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-   -   4th Gen Why did it take so long for Nintendo to do this? (https://www.pokecommunity.com/showthread.php?t=186237)

キラキラ July 14th, 2009 10:26 PM

Why did it take so long for Nintendo to do this?
 
Not the remaking of Johto, but the features of HG/SS.
The touch screen controls, Pokemon following behind the player, actual pictures of roaming Pokemon on the map... that kind of stuff.

I think we should have seen a lot of these earlier. This is by far going to be the greatest game of the series so far.

derozio July 14th, 2009 10:51 PM

Quote:

Originally Posted by キラキラ (Post 4859040)
Not the remaking of Johto, but the features of HG/SS.
The touch screen controls, Pokemon following behind the player, actual pictures of roaming Pokemon on the map... that kind of stuff.

I think we should have seen a lot of these earlier. This is by far going to be the greatest game of the series so far.

Yeah! I agree completely with you. It could have been implemented earlier too.

BTW HG/SS are gonna ROCK!!

Sweet Smoochum July 14th, 2009 11:03 PM

Because they wanted to add something to make the remakes special like the way they do with a new game. If they had these features with DPPt, we might not have appreciated seeing them again in this game. I'm happy they waited to do this for this game. This is my favorite region. I'm happy they've given Johto the recognition it deserves.

derozio July 14th, 2009 11:07 PM

Quote:

Originally Posted by GymLeaderLily (Post 4859114)
Because they wanted to add something to make the remakes special like the way they do with a new game. If they had these features with DPPt, we might not have appreciated seeing them again in this game. I'm happy they waited to do this for this game. This is my favorite region. I'm happy they've given Johto the recognition it deserves.

Yeah. Maybe your reason is completely logical. I too am happy about it!

23usernamebob July 14th, 2009 11:45 PM

Becuz Nintendo Likes to Torture US xD

LethalTexture July 15th, 2009 12:20 AM

I would assume that they saved these features to make each game they release better than the last. I'm sure they've got hundreds more ideas they could implement or change existing ones, so that if they want to release any more new games, they still have something to fall back on.

Inferno1 July 15th, 2009 2:38 AM

i think they always new that they would make HG SS and they new it would be there biggest yet but if it comes with new features and more stuff and they make is seem really cool more people will buy it and they will sell even more copies i think it is all just marketing they are just thinking of the best way to get money

Obsession July 15th, 2009 2:55 AM

I'm not sure, but I think Nintendo pushed the right buttons this time. I have a funny feeling Soul Silver is gonna be my main game <3

Imagine the epicness of a pokemon of your choice following you. I loved Pokemon Yellow, but this, seriously is a new level in terms of sheer epicness.

Mitchman July 15th, 2009 3:27 AM

First of all Nintendo did not decide to finally put the features in this game but gamefreak. Nintendo is only the developers. The only part they play is getting the games out and deciding if they want more games. Gamefreak plays most of the part.
Second they are doing this most likely to push the boundaries. If all of these features are made to be strong and make the game better then it is likely they will be implemented in future games as to make things a bit better.

ShinyMeganium July 15th, 2009 5:01 AM

Well, they probably couldn't do it on GB/GBC, and they didn't trust the GBA to handle it, or they were too lazy.
I understand them for not doing it on DPPt, those were the first real-regular-Pokemon-quest-games for the console, so they didn't want to exaggerate...it's like how the Distortion world only appeared at Platinum.

And yeah, I say and think about it a lot over - HGSS will be the best Pokemon games so far, IMO.

Sapphire the Totodile July 15th, 2009 5:29 AM

yea game freak is the company that makes the games but nintendo(gamefreak) should of done this before

Stronkadonk July 15th, 2009 5:43 AM

Not sure. It seems like it would have been much better for marketing and such to have included these features in the other DS games, and especially Platinum.

.Wolfie-kun. July 15th, 2009 6:29 AM

Maybe with D/P/Pt, they were testing out the DS's capabilities and maybe they had this remake idea in mind since FR/LG, as in they had already planned to develop it for DS around the time of the G/S's 10th birthday?

Meh, that's just my view on it. At least they're making them now, and I'm happy with that.

Rich Boy Rob July 15th, 2009 6:53 AM

Quote:

Originally Posted by .Wolfie-kun. (Post 4859814)
Maybe with D/P/Pt, they were testing out the DS's capabilities and maybe they had this remake idea in mind since FR/LG, as in they had already planned to develop it for DS around the time of the G/S's 10th birthday?

Meh, that's just my view on it. At least they're making them now, and I'm happy with that.

I thought they started making HGSS when DP were released?

But anyway, I agree with the general consensus that they needed to test the DS's capabiblities with DPPt and that they had more time to develop more features this time around.

derozio July 15th, 2009 7:19 AM

Quote:

Originally Posted by Hiroshi Sotomura (Post 4859677)
Wrong. GameFreak alone are the development team behind the games, while Nintendo supplies the development kits and probably also contracted GameFreak to develop and Nintendo publish. The contract would be how you'll never see Pokémon on a non-Nintendo console, of course. But you're right at how Nintendo calls the shots as to publishing; they decide the pricing, too.

You all have to remember that Diamond/Pearl was a "first venture" out of the box for them. Not only would they spend development time with 3D, but they will have needed to develop a touch-screen interface for the first time. So, they'd have to find the best way to handle all that.

Pokémon roaming on the map could've been easily done, but wouldn't it be even more mysterious if you DIDN'T know what special Pokémon was lurking around? And the thing with Pokémon following around is that it requires someone to actually sit down and design every single Pokémon by hand. Not everyone has the time and money to bother with that… until now. If HeartGold/SoulSilver really was worked on for a few years, their headstart (since the games are REMAKES - the game's been laid out for them for a long time) means that they can spend more time implementing what they please. Get that?

More often than not, it's about development time more than anything. GameFreak works on more than just Pokémon, after all.

Wow! Hiroshi always seems to post something logical! lol ;)
I agree that they were able to bring this many features in HG/SS coz they invested a lot of time and hard work in it.

mew² July 15th, 2009 7:25 AM

I believe they had to find more advance coders or have more testing with having all 493 Pokemon following you via 3D graphics. I could be wrong though.

Allure XI July 15th, 2009 8:02 AM

I'm sure they've had these ideas - as well as many more - in their heads for quite some time, but they ended up choosing other things to implement instead. This could be for a variety of reasons - such as the difficulty of implementing a feature relative to other features that they chose to develop instead, or an unwillingness to drastically change the franchise. Perhaps something such as seeing wild Pokemon roam really isn't that great in practice, even though it sounds great.

And they have to save features to add to the next game -- after 5th Gen comes out, we'll be asking "Why didn't they put in X, Y, and Z before?" They don't want to add in too many drastic changes, or they risk overwhelming their buyers and perhaps losing some of their audience as a result.

~*!*~Tatsujin Gosuto~*!*~ July 15th, 2009 8:04 AM

It probably took them forever because they wanted to see how Diamond, Pearl and Platinum would do on the DS first to see if its worth making a remake


:t354:TG

dotKarma July 15th, 2009 8:08 AM

They wanted to make it perfect for us, of course...


But I agree with what Hiroshi said, it is mainly due to development time and stuff.

POKéMIKE July 15th, 2009 9:35 AM

Quote:

Originally Posted by RickySlaughter (Post 4859926)
I believe they had to find more advance coders or have more testing with having all 493 Pokemon following you via 3D graphics. I could be wrong though.

The following Pokémon (as well as all the people in the game, and some of the scenery) aren't 3D, they're 2D sprites on a 3D surface as far as I know. Which is why the graphics are referred to as "2.5D". :)

But still, you're right about it being a lot of work to create up, down, left, and right sprites for all 493 Pokémon. I guess that's why it was restricted to "cute" Pokémon in DPPt.

Sweet Smoochum July 15th, 2009 9:40 AM

I see the original GS as a beta (more like an alpha) and HGSS as the final result. You need new ideas to keep an old game fresh and feeling like a new one. Also, I think I remember them saying they only have a planning time of three weeks or something. They take the ideas they can use and implement while leaving some ideas out. They also have a deadline. The reason why I believe only few Pokemon were implemented in Amity Square was because they didn't have enough time to put the rest in. Also, it was like a hint for the next game in a way. Showing us how fun it was to have a Pokemon following again, now we can have any following us and we value it more because it has never been done before in the main stream games. There has to be some ideas left out of a new game so they can use the really good ones for remakes so it's not like "why should I play this?" Also, I believe they had more time to work on this game. Also, they had different game directors I believe.

Ayselipera July 15th, 2009 9:41 AM

They probably save features they have in mind for future games so they sell better.

As of right now they probably have great ideas that they aren't putting into HG/SS because there waiting to put it in a future game.

IcyArceusRider July 15th, 2009 10:33 AM

Quote:

Originally Posted by キラキラ (Post 4859040)
This is by far going to be the greatest game of the series so far.

Oh, yes, I will agree with THAT. HG/SS = Awesomeness!

I think maybe the reason it took them so long was they weren't sure if they'd end up having enough room to add all these things...I mean, they had the Pikachu follow you even way back in Yellow version, though, so that doesn't really explain why they had taken that out...we probably should've seen most of these features a little sooner.

Maybe the reason they didn't add this stuff in the earlier games is because they wanted to have somewhere to go with the new versions that were scheduled to come out later.

PokeBabe July 16th, 2009 1:14 PM

Yeah. I was dissapointed after playing Yellow to find that you couldnt have any other pokemon follow you, I really expected that from Nintendo.
I sorta also see why it took them so long for the 3dness, too.
Cant wait for them <3

Midnight Beat July 16th, 2009 8:03 PM

You're all assuming that Nintendo's main goal isn't making money. They knew that they could still make money off the amount of features that they included in DPPt. Sure, they knew some people would complain that they lacked a bit, but they would still buy the games. Now if they pulled the same stunt for HG/SS, then people would read the reviews saying that Nintendo copped out, and then not buy the games. So they add some new feature to satisfy that earning. I promise you that Nintendo has hundreds of new features that they're saving for the 5th gen, but they don't include them yet because they can still make money of the lesser features without having to pay to implement more.

Mōnštȝr¿ July 16th, 2009 8:33 PM

Quote:

Originally Posted by キラキラ (Post 4859040)
Not the remaking of Johto, but the features of HG/SS.
The touch screen controls, Pokemon following behind the player, actual pictures of roaming Pokemon on the map... that kind of stuff.

I think we should have seen a lot of these earlier. This is by far going to be the greatest game of the series so far.

Yeah I don't know why it took so long either. lol. But all in all. I don't really care I mean it's here now.

AlphaMightyena July 16th, 2009 9:09 PM

pokemon did follow you behind, but only in that troll area.

and pokemon games get better as newer generations arive comming with ideas.

shoot, they might add some new pokech features as well.

Ooka July 16th, 2009 9:36 PM

Because advancements in technology don't just walk up and pat you on the back....

Red July 16th, 2009 9:40 PM

It's because the staff all love and remember GSC like we do, and gave it the best features first due to the special place in their hearts.

balkj06 July 16th, 2009 11:00 PM

Nintendo takes forever to put new features in because they are more into the story then the features and because they have already done the stroy, they then work on the features

example. the boy/girl feature was going to be in gen 1. (RGB) they alredy had the female for it but they were un susseful until Cyrisal

Red July 17th, 2009 12:45 AM

Quote:

Originally Posted by balkj06 (Post 4865685)
Nintendo takes forever to put new features in because they are more into the story then the features and because they have already done the stroy, they then work on the features

example. the boy/girl feature was going to be in gen 1. (RGB) they alredy had the female for it but they were un susseful until Cyrisal

By that logic, Pokémon Yellow should've had the option to be female...

Wings Don't Cry July 17th, 2009 12:50 AM

Quote:

Originally Posted by Red (Post 4865848)
By that logic, Pokémon Yellow should've had the option to be female...

Notice the unsuccessful bit unsuccessful bit until Crystal, Gold ans Silver came after Yellow and they still didn't have it, besides Yellow was just R/B/G with a Pikachu following you around and you could get all 3 starters, nothing else that was big. Besides the Pikachu thing was to promote the anime and it would be weird if the game that was meant to be like the anime had a girl protagonist

Astinus July 17th, 2009 3:00 AM

Quote:

Originally Posted by Red (Post 4865848)
By that logic, Pokémon Yellow should've had the option to be female...

Yellow was based on the anime. Why would they include a female trainer when the game pretty much retold the anime in pixel form?

To answer the question asked by the OP, the answer was already said by Hiroshi. They had time to work on this game, and could think better on what features they would implement in the game.

Also, I guess you could say that they are throwing out all the features that they could think of in these games, not only to make them special, but also to see how many of the new ones are actually liked.

Red July 17th, 2009 4:02 AM

Quote:

Originally Posted by Astinus (Post 4866005)
Yellow was based on the anime. Why would they include a female trainer when the game pretty much retold the anime in pixel form?

When I said, "by that logic," I meant that I thought that logic was incorrect. (Not that I actually thought there should've been the ability to be female in Yellow.)

Sweet Smoochum July 17th, 2009 6:49 PM

If you put all the same features in every Pokemon game, 1) It would get boring/predictable, 2)You won't appreciate any of the features, 3) You need money. Video game companies need money in order to stay in business. 4) The more money you make the better the following games could be. 5) You need new ideas to make people want to play a game they have already played before.

No offense, but those of you who are saying "they're doing this for the money." UH hello? Isn't Pokemon one of their most popular selling games? Everybody does things for the money. It's called having a job. It sounds like it's your parents are saying stuff like that to try to turn you against playing a game you know you like having fun playing. They just don't want to spend their money on it anymore.

They wait a long time to do this, because of memory the cartridges hold, how much money you need to make a game. Plus, the people who worked on the first gen of games, probably aren't all the same exact people who are making Gen 4. New ideas. We're lucky to even have the privileges of playing video games in the first place. So many kids nowadays are so spoiled. You can't get everything you want in life.

FreakyLocz14 July 17th, 2009 6:52 PM

I agree that maybe they needed some features to save for later games.
Who knows what they have in store for 5th Gen?

Sweet Smoochum July 17th, 2009 7:09 PM

Quote:

Originally Posted by Hiroshi Sotomura (Post 4868612)
It just needs to be pointed out that GameFreak hasn't hit the roof (or even half of it) of the game's space ever since they switched to Game Boy Advance cartridges.

If GameFreak seriously wanted to get lots of money at one point, they'd have spilled the features all into Platinum. They didn't - they have other projects to allocate money to (like HeartGold/SoulSilver, which is said to have been in development simultaneously with Platinum). Features of HG/SS would've came up after the development of Diamond/Pearl after assessing the feasibility of D/P's original touch controls. It's all about costs and time. And in time, the development team gets the benefits as they sell the publishing rights to Nintendo and Nintendo sells the games.

What's the point of holding back features?

I don't know. (I'm sorry if I sounded rude in my previous post, but I was trying to make a point.) I don't know why they were holding back features. Maybe it was because they had different game directors? I honestly don't know. I don't work for them nor do I look into that kind of information. For Platinum, all they really had to do was fix up DP's graphics and change some of the scripting. The game was basically done already. For HGSS they had to do everything new. Plus, this game is after Platinum so they have more time to work on the game. I really don't know. I'm just guessing to the best of my ability despite my massive headache.

Midnight Beat July 18th, 2009 8:24 PM

Quote:

Originally Posted by Hiroshi Sotomura (Post 4868612)

What's the point of holding back features?

Well if they can still make money without exhausting all their current ideas in one game, what's the point of including all of them at once?


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