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-   -   yuuichi's pixel art (https://www.pokecommunity.com/showthread.php?t=186387)

Kyouya July 16th, 2009 6:20 AM

yuuichi's pixel art
 
Yuuichi's Pixel Art
First of all determined by skill im still a beginner but everyone is at some point.

Fakemon


Ow's



.Tactic. July 16th, 2009 6:43 AM

really they arent that good, if you want help with spriting i can do some descent ones, look at my pixel art,

Domin-8 July 16th, 2009 6:49 AM

Alright I have a few things for you there yuuichi.

1. Don't use default Paint colors.
2. You should try to tackle sprites before heading into pixel art as your outline is too thick.
3. NEVER! Save as jpeg or bmp. Save it as PNG it is the extension that is commonly used and excepted for any sprites or pixel work.

Read some tutorials that are on the site and you will get better. You have potential, just keep working at it and you will do fine.

Conan Edogawa July 16th, 2009 7:22 AM

Quote:

Originally Posted by Domin-8 (Post 4863250)
Alright I have a few things for you there yuuichi.

1. Don't use default Paint colors.
2. You should try to tackle sprites before heading into pixel art as your outline is too thick.
3. NEVER! Save as jpeg or bmp. Save it as PNG it is the extension that is commonly used and excepted for any sprites or pixel work.

Read some tutorials that are on the site and you will get better. You have potential, just keep working at it and you will do fine.

Follow this advice. And also try to keep the outlines to one pixel. On your first piece some of the outlines are thick and that doesn't look good. Try reading Chesu's spriting tutorials. They're stickied in the Pixel Art section and are really helpful.

Kyouya July 16th, 2009 7:35 AM

i know the first one is bad
http://www.pokecommunity.com/picture.php?albumid=3717&pictureid=25625
http://img249.imageshack.us/img249/6237/almostdone.png
http://img263.imageshack.us/img263/5850/almostdone2.pngthese are actually the only ones i think i did a good job on but i decided to put all of them up to see what people think of them

Domin-8 July 16th, 2009 10:52 AM

You still saved them either as jpeg or bmp.

Save them as PNG most computers have this extension

Nina July 16th, 2009 12:14 PM

Whew....Okay....

Stop. Rewind.

Start small, draw something you see. Like a ball or a cup. Make sure to look at the shadows or highlights.
You need to get the basics of art down, for sprites or anything really.
An outline is not required, but usually it works better, but make sure to keep it to 1 pixel thick.

Kyouya July 16th, 2009 3:26 PM

Vişne Tanrıça said draw a ball and i did a pokeball to be specific http://img268.imageshack.us/img268/659/pokeballx.png

-Smash July 16th, 2009 3:45 PM

STEP 2:

Now, add an outline to it, add the black line between the 2 pieces, and round the center. It's jaggy and spiky, smooth it out.

Also, establish a light source on the pokeball, and add more contrast. I'd recommend you to redo the shading entirely, and have like 2 or 3 shades per color.


NO circle tools or any other tools, I agree with Domin-8. Do it all manually.

Domin-8 July 16th, 2009 3:46 PM

Ok, but you didn't read the tutorials, they will teach you how to shade better. And I have a strange feeling that you used the circle tool to make that.

Nina July 16th, 2009 5:34 PM

Quote:

Originally Posted by yuuichi (Post 4864620)
Vişne Tanrıça said draw a ball and i did a pokeball to be specific http://img268.imageshack.us/img268/659/pokeballx.png

Well yeah I said a ball, but I said "look" at one.
If you would look you would notice that you're not going to have a straight line of shading, it will wrap around. You have to have an understanding of how things are in the real world before you make fictional things.

As everyone said you might want to look at some tutorials.

You can call me Rica, btw. (Even though the actual Rıça would be said [Ree-jah])

Kyouya July 22nd, 2009 7:01 AM

i have two sprites but i havent fininshed the trainer one
http://img190.imageshack.us/img190/2867/volty.png
http://img195.imageshack.us/img195/3725/78891838.png

Clear July 22nd, 2009 8:32 AM

Quote:

Originally Posted by yuuichi (Post 4885500)

These are an improvement! Try to choose duller colors than these since these are so highly saturated. On the purple sprite you seem to be using a lightsource, I'd imagine that you know what that is. If you don't, it's where the light hits the sprite.
Now try to take more time on your outlines, placing each pixel one at a time, it may take a while but in most cases it's worth it.

Conan Edogawa July 22nd, 2009 8:38 AM

The start of the trainer looks pretty good but some of the outlines seem scratchy/choppy. Like the bottom of the arm that's sticking out. The fakemon need more shading/lighting. Where is the light source? I ask that because if you're thinking of using it in your hack then you need to change the light source. Try it in the top left instead of top right. The shading should be more towards the lower right and the lighting more towards the upper left. Overall they're a good start they just need some touching up.

Kyouya July 22nd, 2009 5:07 PM

ill be sure to fix the trainer

and the fakemons an octopus so the light is coming from the top of the water where the sun is shining on the water and no im not using it in my hack

I made a balloon ow i took a screen of it in a map http://img515.imageshack.us/img515/6053/98673400.png

Kyouya July 23rd, 2009 8:41 AM

i made a new sprite its a steel and ice bird http://img32.imageshack.us/img32/7206/spriteice.png

Xatoku July 23rd, 2009 8:53 AM

Quote:

Originally Posted by 07harris (Post 4863237)
really they arent that good, if you want help with spriting i can do some descent ones, look at my pixel art,

No offense, but I don't think you're inclined to help because the fact is, you're not that good either. Don't take it the wrong way, just sayin.

Kyouya July 28th, 2009 3:27 PM

my newest sprite
fire/fighting
shoctunshi
http://www.pokecommunity.com/picture.php?albumid=3717&pictureid=29622
back sprite
http://www.pokecommunity.com/picture.php?albumid=3717&pictureid=29623
please rate

any body have any ideas for names

edit:shiny version(its a recolor of it :P)
http://img170.imageshack.us/img170/5751/shinyarmor.png
http://img504.imageshack.us/img504/9905/shinyarmorbacksprite.png

.Tactic. July 29th, 2009 7:22 AM

Well done - this update is a very big improvement!

The shading though... well, the sprite doesnt look as though the light is coming fro anywhere
but it is supposed to come from top-left!

other than that it is a good design and good idea!

7/10

Kyouya July 29th, 2009 7:26 AM

Quote:

Originally Posted by 07harris (Post 4916659)
sprite doesnt look as though the light is coming fro anywhere
7/10

Think about he is made of pure flame
flames make light so when you think about it he is the light source


http://www.pokecommunity.com/picture.php?albumid=3717&pictureid=29622
shoctunshi
the fire one i think this one is the best

http://img229.imageshack.us/img229/5592/shockunshun.png
shocdunshen

the thunder one is done the third one will be water

http://img509.imageshack.us/img509/6672/tsuntunshi.png
tsuntunshi

The water one is done it took long(not really) but it was worth it

This means the three shoguns are done

Vednix July 29th, 2009 9:59 AM

no offense, but these are terrible, sorry. Use a variety of shading, and use darker outlines, as they tend to look better.

This fire one, shoctunshi, or whatever it is, has the saem backsprite as the frontsprite, you just chopped the bottom off.

t's good that your sprite have a distinct shape, but with the 3 new ones I can see no limbs, just a whole much of colours.

No offence, but read tutorials and priactice. A lot.

Kyouya July 29th, 2009 10:45 AM

Quote:

Originally Posted by Vednix (Post 4917485)
Use a variety of shading, and use darker outlines, as they tend to look better.

they have shading
Shoctunshi(fire) is coming from the middle where the fire is strongest causing more light

shockunshun(thunder) the light is simple to see so theres no use in pointing out

tsuntunshi(water) do you expect water to cast a shadow or even show light for that matter



Quote:

Originally Posted by Vednix (Post 4917485)
This fire one, shoctunshi, or whatever it is, has the saem backsprite as the frontsprite, you just chopped the bottom off.

its the back of the head look closely at both
the body back sprites on show the top half
how different on both sides do you expect fire to be


Quote:

Originally Posted by Vednix (Post 4917485)
t's good that your sprite have a distinct shape, but with the 3 new ones I can see no limbs, just a whole much of colours.

even though thnder fire and water shoudnt have limbs they do

http://img509.imageshack.us/img509/5453/limbs1.pnghttp://img195.imageshack.us/img195/5089/limbs2.pnghttp://img43.imageshack.us/img43/9641/limbs3.png
arms are circled read
legs are circle yellow

Vednix July 29th, 2009 12:10 PM

Quote:

Originally Posted by yuuichi (Post 4917665)
they have shading
Shoctunshi(fire) is coming from the middle where the fire is strongest causing more light

shockunshun(thunder) the light is simple to see so theres no use in pointing out

tsuntunshi(water) do you expect water to cast a shadow or even show light for that matter




its the back of the head look closely at both
the body back sprites on show the top half
how different on both sides do you expect fire to be



even though thnder fire and water shoudnt have limbs they do

http://img509.imageshack.us/img509/5453/limbs1.pnghttp://img195.imageshack.us/img195/5089/limbs2.pnghttp://img43.imageshack.us/img43/9641/limbs3.png
arms are circled read
legs are circle yellow


1. I mean that the shading makes it look like the lighting is from everywhere. heres a tip: say the light is fropm the top right. draw a red circle there so you know that you make the shading around the fact that the lgiht if from the circle. easy.

2. Oh wow, you took the little humanoid face off the sprite, chopped the bottom off and claimed it the back sprite. look at the backsprites of other pokemon. they have them facing towards the top right, and the fonts sprites facing to the bottom lef tor the left. you have it facing fowards and its backsprite facing towards the top lef,t not the top right.

3. ok fine, but put some darker outline and shading underneath where the limbs are, adding a shadow and thus making it easier to see the limb.

I wasnt commenting spiecifically oin thos sprites, but on all your sprites. keep practing, and keeps these things in mind.

justdieplz July 30th, 2009 7:47 AM

These are....different... Keep trying at it though! You WILL improve! :)

Kyouya July 30th, 2009 3:44 PM

Quote:

Originally Posted by justdieplz (Post 4921368)
These are....different... Keep trying at it though!

i dont get it are you complimenting by saying different or insulting

Vednix July 31st, 2009 2:37 AM

Quote:

Originally Posted by yuuichi (Post 4923257)
i dont get it are you complimenting by saying different or insulting

I think hes saying that they're not like other sprites that people do. I would say they're extravagant, and oddly mishapen. but that's just me.

Kyouya August 5th, 2009 6:48 AM

my first try at making a tile http://img165.imageshack.us/img165/1812/firsttile.png

Vednix August 5th, 2009 7:16 AM

again, the shading is horrible. and it's too blocky, and doesn't look 3-d like most sprites do. and how do you know this would actually fit correctly into a tileset? Also, it isn't symetrical.

Kyouya August 5th, 2009 7:37 AM

Quote:

Originally Posted by Vednix (Post 4947518)
again, the shading is horrible. and it's too blocky, and doesn't look 3-d like most sprites do. and how do you know this would actually fit correctly into a tileset? Also, it isn't symetrical.

first of all this is my first try at a tile
second of all this isnt a sprite
3rd it wasnt made to fit in a tileset
and fourth and foremost a tile doesnt need to be symetrical

Vednix August 5th, 2009 7:48 AM

Quote:

Originally Posted by yuuichi (Post 4947601)
first of all this is my first try at a tile
second of all this isnt a sprite
3rd it wasnt made to fit in a tileset
and fourth and foremost a tile doesnt need to be symetrical

First if it's your first time then don't post it up
second it is a sprite becuse it's made in pixels, much like every building and tile in the pokemon games., that's no excuse for poor shading.
3rd ok, I was just checking.
fourth if it'd a building it might need to be. but I guess it's your chioce.

without any shading it's going to look so out fo place and horrible in a hack or RPG

Kyouya August 5th, 2009 12:36 PM

My latest creation http://img515.imageshack.us/img515/6039/hgssstuff.png

.Tactic. August 5th, 2009 12:41 PM

that is good!
I can now see progress - are those ripped or scratched?

Kyouya August 5th, 2009 12:43 PM

Quote:

Originally Posted by 07harris (Post 4948736)
that is good!
I can now see progress - are those ripped or scratched?

ripped an edited a little

i actually just went to rip the thing with the pokeballs but i ripped more

.Tactic. August 5th, 2009 12:48 PM

cool - good progress - you can rip now - i want to see more scratch sprites though!

Kyouya August 5th, 2009 12:51 PM

Quote:

Originally Posted by 07harris (Post 4948764)
cool - good progress - you can rip now - i want to see more scratch sprites though!

ive been able to rip i ripped stuff before but at first i just planned on using this thread for my sprites but i got bored
and i have alot of scratch already

.Tactic. August 5th, 2009 12:54 PM

Hmmm... but from the comments youve been getting I'd say you need to make more scratch - that way you can improve - there is always room for improvement!

Kyouya August 5th, 2009 1:05 PM

Quote:

Originally Posted by 07harris (Post 4948793)
Hmmm... but from the comments youve been getting

Its only vednix giving critism that isnt really constructive
Quote:

Originally Posted by 07harris (Post 4948793)
I'd say you need to make more scratch - that way you can improve

Most of what i make is scratch sprites
Quote:

Originally Posted by 07harris (Post 4948793)
there is always room for improvement!

Same for you

.Tactic. August 5th, 2009 1:13 PM

Quote:

Originally Posted by yuuichi (Post 4948816)
Its only vednix giving critism that isnt really constructive

Most of what i make is scratch sprites

Same for you

I am saying that there is always room for improvement...

That applies to everyone!

Nobody is perfect!

5qwerty August 5th, 2009 4:24 PM

Quote:

Originally Posted by yuuichi (Post 4948717)

Well, technically, if you ripped, then edited, it wouldn't really be called your creation.

There's also a possibility that you didn't edit, or rip because:

1. I saw that silver sprite from another hack.
2. You could've went on a site like Spriter's Resource, and copied some of the sprites, then put them in paint, and then put together that picture above.
3. They don't look edited, and if edited, and editor will always keep the full sprite. (the top of your house is gone)
4. I know this is editing and ripping, but judging from your skills so far, it seems you can't even edit. (not saying you can't, it just seems that way)

Maybe you can look at a tutorial for spriting, like Chesu's spriting tutorial.

Kyouya August 5th, 2009 4:35 PM

Quote:

Originally Posted by 5qwerty (Post 4949582)
Well, technically, if you ripped, then edited, it wouldn't really be called your creation.

There's also a possibility that you didn't edit, or rip because:

1. I saw that silver sprite from another hack.
2. You could've went on a site like Spriter's Resource, and copied some of the sprites, then put them in paint, and then put together that picture above.
3. They don't look edited, and if edited, and editor will always keep the full sprite. (the top of your house is gone)
4. I know this is editing and ripping, but judging from your skills so far, it seems you can't even edit. (not saying you can't, it just seems that way)

Maybe you can look at a tutorial for spriting, like Chesu's spriting tutorial.

1. you probaly did since i only edited 1 or 2 and silver is ripped one oth ones just ripped
2.i didnt go to spriters resource i went to the hg/ss image overhaul theread and ripped them from screen of hg/ss
3.the screen didnt have the top half
4.and if it seems you dont know its true which means its your opinion and if your opinion isnt constructive than keep it to yorself

Vednix August 6th, 2009 2:23 AM

Quote:

Originally Posted by yuuichi (Post 4949610)
1. you probaly did since i only edited 1 or 2 and silver is ripped one oth ones just ripped
2.i didnt go to spriters resource i went to the hg/ss image overhaul theread and ripped them from screen of hg/ss
3.the screen didnt have the top half
4.and if it seems you dont know its true meaning its your opinion and if your opinion isnt constructive than keep it to yorself


Dude. everyone is trying to help you improve. all your doing is ignoring them, and saying "its not constructive so keep it to yourself". Either that's gonna make poeple hate you, or ignore your thread becuase you can't accept critisism coming your way, or opinions. they are just as good as C+C as they give an insight from other people on what they think of your sprites. And by the looks of what you said in number 2, you didnt rip these at all, and just copy/pasted them from another sheet? Well, I dunno.

Anyway, I'm giving critisism so that you can improve on the parts. all your doing is not improving and adding new stuff which to be honest is worse or the same as your other ones. at least try to improve on the sprites you have so far, not make new ones every time.

and what's this about "true meaning"? Explain.

Vednix August 7th, 2009 3:16 AM

Oh I see. ok. Well, I don't see any point posting here if your going to ignore comments and continue to say "keep it to yourself". Either learn to sprite, or be a little less rude.

Beautiful Disaster August 7th, 2009 5:15 AM

These ARE good.I like the idea behind them.
And i believe the reason other people think those are bad,is 'cause the shading is a little weird,and some of them look kinda rushed.
But with a little practise,you can get those right :D
You can read some tutorials,or look at other sprites to learn how to shade,make the outline etc.

Oh,and remember.
I don't say i'm so super good myself,but if you need help,some hints,or just a friend you can rely on,i'm here~

Kyouya August 7th, 2009 5:22 AM

Quote:

Originally Posted by Beautiful Disaster (Post 4955760)
'cause the shading is a little weird,and some of them look kinda rushed.
But with a little practise,you can get those right :D
You can read some tutorials,or look at other sprites to learn how to shade,make the outline etc.

Oh,and remember.
I don't say i'm so super good myself,but if you need help,some hints,or just a friend you can rely on,i'm here~

Ok ill work on it
its good to actually see something helpful once in a while

Vednix August 7th, 2009 5:49 AM

Yuuichi, your being a tad stupid.

I put generally ecatly the same as what Beautiful Disaster put, expect for the fact that I won't help you. and you turn round and say that that is helpful and I wasn't?!

I really want to flame you, but That will bet me banned, so I'm holding it in -.-

Right. I'll give you some "helpful" things then.

Look at chesu's tutorial on spriting, as that will help with your deformed and badly mishappen sprites. work on shading, and I wont help as you need to learn by yourself.

Kyouya August 7th, 2009 6:21 AM

"Use a variety of shading, and use darker outlines, as they tend to look better."
that was helpful i just pointed out where the shading was everything else wasnt helpful

"Oh wow, you took the little humanoid face off the sprite, chopped the bottom off and claimed it the back sprite."
the things like that were just mean

Vednix August 7th, 2009 7:10 AM

Quote:

Originally Posted by yuuichi (Post 4955949)
"Use a variety of shading, and use darker outlines, as they tend to look better."
that was helpful i just pointed out where the shading was everything else wasnt helpful

"Oh wow, you took the little humanoid face off the sprite, chopped the bottom off and claimed it the back sprite."
the things like that were just mean


Well, I'm sorry fot that, but if you look at the official pokemon you see that the front sprite and the back sprite look different to one another. Whereas with yours, they look both the same expect for a tiny face on the front sprite. I mean, doesn't the back of the pokemon look any different from the front? To be honest, they do in official and fan made pokemon, except for yours. And your shading could use more contrast and dakrker outlines, as I said. as in imagine a lgiht source fomr somehwere and make the shading around the, like in official pokemon.

Azumi August 7th, 2009 10:01 AM

I have never been so insulted and angered at you.
Can't you accept people's C+Cs and improve? Can't you just stop being so ignorant? Can you stop using sarcasm?!

...UGH. I'm done here.

Signomi August 7th, 2009 10:57 AM

...alright guys, I may not be the mod of this section but I'm honestly quite fed up to see what's going on in this thread, so I'll take the time to say my bit. First of all, people should try calming down and directing their annoyance away, it's no use getting mad at the poster as it'll only just agitate you to saying things you probably wouldn't want to say at all, and that can always lead to a rather ugly direction.

Yuuichi, please understand that when you post your pixel art in this section you also immediately accept that by doing so, you are accepting the fact that you're posting this in public for others to give you feedback upon. Whether it be positive or negative, people take the time to comment upon the things you make and it's only fair to give their views a considerable reaction. It's always good to get a second opinion than just your own.

Don't get all defensive when somebody comes along to give you a critique on your work, be a little more sensible about it and take into mind just why people are telling you that you have things to improve upon. Because by seeing your showcase, I can very well see that you have ways to go and any feedback you receive can actually be really helpful.

As for me? From looking at what you had to show in your first post, I'd say the first two things you need to work on are shape and colour. Most spriters, when making their own sprites, they use a base before they choose their palette of colours, meaning that they draw out the monsters they want to sprite roughly and then turn that into a black outlined frame. Then it's a matter of choosing dark and lighter shades of decent colours to apply to your figure. It can be difficult if you're quite new to this sort of art style, that said, try looking at pixel art of other people to get a good idea of how you can perhaps start off and colour.

Do note that incredibly bright colours like a scarlet red and a flat yellow can be very painful to the eyes, so I'd recommend alternate shades that aren't so painful to look at, followed by a darker shade of the same colour. Practice the little bits first and then you can very well gradually scale to more advanced methods of making sprites and pixel art.

Well that's my input for now. Good luck.

Domin-8 August 8th, 2009 3:06 AM

What I see you need help with ALOT is shading and outline.

There are great tutorials onthis site you can look at to help with what you do.
And your three newest sprites (not the rips or tile) are good concepts, not so good on the execution.

The fire one makes since that a light would be coming from the center, but also EVERY sprite also has the light coming from the top left. Doesn't matter what they are.

The stone one look very odd. It doesn't really look like rock, look at any other rock pokemon to get a feel for it. Maybe not choosing yellow for it would help too. It also has the same head as the flame one, maybe change it up a little. Also, used a greater contrast between shades and shade from the TOP LEFT.

The water one looks more like a ghost to me and the arms look more like the flame guys. And it doesn't matter if it is water or not, water does cast a shadow, and in the pokemon world if it is a pokemon it has shading, so again shade from the TOP LEFT. And again change the head a little.

Overall not bad concepts. Some general things I see are that you need to work on the anatomy, the heads are too small for how big the bodies are. And if they are all flame, water, stone then have the arms look like arms but with those attributes.Such asthe arms looking rocky, or like water, just some big ball of lines. Same goes with the legs.

Fox♠ August 9th, 2009 8:47 AM

...Oh my.

Guys, I'm..I guess I'm speechless.
Vendix, yuuichi was clearly agitated, I know for the most part you were only following the crit rule (well done for that btw) but I think it should of being clear that yuuichi wasn't going to take your crit well and you should of taken that in and just left the thread be. On top of that, you started arguing back and then posting completely irrelevant messages which didn't help at all.

.Fukari, I understand a lot of what you were saying, I too get hacked off when i and others give out decent crits only to have them refused and thrown back in our faces, however, posting about it and going off topic wasn't the answer, as I said above, leaving the thread alone would of being a much better idea.

07Harris. Please try following our rules and not going off topic in the future.

Yuuichi, seriously. If you're going to get angry over criticism, especially a forum where the rules demand decent crit, then i strongly suggest you take a step back from posting sprites for a while, follow some tutorials, think it through a little and then come back to it. Crit is there to help you, and trust me, everything Vendix was saying (although yes he could/should of being nicer) is true. Your shading, anatomy and palettes could all do with work, so could perspective and design. I can't help but feel you have jumped into the deep end by posting scratches so early on in your spriting legacy, try some fusions, recolours etc and build up your skills.

Kyouya August 10th, 2009 11:12 AM

ive been trying to work on my shading and this is the latest result
http://img210.imageshack.us/img210/7222/snakek.png

.Tactic. August 10th, 2009 11:22 AM

Quote:

Originally Posted by yuuichi (Post 4967838)
ive been trying to work on my shading and this is the latest result
http://img210.imageshack.us/img210/7222/snakek.png

An improvement already see!

C&C:
outline - try and do the outline shading
shape - a bit off but that takes work

nothing else really - good job - you are improving!

Kyouya August 10th, 2009 11:36 AM

Quote:

Originally Posted by 07harris (Post 4967871)
An improvement already see!

C&C:
outline - try and do the outline shading
shape - a bit off but that takes work

nothing else really - good job - you are improving!

can you tell its a snake if not then the outline is worst then you think

Vednix August 10th, 2009 11:39 AM

Quote:

Originally Posted by Fox♠ (Post 4963394)
...Oh my.

Guys, I'm..I guess I'm speechless.
Vendix, yuuichi was clearly agitated, I know for the most part you were only following the crit rule (well done for that btw) but I think it should of being clear that yuuichi wasn't going to take your crit well and you should of taken that in and just left the thread be. On top of that, you started arguing back and then posting completely irrelevant messages which didn't help at all.

-.-' your right Fox. Sorry for that.

Anyway, I mgiht as well crit this latest one and leave it at that. It look a little bumpy and messy half way down. It could be rounded more there. could do with more rounding overall, and some outline shading. THe shading looks a little pillow shaded around the top (i.e light in the middle, darker shade around it and so on. it's a bit different in official pokemon). Overall, it's an improvement.

.Tactic. August 10th, 2009 11:42 AM

you could make it look more hmmmm pokemonish , by add horns and extra features - but yeah i guess it looks a bit like a snake!

Kyouya August 10th, 2009 4:22 PM

again i try
http://img212.imageshack.us/img212/1183/idontknow2.png
i havent thought of a name for the other on nor this one yet

pinkpanther8u August 10th, 2009 5:43 PM

http://img190.imageshack.us/img190/2867/volty.pngthis has some good basic shape to it. although that color is WAY too bright.
id try something a bit softer. i applaud you for using an outline color that isnt plain black, it gives the sprie more character. some of the lines are a bit scetchy though, i think you should take this sprite off until you have is completly done so that we can see what exactly you are going for though. your on the right track with this, though you have a lot you need to improve on, remember:practice DOES make perfect!

~*!*~Tatsujin Gosuto~*!*~ August 10th, 2009 7:37 PM

Quote:

Originally Posted by yuuichi (Post 4968807)
again i try
http://img212.imageshack.us/img212/1183/idontknow2.png
i havent thought of a name for the other on nor this one yet

your really getting better and better at this, good job. You could do a bit more shading for this one and the outline around the head isn't really smooth but other then that great job.


:t354:TG

Kyouya August 11th, 2009 9:12 AM

Quote:

Originally Posted by ~*!*~Tatsujin Gosuto~*!*~ (Post 4969494)
your really getting better and better at this, good job. You could do a bit more shading for this one and the outline around the head isn't really smooth but other then that great job.

Quote:

Originally Posted by ~*!*~Tatsujin Gosuto~*!*~ (Post 4969494)


:t354:TG

ok i was trying to focus on giving it detail and forgot to give it shading

5qwerty August 25th, 2009 8:45 AM

Quote:

Originally Posted by yuuichi (Post 4968807)
again i try
http://img212.imageshack.us/img212/1183/idontknow2.png
i havent thought of a name for the other on nor this one yet

Well this is sure an improvement, though you hate me, this is actually better than your old ones, but remember that you should use some more colors instead of just 5 or 6, also have black outlines in the under part. (legs, belly)

Gary, the Magic Fairy August 25th, 2009 9:20 AM

Quote:

Originally Posted by yuuichi (Post 4968807)
again i try
http://img212.imageshack.us/img212/1183/idontknow2.png
i havent thought of a name for the other on nor this one yet

This needs a lot of work. Frankly, the palette choice is awful. A slightly desaturated light magenta, with no other colors. There is almost no shading in the outline, and the shading overall makes little sense. The anatomy is confusing, I honestly don't know what it is I'm looking at here, everything seems to run together with the pink lines. I don't know what that thing running off the head up the back is. An ear? It doesn't capture the pokemon style very well at all; the pose is facing too far sideways. I would recommend working on the anatomy and linework first.

Ben. August 25th, 2009 11:04 AM

Quote:

Originally Posted by Xatoku (Post 4890553)
No offense, but I don't think you're inclined to help because the fact is, you're not that good either. Don't take it the wrong way, just sayin.

yes his is
also http://img263.imageshack.us/img263/5850/almostdone2.png
all you did is press Ctrl+I so all shading is reversed :/
try to use 2 different colors on other sprites

Kyouya August 25th, 2009 11:31 AM

Quote:

Originally Posted by ~BZuma (Post 5035279)
yes his is

Quote:

Originally Posted by ~BZuma (Post 5035279)
also http://img263.imageshack.us/img263/5850/almostdone2.png
all you did is press Ctrl+I so all shading is reversed :/
try to use 2 different colors on other sprites

1.no he isnt
2.old sprite

__________________________________
I have two new sprites

http://img402.imageshack.us/img402/1877/snake.png
my scond trie at a snake
the pink thing is his tongue the red are spots
http://img40.imageshack.us/img40/4923/ombrenus.png
ombrenus
forget about that ombrenus i recolored
http://img175.imageshack.us/img175/1262/ombrenus2.png

5qwerty August 25th, 2009 11:36 AM

The snake is an improvement, just make it more smooth.

Ombrenus, or whatever has, yet again, a bad pallete, try using multiple colours.
Ombrenus also has the light coming from the left, not top-left.

Kyouya August 25th, 2009 11:53 AM

Quote:

Originally Posted by 5qwerty (Post 5035345)
The snake is an improvement, just make it more smooth.

Ombrenus, or whatever has, yet again, a bad pallete, try using multiple colours.
Ombrenus also has the light coming from the left, not top-left.

i recolored ombrenus but it is still only one color

5qwerty August 25th, 2009 12:02 PM

What I mean for Ombrenus is that you can have blue/pink or whatever color you're using, but you should make the wings a different color from the body, to make it look not plain. Your pokemon only have like 6 or 7 colors, instead, you could have 16. Compare yours with Nintendo's, and think about it.

Kyouya August 25th, 2009 12:10 PM

Quote:

Originally Posted by 5qwerty (Post 5035411)
What I mean for Ombrenus is that you can have blue/pink or whatever color you're using, but you should make the wings a different color from the body, to make it look not plain. Your pokemon only have like 6 or 7 colors, instead, you could have 16. Compare yours with Nintendo's, and think about it.

http://img262.imageshack.us/img262/1262/ombrenus2.png
ok i made em red

Gary, the Magic Fairy August 25th, 2009 12:13 PM

Quote:

Originally Posted by yuuichi (Post 5035332)
1.no he isnt
2.old sprite

__________________________________
I have two new sprites

http://img402.imageshack.us/img402/1877/snake.png
my scond trie at a snake
the pink thing is his tongue the red are spots
http://img40.imageshack.us/img40/4923/ombrenus.png
ombrenus
forget about that ombrenus i recolored
http://img175.imageshack.us/img175/1262/ombrenus2.png

Pokemon style sprites do not face forward, nor do they face the side. The snake's linework is jagged and lumpy, the shading needs a lot of work, and the spots are distracting and add nothing of interest to the sprite -- I would suggest losing them. The tongue is poorly shaped and uses a bad palette. It's much too bright.

As 5qwerty said about the second sprite, the shading is coming from the wrong direction for pokemon-styled sprites, the palette needs help, and also, the shading is flat. That recolor's palette is atrocious, by the way. Not nearly enough contrast in the highlights and shadows, and it's too dark overall, hiding the details of the sprite.

Seriously, you should try to get palettes from existing sprites, and try to learn the style better before attempting to create your own palette.

[Edit]
Quote:

Originally Posted by yuuichi (Post 5035438)

This is even worse. You need to use colors that complement each other, not horribly clash. You also shouldn't have a blue outline on a red wing.

.Tactic. August 25th, 2009 12:24 PM

http://img262.imageshack.us/img262/1262/ombrenus2.png
change the colour on the wings to something (qoute kenji): that complements the other colour...

And the outline of the wings is still blue :(

Gary, the Magic Fairy August 25th, 2009 12:29 PM

Quote:

Originally Posted by 07harris (Post 5035478)
http://img262.imageshack.us/img262/1262/ombrenus2.png
change the colour on the wings to something (qoute kenji): that complements the other colour...

And the outline of the wings is still blue :(

Or, change the blue to something that complements the red, since it's a much better color choice than that blue. Not that it's a great choice, but it definitely beats the blue.

Also, I just noticed that you completely altered the shading by recoloring the wings. Now the wings seem to have a light source coming from the body, while the body's light source is coming from the left. That.. isn't good.

5qwerty August 25th, 2009 12:29 PM

Personally, I think Red is fine. I mean look at Salemance, Blue body with red wings, nothing wrong with it.

Gary, the Magic Fairy August 25th, 2009 12:35 PM

Quote:

Originally Posted by 5qwerty (Post 5035498)
Personally, I think Red is fine. I mean look at Salemance, Blue body with red wings, nothing wrong with it.

Salamence is also a different shade of blue and not as over-saturated in color. His wings are more orange than red in his sprites, btw.

Kyouya August 25th, 2009 12:48 PM

i changed the wings outline and added a lower bodie and maade it face bottom left next is adding arms

5qwerty August 25th, 2009 12:52 PM

Where? Where did you put the new sprite?

Kyouya August 25th, 2009 1:58 PM

oops sory forgot here
http://img26.imageshack.us/img26/1262/ombrenus2.png

Chesu August 25th, 2009 7:24 PM

I've stayed out of this topic because when I first saw it, things were a mess... but after a few weeks, it still feels like you're not really listening to what people are saying. Pokemon sprites are designed according to the environment of the game; to create a space for status boxes displaying HP and such, the sprites are placed in the top right and bottom left corners of the field. However, since they ARE engaged in battle with each other, the sprites are drawn at an angle to show that they're facing their opponents, as shown below. Also shown below, the sprites are lit by a single light source in the top left corner.

http://img198.imageshack.us/img198/1144/example1q.png

Your sprites, when placed in the same field, would look something like the image below. As you can see, the sprites seem to be ignoring each other, and the shading can't be traced to any single light source.

http://img407.imageshack.us/img407/3124/example2j.png

The other major problem is your palette selection; while the wings DO look nice and smooth, that's not necessarily something you want in a Pokemon sprite. To get the most natural-looking result, I like to use existing palettes from Pokemon sprites. You should try recoloring your latest sprite, using the palettes from Milotic, Volbeat, or Latias (for the red) and Wailmer or Kyogre (for the blue). Or, well, whichever palettes you want to use.

I also recommend giving my tutorials a try... specifically, you should try making a small terrestrial mammal, they're good practice.

Kyouya September 11th, 2009 11:02 AM

New stuff

ow
http://img232.imageshack.us/img232/613/51927391.png

tile
http://img186.imageshack.us/img186/4370/treej.png

~*!*~Tatsujin Gosuto~*!*~ September 12th, 2009 7:34 PM

The leaves on the tree it's uneven and the shading needs to be done better


:t354:TG

Neo-Wolf September 12th, 2009 10:07 PM

Like TG said, you need shading lessons.
And the OW is not proportionate.
Try to read some Tutorials.

Kyouya September 23rd, 2009 12:20 PM

i made a new sprite its a bird and ghost type

http://img248.imageshack.us/img248/5323/birdenback.png
http://img21.imageshack.us/img21/6915/birdenfront.png

Chesu September 23rd, 2009 3:13 PM

Nice job on the orientation! You should look at some bird and ghost Pokemon sprites to study the shading, color choices, and body shape.

Kyouya September 24th, 2009 9:03 AM

Quote:

Originally Posted by Chesu (Post 5147334)
Nice job on the orientation! You should look at some bird and ghost Pokemon sprites to study the shading, color choices, and body shape.

what is orientation, the only bird and ghost i can think of is murkrow

Chesu September 24th, 2009 10:14 AM

Orientation... the direction it's facing. It's much better than your older sprites. Look at Pokemon like Pidgey, Farfetchd, and Shuppet for reference.

Spherical Ice September 24th, 2009 10:24 AM

Quote:

Originally Posted by yuuichi (Post 5149558)
what is orientation, the only bird and ghost i can think of is murkrow

I think orientation is perspective... Me don't know...

Anyway, Chesu means look at ghost type Pokémon and flying type Pokémon, exaine what qualities they have, their style of shading (although it doesn't vary much from the general shading of Pokémon sprites), and the colours used, too. (It's Flying type, by the way, not Bird)

Do you ever use black in your sprites apart from for pupils? You should use it more in the outline. And please don't ake your own palettes if they turn out how they do. :\ Sorry, but it's best if, for now, you use official, Nintendo palettes.

I've done a bit of crit and things to improve in this sheet:
http://i241.photobucket.com/albums/ff288/Sphericalice/yuuichihelp.png

I really do hope I've helped you, Yuuichi. I can't say enough: LOOK AT NINTENDO SPRITES FOR HELP. It's SO helpful, honestly.

Edit: Dayam, Chesu posted in the time it took me to sayy all this shizzle. =P

Chesu September 24th, 2009 11:55 AM

I specifically said bird rather than flying for a reason; looking at Ledyba and Jumpluff wouldn't help you to make a bird. When I said "bird and ghost Pokemon", I was referring to body shape, not Pokemon type.

Spherical Ice September 24th, 2009 11:57 AM

Quote:

Originally Posted by Chesu (Post 5149873)
I specifically said bird rather than flying for a reason; looking at Ledyba and Jumpluff wouldn't help you to make a bird.

Oh, I understand now. I thought you'd meant the bird type as in element. Sorry, I suck at understanding things. But yeah, Yuuichi (god, you're name's a pain to type), don't go looking at things like Gyarados, m'kay? =P

I think Wingull, Pidgey, Taillow, Starly, etc. are great examples... Maybe not so much Wingull, but you catch my drift...

Kyouya October 3rd, 2009 2:20 PM

well ive been working on that bird sprite and this is the latest
http://img143.imageshack.us/img143/4161/birdawk.png

Mclena45 October 3rd, 2009 4:42 PM

Thats a LOT better than the older ones... But, like everyone else said, try working on the shading that LITTLE bit more. Not too much, just try to find a nice spot on the image and stick with it for the rest of your sprites/scratches. ALSO, I recommend you try Splicing first. You may ask "Splicing takes NO skill", but thats if you copy and paste, recolor and save. Instead of doing that, try copying a part of the Pokemon you want, or the area around it and the part, erase the area around the part recolor and paste, OR for a better effect and more skill, flip it. Flip it then reshade it, recolor again then put it on.

But I do agree with what everyone has said, you shouldn't of jumped strait into scratch. I've been spriting for almost 2 years, and I'm only learning how to properly scratch certain parts of the body.

Don't stop spriting! Practice makes perfect!

PS: Try taking your older sprites and improving them. Don't restart, just open it up, copy the whole thing then paste it somewhere else, then edit it. Good luck!

Kyouya October 8th, 2009 6:10 AM

Quote:

Originally Posted by Mclena45 (Post 5181992)
Thats a LOT better than the older ones... But, like everyone else said, try working on the shading that LITTLE bit more. Not too much, just try to find a nice spot on the image and stick with it for the rest of your sprites/scratches. ALSO, I recommend you try Splicing first. You may ask "Splicing takes NO skill", but thats if you copy and paste, recolor and save. Instead of doing that, try copying a part of the Pokemon you want, or the area around it and the part, erase the area around the part recolor and paste, OR for a better effect and more skill, flip it. Flip it then reshade it, recolor again then put it on.

But I do agree with what everyone has said, you shouldn't of jumped strait into scratch. I've been spriting for almost 2 years, and I'm only learning how to properly scratch certain parts of the body.

Don't stop spriting! Practice makes perfect!

PS: Try taking your older sprites and improving them. Don't restart, just open it up, copy the whole thing then paste it somewhere else, then edit it. Good luck!

actually i did start splicing first

Mclena45 October 8th, 2009 12:01 PM

Quote:

Originally Posted by yuuichi (Post 5196124)

actually i did start splicing first

Funny how you just replied to that, that's what everyone was talking about before. Say stuff like "Thanks" and "I'll work on that" or go into a nice argument... Not trying to be mean or anything but that's what everyone was talking about. You can say that too, but try saying Thanks and stuff too.

Kotone October 8th, 2009 12:16 PM

Quote:

Originally Posted by yuuichi (Post 5181505)
well ive been working on that bird sprite and this is the latest
http://img143.imageshack.us/img143/4161/birdawk.png

looks better than the older ones.
the shading is rlly good(:

Kyouya October 13th, 2009 10:56 AM

new sprite bird again though
http://img392.imageshack.us/img392/4509/sdds.png

Spherical Ice October 13th, 2009 11:18 AM

Instead of keeping on making loads and loads and loads and loads and loads and loads and loads and loads and loads and loads of different sprites, try onconcentrate on one, uno, 1, eins, un, ONE sprite. And please take in our advice. I still see no sign of black outlines. I felllike I wasted my time on that sheet I did up there. D<

Kyouya October 13th, 2009 11:48 AM

Quote:

Originally Posted by Spherical Ice (Post 5216112)
Instead of keeping on making loads and loads and loads and loads and loads and loads and loads and loads and loads and loads of different sprites, try onconcentrate on one, uno, 1, eins, un, ONE sprite. And please take in our advice. I still see no sign of black outlines. I felllike I wasted my time on that sheet I did up there. D<


i am taking advice i just have no idea what i would use the black out line except when shading blends in with outline.

Mclena45 October 15th, 2009 4:20 PM

Quote:

Originally Posted by Kyouya (Post 5216191)
i am taking advice i just have no idea what i would use the black out line except when shading blends in with outline.

Look at other sprites, Pokemon sprites, not Metriod, not Mario, POKEMON. You will notice that there is Black outlines on them, even where the shading don't blend in. Again, try replying to the WHOLE message, not just the last one-two sentences. And since you're most likely to reply to the last sentence, I might as well put this last; take an old sprite of yours, open in it Photoshop or Paint, then edit it with the advice EVERYONE has given you, or people wont bother replying anymore.


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