![]() |
-says hello to Manip's little friend-
Cool new forum. Would things like Gary's Pikachu hack thing belong there? Anyway, I'm sure it'll empty up PH and HS a little, eh? |
Quote:
and no, it won't nobody reads these days. D: |
Quote:
You're probably right, but, eh. What about X versions of hacks (made by people that aren't the original authors, but have permission)? |
Hey, did anyone ever work out a Take Pokemon script?
I don't think I saw the end of that one. |
Quote:
Since you sometimes lose your pokemon. |
I've got a question. I'm sorry if this is not the right place to ask this, but I couldn't find a better place.
Say I want to start a new hack right now. Which Rom Base do you prefer? I personally would say Emerald - Battle Frontier, animated sprites, more advanced double battling style.. What's your advise? Is it for example better for me to start with hacking Fire Red? |
Quote:
|
Quote:
|
Quote:
I think I'll try Emerald in that case; I love the way the 'two-side / two-way' Double Battles work. I like the moving sprites as well, it gives the game a nice touch. Does somebody have concrete differences or difficulties between hacking Emerald and FireRed? |
Would you play a hack that has miniscule mapping and no scripting done to it?
|
Quote:
If you're just starting out then just mess about with tools for a while until you get the hang of it, then move one up and start learning to script with XSE, then try messing about with a hex editor, then ASM and stuff, but never, NEVER, rush into a hack. I've seen so many people do this and it always ended up bad. There are tutorials in the appropriate section for starting out. |
Quote:
|
Quote:
|
Quote:
I might play it if the playability of the maps and the hidden extras make up for the scripting. Though you should take the extra effort to actually learn more about scripting, before attempting this. |
Hey, that seems almost so perfect, it's like advertising for the Sideshow Showcase!
It sounds nice though; all the stuff in the Showcase ATM is just "Fire Red +", "Platinum v3.14", "Revamped Red", etc. |
Quote:
|
I'd like to see an adaptation of one of the games in another region. For example, everything that happens in Ruby, just in Kanto (obviously with some things changed - perhaps Team Magma are at Mt. Ember instead. XD) That'd be a cool mini-project or something.
Also, has anyone managed to insert new tiles with separate animations in FireRed. I heard it was possible, and I know colcol posted something regarding it in Emerald, but it'd be interesting to see (I believe Sienna has done it, but I'm not sure). |
Quote:
|
Yeah; unfortunately he did. Takes away what could have been a unique feature in some hacks.
|
uhm, yeah, that's great. I can make one of those too. Sounds mighty fishy to me, tbh. Can't be OPENED?
...what's its size, by the way? Just curious. |
I doubt it's real. How do you know it's a DS ROM? Just having the .nds extension doesn't prove anything. You'd expect it to use the standard DS file system anyway.
|
Quote:
Quote:
Now, that's not to say that I'm not opposed to the tool. Given that tile animation was the first of only a handful of discoveries that I have made, it probably upsets me more than most people. Still, hacking evolves as our knowledge of the ROM expands and really, it was only a matter of time before this happened. |
I'd say the conversation before pretty much died.
What do you guys think an ideal first beta should be like? I think it'd be anywhere between 45 to 75 minutes of game play. Longer betas, I think, tend to show more of that good old "hacker's dedication". I've seen shorter first betas but I think that the ones a little longer leave you wanting more. Unless of course the hack turned out to be you walking through an endless field of Pokemon grass. Not only is it the amount of game play needed but also the quality as well. I tend to like playing hacks with excellent scripts, maps and tiles (I like decompile the ones I wouldn't know how to do). |
Quote:
Quote:
|
I have an idea for a side project, or perhaps a smaller version of it implemented into a full hack. Okay, we've all played Zelda, right? Right, so, what if there was a free-roaming-esque Pokemon game? There would be a path you would have to loosely follow(due to lv.70 Pokemon vs. your lv. 10), but you technically could go anywhere, and battle anyone whenever you wanted. Also, it wouldn't be laid out in a linear sort of fashion like Pokemon games are, it would truely be one big open area. Right, some areas would take on linear paths to go certain places, but most of the world in a wide free-roaming expanse. If you would like me to elaborate further, just ask. :3
|
| All times are GMT -8. The time now is 10:27 AM. |
![]()
© 2002 - 2018 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2016 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.
Acknowledgements
Use of PokéCommunity Assets
vB Optimise by DragonByte Technologies Ltd © 2023.