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-   -   yuuichi's pixel art (https://www.pokecommunity.com/showthread.php?t=186387)

Kyouya July 16th, 2009 6:20 AM

yuuichi's pixel art
 
Yuuichi's Pixel Art
First of all determined by skill im still a beginner but everyone is at some point.

Fakemon


Ow's



.Tactic. July 16th, 2009 6:43 AM

really they arent that good, if you want help with spriting i can do some descent ones, look at my pixel art,

Domin-8 July 16th, 2009 6:49 AM

Alright I have a few things for you there yuuichi.

1. Don't use default Paint colors.
2. You should try to tackle sprites before heading into pixel art as your outline is too thick.
3. NEVER! Save as jpeg or bmp. Save it as PNG it is the extension that is commonly used and excepted for any sprites or pixel work.

Read some tutorials that are on the site and you will get better. You have potential, just keep working at it and you will do fine.

Conan Edogawa July 16th, 2009 7:22 AM

Quote:

Originally Posted by Domin-8 (Post 4863250)
Alright I have a few things for you there yuuichi.

1. Don't use default Paint colors.
2. You should try to tackle sprites before heading into pixel art as your outline is too thick.
3. NEVER! Save as jpeg or bmp. Save it as PNG it is the extension that is commonly used and excepted for any sprites or pixel work.

Read some tutorials that are on the site and you will get better. You have potential, just keep working at it and you will do fine.

Follow this advice. And also try to keep the outlines to one pixel. On your first piece some of the outlines are thick and that doesn't look good. Try reading Chesu's spriting tutorials. They're stickied in the Pixel Art section and are really helpful.

Kyouya July 16th, 2009 7:35 AM

i know the first one is bad
http://www.pokecommunity.com/picture.php?albumid=3717&pictureid=25625
http://img249.imageshack.us/img249/6237/almostdone.png
http://img263.imageshack.us/img263/5850/almostdone2.pngthese are actually the only ones i think i did a good job on but i decided to put all of them up to see what people think of them

Domin-8 July 16th, 2009 10:52 AM

You still saved them either as jpeg or bmp.

Save them as PNG most computers have this extension

Nina July 16th, 2009 12:14 PM

Whew....Okay....

Stop. Rewind.

Start small, draw something you see. Like a ball or a cup. Make sure to look at the shadows or highlights.
You need to get the basics of art down, for sprites or anything really.
An outline is not required, but usually it works better, but make sure to keep it to 1 pixel thick.

Kyouya July 16th, 2009 3:26 PM

Vişne Tanrıça said draw a ball and i did a pokeball to be specific http://img268.imageshack.us/img268/659/pokeballx.png

-Smash July 16th, 2009 3:45 PM

STEP 2:

Now, add an outline to it, add the black line between the 2 pieces, and round the center. It's jaggy and spiky, smooth it out.

Also, establish a light source on the pokeball, and add more contrast. I'd recommend you to redo the shading entirely, and have like 2 or 3 shades per color.


NO circle tools or any other tools, I agree with Domin-8. Do it all manually.

Domin-8 July 16th, 2009 3:46 PM

Ok, but you didn't read the tutorials, they will teach you how to shade better. And I have a strange feeling that you used the circle tool to make that.

Nina July 16th, 2009 5:34 PM

Quote:

Originally Posted by yuuichi (Post 4864620)
Vişne Tanrıça said draw a ball and i did a pokeball to be specific http://img268.imageshack.us/img268/659/pokeballx.png

Well yeah I said a ball, but I said "look" at one.
If you would look you would notice that you're not going to have a straight line of shading, it will wrap around. You have to have an understanding of how things are in the real world before you make fictional things.

As everyone said you might want to look at some tutorials.

You can call me Rica, btw. (Even though the actual Rıça would be said [Ree-jah])

Kyouya July 22nd, 2009 7:01 AM

i have two sprites but i havent fininshed the trainer one
http://img190.imageshack.us/img190/2867/volty.png
http://img195.imageshack.us/img195/3725/78891838.png

Clear July 22nd, 2009 8:32 AM

Quote:

Originally Posted by yuuichi (Post 4885500)

These are an improvement! Try to choose duller colors than these since these are so highly saturated. On the purple sprite you seem to be using a lightsource, I'd imagine that you know what that is. If you don't, it's where the light hits the sprite.
Now try to take more time on your outlines, placing each pixel one at a time, it may take a while but in most cases it's worth it.

Conan Edogawa July 22nd, 2009 8:38 AM

The start of the trainer looks pretty good but some of the outlines seem scratchy/choppy. Like the bottom of the arm that's sticking out. The fakemon need more shading/lighting. Where is the light source? I ask that because if you're thinking of using it in your hack then you need to change the light source. Try it in the top left instead of top right. The shading should be more towards the lower right and the lighting more towards the upper left. Overall they're a good start they just need some touching up.

Kyouya July 22nd, 2009 5:07 PM

ill be sure to fix the trainer

and the fakemons an octopus so the light is coming from the top of the water where the sun is shining on the water and no im not using it in my hack

I made a balloon ow i took a screen of it in a map http://img515.imageshack.us/img515/6053/98673400.png

Kyouya July 23rd, 2009 8:41 AM

i made a new sprite its a steel and ice bird http://img32.imageshack.us/img32/7206/spriteice.png

Xatoku July 23rd, 2009 8:53 AM

Quote:

Originally Posted by 07harris (Post 4863237)
really they arent that good, if you want help with spriting i can do some descent ones, look at my pixel art,

No offense, but I don't think you're inclined to help because the fact is, you're not that good either. Don't take it the wrong way, just sayin.

Kyouya July 28th, 2009 3:27 PM

my newest sprite
fire/fighting
shoctunshi
http://www.pokecommunity.com/picture.php?albumid=3717&pictureid=29622
back sprite
http://www.pokecommunity.com/picture.php?albumid=3717&pictureid=29623
please rate

any body have any ideas for names

edit:shiny version(its a recolor of it :P)
http://img170.imageshack.us/img170/5751/shinyarmor.png
http://img504.imageshack.us/img504/9905/shinyarmorbacksprite.png

.Tactic. July 29th, 2009 7:22 AM

Well done - this update is a very big improvement!

The shading though... well, the sprite doesnt look as though the light is coming fro anywhere
but it is supposed to come from top-left!

other than that it is a good design and good idea!

7/10

Kyouya July 29th, 2009 7:26 AM

Quote:

Originally Posted by 07harris (Post 4916659)
sprite doesnt look as though the light is coming fro anywhere
7/10

Think about he is made of pure flame
flames make light so when you think about it he is the light source


http://www.pokecommunity.com/picture.php?albumid=3717&pictureid=29622
shoctunshi
the fire one i think this one is the best

http://img229.imageshack.us/img229/5592/shockunshun.png
shocdunshen

the thunder one is done the third one will be water

http://img509.imageshack.us/img509/6672/tsuntunshi.png
tsuntunshi

The water one is done it took long(not really) but it was worth it

This means the three shoguns are done

Vednix July 29th, 2009 9:59 AM

no offense, but these are terrible, sorry. Use a variety of shading, and use darker outlines, as they tend to look better.

This fire one, shoctunshi, or whatever it is, has the saem backsprite as the frontsprite, you just chopped the bottom off.

t's good that your sprite have a distinct shape, but with the 3 new ones I can see no limbs, just a whole much of colours.

No offence, but read tutorials and priactice. A lot.

Kyouya July 29th, 2009 10:45 AM

Quote:

Originally Posted by Vednix (Post 4917485)
Use a variety of shading, and use darker outlines, as they tend to look better.

they have shading
Shoctunshi(fire) is coming from the middle where the fire is strongest causing more light

shockunshun(thunder) the light is simple to see so theres no use in pointing out

tsuntunshi(water) do you expect water to cast a shadow or even show light for that matter



Quote:

Originally Posted by Vednix (Post 4917485)
This fire one, shoctunshi, or whatever it is, has the saem backsprite as the frontsprite, you just chopped the bottom off.

its the back of the head look closely at both
the body back sprites on show the top half
how different on both sides do you expect fire to be


Quote:

Originally Posted by Vednix (Post 4917485)
t's good that your sprite have a distinct shape, but with the 3 new ones I can see no limbs, just a whole much of colours.

even though thnder fire and water shoudnt have limbs they do

http://img509.imageshack.us/img509/5453/limbs1.pnghttp://img195.imageshack.us/img195/5089/limbs2.pnghttp://img43.imageshack.us/img43/9641/limbs3.png
arms are circled read
legs are circle yellow

Vednix July 29th, 2009 12:10 PM

Quote:

Originally Posted by yuuichi (Post 4917665)
they have shading
Shoctunshi(fire) is coming from the middle where the fire is strongest causing more light

shockunshun(thunder) the light is simple to see so theres no use in pointing out

tsuntunshi(water) do you expect water to cast a shadow or even show light for that matter




its the back of the head look closely at both
the body back sprites on show the top half
how different on both sides do you expect fire to be



even though thnder fire and water shoudnt have limbs they do

http://img509.imageshack.us/img509/5453/limbs1.pnghttp://img195.imageshack.us/img195/5089/limbs2.pnghttp://img43.imageshack.us/img43/9641/limbs3.png
arms are circled read
legs are circle yellow


1. I mean that the shading makes it look like the lighting is from everywhere. heres a tip: say the light is fropm the top right. draw a red circle there so you know that you make the shading around the fact that the lgiht if from the circle. easy.

2. Oh wow, you took the little humanoid face off the sprite, chopped the bottom off and claimed it the back sprite. look at the backsprites of other pokemon. they have them facing towards the top right, and the fonts sprites facing to the bottom lef tor the left. you have it facing fowards and its backsprite facing towards the top lef,t not the top right.

3. ok fine, but put some darker outline and shading underneath where the limbs are, adding a shadow and thus making it easier to see the limb.

I wasnt commenting spiecifically oin thos sprites, but on all your sprites. keep practing, and keeps these things in mind.

justdieplz July 30th, 2009 7:47 AM

These are....different... Keep trying at it though! You WILL improve! :)

Kyouya July 30th, 2009 3:44 PM

Quote:

Originally Posted by justdieplz (Post 4921368)
These are....different... Keep trying at it though!

i dont get it are you complimenting by saying different or insulting


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