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-   -   Cello's guide to everything tile insertion/placement (HUGE Guide, Tips, FAQ) (https://www.pokecommunity.com/showthread.php?t=193377)

Multi August 26th, 2010 9:22 PM

Quote:

Originally Posted by shawn0173 (Post 6104892)
yeah i start it, i click open, i select my image which is in .png then photoshop automatically closes, thats it. ill try reinstalling it. thanks

EDIT: reinstalling it didnt work :(

can you see this .png image? if you cant see try new image!

TehHepticOne September 2nd, 2010 3:22 AM

Hey guys,

I was justing following everything that the tut was tellimg me to do, but when I tried to open the palette file into A-Map There was an error popping up saying "AdvanceMapError(11): The File could not be open." Any ideas guys?

countryemo September 3rd, 2010 4:54 PM

Ok please help. im trying to learn. but when i open the block editer, there is no "pallete" section. so i cant import the palletes.

Banjora Marxvile September 3rd, 2010 11:24 PM

Quote:

Originally Posted by countryemo (Post 6126727)
Ok please help. im trying to learn. but when i open the block editer, there is no "pallete" section. so i cant import the palletes.

The pallette section is one of those menus at the top. Sure it isn't there next to "Blocks" and "Picture"?

countryemo September 3rd, 2010 11:31 PM

1 Attachment(s)
nope it isnt. i been recoloring them to fr.lg pallets which works, but some i need a new one.

Banjora Marxvile September 3rd, 2010 11:36 PM

Strange... at a guess, you do have the newest version of Advance Map, right? Not to worry, I guess you can also insert the pallette with APE (yet that could be harder... Unless you insert a sprite with the pallettes you want into a clean ROM, save the pallette somewhere, look up that pallette in APE, and then copy and paste all the data over the pallette you want to change in your ROM...)

Zeffy September 3rd, 2010 11:40 PM

Quote:

Originally Posted by countryemo (Post 6127686)
nope it isnt. i been recoloring them to fr.lg pallets which works, but some i need a new one.

That A-Map version is old. Get the new one (1.92).

countryemo September 3rd, 2010 11:42 PM

ape- ok im not gonna try, as i didnt unstand in your post.

yes i have the newest 1.92
i tried downloading a older one. 1.91
but the link sent me to 1.92 sadly

Banjora Marxvile September 3rd, 2010 11:46 PM

Quote:

Originally Posted by countryemo (Post 6127697)
ape- ok im not gonna try, as i didnt unstand in your post.

yes i have the newest 1.92
i tried downloading a older one. 1.91
but the link sent me to 1.92 sadly

Strange... Anyway... The only way of inserting pallettes for you then is through APE. The best way is:

Insert a sprite/tileset with the pallette you want into a clean ROM using UNLZ or whatever you use. Save the pallette in an offset you can remember. Open APE, search for that offset, and your pallette is there.

Open your ROM in APE too, find the pallette offset for the pallette you want to edit, and just change the pallette to that in the clean ROM.

Zeffy September 3rd, 2010 11:49 PM

Quote:

Originally Posted by countryemo (Post 6127697)
ape- ok im not gonna try, as i didnt unstand in your post.

yes i have the newest 1.92
i tried downloading a older one. 1.91
but the link sent me to 1.92 sadly

:/

1.92 looks like this, and the one you showed is an old version of it. :/

countryemo September 3rd, 2010 11:54 PM

hm i redownloaded it, and its there. thanks ^^
:P

hackerofdarkness September 18th, 2010 9:00 AM

I'm just asking but sometimes when I insert a pallet it sometimes make me recolor it to fit the pallet any way to fix it

Random92 October 4th, 2010 2:16 PM

Great guide, it explains everything you need to know about tile inserting. I used a combination of this and Aljam's guide to create my first custom tile.

Spoiler:


Thank you for taking the time to create this guide!

countryemo October 20th, 2010 5:13 PM

Hey
I got a question.
When I use Photoshop to index my tiles, when I insert it to Advanced map, it replaces the wrong part of the pallete (like where the tree colors go, it goes to the grass part?)

Im not sure if this effects allot, im still learning
---
adding on to palletes, my tree is about 11 colors, grass is 3,as you see my tree takes up some colors unlike the the fr/lg trees.
-
Also possiple need other help. I got some tiles with the black background, but im kinda confused/worried from there.

I know how to index, and all. its just getting the new pallete in. like is it going to get it in right?

/Also couldnt figure out the palletes in gale

Daru05 October 21st, 2010 1:39 AM

Hello. A want Download Palette. Please give mi link to download this palette

countryemo October 21st, 2010 3:26 PM

Quote:

Originally Posted by Daru05 (Post 6236742)
Hello. A want Download Palette. Please give mi link to download this palette

All I gotta ask is what are you saying?
You want a link to download what pallete? What pallete? There no download.. I honestly have no idea what your asking

hackerofdarkness October 24th, 2010 1:42 PM

I belived he want celleo pallet like from his trees or something

Cello November 13th, 2010 6:34 AM

Quote:

Originally Posted by Daru05 (Post 6236742)
Hello. A want Download Palette. Please give mi link to download this palette

Unfortunately I lack the palettes from this guide to share, sorry.



I would like to thank everyone who has tended to this guide and helped the people with questions while i've been away. Also, thanks for keeping my guide up-to-date Harry, I see you edited it a couple of months back. :]

Just a status update:
Seeing as I still get a message here and there requesting help, I would like to state that if anyone still needs help, you can try to ask me, but, well...
Lets just say i'm glad i wrote this guide...
...Because I really needed to freshen up on this.

Baronnecro November 13th, 2010 7:15 AM

thank you I asked you in a private message. you are good help.

Akhilesh February 28th, 2011 11:08 PM

Thanks Very very much bubby it really helped me. THANKSSSSSSSSS......!!!!!

I was trying to insert tiles for a lot of days but when I came across your thread I was very delighted to be able to insert tiles...
Thankssss!!!!!!!

wildbeast April 30th, 2011 1:05 PM

Just looked at this tut. It was REALLY helpful but I had a problem in the last few steps where you put them in the tileset. I followed all the steps however when I added my new tiles to the set and loaded in A-Map with the right palette my new tiles weren't there :/

EDIT: Re-did all the steps. I added the tiles from the file which hadn't been indexed which was why they hadn't showed :D AMAZING GUIDE!

Dinis25 June 4th, 2011 9:33 AM

Hi there!
Amazing tutorial, the best I have read about tile inserting.
Now, I have a little problem. I inserted the tiles on my map in A-map. All looked good, but when I tryed it out in visual boy, the colores of my new tiles where black and white, insted of blue (water). I putted the tiles in an empty place.
Can you help me, please?

Banjora Marxvile June 4th, 2011 9:37 AM

Quote:

Originally Posted by Dinis25 (Post 6676751)
Hi there!
Amazing tutorial, the best I have read about tile inserting.
Now, I have a little problem. I inserted the tiles on my map in A-map. All looked good, but when I tryed it out in visual boy, the colores of my new tiles where black and white, insted of blue (water). I putted the tiles in an empty place.
Can you help me, please?

Which ROM was that, and which Pallette? And, did you remember to set the tiles to use that pallette when you inserted them into Advance Map to make them able to be used to map with?

Dinis25 June 4th, 2011 9:59 AM

Quote:

Originally Posted by Banjora Marxvile (Post 6676762)
Which ROM was that, and which Pallette? And, did you remember to set the tiles to use that pallette when you inserted them into Advance Map to make them able to be used to map with?

It was Ruby in English. Pallete 12 of tileset nº 10.
I can map them, and the colours stay normal. Everything is working on a-map, but on the emulator (I tryed with visual boy and No$gba, both last version) the colours are black and white (more like gray).

Banjora Marxvile June 5th, 2011 1:18 AM

Quote:

Originally Posted by Dinis25 (Post 6676786)
It was Ruby in English. Pallete 12 of tileset nº 10.
I can map them, and the colours stay normal. Everything is working on a-map, but on the emulator (I tryed with visual boy and No$gba, both last version) the colours are black and white (more like gray).

That's why. Pallette 12 isn't a functional pallette to use in Ruby yet, only in Firered. Use any pallette but 12 when tile inserting into Ruby.


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