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-   -   4th Gen Why did it take so long for Nintendo to do this? (https://www.pokecommunity.com/showthread.php?t=186237)

Mōnštȝr¿ July 16th, 2009 8:33 PM

Quote:

Originally Posted by キラキラ (Post 4859040)
Not the remaking of Johto, but the features of HG/SS.
The touch screen controls, Pokemon following behind the player, actual pictures of roaming Pokemon on the map... that kind of stuff.

I think we should have seen a lot of these earlier. This is by far going to be the greatest game of the series so far.

Yeah I don't know why it took so long either. lol. But all in all. I don't really care I mean it's here now.

AlphaMightyena July 16th, 2009 9:09 PM

pokemon did follow you behind, but only in that troll area.

and pokemon games get better as newer generations arive comming with ideas.

shoot, they might add some new pokech features as well.

Ooka July 16th, 2009 9:36 PM

Because advancements in technology don't just walk up and pat you on the back....

Red July 16th, 2009 9:40 PM

It's because the staff all love and remember GSC like we do, and gave it the best features first due to the special place in their hearts.

balkj06 July 16th, 2009 11:00 PM

Nintendo takes forever to put new features in because they are more into the story then the features and because they have already done the stroy, they then work on the features

example. the boy/girl feature was going to be in gen 1. (RGB) they alredy had the female for it but they were un susseful until Cyrisal

Red July 17th, 2009 12:45 AM

Quote:

Originally Posted by balkj06 (Post 4865685)
Nintendo takes forever to put new features in because they are more into the story then the features and because they have already done the stroy, they then work on the features

example. the boy/girl feature was going to be in gen 1. (RGB) they alredy had the female for it but they were un susseful until Cyrisal

By that logic, Pokémon Yellow should've had the option to be female...

Wings Don't Cry July 17th, 2009 12:50 AM

Quote:

Originally Posted by Red (Post 4865848)
By that logic, Pokémon Yellow should've had the option to be female...

Notice the unsuccessful bit unsuccessful bit until Crystal, Gold ans Silver came after Yellow and they still didn't have it, besides Yellow was just R/B/G with a Pikachu following you around and you could get all 3 starters, nothing else that was big. Besides the Pikachu thing was to promote the anime and it would be weird if the game that was meant to be like the anime had a girl protagonist

Astinus July 17th, 2009 3:00 AM

Quote:

Originally Posted by Red (Post 4865848)
By that logic, Pokémon Yellow should've had the option to be female...

Yellow was based on the anime. Why would they include a female trainer when the game pretty much retold the anime in pixel form?

To answer the question asked by the OP, the answer was already said by Hiroshi. They had time to work on this game, and could think better on what features they would implement in the game.

Also, I guess you could say that they are throwing out all the features that they could think of in these games, not only to make them special, but also to see how many of the new ones are actually liked.

Red July 17th, 2009 4:02 AM

Quote:

Originally Posted by Astinus (Post 4866005)
Yellow was based on the anime. Why would they include a female trainer when the game pretty much retold the anime in pixel form?

When I said, "by that logic," I meant that I thought that logic was incorrect. (Not that I actually thought there should've been the ability to be female in Yellow.)

Sweet Smoochum July 17th, 2009 6:49 PM

If you put all the same features in every Pokemon game, 1) It would get boring/predictable, 2)You won't appreciate any of the features, 3) You need money. Video game companies need money in order to stay in business. 4) The more money you make the better the following games could be. 5) You need new ideas to make people want to play a game they have already played before.

No offense, but those of you who are saying "they're doing this for the money." UH hello? Isn't Pokemon one of their most popular selling games? Everybody does things for the money. It's called having a job. It sounds like it's your parents are saying stuff like that to try to turn you against playing a game you know you like having fun playing. They just don't want to spend their money on it anymore.

They wait a long time to do this, because of memory the cartridges hold, how much money you need to make a game. Plus, the people who worked on the first gen of games, probably aren't all the same exact people who are making Gen 4. New ideas. We're lucky to even have the privileges of playing video games in the first place. So many kids nowadays are so spoiled. You can't get everything you want in life.

FreakyLocz14 July 17th, 2009 6:52 PM

I agree that maybe they needed some features to save for later games.
Who knows what they have in store for 5th Gen?

Sweet Smoochum July 17th, 2009 7:09 PM

Quote:

Originally Posted by Hiroshi Sotomura (Post 4868612)
It just needs to be pointed out that GameFreak hasn't hit the roof (or even half of it) of the game's space ever since they switched to Game Boy Advance cartridges.

If GameFreak seriously wanted to get lots of money at one point, they'd have spilled the features all into Platinum. They didn't - they have other projects to allocate money to (like HeartGold/SoulSilver, which is said to have been in development simultaneously with Platinum). Features of HG/SS would've came up after the development of Diamond/Pearl after assessing the feasibility of D/P's original touch controls. It's all about costs and time. And in time, the development team gets the benefits as they sell the publishing rights to Nintendo and Nintendo sells the games.

What's the point of holding back features?

I don't know. (I'm sorry if I sounded rude in my previous post, but I was trying to make a point.) I don't know why they were holding back features. Maybe it was because they had different game directors? I honestly don't know. I don't work for them nor do I look into that kind of information. For Platinum, all they really had to do was fix up DP's graphics and change some of the scripting. The game was basically done already. For HGSS they had to do everything new. Plus, this game is after Platinum so they have more time to work on the game. I really don't know. I'm just guessing to the best of my ability despite my massive headache.

Midnight Beat July 18th, 2009 8:24 PM

Quote:

Originally Posted by Hiroshi Sotomura (Post 4868612)

What's the point of holding back features?

Well if they can still make money without exhausting all their current ideas in one game, what's the point of including all of them at once?


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