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NarutoActor November 4th, 2009 12:51 PM

Quote:

Originally Posted by Manipulation (Post 5289749)

It's posts like these that make me want to crawl up in a whole and die. Game Freak's spriters are some of the best, so I believe that their tiles are fantastic. Default tiles not only are beautiful, but the anatomy of them among other things makes them perfect for GBA.

I believe they could of done better, I have you seen some of the other sprites game freak has made they are great but I believe rom hackers can make better.

Aljam November 4th, 2009 4:02 PM

Do you like Nintendo's mapping style, or do you like some of the Rom hackers mapping style? I personally like nintendo's mapping style because I've seen waaay too much "natural" maps. I mean come on! What's wrong with square?

colcolstyles November 4th, 2009 5:23 PM

Quote:

Originally Posted by Manipulation (Post 5289749)
Default tiles not only are beautiful, but the anatomy of them among other things makes them perfect for GBA.

Could you please elaborate on what exactly the "anatomy" of tiles is? I'm not quite sure what you mean by that :\

NarutoActor November 4th, 2009 5:46 PM

Quote:

Originally Posted by Aljam (Post 5291060)
Do you like Nintendo's mapping style, or do you like some of the Rom hackers mapping style? I personally like nintendo's mapping style because I've seen waaay too much "natural" maps. I mean come on! What's wrong with square?

it looks uugly, in my opinum. I rather see natrual maps.

Luck November 4th, 2009 6:36 PM

Quote:

Originally Posted by Aljam (Post 5291060)
Do you like Nintendo's mapping style, or do you like some of the Rom hackers mapping style? I personally like nintendo's mapping style because I've seen waaay too much "natural" maps. I mean come on! What's wrong with square?

What is wrong with square? It isn't natural. Tell me when you see a mountain go in a straight line for about 50 feet then make a sharp turn and become another straight line for another 50 feet. The only advantage that Nintendo has with their mapping is that it is very playable, and it isn't as impossible as it sounds to make natural and playable maps.
I'm not saying that Nintendo mapping is necessarily bad, because I've seen quite a few people make amazing maps while using the Nintendo style. Christos and Goon made some great maps that aren't splayed all over the place. I'd try Nintendo mapping myself, but it just never works for me.

Quote:

Originally Posted by Manipulation (Post 5289749)

It's posts like these that make me want to crawl up in a whole and die. Game Freak's spriters are some of the best, so I believe that their tiles are fantastic. Default tiles not only are beautiful, but the anatomy of them among other things makes them perfect for GBA.

R/S/E trees are ass.
Just saying :\

Aljam November 4th, 2009 6:39 PM

Quote:

Originally Posted by Luck (Post 5291672)


What is wrong with square? It isn't natural. Tell me when you see a mountain go in a straight line for about 50 feet then make a sharp turn and become another straight line for another 50 feet. The only advantage that Nintendo has with their mapping is that it is very playable, and it isn't as impossible as it sounds to make natural and playable maps.
I'm not saying that Nintendo mapping is necessarily bad, because I've seen quite a few people make amazing maps while using the Nintendo style. Christos and Goon made some great maps that aren't splayed all over the place. I'd try Nintendo mapping myself, but it just never works for me.



R/S/E trees are ass.
Just saying :\

I see... well I was just saying because I think I might try out the nintendo style. And ya the RSE trees do suck (some of them do)

Ninja Caterpie November 4th, 2009 10:31 PM

Quote:

Originally Posted by Aljam (Post 5291060)
Do you like Nintendo's mapping style, or do you like some of the Rom hackers mapping style? I personally like nintendo's mapping style because I've seen waaay too much "natural" maps. I mean come on! What's wrong with square?

-headdesk-

Why does everyone think Nintendo's mapping is square?

Tell me this, this, or this is square.

Pokepal17 November 5th, 2009 4:43 AM

Quote:

Originally Posted by Ninja Caterpie (Post 5292250)
-headdesk-

Why does everyone think Nintendo's mapping is square?

Tell me this, this, or this is square.

Lulz you liek Pokemon.

But seriously, I agree with you. It's not square at all, it's only square compared to the natural mapping style, which I think is horrible to look at because Pokemon tiles and natural mapping don't go together.

Also, the square reason is because people make that up trying to think they can map better than Nintendo. That'd why I never post a map in the rating thread, because I will get a couple of raters saying "it's too square".

Ray Maverick November 5th, 2009 5:18 AM

Quote:

Originally Posted by Ninja Caterpie (Post 5292250)
-headdesk-

Why does everyone think Nintendo's mapping is square?

Tell me this, this, or this is square.

These maps are some of the best maps of Nintedo. Why don't you look at first maps (Route 1 in FR, Viridian Forest)? These are square. D:

Logan November 5th, 2009 5:28 AM

Who cares about being square. I think only a few mappers can trump Game Freak's maps. Christos, colcolstyles, Malin, sasquatchd00d, just to name a few.

Tropical Sunlight November 5th, 2009 6:10 AM

Quote:

Originally Posted by Manipulation (Post 5292794)
Who cares about being square. I think only a few mappers can trump Game Freak's maps. Christos, colcolstyles, Malin, sasquatchd00d, just to name a few.

You forgot to mention me. XD
I agree, the "natural" mapping style makes me not wanna eat my dinner. I mean, come on!
Please don't tell me you can do better that 100 people who get paid for what they do?

Wichu November 5th, 2009 9:34 AM

Quote:

Originally Posted by DeathWish (Post 5292758)
These maps are some of the best maps of Nintedo. Why don't you look at first maps (Route 1 in FR, Viridian Forest)? These are square. D:

That's because those were remakes of R/B/Y's maps, which were square partly due to technical limitations. For example, R/B/Y maps are made with blocks of 4 tiles, meaning that you couldn't make something without making it look a bit square. For example, look at G/S/C's coasts; although you can tell Game Freak tried to make them look natural, they still look square because they could only use 2x2 tile blocks.
FR/LG's new maps in the Sevii Islands look amazing, though. D/P/Pt's maps are a bit square due to the fact that the maps are models; it's easier to work with a few large polygons than loads of small ones. HG/SS's maps are a bit better, though, despite being remakes.

Tropical Sunlight November 5th, 2009 9:37 AM

Quote:

Originally Posted by Wichu (Post 5293222)
That's because those were remakes of R/B/Y's maps, which were square partly due to technical limitations. For example, R/B/Y maps are made with blocks of 4 tiles, meaning that you couldn't make something without making it look a bit square. For example, look at G/S/C's coasts; although you can tell Game Freak tried to make them look natural, they still look square because they could only use 2x2 tile blocks.
FR/LG's new maps in the Sevii Islands look amazing, though. D/P/Pt's maps are a bit square due to the fact that the maps are models; it's easier to work with a few large polygons than loads of small ones. HG/SS's maps are a bit better, though, despite being remakes.

I like HGSS's maps because not only the placement, but also it has levels and great use of mountains.

Luck November 5th, 2009 5:11 PM

Quote:

Originally Posted by Ninja Caterpie (Post 5292250)
-headdesk-

Why does everyone think Nintendo's mapping is square?

Tell me this, this, or this is square.

I like how you use those maps but neglect to give a little show time from Firered and Leafgreen island maps.
This, this, and this is a prime example that they still do lazy and choppy work with putting any real effort into [natural] mapping. Sure, those maps were pretty fun to traverse, but in all of them, the mountains almost completely follow each other.
And you may say that it is to match the style that R/B/Y had, and I call bull if you do. This doesn't justify the eye raping that they gave people when they basically showed what they could really do, and then switched back immediately to the old crappy style that they have used all along. I won't even bother showing the god awful excuse that they called "pattern bush", because it embarrasses itself when the only thing it harbors is a symmetrical map aside from the grass.
And lets not forget that terrible navel rock. They could've made that place an actual challenge, but they just decided to add more than 15 floors of nothing but ladder climbing. Not even a wild Pokemon could be found.

I abhor how they decided to fix the water routes, but did little to nothing about the normal routes when changing them, other than fixing the size to make it seem more modern. Remember guys, these are the WATER routes. The absolute least interesting places of every Pokemon game. Every single trainer there has water Pokemon if they don't carry 6 magikarp with them. An electric or grass Pokemon can almost destroy them, with the exception of that occasional tentacool. At least on the land, there is some diversity.

Pokepal17 November 5th, 2009 5:47 PM

Quote:

Originally Posted by Luck (Post 5294572)

I like how you use those maps but neglect to give a little show time from Firered and Leafgreen island maps.
This, this, and this is a prime example that they still do lazy and choppy work with putting any real effort into [natural] mapping. Sure, those maps were pretty fun to traverse, but in all of them, the mountains almost completely follow each other.
And you may say that it is to match the style that R/B/Y had, and I call bull if you do. This doesn't justify the eye raping that they gave people when they basically showed what they could really do, and then switched back immediately to the old crappy style that they have used all along. I won't even bother showing the god awful excuse that they called "pattern bush", because it embarrasses itself when the only thing it harbors is a symmetrical map aside from the grass.
And lets not forget that terrible navel rock. They could've made that place an actual challenge, but they just decided to add more than 15 floors of nothing but ladder climbing. Not even a wild Pokemon could be found.

I abhor how they decided to fix the water routes, but did little to nothing about the normal routes when changing them, other than fixing the size to make it seem more modern. Remember guys, these are the WATER routes. The absolute least interesting places of every Pokemon game. Every single trainer there has water Pokemon if they don't carry 6 magikarp with them. An electric or grass Pokemon can almost destroy them, with the exception of that occasional tentacool. At least on the land, there is some diversity.

I disagree with you. However it's my personal preference I like simple playbale maps, and they are playable. It doesn't matter much about their look, unless we go into the tiles and if they don't belnd together. Maybe Nintendo could have done a little better but I like the way those maps are. :P

Luck November 5th, 2009 5:54 PM

Quote:

Originally Posted by Pokepal17 (Post 5294731)
I disagree with you. However it's my personal preference I like simple playable maps, and they are playable. It doesn't matter much about their look, unless we go into the tiles and if they don't blend together. Maybe Nintendo could have done a little better but I like the way those maps are. :P

Nintendo did a good job with making R/S/E look natural, but they made the most half assed attempt they could with the sevii islands.

Pokepal17 November 5th, 2009 6:09 PM

Quote:

Originally Posted by Luck (Post 5294756)

Nintendo did a good job with making R/S/E look natural, but they made the most half assed attempt they could with the sevii islands.

I don't like Natural mapping so I'd say I like Sevii better.

Pokemon mapping isn't meant to be natural, IMO.

Ninja Caterpie November 5th, 2009 10:00 PM

Quote:

Originally Posted by Luck (Post 5294756)


Nintendo did a good job with making R/S/E look natural, but they made the most half assed attempt they could with the sevii islands.

I'll agree with that there.

I think I know why though. Fire Red was based off RBY's mapping, and if it suddenly changed into epic RSE mapping, then it would be shifty. Nintendo made Sevii look bad to make it match with the rest of the game.

And I absolutely LOVE how we're able to discuss this without being offtopic!

Aljam November 6th, 2009 1:08 PM

Quote:

Originally Posted by Ninja Caterpie (Post 5295449)
I'll agree with that there.

I think I know why though. Fire Red was based off RBY's mapping, and if it suddenly changed into epic RSE mapping, then it would be shifty. Nintendo made Sevii look bad to make it match with the rest of the game.

And I absolutely LOVE how we're able to discuss this without being offtopic!

ya ^_^


Have you noticed some of the ideas in the scrapbox? Sorry to be mean, but most of them are really generic. Like repixelized gold. the story was, in the posters exact words, "The exact same as gold." Why don't people search around first and actually look at other ROM hack threads and base the layout on that? I have to admit though. Not all hacks in the scrapbox aren't bad, mostly the people are learning to hack and have a good idea and need a little help. I can think of a couple of people I know who I think might have some potential in ROM Hacking.

Chaos Rush November 6th, 2009 1:28 PM

Quote:

Originally Posted by Ninja Caterpie (Post 5295449)
I'll agree with that there.

I think I know why though. Fire Red was based off RBY's mapping, and if it suddenly changed into epic RSE mapping, then it would be shifty. Nintendo made Sevii look bad to make it match with the rest of the game.

Really? Cuz I thought that the Sevii Islands had more simlar mapping to R/S/E, and that Kanto just looked flat and stupid compared to the epic Hoenn region of R/S/E.

I'm glad HG/SS made it so Kanto isn't flat and stupid-looking. I'm making a ROM hack to re-create a R/S/E/HG/SS-style Kanto :P.

Luck November 6th, 2009 1:30 PM

Quote:

Originally Posted by Ninja Caterpie (Post 5295449)
I'll agree with that there.

I think I know why though. Fire Red was based off RBY's mapping, and if it suddenly changed into epic RSE mapping, then it would be shifty. Nintendo made Sevii look bad to make it match with the rest of the game.

And I absolutely LOVE how we're able to discuss this without being offtopic!

I don't see why they didn't just update the graphics overall then. :\
We know that they will do it because they updated the routes in HG/SS to make them more mountainous.

I think it's just laziness.

Ninja Caterpie November 6th, 2009 1:52 PM

Quote:

Originally Posted by Luck (Post 5296773)


I don't see why they didn't just update the graphics overall then. :\
We know that they will do it because they updated the routes in HG/SS to make them more mountainous.

I think it's just laziness.

Laziness in one game =/= bad mapping ability.

I win.

So.

Now.

What's the next subject?

My rom hack. nao

Luck November 7th, 2009 9:36 PM

Alright then, we will talk about something else since square maps are boring now.
(And emerald strangely enough has square maps, just look at some of the cave maps like meteor falls with Steven. Just saying.)

I've been talking to colcolstyles about it, so I think this should be a more open discussion. What do you guys think is the most underrated secondary tileset ever? We all know about Mt. Moon and the like, but no one ever talks about tileset 24 in Pokemon FR(which is, strangely enough, the insides of a R/S/E house :\ )

Pokepal17 November 7th, 2009 9:50 PM

Quote:

Originally Posted by Luck (Post 5301733)
Alright then, we will talk about something else since square maps are boring now.
(And emerald strangely enough has square maps, just look at some of the cave maps like meteor falls with Steven. Just saying.)

I've been talking to colcolstyles about it, so I think this should be a more open discussion. What do you guys think is the most underrated secondary tileset ever? We all know about Mt. Moon and the like, but no one ever talks about tileset 24 in Pokemon FR(which is, strangely enough, the insides of a R/S/E house :\ )

The inside of Navel rock's tileset is pretty underated. I love the tiles with the nice varied palettes and yet, hardly any hack I've seen uses it in their cave maps.

Aljam November 7th, 2009 9:53 PM

I've never really seen anybody use the ice cave tileset in RSE. I loved that tileset! :D


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