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-   -   yuuichi's pixel art (https://www.pokecommunity.com/showthread.php?t=186387)

Kyouya August 25th, 2009 1:58 PM

oops sory forgot here
http://img26.imageshack.us/img26/1262/ombrenus2.png

Chesu August 25th, 2009 7:24 PM

I've stayed out of this topic because when I first saw it, things were a mess... but after a few weeks, it still feels like you're not really listening to what people are saying. Pokemon sprites are designed according to the environment of the game; to create a space for status boxes displaying HP and such, the sprites are placed in the top right and bottom left corners of the field. However, since they ARE engaged in battle with each other, the sprites are drawn at an angle to show that they're facing their opponents, as shown below. Also shown below, the sprites are lit by a single light source in the top left corner.

http://img198.imageshack.us/img198/1144/example1q.png

Your sprites, when placed in the same field, would look something like the image below. As you can see, the sprites seem to be ignoring each other, and the shading can't be traced to any single light source.

http://img407.imageshack.us/img407/3124/example2j.png

The other major problem is your palette selection; while the wings DO look nice and smooth, that's not necessarily something you want in a Pokemon sprite. To get the most natural-looking result, I like to use existing palettes from Pokemon sprites. You should try recoloring your latest sprite, using the palettes from Milotic, Volbeat, or Latias (for the red) and Wailmer or Kyogre (for the blue). Or, well, whichever palettes you want to use.

I also recommend giving my tutorials a try... specifically, you should try making a small terrestrial mammal, they're good practice.

Kyouya September 11th, 2009 11:02 AM

New stuff

ow
http://img232.imageshack.us/img232/613/51927391.png

tile
http://img186.imageshack.us/img186/4370/treej.png

~*!*~Tatsujin Gosuto~*!*~ September 12th, 2009 7:34 PM

The leaves on the tree it's uneven and the shading needs to be done better


:t354:TG

Neo-Wolf September 12th, 2009 10:07 PM

Like TG said, you need shading lessons.
And the OW is not proportionate.
Try to read some Tutorials.

Kyouya September 23rd, 2009 12:20 PM

i made a new sprite its a bird and ghost type

http://img248.imageshack.us/img248/5323/birdenback.png
http://img21.imageshack.us/img21/6915/birdenfront.png

Chesu September 23rd, 2009 3:13 PM

Nice job on the orientation! You should look at some bird and ghost Pokemon sprites to study the shading, color choices, and body shape.

Kyouya September 24th, 2009 9:03 AM

Quote:

Originally Posted by Chesu (Post 5147334)
Nice job on the orientation! You should look at some bird and ghost Pokemon sprites to study the shading, color choices, and body shape.

what is orientation, the only bird and ghost i can think of is murkrow

Chesu September 24th, 2009 10:14 AM

Orientation... the direction it's facing. It's much better than your older sprites. Look at Pokemon like Pidgey, Farfetchd, and Shuppet for reference.

Spherical Ice September 24th, 2009 10:24 AM

Quote:

Originally Posted by yuuichi (Post 5149558)
what is orientation, the only bird and ghost i can think of is murkrow

I think orientation is perspective... Me don't know...

Anyway, Chesu means look at ghost type Pokémon and flying type Pokémon, exaine what qualities they have, their style of shading (although it doesn't vary much from the general shading of Pokémon sprites), and the colours used, too. (It's Flying type, by the way, not Bird)

Do you ever use black in your sprites apart from for pupils? You should use it more in the outline. And please don't ake your own palettes if they turn out how they do. :\ Sorry, but it's best if, for now, you use official, Nintendo palettes.

I've done a bit of crit and things to improve in this sheet:
http://i241.photobucket.com/albums/ff288/Sphericalice/yuuichihelp.png

I really do hope I've helped you, Yuuichi. I can't say enough: LOOK AT NINTENDO SPRITES FOR HELP. It's SO helpful, honestly.

Edit: Dayam, Chesu posted in the time it took me to sayy all this shizzle. =P

Chesu September 24th, 2009 11:55 AM

I specifically said bird rather than flying for a reason; looking at Ledyba and Jumpluff wouldn't help you to make a bird. When I said "bird and ghost Pokemon", I was referring to body shape, not Pokemon type.

Spherical Ice September 24th, 2009 11:57 AM

Quote:

Originally Posted by Chesu (Post 5149873)
I specifically said bird rather than flying for a reason; looking at Ledyba and Jumpluff wouldn't help you to make a bird.

Oh, I understand now. I thought you'd meant the bird type as in element. Sorry, I suck at understanding things. But yeah, Yuuichi (god, you're name's a pain to type), don't go looking at things like Gyarados, m'kay? =P

I think Wingull, Pidgey, Taillow, Starly, etc. are great examples... Maybe not so much Wingull, but you catch my drift...

Kyouya October 3rd, 2009 2:20 PM

well ive been working on that bird sprite and this is the latest
http://img143.imageshack.us/img143/4161/birdawk.png

Mclena45 October 3rd, 2009 4:42 PM

Thats a LOT better than the older ones... But, like everyone else said, try working on the shading that LITTLE bit more. Not too much, just try to find a nice spot on the image and stick with it for the rest of your sprites/scratches. ALSO, I recommend you try Splicing first. You may ask "Splicing takes NO skill", but thats if you copy and paste, recolor and save. Instead of doing that, try copying a part of the Pokemon you want, or the area around it and the part, erase the area around the part recolor and paste, OR for a better effect and more skill, flip it. Flip it then reshade it, recolor again then put it on.

But I do agree with what everyone has said, you shouldn't of jumped strait into scratch. I've been spriting for almost 2 years, and I'm only learning how to properly scratch certain parts of the body.

Don't stop spriting! Practice makes perfect!

PS: Try taking your older sprites and improving them. Don't restart, just open it up, copy the whole thing then paste it somewhere else, then edit it. Good luck!

Kyouya October 8th, 2009 6:10 AM

Quote:

Originally Posted by Mclena45 (Post 5181992)
Thats a LOT better than the older ones... But, like everyone else said, try working on the shading that LITTLE bit more. Not too much, just try to find a nice spot on the image and stick with it for the rest of your sprites/scratches. ALSO, I recommend you try Splicing first. You may ask "Splicing takes NO skill", but thats if you copy and paste, recolor and save. Instead of doing that, try copying a part of the Pokemon you want, or the area around it and the part, erase the area around the part recolor and paste, OR for a better effect and more skill, flip it. Flip it then reshade it, recolor again then put it on.

But I do agree with what everyone has said, you shouldn't of jumped strait into scratch. I've been spriting for almost 2 years, and I'm only learning how to properly scratch certain parts of the body.

Don't stop spriting! Practice makes perfect!

PS: Try taking your older sprites and improving them. Don't restart, just open it up, copy the whole thing then paste it somewhere else, then edit it. Good luck!

actually i did start splicing first

Mclena45 October 8th, 2009 12:01 PM

Quote:

Originally Posted by yuuichi (Post 5196124)

actually i did start splicing first

Funny how you just replied to that, that's what everyone was talking about before. Say stuff like "Thanks" and "I'll work on that" or go into a nice argument... Not trying to be mean or anything but that's what everyone was talking about. You can say that too, but try saying Thanks and stuff too.

Kotone October 8th, 2009 12:16 PM

Quote:

Originally Posted by yuuichi (Post 5181505)
well ive been working on that bird sprite and this is the latest
http://img143.imageshack.us/img143/4161/birdawk.png

looks better than the older ones.
the shading is rlly good(:

Kyouya October 13th, 2009 10:56 AM

new sprite bird again though
http://img392.imageshack.us/img392/4509/sdds.png

Spherical Ice October 13th, 2009 11:18 AM

Instead of keeping on making loads and loads and loads and loads and loads and loads and loads and loads and loads and loads of different sprites, try onconcentrate on one, uno, 1, eins, un, ONE sprite. And please take in our advice. I still see no sign of black outlines. I felllike I wasted my time on that sheet I did up there. D<

Kyouya October 13th, 2009 11:48 AM

Quote:

Originally Posted by Spherical Ice (Post 5216112)
Instead of keeping on making loads and loads and loads and loads and loads and loads and loads and loads and loads and loads of different sprites, try onconcentrate on one, uno, 1, eins, un, ONE sprite. And please take in our advice. I still see no sign of black outlines. I felllike I wasted my time on that sheet I did up there. D<


i am taking advice i just have no idea what i would use the black out line except when shading blends in with outline.

Mclena45 October 15th, 2009 4:20 PM

Quote:

Originally Posted by Kyouya (Post 5216191)
i am taking advice i just have no idea what i would use the black out line except when shading blends in with outline.

Look at other sprites, Pokemon sprites, not Metriod, not Mario, POKEMON. You will notice that there is Black outlines on them, even where the shading don't blend in. Again, try replying to the WHOLE message, not just the last one-two sentences. And since you're most likely to reply to the last sentence, I might as well put this last; take an old sprite of yours, open in it Photoshop or Paint, then edit it with the advice EVERYONE has given you, or people wont bother replying anymore.


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