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oops sory forgot here
http://img26.imageshack.us/img26/1262/ombrenus2.png |
I've stayed out of this topic because when I first saw it, things were a mess... but after a few weeks, it still feels like you're not really listening to what people are saying. Pokemon sprites are designed according to the environment of the game; to create a space for status boxes displaying HP and such, the sprites are placed in the top right and bottom left corners of the field. However, since they ARE engaged in battle with each other, the sprites are drawn at an angle to show that they're facing their opponents, as shown below. Also shown below, the sprites are lit by a single light source in the top left corner.
http://img198.imageshack.us/img198/1144/example1q.png Your sprites, when placed in the same field, would look something like the image below. As you can see, the sprites seem to be ignoring each other, and the shading can't be traced to any single light source. http://img407.imageshack.us/img407/3124/example2j.png The other major problem is your palette selection; while the wings DO look nice and smooth, that's not necessarily something you want in a Pokemon sprite. To get the most natural-looking result, I like to use existing palettes from Pokemon sprites. You should try recoloring your latest sprite, using the palettes from Milotic, Volbeat, or Latias (for the red) and Wailmer or Kyogre (for the blue). Or, well, whichever palettes you want to use. I also recommend giving my tutorials a try... specifically, you should try making a small terrestrial mammal, they're good practice. |
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The leaves on the tree it's uneven and the shading needs to be done better
:t354:TG |
Like TG said, you need shading lessons.
And the OW is not proportionate. Try to read some Tutorials. |
i made a new sprite its a bird and ghost type
http://img248.imageshack.us/img248/5323/birdenback.png http://img21.imageshack.us/img21/6915/birdenfront.png |
Nice job on the orientation! You should look at some bird and ghost Pokemon sprites to study the shading, color choices, and body shape.
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Orientation... the direction it's facing. It's much better than your older sprites. Look at Pokemon like Pidgey, Farfetchd, and Shuppet for reference.
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Anyway, Chesu means look at ghost type Pokémon and flying type Pokémon, exaine what qualities they have, their style of shading (although it doesn't vary much from the general shading of Pokémon sprites), and the colours used, too. (It's Flying type, by the way, not Bird) Do you ever use black in your sprites apart from for pupils? You should use it more in the outline. And please don't ake your own palettes if they turn out how they do. :\ Sorry, but it's best if, for now, you use official, Nintendo palettes. I've done a bit of crit and things to improve in this sheet: http://i241.photobucket.com/albums/ff288/Sphericalice/yuuichihelp.png I really do hope I've helped you, Yuuichi. I can't say enough: LOOK AT NINTENDO SPRITES FOR HELP. It's SO helpful, honestly. Edit: Dayam, Chesu posted in the time it took me to sayy all this shizzle. =P |
I specifically said bird rather than flying for a reason; looking at Ledyba and Jumpluff wouldn't help you to make a bird. When I said "bird and ghost Pokemon", I was referring to body shape, not Pokemon type.
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I think Wingull, Pidgey, Taillow, Starly, etc. are great examples... Maybe not so much Wingull, but you catch my drift... |
well ive been working on that bird sprite and this is the latest
http://img143.imageshack.us/img143/4161/birdawk.png |
Thats a LOT better than the older ones... But, like everyone else said, try working on the shading that LITTLE bit more. Not too much, just try to find a nice spot on the image and stick with it for the rest of your sprites/scratches. ALSO, I recommend you try Splicing first. You may ask "Splicing takes NO skill", but thats if you copy and paste, recolor and save. Instead of doing that, try copying a part of the Pokemon you want, or the area around it and the part, erase the area around the part recolor and paste, OR for a better effect and more skill, flip it. Flip it then reshade it, recolor again then put it on.
But I do agree with what everyone has said, you shouldn't of jumped strait into scratch. I've been spriting for almost 2 years, and I'm only learning how to properly scratch certain parts of the body. Don't stop spriting! Practice makes perfect! PS: Try taking your older sprites and improving them. Don't restart, just open it up, copy the whole thing then paste it somewhere else, then edit it. Good luck! |
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the shading is rlly good(: |
new sprite bird again though
http://img392.imageshack.us/img392/4509/sdds.png |
Instead of keeping on making loads and loads and loads and loads and loads and loads and loads and loads and loads and loads of different sprites, try onconcentrate on one, uno, 1, eins, un, ONE sprite. And please take in our advice. I still see no sign of black outlines. I felllike I wasted my time on that sheet I did up there. D<
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i am taking advice i just have no idea what i would use the black out line except when shading blends in with outline. |
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