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-   -   Complicated or simple storyline? (https://www.pokecommunity.com/showthread.php?t=192294)

Larsie13 August 25th, 2009 7:33 AM

Complicated or simple storyline?
 
So, I've been wondering... What do people like better in a hack? A complicated storyline, with lots of side-quests and/or subplots? Or a storyline that's kept nice and simple?

Personally, I like storylines that are a little complicated, at the very least.
So, how about you?

HackMew August 26th, 2009 3:45 AM

I think storylines shouldn't be too simple but not overcomplicated as well. Complicated enough, you know.

destinedjagold August 26th, 2009 4:09 AM

Although I like simple, I don't think a simple storyline will keep PLAYERS interested in your games. It's like, after they read the storyline of your hack, they'll be like, 'okay, I think I know where this is going' or something related to that.
I prefer a complicated one, 'cause it'll keep PLAYERS' interest running trying to figure out the mysteries of your storyline.

Curt_09 August 26th, 2009 5:00 AM

I agree DJG, your storyline has to have some kind of substance to it. You also have to keep it a mystery, and make it compelling for the player to wonder "what happens next?" I've seen a lot of hacks with pretty good storylines who blow it all in their thread. Wow, great story, thanks for posting it and saving me hours of my life that I would have otherwise spent playing your hack.

cooley August 26th, 2009 7:01 AM

Keepin' it simple here, let's just say Simple story with not much thought put into it = Failure of a hack, eventually.
What I noticed was that some people make stories, and forget all about them during their hack creation. They start to make events to get recognition or to make their hack look good rather than coincide with the story.

NarutoActor August 26th, 2009 7:25 AM

I like hacks that have a story in the midle story line something I can read in a paragrah and understand everything not something not has 5 spolers with a ton of information
I also want to see lots of sidequest
sidequest is what made legened of zelda such a popular series( pluse the puzzels accorse)

SharpPoint August 26th, 2009 9:24 AM

I would prefer it as complicated as possible. One that I will never finish. ^_^

colcolstyles August 26th, 2009 11:42 AM

Well, I prefer simple storylines because, like most people in our modern age, I don't want to have to think.
You said that stories with sidequests and subplots are complicated but I believe that you can have those aspects in a storyline and still keep it fairly simple and easy to follow. I have always enjoyed mini-quests and other non-storyline related goodies in games and so I try to implement as many as possible into my own creations. However, having them in a game doesn't have to complicate the storyline, unless you really want them to, in which case they can be used very effectively to do just that.

Ven August 26th, 2009 11:57 AM

On a hack? Simple.
Most of the time when a hack has a complicated storyline, it's either never finished or comes out horrible.
Though I do like sub-quest/plots, it's like a little break from the main story :p

Luck August 26th, 2009 12:25 PM

It all depends on the game.
With games like pokemon and Dragon Warrior/Quest, since the main enjoyment in those games are the gameplay. Games like Earthbound and Final Fantasy heavily rely on their story to keep my interest in them.
The exception of hacks is that they should be fairly simple, but not "beat X amount of gyms, destroy Y evil team, beat game". I'm all for complicated storylines, but they are so...complicated >_<

Bodhii August 26th, 2009 12:26 PM

It's got to be complicated I want something that will last more than a few hours.

TehBazzard August 26th, 2009 12:30 PM

To be honest a simple storyline is enough for me. Anything that changes the usual Pokemon plot formula will alienate me. I might find it cool, but it just won't feel like Pokemon to me really. However some additional side-quests are always welcome for me.

Sarcastic Prince August 27th, 2009 5:10 AM

It depends. Too complicated will be very hard for the Hacker to do, while too simple will make the Hack boring. So, let's say, it will be in the Middle.

Larsie13 August 27th, 2009 6:02 AM

Quote:

Originally Posted by cooley (Post 5038418)
Keepin' it simple here, let's just say Simple story with not much thought put into it = Failure of a hack, eventually.
What I noticed was that some people make stories, and forget all about them during their hack creation. They start to make events to get recognition or to make their hack look good rather than coincide with the story.

Yeah, that's the problem with a lot of hackers these days. They don't really hack for fun, but mostly to, as you said, get recognition.[/offtopic] Also, yeah, what you said is probably true in most cases, but there are probably also good hacks that have a (very) simple storyline. (Which, then, probably owe their success to graphics, minigames, etc.)

But, yeah, for most hacks around here, your statement is very true.
Quote:

Originally Posted by Bodhii (Post 5039217)
It's got to be complicated I want something that will last more than a few hours.

Indeed. That, IMO, is the problem with the official games. The storyline is always the same, and usually not a very interesting one either. [/wishesnintendowouldgetanoriginalidea]
Quote:

Originally Posted by TehBazzard (Post 5039236)
To be honest a simple storyline is enough for me. Anything that changes the usual Pokemon plot formula will alienate me. I might find it cool, but it just won't feel like Pokemon to me really. However some additional side-quests are always welcome for me.

Well, you could, of course, keep the regular plot formula, and add other stuff, like... I don't know, maybe some mysteries or something..., so the plot formula stays intact, but the storyline gets complicated. Two birds with on stone, as they call it.
Quote:

Originally Posted by Ruka Prince (Post 5041669)
It depends. Too complicated will be very hard for the Hacker to do, while too simple will make the Hack boring. So, let's say, it will be in the Middle.

You think so? Well, first, some hackers like a challenge, and second, a complicated storyline doesn't neccesarily have to be hard to make. It all depends on the imagination and skills of the hacker whether they can come up with a good, complicated storyline, and also being able to implement it in the game.

As you could probably conclude from this post, yes, I prefer a complicated storyline myself. Though, a simple storyline isn't always bad. I've played games with a simple storyline before, though those where mostly games that didn't really depend on their storyline, or had a lot of extra's. But, in hacks, I would probably not play a game with a simple storyline that quick. Simply because that's really the thing that most hacks rely on, IMO. Bad storyline = failure.

Chibi Robo August 27th, 2009 10:29 AM

For a hack I believe they have to be a little bit in between
The hack can't be too simple or the player will lose interest yet the hack can't be too complicated or the player will be confused about the story
You need the hack to be balanced to have a truly successful hack in my opinion~

DA-Kizemaru August 30th, 2009 2:40 PM

Less is more.
I don't like hacks that are complicated, but keeping the player on his toes is a good thing. If you make a hack, make it look like something Pokemon would produce.

VGAura August 31st, 2009 1:58 PM

I prefer complicated stories over simple ones but what I really want to see is a creative story.

negative September 1st, 2009 12:40 AM

There is a diffirence between Complicated and creative, so I like a little complicated and VERY creative...I don't like the original " GET THE BADGES TO BE THE CHAMP" story...

masterhacker445 September 4th, 2009 4:15 PM

I agree w/ DJG and Arcade Star

Complicated enough to be them running around.

And complicated but original.

Someimtes, not always, simplicity can be a down factor in any game [personally I think]

ThePastaThrower September 5th, 2009 12:20 AM

It's all about how it's executed. If it's a complicated storyline, but it's just something there on the side running along the boring main quest, no.

If the whole story with all the events relate to the story, not just side-quests going along, then it might be pretty awesome. Sadly, I haven't seen many of those kind of hacks finished.

So I vote for simple. Overcomplications just make things worse. If it's a weird storyline with things that don't make much sense except if you're a hopeless nerd, then heck no. Simple storylines are usually better executed, and work better overall in a Pokémon game. Pokémon games are not meant to have a super-complicated storyline.

Integra Hellsing September 6th, 2009 12:03 AM

Complicated Storylines are always the best option for people like me that love giving a deeper shape in what they are creating. I would add a long story - as long as possible and adding many connection and references between the characters and I would add the special things that each story needs. Possibly having references based off other historical and fantasy events.

Zeta Sukuna September 14th, 2009 3:54 PM

What I like to see in hacks are fairly complex and interesting/original stories. Things that go off from the main pokemon formula. I mean, if it's a normal pokemon-esque storyline, then unless it's Nintendo/Game Freak/Creatures inc. producing it, it turns out to be boring. (I don't know how they do it.)

Stuff kind of like DJG's Ruby Destiny: Rescue Rangers.

poopnoodle September 14th, 2009 4:32 PM

I'm all about the adventure in games, so I lean towards complicated. I don't like story-lines that are so intricate that they're hard to understand, of course.

TB Pro September 14th, 2009 4:40 PM

As of now. Simple. Screw all that complex crap, just get to the point, but add lots of extras throughout the hack, ya know?

Disturbed September 15th, 2009 3:08 PM

Quote:

Originally Posted by colcolstyles (Post 5039113)
Well, I prefer simple storylines because, like most people in our modern age, I don't want to have to think.
You said that stories with sidequests and subplots are complicated but I believe that you can have those aspects in a storyline and still keep it fairly simple and easy to follow. I have always enjoyed mini-quests and other non-storyline related goodies in games and so I try to implement as many as possible into my own creations. However, having them in a game doesn't have to complicate the storyline, unless you really want them to, in which case they can be used very effectively to do just that.

Practically stole the words from my mouth. Well said.


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