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Actually, I found an easier way of doing it :)
But this is excellent for people new to Tile Inserting. Hmmmm now all I need is a guide to changing the animations :) Awesome |
I'm having a problem here, I put all the palettes at the Advance Map, but because the palettes are not exact, I put the ones which are nearest to the original. Here's what happened: (When I put it in the tileset but I'm not inserting it yet, it looked fine)
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That was a pretty detailed tutorial, too bad I figured it out on my own before I read this! XD
anyhow, I am still encountering one problem; In AM the tiles look fine... But when I play the rom its bassically Anarchy! I've already made sure theres no animations, and have deleted and replaced the tiles a good amount of times. Could someone help? |
Hey, great tutorial, very well set out, easy to read and helpful.
BUUT.. I was wondering if you could help me. I can insert tiles just fine but when it comes to door animations I am at a total loss. Right now all that I am trying to do is move the door with the "R" on it from the "Five Isle Meadow" map on fire red onto tileset0. Managed this without a problem but I can't manage to associate the animation of the door opening with my new tile. I presumed setting the behaviour byte to 69 would do the job but it does not. Any help would be greatly greatly appreciated. Thanks. |
Very great tutorial, thank you :D
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:(
every thing gets weird after i add a secon tree i made the pallets but the left side of the left tree and everything up at left side gets very weird
h t t p ://i48.tinypic.com/2uopc01.jpg |
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a better screen
h t t p://img689.imageshack.us/img689/5753/helpl.png
a better screenshot after adding the tree right side this happens i did make the pallets same |
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Great tut, I've definitely learned more from this than any other. I still have problems with my background color though...
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Did anyone already find the solution to this problem? |
I don't see why gale and photoshop are necessary. Why can't I just index with IrfranView, set the first color of the pallet to transparent, paste it over in paint, and then export the pallet as a .PAL file in IrfranViw.
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It's the best Tile-sets Tutorial EVER I learned new things!
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Okay, I found out it's not GraphicsGale that saves palettes in a wrong way, instead it's A-map which interprets the colors completely wrong, hence the darkened colors. I have now kind of found a way to prevent AdvanceMap to ruin your palette. You should use .ACT as your palette saving format. Now, since neither GraphicsGale nor IrfanView are able to save palettes in .ACT format, you should first save the palette as .PAL. Next, open it up with this program: PaletteEditor (Direct Download) or any other palette editing program. Save the palette as .ACT and load it in A-map. As simple as that.
However, it doesn't really help as long as this happens... Spoiler:
If someone knows/finds out how to fix this, I would really appreciate it. If I need to give more info or screens just say. |
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Anyway, the third option is manually recolour all your new tiles to fit the pallette of the tileset (Ever heard of the Eyedropper and Eraser Trick?), and then Save it. Reload in Advance Map, and then change the Pallette. |
Maybe you can help me any further...? I recolored my custom tileset in the colors of Palette0 in Pallet Town trough importing the palette in GraphicsGale and thus generating a custom tileset in the colors of the default tileset in FireRed.
Then I imported the tileset in Amap, and the following happens: :paranoid: Spoiler:
Any further action, like trying to edit the blocks, results in blank tiles and blocks, both in the maps as in the block-bank and tileset... (Most commonly in colors green, blue and black.) See picture few posts earlier. It happens with every single tileset I import. Even when I load the default ingame tileset (which I had exported a second before) it crashes. I honestly think it is something with AdvanceMap, but on the other hand, many hackers succeeded in inserting custom tilesets... PS: Could it be something with animated tiles? I have kept most animated tiles original, but not for example doors etc.. Could this be the problem? PPS: Thanks to AdvancePaletteEditor by HackMew palette editing and inserting is no problem anymore whatsoever. However, the AdvanceMap .PAL format is distinctively different from the 'common' .PAL format. No other program than A-map accepts this different .PAL file. |
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Before trying this method, redo yours, (Indexing the tileset, copy and pasting the new tile in), but do not change the pallette, then load the tileset in Advance Map, then do the pallette in Advance Map. If that doesn't work, then try the method I mentioned earlier. |
Before trying any of the methods above at all, I decided to try to follow Cello's tutorial precisely once more. And, I'm a bit embarassed to admit, it worked! :D I still don't know exactly what I did wrong, but I now found the method that completely works. Thanks for all your advice and help, BanjoraMaxville! Now I can finally work further on my hack! :)
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in photoshop, when i try opening my .png file photoshop closes. why is this? how can i fix it?
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more Details! dude... can't help... :P
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yeah i start it, i click open, i select my image which is in .png then photoshop automatically closes, thats it. ill try reinstalling it. thanks
EDIT: reinstalling it didnt work :( |
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