still haven't commented on this... >>;
/me slaps self. Anyways, this is looking great! :D The tiles and palettes are excellent. I love the new trees, as well And the palettes are fine to me~ I wish you luck on and and can't wait to play~ PS: I hope you have someone to finish the OW sheet for the Male Protagonist. |
Darn, that's a shame x.x Hmm...as I assume it's based on the same engine as Ruby/Sapphire...could you pull it from their data somehow? (I'm a prospective physics major, not a programmer XD sorry)
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And trust me, Alice doesn't know how to do it. |
I think it was hack mew who made a asm script allowing you to change the time of the day depending on your play time....ya it was him
heres the link to his vid, clicky ^.^ |
Interesting~ quite, at least we know it's possible.
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I'm pretty sure that the one HackMew did doesn't include the RTC.
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I think I could also make a fake RTC as well; just need to figure out how to take data from the play time, which I think might involve ASM, but I'm not sure. xD |
Would a randomization script completely randomize the weather? Because I wouldn't want like snow in the desert or something. I'm not a really good scripter guys so I'm not sure really how it works.
There should be updates soon. Once I get the new lab tiles inserted, then I will showcase the starter script by Alice. ^_^ |
Snow in the desert FTW! XD
Well, you could work in some sort of elemental weather disaster into the plot? Lol. And it'd be a nice change of scenery! |
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It looks like hills but when you putted the new mountain blocks this picture became weird and the place looks more like it should in caves. I recommend that you put the old mountain blocks back and use the other ones inside caves if you like. |
I just posted a poll about the tiles and palettes of Simulacra. I don't know if it's just me working with just these tiles so much, but I'm starting to hate them. I just need ideas on what to fix, if anything needs to be fixed. Also, I kind of find my mapping style to be a little boring, so I might change it up a tad bit.
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Here are some things that bug me:
- the fence palette doesn't go well with everything else - the mountains tiles are nice but you need a new palette. I was using the same tiles with more of a dark-orange and I though it looked pretty nice (kind of sunset-y) - the flower palettes are also a little weird I still prefer the original Enigma tileset, by the way ;) |
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I like the old mountain tiles and palettes better. They kind of fit well, and seem more realistic...kind of mossy. ;D
Anyways, good luck~ |
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Just as a voted the graphics look amazing. I love the tiles for this hack.
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Are there Arceus in this game?
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I think you should change your palettes. The greens to bright!
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Congratulations on winning hack of the week number 72. Here is your award.
http://i255.photobucket.com/albums/hh139/oddigem/Simulacraaward.png?t=1248138908 |
Hey baby, i love the game so far, the tiles and new towns are greatly thought out, I'm glad to be a tester for you ^_^, you are good, keep up the good work!
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Can I haz a definition for y00r Simulacra definition???
Anyways, I'm here to comment because I can't remember if I did. I know I don't need to comment on the mapping, because like I say about all your maps... they're stunning. What I do need to comment on is the palettes. Personally, they're way too strong. I don't like the sort of strong palettes like the trees, near light palettes... which would be the buildings. Aside from that, everything looks great. |
you said you were havin trouble with the randomized weather.
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this will randomly choose one of the weather actions in the "(weather-)" spot. insert the type of weather in the "(weather-)" spot. credit me and me only. Edit: how could I forget this. the mountain tiles look like they blend too well... mabey give them an outline and change the pallette. here is a list of weathers 0=in-house 1= sunny weather with colouds in water 2=regular 3=rainy 4=three snow flakes 5=rain w/thunderstorm 6=steady mist 7=steady snowing 8=sandstorm 9= mist from top right corner a= dense bright mist b= cloudy c= under ground flashes d= heavy rain w/thunderstorm e=underwater mist |
Yay, scripting for random weather :D
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It looks very good =]
I like the tiles =] |
This seems interesting...
http://img34.imagefra.me/img/img34/2/7/28/sasquatchd00d/f_w05um_11c1e7d.png Maybe... Maybe not... |
I personaly prefered the other tiles except for the wild grass(es). they are much better.
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Those tiles aren't actually inserted in the Simulacra ROM. I kind of hate the tiles I have, because of how much the vegetation and the buildings clash. The vegetation really stands out and is bold, while the buildings are pale and desaturated. I tried changing the palettes of the buildings to make them bolder so they would fit in with the vegetation better, but because I'm not very good with palettes, I couldn't find anything. So these are really just a test to see how the buildings would fit with these tiles. The grass with these tiles would also come with full animation too.
And by the way, thank you very much for the weather randomization script. I'm still unsure whether I'll use it though. |
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