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Complicated or simple storyline?
So, I've been wondering... What do people like better in a hack? A complicated storyline, with lots of side-quests and/or subplots? Or a storyline that's kept nice and simple?
Personally, I like storylines that are a little complicated, at the very least. So, how about you? |
I think storylines shouldn't be too simple but not overcomplicated as well. Complicated enough, you know.
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Although I like simple, I don't think a simple storyline will keep PLAYERS interested in your games. It's like, after they read the storyline of your hack, they'll be like, 'okay, I think I know where this is going' or something related to that.
I prefer a complicated one, 'cause it'll keep PLAYERS' interest running trying to figure out the mysteries of your storyline. |
I agree DJG, your storyline has to have some kind of substance to it. You also have to keep it a mystery, and make it compelling for the player to wonder "what happens next?" I've seen a lot of hacks with pretty good storylines who blow it all in their thread. Wow, great story, thanks for posting it and saving me hours of my life that I would have otherwise spent playing your hack.
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Keepin' it simple here, let's just say Simple story with not much thought put into it = Failure of a hack, eventually.
What I noticed was that some people make stories, and forget all about them during their hack creation. They start to make events to get recognition or to make their hack look good rather than coincide with the story. |
I like hacks that have a story in the midle story line something I can read in a paragrah and understand everything not something not has 5 spolers with a ton of information
I also want to see lots of sidequest sidequest is what made legened of zelda such a popular series( pluse the puzzels accorse) |
I would prefer it as complicated as possible. One that I will never finish. ^_^
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Well, I prefer simple storylines because, like most people in our modern age, I don't want to have to think.
You said that stories with sidequests and subplots are complicated but I believe that you can have those aspects in a storyline and still keep it fairly simple and easy to follow. I have always enjoyed mini-quests and other non-storyline related goodies in games and so I try to implement as many as possible into my own creations. However, having them in a game doesn't have to complicate the storyline, unless you really want them to, in which case they can be used very effectively to do just that. |
On a hack? Simple.
Most of the time when a hack has a complicated storyline, it's either never finished or comes out horrible. Though I do like sub-quest/plots, it's like a little break from the main story :p |
It all depends on the game.
With games like pokemon and Dragon Warrior/Quest, since the main enjoyment in those games are the gameplay. Games like Earthbound and Final Fantasy heavily rely on their story to keep my interest in them. The exception of hacks is that they should be fairly simple, but not "beat X amount of gyms, destroy Y evil team, beat game". I'm all for complicated storylines, but they are so...complicated >_< |
It's got to be complicated I want something that will last more than a few hours.
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To be honest a simple storyline is enough for me. Anything that changes the usual Pokemon plot formula will alienate me. I might find it cool, but it just won't feel like Pokemon to me really. However some additional side-quests are always welcome for me.
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It depends. Too complicated will be very hard for the Hacker to do, while too simple will make the Hack boring. So, let's say, it will be in the Middle.
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But, yeah, for most hacks around here, your statement is very true. Quote:
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As you could probably conclude from this post, yes, I prefer a complicated storyline myself. Though, a simple storyline isn't always bad. I've played games with a simple storyline before, though those where mostly games that didn't really depend on their storyline, or had a lot of extra's. But, in hacks, I would probably not play a game with a simple storyline that quick. Simply because that's really the thing that most hacks rely on, IMO. Bad storyline = failure. |
For a hack I believe they have to be a little bit in between
The hack can't be too simple or the player will lose interest yet the hack can't be too complicated or the player will be confused about the story You need the hack to be balanced to have a truly successful hack in my opinion~ |
Less is more.
I don't like hacks that are complicated, but keeping the player on his toes is a good thing. If you make a hack, make it look like something Pokemon would produce. |
I prefer complicated stories over simple ones but what I really want to see is a creative story.
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There is a diffirence between Complicated and creative, so I like a little complicated and VERY creative...I don't like the original " GET THE BADGES TO BE THE CHAMP" story...
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I agree w/ DJG and Arcade Star
Complicated enough to be them running around. And complicated but original. Someimtes, not always, simplicity can be a down factor in any game [personally I think] |
It's all about how it's executed. If it's a complicated storyline, but it's just something there on the side running along the boring main quest, no.
If the whole story with all the events relate to the story, not just side-quests going along, then it might be pretty awesome. Sadly, I haven't seen many of those kind of hacks finished. So I vote for simple. Overcomplications just make things worse. If it's a weird storyline with things that don't make much sense except if you're a hopeless nerd, then heck no. Simple storylines are usually better executed, and work better overall in a Pokémon game. Pokémon games are not meant to have a super-complicated storyline. |
Complicated Storylines are always the best option for people like me that love giving a deeper shape in what they are creating. I would add a long story - as long as possible and adding many connection and references between the characters and I would add the special things that each story needs. Possibly having references based off other historical and fantasy events.
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What I like to see in hacks are fairly complex and interesting/original stories. Things that go off from the main pokemon formula. I mean, if it's a normal pokemon-esque storyline, then unless it's Nintendo/Game Freak/Creatures inc. producing it, it turns out to be boring. (I don't know how they do it.)
Stuff kind of like DJG's Ruby Destiny: Rescue Rangers. |
I'm all about the adventure in games, so I lean towards complicated. I don't like story-lines that are so intricate that they're hard to understand, of course.
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As of now. Simple. Screw all that complex crap, just get to the point, but add lots of extras throughout the hack, ya know?
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Easy to follow, however it has several surprises along the way.
When I think of complicated stories/games what comes to mind are ones that try to throw in politics and huge words. Or just other unnecessary things that make it more like a Shakespeare play than well, actually fun. I live for character and story development, but at the same time I prefer it practical. Too much detail can sometimes kill a story all together, but not enough and it becomes way too predictable or boring anyway. Basically, you just need a light touch of both of them, especially if you want to appeal to everyone. And... yeah, I'm speak for pretty much in general, not so much Pokemon XD |
I think the storyline with the most twists, surprizes etc. etc. is the best. So, its between simple and complicated.
I dont like complicated storylines though. I want to understand whats going on in the game. |
Personally, I don't like reading the story Line, but thats just me. I've heard a lot of people talking about the story line in posts. So I reckon it would be good to have one not too long, not too short, and very interesting.
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Final Fantasy VI Complicated? Yes. It made sense once you recruited everyone again in the World of Ruin. After you killed Kefka in his God form, everything drew to a resolution, and it made sense.
Final Fantasy VII Complicated? No. It made no sense at all. It goes onto 100 spin-off games. Then this guy's mom is this person's mom, who only is part of this dude's mom, who's mom is really his creator, who's mom can't do this crap, who made spaghetti and beat up Paris Hilton, who's-WHAT THE ****? It makes no sense the end! It's story line goes about 20 different ways. A great game in the end, but the storyline and spin-offs killed it for me. |
Complicated with twists and turns
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My personal thinking towards the ROM Hacking process is that I shouldn't aim to be just a hacker, but also a storyteller. Plots, whether simple or complex, that allow you to start to care about what happens to the characters, to feel what they feel, and that give you that extra incentive to play on because you want to know what happens next are what really gets me fired up - not just about my own ROM hacking, but also playing the hacks of others. :) Game Freak uses the same story every time with some minor variations; but hackers are not under those obligations, and there is much potential for creativity to bloom no matter how complex the story is you want to tell. Even something as simple as a boy or girl going on a journey to rescue their kidnapped friend, for example, can lead to both interesting gameplay and a great story just as well as that of an epic, multilayered adventure of a Trainer having to discover who he is and what he stands for through a series of complex events.
So really, if I had to sum my answer up as briefly as possible, I would say that both styles can lead to great hacking and gameplay, depending on the story the hacker behind the game would like to tell :) I have no play preference as long as there's something inspiring me to keep on playing - which can happen even in the simplest of storylines. :) |
I dislike hacks that send me back and forth, back and forth, back and forth, between towns and routes and it just gets a little too repetitive. I'd prefer it if it remained simple and just keep moving in the one direction. (Another reason why I disliked this hack was the amount of grass you had to walk through to get to your destination; not to mention the unbearable high encounter rates).
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Personally i like complicated more than plain just because it gets boring if you are going to the towns just for the sake of going to them and defeating the gym. but then again, if its soooo complicate that you have no clue whats going on.
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I'm working on a hack that parodies the main games storyline, so the story will be simple, I mainly prefer simple stories, not too complex
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Simple Concepts!
Twisting storyline! Thats what i want!! Also i hate if the game is too easy, i raged when i played diamond/pearl and cynthia just walked up and gave me cut. |
I beleive a complicated story gives the game its meaning. A more complicated story was given in D/P than in FIRE RED therefore, it created understanding of the game. If your story is too short, nice and simple, then when the player engages with the gameplay they will have a difficult time comprehending the meaning of why such things are presented in the game.
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For me, all it comes down to is the quality of the storytelling.
And as far as the amount of subplots go, either the storyline or the enjoyability of the subplots has to be good. Fire Emblem: Path of Radiance has zero subplots, but an amazing storyline. Whereas Pokemon never has a good storyline, but there are subplots galore. |
Complicated, definately. Look at Fire Red. That had... Well, to be honest, a really simple storyline. That team Rocket business was just awful. They were doing harm, for the sole purpose of doing harm. Sure- "Steal Pokemon for Profit". Ok, wait, I guess they did it for money. But... Well, it wasn't very good, is what I'm trying to say. Though insane, Platinum's Cyrus was one kick ass character, and Platinum's story was excellent, and quite complicated. And no compulsory subplots come to mind, so.. Complicated.
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