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Is that how someone checkerboard?
Oh!! Scarf didn't checkerboard though :S, So why are you saying he knows how to checkerboard? |
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Okay, I've been messing with my sprites and have come up with a few alterations, though I'm not sure if I can call them improvements. What is the verdict? <-- Old --- New --> http://www.pokecommunity.com/picture.php?albumid=4339&pictureid=32563 http://www.pokecommunity.com/picture.php?albumid=4339&pictureid=35157 Smaller and with a new face and some little arms/fins. http://www.pokecommunity.com/picture.php?albumid=4339&pictureid=30691 http://www.pokecommunity.com/picture.php?albumid=4339&pictureid=35156 Changed the colors a bit and in general tried to smooth it out. http://www.pokecommunity.com/picture.php?albumid=4339&pictureid=30690 http://www.pokecommunity.com/picture.php?albumid=4339&pictureid=35155 Slight change to the position, color and shading. |
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This is a checkerboard, you can not 'checkerboard'. http://www.amishhandcraftedheirlooms.com/images/oak%20accessories/checkers/1905lg.jpg |
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This is by far the most silly post I've seen all week, of course you can checkerboard, try, you know, turning it a bit to the way it's supposed to look. Or just google checkerboard and check the hundreds of examples. |
You can't 'checkerboard' it's called dithering,
Any half decent spriter knows that. |
I kind of like the Marchase redesign, but the added armor might make it a little hard to run. I don't know if I like the change to the shading or not. Littoril, on the other hand... the smaller size is good, and I really like the perforation detail or whatever that is at the top, but I'm not sure if I can support the other features. It looks like a Neopet..
http://img407.imageshack.us/img407/353/tempt.png |
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Checkerboard is, and this may surprise you here, a term that describes dithering, it's usually used to explain to newer Pixel Artists what dithering looks like. Don't talk to me as if i don't know basic terminology in an art form I've followed as a hobby for 3-4 years now. |
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Oh wow 3-4 years? do you want a medal? It's called dithering, it's what it's called. 'Checkerboard' is not a term to describe dithering, its a board that they use in checkers. It's like saying a ball has been 'squared' because it's got a square patten on it. Because really, It's just stupid. |
1. You didn't know what you were talking about at the beginning of the discussion.
2. You don't know what you're talking about now. 3. Your post isn't informative or at all on-topic; this is what PMs and VMs are for. 4. You're arguing with and openly belittling this board's moderator for no readily apparent reason. Ugh, this just kind of deteriorated... Scarf, come get your thread back on topic! |
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Yeah, okay, moving on.
. . . http://www.pokecommunity.com/picture.php?albumid=4339&pictureid=35313 Tada. This is probably the ugliest thing I've done yet, but since I seem to have gotten in the habit of posting unfinished work I might as well roll with it. It's a concept for an evo of one of my other fakemon. I've worked on it and changed it at least a dozen times, but I can't get it to come out right and I'm not sure if I should stick with it or scrap it and start all over again. It's also suffering from a lack of interesting detail which is why there is that random stripe. I can already hear the "it doesn't look like a pokemon" comments, but I'm stuck as to how to make it look more like a pokemon. |
Have you tried giving it large arms rather than ears, with speakers on the hands?
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The only real thing I could think is scrap the eyes and let the speakers serve as pseudo-eyes, slightly repositioning the ears to function more as "eye-stalks" like a snail or something. I don't know. XD |
Somehow, Kenji's post gave me an idea for an "interesting detail".
http://t2.gstatic.com/images?q=tbn:CV6uAqpGaKRkvM:http://www.deviantart.com/download/76779186/The_Great_Equalizer_by_dmbmansd.jpg How about an equalizer-like pattern? |
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You could scrap that silver ball below the mouth and add a small T.V screen like thing and add those equalizer-like pattern that Sir Chesu mentioned. IMO that would look nice, but you'd have to be way of making it cluttered. Meh. The concept and actual sprite are brilliant, but, as you know, there's a bit of a lack in detail. Great 'sprite', though! |
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Anyways, fantastic work overall. I'm very glad you've taken my advice, it's not superbly common these days. Definitely keep it up! |
I took a break to clear my head of that last one and came up with this:
http://www.pokecommunity.com/picture.php?albumid=4339&pictureid=36026 This is actually for PokemonOI's Pokemon: Malachite so it's off limits. Of course everything of mine is off limits so that really goes without saying. Like always, I feel it's pretty good, but a little plain though I think it gives it a nice streamlined look. I spent a few hours non-stop making this so I feel I have missed something glaringly obvious because I can't really see anything I don't like about it and I always see something that bothers me. |
I love the soft colors! The highest point of the tail is a bit small though, maybe you should cut off that short line of pixels? The spike on the tail also looks a bit shallow, it might look like it's set in deeper if you round the bottom edge.
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Anyhoo... BIG(ger) UPDATE! I've improved on THREE of my fakemon, edited a trainer and made another map. I've provided the old versions so you can see the evolution, as it were. 1st http://www.pokecommunity.com/picture.php?albumid=4339&pictureid=30691 2nd http://www.pokecommunity.com/picture.php?albumid=4339&pictureid=35156 and 3rd http://www.pokecommunity.com/picture.php?albumid=4339&pictureid=36300 http://www.pokecommunity.com/picture.php?albumid=4339&pictureid=30686 http://www.pokecommunity.com/picture.php?albumid=4339&pictureid=36299 The old and the new. http://www.pokecommunity.com/picture.php?albumid=4339&pictureid=32563 http://www.pokecommunity.com/picture.php?albumid=4339&pictureid=35157 http://www.pokecommunity.com/picture.php?albumid=4339&pictureid=36301 He keeps getting smaller. http://www.pokecommunity.com/picture.php?albumid=4339&pictureid=36302 This is a cool trainer with the hair, scarf, left arm and colors changed. Another of my many works in progress. http://www.pokecommunity.com/picture.php?albumid=4339&pictureid=36303 A quick-ish region map based partly on the Touhoku region of, yes, you guessed it, Japan. The big cities roughly correspond (from east to west) to Nagano, Niigata, and Sendai. |
Amazing work, and i like, how its only a small amount of work, but its extremely high quality
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Now for some more sprites. http://www.pokecommunity.com/picture.php?albumid=4339&pictureid=30683 http://www.pokecommunity.com/picture.php?albumid=4339&pictureid=36650 This one was looking scrawny so now he's thicker looking. Definitely more intimidating now. http://www.pokecommunity.com/picture.php?albumid=4339&pictureid=36651 This is a sea turtle / buoy without a name at the moment. I like it. Looks all rubbery and bouncy. http://www.pokecommunity.com/picture.php?albumid=4339&pictureid=36652 This is an attempt to improve one of the mapping styles I'm playing with. Perhaps someone will recognize the landscape? |
Another quick update:
One more sprite to add to the list. http://www.pokecommunity.com/picture.php?albumid=4339&pictureid=36685 It's some kind of reptile! Yup. That's all. |
The turtle's lookin' good, though I don't have any ideas for a name. Mintorn's redesign is good, but its right leg is at an angle that makes it look just a bit shorter than the left. The reptile's mouth is kind of lacking depth, but aside from that I love the design, especially how eager the combination of facial expression and tail position make it look.
I DO recognize the landscape of your map, it's San Francisco Bay! What's the small location out on the sea route? edit: Oh, and thanks for linking to my tutorials in your signature! |
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That spot out in the ocean are some rocks that you can see from San Francisco on a clear day, which is to say almost never. You're welcome about the link. I haven't seen those "I use Chesu's tutorials" banners yet so I figured no need to wait. |
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