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Rom Hacking is the main root folder. And it's pretty much like a Tap Root System where all the other roots divide from the main root, and there are secondary roots, tertiary roots, etc. Within the Rom Hacking folder, I have Projects, Tools, Resources, etc. Under Projects, folders with the name of the hack, and in them, other folders like scripts, maps, tilesets, etc. Yeah, that's pretty much how I organize myself. |
I am bad organised. I have all my junk heaped into the one ROM Hacking folder. The tools that come with multiple other files are all in their individual folders, with the ROM itself in the A-Map folder, as it makes it faster to run. I barely back-up anything and... yeah. Disorganised as heck.
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ok so now that I am going to attempt to make my own hacked game pretty soon I was wondering if there is a certain pokemon game that is easiest to hack and if so which one it is.
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If this guy isn't citing you as the original author, however, then that's a problem because the tutorial is your intellectual property. But if he agrees to mention that you were the author then I (if I were you) would let him keep the tutorial up. After all, what reason do you have for keeping it PC-exclusive? Quote:
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OK, I want the opinions of some of you. In my Ruby hack, Wally will be replaced by another trainer. I want to ask you guys who I should use in place of him. I'm thinking it's gonna be one of the following: Red (FRLG Male player); Leaf (FRLG Female player); Ethan (HGSS Male player); Lyra (HGSS Female player). I would appreciate your opinions on which one I should use.
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Make a character of your own.
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The choice is actually yours, deoxys121, because using an existing character ties them to a sort of premade scenario. You can erase their backgrounds, of course, but that would lead to a confusion for those playing the hack. So I suggest you sit down and think which background of the suggested characters will fit your story best. |
I don't think there is any reason to use player-characters who have appeared in previous games - They've all been silent protagonists with little to no characterisation. Creating a completely new character like Ninja Caterpie suggested is a superior choice (in my view) as you can insert a new personality and backstory if required.
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Another idea would be to take one of the aforementioned characters and suggest that they decided to start over fresh in the Hoenn region. EDIT: I would also need the back sprite where the character throws the Poke Ball during the Pokemon catching tutorail. |
I have a question: Is Photoshop a requirement to being able to hack certain parts of the graphics?
It seems the more and more I try to do on my hack, I run into the problem that if you don't have Photoshop you're screwed. I can't change the intro hero, I can't insert tiles, heck I can't even unlz to its fullest potential (or at all). The problem seems to be with palettes, Photoshop lets you import and apply palettes etc. I have GIMP, Infranview, and Graphics Gale, and not one of them it seems, lets you apply the palettes or work with them the way photoshop can. Is there anything out there that lets you manipulate palettes like Photoshop? Because I'm getting sick of reading "oh do this and that and this and use Photoshop for this and that and this and it'll work no problem" in tutorials and if I attempt to even try I end up screwing up my maps, tiles, or my rom. For the record, I've tried to download the free trial of Photoshop Elements 9 and... it's still loading. x.X Since it's you know, 1.75 GB just for the first part of it. Bleh. Do I really have to spend over $100 for something just so I can hack a rom? |
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you could always manually key in the palletes on infranview without exporting.. That is what i do always for my tile inserting without the use of photoshop |
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www*pokecommunity*com/showthread.php?t=165124 (15post rule) I having trouble coming up with a workaround for this, and that's a lot more than 16colors. |
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How do you guys decide what Wild Pokemon to include in your hacks? Especially choosing the ones incredibly early on? On one hand, variety is important, but on the other, you don't want the player to have so much available so early. I guess my question is, when and how should you transition from the "start crap" to more variety and slightly more powerful (base stat-wise) Pokemon?
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But those 3 shouldn't be so annoying like Rattata, Pidgey, etc... Maybe one of them, but others should be somehow of better use. That's my option. |
I'm making a pokemon hack. Any ideas? (names, fakemon, maps, etc.)
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I'm joking, this is something you need to choose for yourself =) It's your hack so you should use your own ideas :) |
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Do you think it'd be a good idea to have a Screenshot Showcase similar to Game Develpoment's?
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Nope. Christos and I thought about it ages ago but decided to put it in this thread's purposes as well. Besides, just read the first post:
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I'm pretty solid on this but someone can come by and correct me if I'm wrong. :) |
I'm sure there was a physical/special split for GBA games in the Research and Development threads. Search there, but it does have... Issues.
Just thought I'd throw this in here. People know of my latest sort of conquest, so... I just need some opinions on this idea of a titlescreen. http://img705.imageshack.us/img705/5817/0907pokemonrubyversionu.png With some of the stars being like Ruby's animated titlescreen, in that they go upwards. Also, just wondering, which ROM do people prefer when it comes to inserting titlescreens and why? |
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