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There'd be a whole lot of stages and characters, so playing SSB wouldn't get dull at any point.
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I think they wanted to make Ganondorf more physical because he's a heavyweight. But, that's just me.
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Mario
Theme: Super Mario Bros. theme Let's face it: This always have been, & always WILL be the personal theme of Mario! (NOTE: this is what you hear instead of the same old, boring victory music for all charaters.) Fighting Style: Mario will be the most balanced charater, showing the ACTUAL skills of the player. New moves: Galaxy Spin (Down + B) This move is from the Super Mario Galaxy games, & combines the usefulness of the Mario Tornado (From SSB 1 & 2) & FLUDD (Mario Sunshine, SSBB) by Mario doing a single spin that'll have a ranged rainbow-colored ring that pushes soild items & foes away. This won't do rapid damage like the Mario Tornado, nor reach as far as FLUDD or KO very easily at high damage, but still, this move will be VERY valuable, for it knock away enemies on both sides by a considerable distance at low damage. & it can also keep foes from returning, like I guess the FLUDD is supposed to be used for on Brawl, but again does not reach as far. Changes in other moves: None, for Mario was pretty good to start with. Handicap abilities: (NOTE: this shows what the charater can do when his/her handicap is on.) Mario will gain these moves: Hover/Rocket Nozzle (Up + B) Instead of the Super Jump Punch, Mario will use the Hover Nozzle on his FLUDD instead, giving him a hovering ability like Peach, therefore giving a great horizontal recovery, & can do rapid damage, but cannot stun nor push enemies. When done as a Smash attack, after a mid-timed charge, Mario will use the Rocket Nozzle instead, having a amazing vertical recovery & Power(only when the Nozzle itself hits the foe). Turbo Nozzle (Smash forward + B) When handicapped, Mario will still use his Cape, but when done as a smash attack, Mario will do a Horizontal version of the Rocket Nozzle with his Turbo Nozzle. But do not use this for recovery, for it'll only speed up Mario's fall, so do it above the ground, or preferably on it. ----------------------------------------------------------------------- Luigi Theme: Luigi's theme Luigi is becoming a charater on his own, so I figured that any of the Mario Bros. music wouldn't work, for on those games, Mario out shines Luigi. & Desite what happened on Luigi's Mason, I'm sure that Luigi STILL won't go near a haunted house, unless it's to save Mario, so the Luigi Mason theme won't work either. I've figured that Luigi's favorite place is his own racing circuit, so I'd make this theme by taking the music from the Luigi circuits (from the N64, GBA, GCN & Wii Mario kart games) & blending them into something ENTIRELY new, something silly enough to be 110% Luigi, & be theme music like! (Themes are supposed to be epic, dramatic, or however ya wanna say it.) Fighting Style: This is for the Luigi fans!!! Luigi will have worse traction than his bro, giving a slight impression of being on ice, but Luigi, like on the past games he been on, is the TRUE Jumpman, having the best overall jumping abilities over all charaters, inculding Falco. His standard jump is the same height as Falco's, & when he does his Mid-air jump, he'll flutter his feet, like on Super Mario Bros. 2, to slow his decent, but then becomes pretty hard to control, unless you only go forward. & Luigi has always been good at mid-air attacks, so having the jumping ability he's known for will make him a mid-air combat specialist. & he may be a bit difficult to control on the ground, he's not bad at all, giving pretty much what his brother have to offer, but Mario will have more power & reliabity on the ground. When deciding which brother to be, decided wither you like on-ground or mid-air moves more. or just pick Luigi anyways if you're a fan. New moves: Final smash: Luigi Finale Luigi will do a super jump, to reach the top of the screen, above where he started his move, then call down a mighty lighting bolt that goes all the way from the top to the bottom of the screen, even though solid floors, then do 2 more lighting besides where the 1st was, then an another 2 besides where the last 2 was, then repeats this pattern once more to finish the move. You'll see why I changed Luigi Final Smash to this later. Changes in moves: Sparkball (B) This is still the same move as always, but with electricty instead of fire, because Luigi is now taking advantage of the Thunder Hand move he learned on Mario & Luigi: superstar saga, for the GBA. Actually, there is one slight difference: this move does a split-second paralysis, not enough to do comboes, but enough to stop the foe, no matter what move they were going to use, except Final Smashes. Super Backflip (Up + B) This move is from Super Mario Bros.2, but behave just like Luigi's Fire Jump Punch on the previous SSB games, but reaches higher. As always, when this is a sucessful attack, you'll hear the ring of the Home-Run Bat, but the opponent will simply be launched instead of getting burned while being lanched. Green Lighting (Forward + B) This is still the Green Missile move, but is empowered with electricity instead of fire. so, the changes are graphical only. (Unless you are using equipment in the story mode. There, use the equipments to incease the power of electric moves to power up this move. Or the ones for Head moves, or both to have even more power.) Handicap abilities: Luigi will gain these moves, in addition to his Luigi Tornado being better, also, the Green Lighting chance of a misfire goes from 12.8% to 100%: Poltergust Vacuum (R + A or Z) Luigi will use his Poltergust 1000 (or was it 2000?) to do a long reaching grapple. when he get the foe suck in, he can do the following moves: A: Luigi turn his Poltergust into a flamethrower to cause very rapid damage. Foward/Back: Luigi spray water to throw his enemy more effectily than his standrad forward/back throw, plus pushing away any other enemies in the front/back. Down: Luigi will use the ice adapter on his Poltergust to freeze his vitcim, as if they had been hit by a Freezie. Up: Luigi reverse the vacuum into a fan, to keep his vitcim flying up. (this is NOT a guarateed KO, unless the opponent's damage is at least 130%. BROTHER SMASH: This is when 2 players do a co-op final smash, the most powerful attack of all when done correctly. But charaters can only do a Brother smash with a compatible partner. Here's the Bros. Smash of the Super Mario Bros.!: (NOTE: this is ONLY on team battles, or Co-op play, when 1 charater get the smash ball, the compatible partner also has a final smash, but if one messes up, only one will do a final smash.) SUPER BROS. FINALE (Mario & Luigi's Bros. Smash) First, Mario should start his Mario Finale, then Luigi should start his Luigi Finale as Mario Finale touches him, so the move will carry him along without hurting him, while Luigi calls downs the horizontally spreading lighting strikes, so this move have an unbeatable horizontal (due to Mario Finale) & Vertical (due to Luigi Finale) range. Then, when the move is finish, Luigi will do a Green Lighting to return to his brother, but the Green Lighting will only hurt foes while both brothers are using Handicap. Now you know why I changed Luigi's Final Smash! ----------------------------------------------------------------------- Next Charater to be done: Wario ----------------------------------------------------------------------- |
Username: SuperQuarioII
Favorite All-Time Character: Luigi Favorite Brawl Character: Pikachu Favorite Super Smash Bros. Game: Smash Bros. Cya, *falls off* |
Welcome to the club new member(s). List will be updated.
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Username: Toothfaiiry (Zord on Brawl)
Favorite All-Time Character: Jigglypuff/Samus Favorite Brawl Character: Samus (Main), Toon Link (Secondary) Favorite Super Smash Bros. Game: The original was my favorite, but I'm better at Brawl |
Welcome to the club toothfairy, hope you enjoy your time in the club!
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Wario
Theme: Warioland: Marioland 3 theme This is the first level music from Wario's very first game, showed above. I feel that this should be the theme, for it was the music that offically stated that Wario is his own charater, rather than a Mario charater, & have that weirdness that'd do the WarioWare series proud. (I always thought it was some very strange voice vocalizing, now I think it's a violin that is on purpose off-tuned... speaking of which, I think a new version of this could be made by the said violens, to sound like weird voices, along with tubas... try to listen to the orignal if you can to to try to see what I mean...) Warioman's theme: Wario: Master of disguise title This'll be the music that plays while Wario is Warioman. To be honest, Warioman was regretably not on Wario: Master of Disguise... however, Warioman is STILL undeniably Wario's ultimate disguise, so this theme works, especially when you consider the fact that this music is most likely the most dramatic music Wario had in his career so far. Fighting style: As said, Wario is his own guy, NOT a nasty, stinky Mario clone, so his style will be VERY different... FROM EVERYONE!!! Wario will be able to do stuff that no other charaters can do, so try Wario if you're in mood for someone different. Some of things that only Wario can do are: -Is the most agile heavy-weight, & is pretty agile, desite how FAT he is -Eat items -Having gas that build up overtime, to become the most damaging move in the game, truly an unique attack... no other move I know mimics this one... (& this is good for vertical recovery!) -Read more for all what Wario can do! New moves: Groundshake Smash (Smash down + A) This move is from Warioland: SHAKE IT!!!. Wario punches the ground, shaking the screen, sending up a pillar of light (these are only for graphic effects) & also sending out a short-mid ranged shock wave that strikes enemies on both sides at once. Knock'em Sky-high (Smash up + A) this is merely a upward variation of Groundshake Smash, without the shaking screen, pillar of light & shock waves, therefore having narrow range, limited to hitting above Wario's head & right smack on his belly. But this is all the more powerful, for having such a narrow range. when this hits, Wario will indeed knock'em sky-high. If you've payed attention, you'll remember this as the move Wario used to start the coin-finding mini-game on Super Mario 64 DS. Big Coin (Up + B) this move is from Warioland: Marioland 3, & is even done the very same way! Wario will get out a large coin, that isn't powerful, but pack quite a punch when smash-thrown. Heavy Butt (Down + B) I do belive Wario did this move BEFORE Yoshi & Bowser did... Yeah, this is about the same move as those, but with 1 difference: The higher Wario is when he does this move, the more powerful it is! (When the move is fully powered, Wario will flash red rapidily & have a shock wave effect on his HUGE behind. & when he lands, the screen will REALLY shake! This shaking STILL does nothing to Wario's foes...) Changes in moves: Ragin' Wario (Forward + B) This move is from Warioland 4. Wario will lower his head, then charge like an angry bull. At first, this isn't much, but once this gets going, (showed by Wario having a shock wave effect on his head, & is flashing red rapidily) This move cannot be stopped without ranged moves. (exception are Marth's, Ike's & Lucario's countermoves, pretty danged good on this move, & Captian Falcon's Falcon Kick & Ganondorf's Wizard Foot, also wreaking havoc on this move.) This controls pretty much like his bike did, but is worse when starting, better once it gets going. Handicap abilities: Wario will have these moves while being handicapped, along with his smash attacks being a little stronger & better ranged: Finishing combo (A, A, A) This combo is from Wario World. Wario will do a Left/Right hook, then an another hook punch from the other side, then doing a stunning headbutt that'll give Wario the chance to follow up with a powerful smash attack. But you'll not want to waste time! Vacuum Mouth (B) This is based on a move from Wario World. Wario biting & item eating move now have range, as Wario will open his massive yap VERY wide, & suck enemies & items in with a short-mid range. Wario can now eat bombs & such without being hurt. Wario Bike (Forward + B) Wario's bike now is more powerful, easier to control, still faster than Ragin' Wario, & can jump a little higher. This move can only be stopped when a enemy lands a strong mid-air move directly on Wario himself. (like with Ragin' Wario, this is actually easy to stop, but beware nonetheless, especially this move...) Corkscrew (Up + B) This move is the same as it was on Brawl, but now reaches higher. Wario Waft: This does not have the greatest lauching power, but does the most damage of any move, especially when Wario is Warioman. This now don't take so long to charge, being fully charged in 45 seconds. Footnotes: Wario is indeed powerful & agile, but fear not: when he's not handicapped, he have only his mid-air jump to do vertical recovery, which is not as good as Yoshi's. & all of Wario's abilities are to make up for not having a compatible partner to do a Bros. Smash with(unless Waluigi becomes playable). I'd say you should only overworry when Wario is handicapped or got the Smash Ball. |
I've added this post to bump this up, (sorry if I'm not supposed to)
& because I forgot something improtant in my last post: ----------------------------------------------------------------------- Next Charater to be done: Peach ----------------------------------------------------------------------- There! Now, I hope this will pick things up... |
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Give Peach a better shield instead of a Toad. That's sissy. Give her a shield bubble like everyone else.
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Username: SolarAbusoru
Favorite All-Time Character: Link Favorite Brawl Character: Ike Favorite Super Smash Bros. Game: SSBB Can I join now? |
Deviation- Thanks for the correction about that.
SolarAbusoru- Welcome to the club. Do we have a new topic? |
Ok, I'm not doing Peach right now...
& the changes I had in mind for her is mainly graphical, & I have a different Final Smash in mind, so I don't think you'll need to worry much, Deviation. & I'm doing ALL the charaters that was playable on Brawl. Remember, I didn't change Mario very much. He's still pretty much the same as always, except for the Galaxy Spin move, & when you chose to play Mario with Handicap. |
I would like to see Pikachu with maybe an Iron Tail like move. Or maybe Slam would work...
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I'd like to see...
PHOENIX WRIGHT! His pointer finger of doom can blow away his enemies! Or Edgeworth, of course he could just kill someone with his badassery alone. |
Username: Demolition
Favorite All-Time Character: Umm...Conway! Favorite Brawl Character: Kirby Favorite Super Smash Bros. Game: SSBB I thought it was time for me to sign-up, as I have a liking for Brawl! |
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Demolition: Welcome to the Super Smash Bros. Club.
In Brawl, what moves are "spammy" to you? I hate to say Pika's T-bolt. Kirby's "changing" abilities (I mean turning into rocks and such). |
In Brawl, what moves are "spammy" to you?
I've seen firefox and links down aerial smash spammed sometimes. Though I manage to beat players like that rather easily. Pika's thunder is also spammed a lot. It's extremely annoying. |
Maybe because Pika's Thunderbolt is so easy to use? I found his Thunderbolt attack to be easier to use than his Skull Bash or Thundershock attacks.
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In Brawl, what moves are "spammy" to you?
Hmm... the move I spam the most is Zelda's Din's Fire move... (forward + B) Other than that, the moves I see & use are varied... |
Without a doubt Kirby's Rock. My friend SPAMs that and Final Cutter to oblivion!
Mustn't forget, sometimes I SPAM counter-attacks. I am an incredibly paranoid Brawl player. |
The only way to fight spammy attacks is to spam right back. Fight SPAM with SPAM.
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Suicides should only be attempted if you have more lives than the remaining opponent.
(Example: You have two and the COM has 1). You can suicide and take the COM out with you and still win. |
It's better fighting with a strategy rather than spammy attacks!
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When I said Suicide, I aimed at Kirby's Rock, making them die, not you... But I usually just predict the attacks, and try to Counter.
Demolition: Strategy is nothing if you cannot place it into practice, or get close enough. Sometimes, people resort to SPAM to get rid of it... |
Practice makes perfect. You can successfully attempt to counter those moves that seem spammy.
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For every stratigy & spamming, there be a way to end it!
(But no one has figured out how to stop my Din's Fire spam! Hee hee!) & I promise to do Peach in my next post... |
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Do you guys do the various things in Solo Mode? [Excluding Subspace Emissary]
(Classic Mode, All-Star Mode, Events, Training, Home Run Derbys, Multi-Man Brawls and Boss Battles) |
Do you guys do the various things in Solo Mode? [Excluding Subspace Emissary]
Meh, not really. After Subspace I just stuck with the group and online modes. |
I like practicing with some of my underused characters. I've been working with the Ice Climbers and Practice Mode is good to help get accustomed to their movepool.
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Do you guys do the various things in Solo Mode? [Excluding Subspace Emissary]
Kinda, I do spent a lot of time brawling on WiFi, but I do still play solo and enjoy PWNing the nation! |
I don't really do solo mode anymore, especially when I have TEH INTERNETZ to play on.
Occasionally, I do Classic Mode, but that's about it. |
!!!! YEAH MELEE AND SMASH BROS YEEEAAAAHHH !!!!!
In otherwords, oviously, I want in on this. XD Love melee, always seem to be playing it, even if i'm just almost too good sometimes XD I seem to main with Ness now (oviously, with my EB obsessing and all...XD lol), but, everyone in this game is fun to play as, espesally the cuter battlers.^^ I hope I get to play Brawl one day, too (and Luuucas...n.n;; HE'S AWESOME. :P ^^ *MOTHER 3 OBSESSED* XD ^^)...SMASH BROS RUUUULESSS!!!!!1111
PS; My bro might match up agenst me later today :O finally...i've been waiting soo long. XD I'll use Ness agenst him, i'm sure we'll have a lot of fun!^^ :D ^_^ *gets all HyPeR* XD ~Jchu^^ |
Jirachu: Well, welcome to the club! Feel free to take part in the various SSB discussions that we have.
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HEY!!! DON'T LET THIS CLUB DIE!!!
& I thought it'll be better if I played Super Princess Peach before doing her on here, so should I skip to Bowser in the mean time? |
I can't help it if people don't post here, Stoney...
I would suggest to do Bowser now, okay? |
Bowser
Theme: Bowser's castle (From Super Mario Kart) I feel this is the best Bowser music ever... & had anyone ever noticed how this is similar to the final boss battle music on Super Mario World? speaking of which.... Giga Bowser's theme: SMW Final battle I think this music will match the dread that players will have when Bowser transforms into the horrid Giga Bowser... Yep, any charater that has a tranformation Final Smash will have a different theme that plays for the duration of the transformation. Fighting style: Bowser has always been all about raw power. the changes I'll make will try to take this further. also, Bowser is the heaviest, meaning he'll be the hardest to KO. Giga Bowser will be slightly more mobile than before, & stronger than he was in Brawl. Changes in moves: Koopa Breath (the M&L: Bowser inside story version, B) Bowser's flamethrowing move now have a VERY wide range, like on the said game, & has a little more power, but it wears out quicker... Whirling Fortress (Up + B) Bowser now does this move with all his might, so much of his might that he always lifts off the ground, & this move is like a bumper item at low damage, & the might that Bower pitchs with this move make it go as far as the orignal version of this move. but only the 1st spin is an attack, & a excellent one for recovery & getting away from enemies. New moves: Dash Punch (from M&L: Bowser's inside story, foward + B) Like the title says, Bowser will do a mighty lunging punch. this is excellent for charging the opponent, & if used right, to plow though multiple foes. Handicapped abilities Bowser's Koopa breath will last as long as it used to, & Whirling Fortress will have more oomph, & when Bowser does his Heavy Bomb move (Down + B), it'll create a small shockwave that'll make this move even better at clearing room, & Dash Punch will have a longer range. Notes: Bowser is stronger & harder to KO than before, but is the slowest charater. Like Wario, you should only over worry when he is in the hands of a Bowser expert, or/& has the Smash Ball. |
I see. Bowser has an interesting moveset. I would like to see some non-Mario characters with updated movesets.
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& after Peach, I'll do Yoshi, then the Kongs. After that, it'll be the Legend of Zelda charaters. |
I'll be interested in your Yoshi post seeing as he's my main character.
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Hmm... Dare I do one of my own... Why not? Actually, whilst you are doing characters, I might do bosses. Expect my first one (Rayquaza) next time.
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I would like to try to make a moveset, but I wouldn't know where to start.
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I always wanted to know this
What is that island floating in the sky in subspace? I personally think it is angel island what do you think (I don't wanna join, i joined the last one and it locked so i can't be bothered) |
It's the Island of the Ancients. Also on the island are the Subspace Bomb Factory and the Research Facility.
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Okay. I might take a crack at making a moveset later. I just need to think of a character first.
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Personally, I'm amazed I didn't sign up for this in the last page. Soo....
Username: Apple All time favorite: Pikachu Favorite Brawl character: Pikachu Favorite SSB game: Brawl. It's the only one I have; I've played Melee, but the music on Final Dest. didn't go too well with me. So yeah. |
Okay...welcome to the club.
I was thinking about doing Dimentio from Super Paper Mario. It'll be in spoilers for now. Dimentio's Theme: VS. Dimentio (Super Paper Mario) Fighting Style: Being a magician, Dimentio will attempt to do various magic tricks. Including "copying" himself, and throwing "magic shots" at foes. Moves: Magic Shot (Up + B): Dimentio will fire magic balls at the opponent. If properly charged, this can deal severe damage. Dark Blast (Down + B): What's a magician without dabbling into the dark arts? Sort of like a Smart Bomb, it will deal damage to everyone, except Dimentio. Clone Thyself (Sideways + B): Dimentio will glow and clone himself. The clone is easy to KO, but won't cause the real Dimentio to disappear. Only KO'ing the true one will get rid of the clone. The problem is, he can only clone himself once. Illusion (B): Dimentio will randomly take a Smash move from one of the Brawlers and begin to use it. Kind of like the Pokemon move Mimic. If Dimentio loses a life, he's going to have use this again to grab a Smash move. Final Smash: If Dimentio grabs hold of a Smash Ball, he'll fly out of the screen and pelt everyone with Magic Shots. A fusion of Pit and Lucario's Final Smashes. Grapple: Dimentio, despite being as flat as paper, can still grab hold of characters. He can do a "paper grapple" in which he grabs the character, throws him/her to the ground and rolls over them. Dimentio also comes with the basic kicks and punches everyone else has. Dimentio would come with a special stage, the Dimention D, which is a simple stage with platforms and such. But, Dimentio put a spell on the stage. All slower characters move as fast as everyone else. They're no longer slow! Notes: Being from Super Paper Mario, he's as flat as paper. He's much like Mr. Game & Watch, and if he's easy picking, Dimentio won't be that much harder. I'd like comments about it, because this is my first time grappling this... |
Ok, any idea of what time you guys would want me to do Peach?
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Dimentio's still a work in progress. You guys are welcome to see my progress. Be wary, there are some gaps I haven't filled in.
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Sorry for the double post, I've finished with my project. Dimentio's pretty much done.
Rate and critique. |
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But doesn't every final smash have a name? |
I haven't thought of a name for his Final Smash...
That part I'm stumped on... |
... Dimentio is kinda like a Jester and a guide character right, to... Forgot his name... So.. Perhaps something with "Jester" in the name? Or Clowning Around... A pun like that...
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Hmmm...not a bad idea about the Final Smash name.
I might stick with Joking Around, for now at least. |
I may perhaps to a moveset for Phoenix Wright. I have a few ideas but don't expect anything super detailed. :p
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I'd try it. It's not as hard as it was before I tried mine.
Eventually, I'll try another. |
So...
Apparently, the original SSB came out as a Virtual Console game today for $10. I'm downloading it eventually. Definitely. |
No need for me to download it since I still have my 64 copy. :p
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Maybe, I'll try it. But right now, I don't have the capabilities.
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Got my N64, so I'm OK. And also, I found it a bit... well, not harder, but difficult to play after Brawl (no Air Dodges, smash charging, Side Bs, grabbing items whilst running or in the air...),
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Yeah. That would be a problem. I mean, you know SSBB by heart and now you can play SSB without all the tricks you learned in Brawl.
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It is quite a bit different but it's not too hard to adjust, at least for me it's not. :p
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Yeah, it would take readjusting to the SSB style of fighting. It's completely different (in some aspects) from SSBB.
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Username: Azale
Favorite All-Time Character: Link Favorite Brawl Character: Link, Marth, and Pit Favorite Super Smash Bros. Game: SSBM Any of you like to brawl sometime later today or tomorrow? |
Depends on where ya live. If you're too far away from Northeast Texas (like outside of continental US) then no. Otherwise, sure why not.
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I live in Illinois so it should work. Here is my FC 2751 1961 3275
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Azale, welcome to the club! I'm fairly confident you'll be able to face someone on Wi-Fi in this club.
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Woah, this has been rather... Inactive!
Ermm... More thought into who should be in Brawl - at least Birdo as an enemy! She gets o attention nowadays... |
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