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Thanks for the heads-up! :) I noticed that if you use the temporary status inducer and in battle your hit with something like toxic, you're still poisoned but the status that appears on your pokemon is the one you set at var 8004. Am I doing anything wrong? |
Hi here, I have a question...
I downloaded this engine but I dont want to patch my rom (I already did it and it messes me up my game, but I know why and that's not my point), instead, I want to use the hack applier to apply some of the hacks. However I don't see here the hack for new Palettes which supposedly enables new palettes on 0x1A2400. How can I do? Do I really have to apply the whole patch? I don't want to remap and rescript everything in the game... |
Wow, this seems amazing. I haven't applied it yet cus there are a few things I don't understand.
First, does this need to be applied to a clean rom, or is it alright to apply it to the rom I'm working on right now? Second, if I'm understanding correctly, if I apply this hack then all scripts before the 0x800000 area will be erased right? Thirdly, will this mess up any maps I've already made? So far all I've done are the maps for the start of my game to the second gym. I've also connected a few warps and placed overworlds where I wanted them. I started a little bit of scripting but it's nothing I can't redo easily. |
If you already have something edited, you should use the tool and not the patch :)
The Patch will only delete the old scripts, not the newer one, but maybe they will be overwritten by new data.... |
For some reason, when I apply the Overworld hack with the Hack Tool, the overworld changes (where you get 256 new tables etc.), and the changes at 0x1a2000 don't take place. This mean I cant have custom overworlds etc. without applying the patch, which for some stupid reason gets rid of all header scripts, regardless of which part of the rom they were inserted in, and I dont really fancy going back and inserting all that.
Help would be appreciated. |
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Hm, because I've applied the hack before and didn't take note, it just says that the hack has already been applied, however at the offset you've shown (which also appears when I applied the patch on a clean FR ROM), is not the data, and on a ROM with it applied, it's just FFs, so I can't do a search to find it either.
This is quite an annoying problem :/ |
Anyone found a way to make the following pokemon script to work in Fire red ? Don't know if it worked since the last time I saw a topic about it.
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How do I use the Wild Pokemon Data Switch (Special 0x58)? What I want to do is this:
#org @start comparefarbytetobyte 0x203C00 0x6 (checks if it's night time; unrelated to issue) if 0x1 goto @itsnight (unrelated to issue) release end #org @itsnight **change the wild data to Taillow (14-17), Murkrow (14-17), Pidgey (14-17), Hoothoot (14-17), Nidoran (f) (13-16), Nidoran (m) (13-16), Bellsprout (14-18), Jigglypuff (13-16), Squirtle (10-12), Torchic (10-12), Abra (13-16), Chansey (14-18)** I could not understand the guide at all. If someone can show me how to do everything, I, along with many others, would greatly appreciate it. Thanks. |
I have a suggestion(if this is still being updated):
-a way to remove the "rival naming" portion of the intro (i'm currently trying to figure out how) -battles that continue scripts when you lose (not trainerbattle 0x9; i'm looking into this as well) |
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http://www.pokemonpoint.com/guides/naming-the-rival-from-a-script-on-firered/ |
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EDIT: nvm, i fixed it, didn't know i had to turn my offsets+1 into pointers. learning is fun. xD |
How do I use this to get the 60000 Over world Sprites and the 4600 different Palettes?
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Thank you JPAN! This will be very useful.
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Hi everyone, I have 3 question.
First question, I use the Special 0x18B show uncompressed picture, It's work! But how to close the picture? Second question, This Pokemon Fire Red Hacked Engine v1.1 patchers has a function to display full-sized images? If no I suggest to add this function. Conveniently say this question, this patchers has pokemon follow player to walk function? Like Pokemon Yellow/Heart Gold/Soul Sliver. Thanks. |
^ I'm pretty sure you just use "hidepokepic"
How is special 0xcb supposed to be used? I can't seem to figure it out. The following script is meant to make it so when the player pushes B, they will be warped. Spoiler:
It doesn't seem to work. It blocks A from working, but doesn't activate the script. |
So, I'm using this hacked engine. Mainly, because I need to use his Runtime Trainer Customization function. I kinda figured out how it works through the .doc, but I have a problem with the way it works. I used the Overworld Editor - Rebirth Edition to edit the basic hero sprites (hero standing and hero walking). I figured that by the time I use my Runtime Trainer Customization script, I still don't have my Running Shoes, Bike, VS Seeker or Fishing Rod, so why change those sprites. I wanted to use the first command (Setvar 0x4054) to change my walking/standing Hero to the original look. I would change the look of a random NPC to that of the original Hero, so that when I use the 'Setvar 0x4054' command, my hero would have the original look again. To pre-test it, I just used the 'Setvar 0x4054'-command on a random NPC. I gave myself the Running Shoes, to see how it would look. When I went outside and ran, I didn't get the old Hero look though, it was the random NPC 'gliding'. No running animation, just the basic standing sprite moving through the screen.
How can I get it to work that I start the game with my 'new' Hero look, then have the command change my appearance, so that the rest of the game I look like the old/normal Hero? |
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Thanks you very much. |
Um no, I was asking how could I use special 0xcb, its got nothing to do with you haha.
in any case, the GBA can only display sprites of 64x64, any larger and it has to be a tilemap. You just need to use the hidepokepic command to hide the sprites you display with special 0x188. |
special 0x18C closes it whatever special 0x18B brings up.
Source: Original show fossil script. |
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Another question, how to make a uncatchable Pokemon? I played Pokemon Ash Gray it also having this function, I thinks JPAN Fire Red Engine can do it. Sorry for my bad english. >< Thanks you very very much. >< :) |
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As for the battle that makes you catch something, that can easily be done with scripting. The patch is not needed for that. As for the uncatchable pokemon, read JPAN's tutorial that comes with the hacked engine. It's a special that activates it, and it explains how to change it and such in that word document. |
Sorry for asking but, can someone do this for emerald?
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Can anyone please explain to me how to use the Firered Hacked Engine? I would like to insert more ow's, and more palletes and don't know how. Please PM me if you know how.
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As I understand, this cuts off compatibility with the Start Map editor, so where would I go in the Hex Editor to change the start map?
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Spherical Ice's post^^ |
I have a question, and this might sound stupid cause i'm a little new but how do you add more sprites to advanced trainer? I am pretty sure you can do that using this hack engine but i'm not sure how :S
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hi ive been hacking and setting up my game without the engine for a few weeks and the only reason is because im having trouble loading other programs like smca and any other editorsr besides advance map. they all come up with "runtime error 380" or something like it.
so my question is am i missing something after putting the engine patch on? ive read the readme as in skimmed mostly for info but seems to be info for using it after its applied right. looking forward for a reply thankyou. |
I'm trying to install this to add more OW palettes but when it gets to the variables for Dynamic OWs promptbox it can never progress when I put in a free variable. Am I missing something?
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This is interesting. I think I might try it out sometime. Thanks for the Patch, friend!
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Does anybody know to get special 0x58 to work? The Wild Pokemon Switcher? I keep getting random leveled ?????????? and Sunfloras, weird. =/
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So just to confirm, the .ips and tool perform the same job right? Because I get an unhanded exception when running the tool though parallels.
also, why so dead thread? o_0 |
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Is ist possible, to make the Tools and patches avalible for German Firred and other Languages? It shouldnt make too much work, just ROM-Offset researching i guess..
Awesome work duide :D |
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I'll just use the ips file instead, if its true that the ips applies every engine hack provided. |
Choose where you go when you die, even if it's not a pokecenter.
this i want, though i don't know how this works? do i just patch it or what cus the folder isn't really self explanatory like i see the whole apply special program but is there a tutorial and guide cus the pokecenter thing i want really badly |
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So, I'm having trouble with a few commands and hoping some could help me out.
The commands are : Special 0x58 – Wild Pokémon Data Switch Special 0x16 – Change Pokémon species Special 0x52 – Temporary Status inducer so if someone could just walk me though the making of thes script that would be very help full |
Special 0x2f - key dumper.
If anyone knows how JPAN's example work in his guide, please explain. Adding things up in the binary calculator is what I don't understand how to do. |
I'm having problems applying the hack using the hacktool.
When I try to apply certain hacks, such as the OW hacks or whiteout hacks, I have a problem where it won't progress. It'll ask for a variable for something(EX: variable for dynamic OWs for the OW hack, a variable for the pokemon level switch hack, or a variable for the map etc for the whiteout hack) and no matter what I input and no matter how many times I input it, the exact same box will pop up and ask for the exact same thing, and it will not stop. Am I missing something, or am I doing something wrong? If so, what is it? Thanks in advance for any help. ^^ |
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somebody knows how to make a really good move tutor, i want to do so with special 0x17 but it teach the move to all pokemons, and that make illegal pokes, i need to make one similar to the moves teacher in the game, is this possible???
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Note: I don't know for sure how easy/hard this might be or if it will be completely successful. Just a thought. If anybody has some actual information, feel free to be more helpful than me. :P |
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Anyway, here's an example of the script #org @Start lock faceplayer checkflag 0x200 compare LASTRESULT 0x1 if 0x1 goto @AlreadyLearnt msgbox @WantToLearn boxset 0x5 compare LASTRESULT 0x0 if 0x1 goto @DontWant setvar 0x8005 0x1 (Setvar 0x8005 0x1 is reserved for Mega Punch I think, you'll need to goto into HEX to change it). special 0x18D setflag 0x200 release end Here's a guide http://www.pokecommunity.com/showpost.php?p=4141210&postcount=258 |
[QUOTE=rockmanmegaman;7976717]You need to goto HEX, to do that.
Anyway, here's an example of the script #org @Start lock faceplayer checkflag 0x200 compare LASTRESULT 0x1 if 0x1 goto @AlreadyLearnt msgbox @WantToLearn boxset 0x5 compare LASTRESULT 0x0 if 0x1 goto @DontWant setvar 0x8005 0x1 (Setvar 0x8005 0x1 is reserved for Mega Punch I think, you'll need to goto into HEX to change it). special 0x18D setflag 0x200 release end thank you, but what i want is to keep those moves (maybe change to pay version and infinite relearned). I want to make a new ones, those from emerald and do the same thing, is this possible???? |
hello ^^
i have a big problem with this patch,there are some tiles are bugged,and i cant solve how to change them,i tried with a lot of fire red versions but nothing.... i verified and the tile that is bugged is the black tile,how can i change them to black? ah,also A-map is not working well because the pallet town map in fire red,in the rom is bugged,but in A-map it seems normal.. how can i solve those two problems? |
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for the second make sure you have a warp outside of the player's house and that he's connected to the one in the player's house. because if you get out of the house without a defined place to go to, you'll be stuck in border |
how to use that? sorry i' newbie
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No, the palettes for overworld sprites, like the sprite for the Hiker or the Bug Catcher, and so on.
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I'm intrigued, but how do you change the deathpoint?
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JPAN, if you ever come back to this patch, PLEASE make a cancel button for the patcher. I am tired of being met with unexpected dialogue boxes that I can't close.
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This is so awesome, good thing I haven't really started much on my hack. I can still patch it :D
Edit: Nope, nevermind. My rom died on me after I applied it.. This patch seemed so awesome though. Oh well. |
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Edit: Figured out why it crashed. Since the old scripts and stuff are gone, creating free space, nothing will repoint properly. I'm pretty sure I'll run into more problems later on, I'm pretty much a hacking noob, so I'll just stick with regular ol Firered. |
Does anyone know whether the EV/IV read values have been changed/relocated in this tool?
I'm trying to insert the Trainers with EVs ASM by Doesntknowhowtoplay (link -> pokecommunity.com/showthread.php?t=307117) but its refusing to work. I've tried the method on a clean fire rom and it works flawlessly. I'm pretty sure the Hacked engine is the cause. Does anyone know if the EV/IV values have changed? and if so, what are the new offset locations so i can amend the Trainers with EVs routine? |
So what variables do I use in all the prompts that pop-up when I attempt to use the program?
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I want to know what is the new OW table pointer? The one with more no. of OW Sprites? I'm confused that it is not mentioned or is it not required? Sorry being a noob, cuz i am..... When it comes to this particular thing...
Never Mind... |
I have a problem
I have directly copied a pokemoncenter nurse script from a clean rom to a rom with JPAN's engine on it but when I talk to the girl, she does everything right, she puts the pokeball in the machine, it glows and she gives it back but then it just messes up, it freezes then goes black then the music freezes too. PS This is what it goes like (not my video, but exactly same problem): https://www.youtube.com/watch?v=qXsFkRcncEA |
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From the looks of the video, JPAN hasn't overwritten or modified the PC specials. Which means the specials are still working as intended, however parts of the original script seems to be overwritten. So your best bet is just to write your own PC script, it's quite simple (ask in the script help thread if you're having troubles). |
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I applied your firered clean patch and then applied this patch.
However, the map of pallet town messed up. Did this mean that I didn't apply the patches correctly? This is my pallet town in the game http://i869.photobucket.com/albums/ab256/jiangzhengwenjz/1636%20-%20Pokemon%20-%20Fire%20Red%20Version_zpsxxfazajc.png But in A-map it's all right. |
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Thanks Telinc1 ! I read the ReadMe and found out that the sethealingplace command in the hacked engine uses 3 variables ! Thanks for the help !
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there is some functionaly type editor (resistences weakness etc) for this rom base??
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does anyone here how to use special 0x58 in JPAN Hacked engine?
I don't know what does he mean with the key in var 8006 0x0 is loaded with LoadPointer, I don't know how to load it, 0x1 is the value that is set in Var 8008 and 8009, I created a table at 0x087E0000 I used 030385 as wild data bytes at 0x087E0000 where AA-03 is the Minimum level, BB-03 is the maximum level, and CC-85 is the Pokemon specie number then I set 8008 var into 0 and 8009 into 087E then setvar 0x8006 0x1 setvar 0x8005 0x1 special 0x58 but it doesn't work, how to implement wild data switch or special 0x58 in FRHE? |
Gonna quote JPAN's reply to my PM
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how use item script runner as item editor i use g3t?
i apply the routine after i get changed data; but if i insert the routine offset in field usage and the sciprt pointer in extra data,we i use the item the rom restart |
hello
Anyone know how special 0x7e, the Jpan done to his engine, it works properly? when just insert the special routine with the program that he did, the rom freezes. Edit: Fixed I managed to adjust his routine ... the problems were: The tool that Jpan did, was not entering the routine in ROM. and when inserted manually, there was buggy characters ... had to manually rewrite the routine and test in another rom(squirrels). That's when it worked correctly. |
hey guys i need hel in changes player overworld but i am having one problem is that i dont know from where i get the value of new overworld to whom i cange player overworld
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I apologize for what may seem like necroposting, or whatever it is called, but it seems that these attachments no longer work. It also seems like there aren’t any alternative ways to download JPAN’s engine (I checked). All in all, it’s pretty unfortunate.
If someone could possibly re-upload the whole thing… that would be pretty great. |
You can use download from mediafire - Pokemon Fire Red Hacked v1.1
Sorry, can't post links since its my first post |
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https://drive.google.com/file/d/0B-JVUpHMmKl7NENtNENGeHVQQUE/view?usp=sharing If you have questions about the functions of it, or need some examples, try this (haven't updated with every command, but do have most): http://www.pokecommunity.com/showthread.php?t=336462 |
Is there any way to know what flags and vars are safe to use in JPAN's engine?
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but there isn't really a known amount of flags that we can use for the engine. EDIT: you could also use the tool applier to manually select flags so you have a bigger scope of what you can use, though the tool has a fair amount of issues where it doesn't even apply some of the hacks. |
It seems as though that the attachment(s) are dead. Please upload new ones.
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https://drive.google.com/file/d/0B-J...ew?usp=sharing |
Nope. The google drive link says no page here 404 error.
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Or HERE. |
It seems the hack messed up some of the commands like applymovement, checktrainerflag, spritebehave, can anyone confirm this issue?
Is it because I've got the wrong version of the rom? I know it is BPRE but I don't know if it is v1.0 |
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Hack applier seems to be buggy, it corrupts the rom whenever I use Apply Overworldhack
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Is it just me or the downoad links aren't working?
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https://www.mediafire.com/?vjzjfoffiiad7v8 |
I'm using Jpan HE and I'm having some problems with routine WalkingScripts.
In the manual, the Jpan reports that some scripts are high-priority, such as: green Scripts in AMAP or routine that hatch eggs .... But I saw that one of the main, do not have this priority, which is the routine of wild Pokemon. If you have enabled WalkingScripts when you walk on the grass or any other tile with pokemon appearance, the pokemon does not appear even if you have a rate of 100%. but if you change the side where the player is looking, the Pokemon appear. My question is: Does anyone know how to change the priority for the routine that loads the wild pokemon is loaded before WalkinScripts routine? |
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