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Thanks for the heads-up! :) I noticed that if you use the temporary status inducer and in battle your hit with something like toxic, you're still poisoned but the status that appears on your pokemon is the one you set at var 8004. Am I doing anything wrong? |
Hi here, I have a question...
I downloaded this engine but I dont want to patch my rom (I already did it and it messes me up my game, but I know why and that's not my point), instead, I want to use the hack applier to apply some of the hacks. However I don't see here the hack for new Palettes which supposedly enables new palettes on 0x1A2400. How can I do? Do I really have to apply the whole patch? I don't want to remap and rescript everything in the game... |
Wow, this seems amazing. I haven't applied it yet cus there are a few things I don't understand.
First, does this need to be applied to a clean rom, or is it alright to apply it to the rom I'm working on right now? Second, if I'm understanding correctly, if I apply this hack then all scripts before the 0x800000 area will be erased right? Thirdly, will this mess up any maps I've already made? So far all I've done are the maps for the start of my game to the second gym. I've also connected a few warps and placed overworlds where I wanted them. I started a little bit of scripting but it's nothing I can't redo easily. |
If you already have something edited, you should use the tool and not the patch :)
The Patch will only delete the old scripts, not the newer one, but maybe they will be overwritten by new data.... |
For some reason, when I apply the Overworld hack with the Hack Tool, the overworld changes (where you get 256 new tables etc.), and the changes at 0x1a2000 don't take place. This mean I cant have custom overworlds etc. without applying the patch, which for some stupid reason gets rid of all header scripts, regardless of which part of the rom they were inserted in, and I dont really fancy going back and inserting all that.
Help would be appreciated. |
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Hm, because I've applied the hack before and didn't take note, it just says that the hack has already been applied, however at the offset you've shown (which also appears when I applied the patch on a clean FR ROM), is not the data, and on a ROM with it applied, it's just FFs, so I can't do a search to find it either.
This is quite an annoying problem :/ |
Anyone found a way to make the following pokemon script to work in Fire red ? Don't know if it worked since the last time I saw a topic about it.
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How do I use the Wild Pokemon Data Switch (Special 0x58)? What I want to do is this:
#org @start comparefarbytetobyte 0x203C00 0x6 (checks if it's night time; unrelated to issue) if 0x1 goto @itsnight (unrelated to issue) release end #org @itsnight **change the wild data to Taillow (14-17), Murkrow (14-17), Pidgey (14-17), Hoothoot (14-17), Nidoran (f) (13-16), Nidoran (m) (13-16), Bellsprout (14-18), Jigglypuff (13-16), Squirtle (10-12), Torchic (10-12), Abra (13-16), Chansey (14-18)** I could not understand the guide at all. If someone can show me how to do everything, I, along with many others, would greatly appreciate it. Thanks. |
I have a suggestion(if this is still being updated):
-a way to remove the "rival naming" portion of the intro (i'm currently trying to figure out how) -battles that continue scripts when you lose (not trainerbattle 0x9; i'm looking into this as well) |
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http://www.pokemonpoint.com/guides/naming-the-rival-from-a-script-on-firered/ |
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EDIT: nvm, i fixed it, didn't know i had to turn my offsets+1 into pointers. learning is fun. xD |
How do I use this to get the 60000 Over world Sprites and the 4600 different Palettes?
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Thank you JPAN! This will be very useful.
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Hi everyone, I have 3 question.
First question, I use the Special 0x18B show uncompressed picture, It's work! But how to close the picture? Second question, This Pokemon Fire Red Hacked Engine v1.1 patchers has a function to display full-sized images? If no I suggest to add this function. Conveniently say this question, this patchers has pokemon follow player to walk function? Like Pokemon Yellow/Heart Gold/Soul Sliver. Thanks. |
^ I'm pretty sure you just use "hidepokepic"
How is special 0xcb supposed to be used? I can't seem to figure it out. The following script is meant to make it so when the player pushes B, they will be warped. Spoiler:
It doesn't seem to work. It blocks A from working, but doesn't activate the script. |
So, I'm using this hacked engine. Mainly, because I need to use his Runtime Trainer Customization function. I kinda figured out how it works through the .doc, but I have a problem with the way it works. I used the Overworld Editor - Rebirth Edition to edit the basic hero sprites (hero standing and hero walking). I figured that by the time I use my Runtime Trainer Customization script, I still don't have my Running Shoes, Bike, VS Seeker or Fishing Rod, so why change those sprites. I wanted to use the first command (Setvar 0x4054) to change my walking/standing Hero to the original look. I would change the look of a random NPC to that of the original Hero, so that when I use the 'Setvar 0x4054' command, my hero would have the original look again. To pre-test it, I just used the 'Setvar 0x4054'-command on a random NPC. I gave myself the Running Shoes, to see how it would look. When I went outside and ran, I didn't get the old Hero look though, it was the random NPC 'gliding'. No running animation, just the basic standing sprite moving through the screen.
How can I get it to work that I start the game with my 'new' Hero look, then have the command change my appearance, so that the rest of the game I look like the old/normal Hero? |
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Thanks you very much. |
Um no, I was asking how could I use special 0xcb, its got nothing to do with you haha.
in any case, the GBA can only display sprites of 64x64, any larger and it has to be a tilemap. You just need to use the hidepokepic command to hide the sprites you display with special 0x188. |
special 0x18C closes it whatever special 0x18B brings up.
Source: Original show fossil script. |
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Another question, how to make a uncatchable Pokemon? I played Pokemon Ash Gray it also having this function, I thinks JPAN Fire Red Engine can do it. Sorry for my bad english. >< Thanks you very very much. >< :) |
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As for the battle that makes you catch something, that can easily be done with scripting. The patch is not needed for that. As for the uncatchable pokemon, read JPAN's tutorial that comes with the hacked engine. It's a special that activates it, and it explains how to change it and such in that word document. |
Sorry for asking but, can someone do this for emerald?
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Can anyone please explain to me how to use the Firered Hacked Engine? I would like to insert more ow's, and more palletes and don't know how. Please PM me if you know how.
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