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As I understand, this cuts off compatibility with the Start Map editor, so where would I go in the Hex Editor to change the start map?
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Spherical Ice's post^^ |
I have a question, and this might sound stupid cause i'm a little new but how do you add more sprites to advanced trainer? I am pretty sure you can do that using this hack engine but i'm not sure how :S
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hi ive been hacking and setting up my game without the engine for a few weeks and the only reason is because im having trouble loading other programs like smca and any other editorsr besides advance map. they all come up with "runtime error 380" or something like it.
so my question is am i missing something after putting the engine patch on? ive read the readme as in skimmed mostly for info but seems to be info for using it after its applied right. looking forward for a reply thankyou. |
I'm trying to install this to add more OW palettes but when it gets to the variables for Dynamic OWs promptbox it can never progress when I put in a free variable. Am I missing something?
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This is interesting. I think I might try it out sometime. Thanks for the Patch, friend!
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Does anybody know to get special 0x58 to work? The Wild Pokemon Switcher? I keep getting random leveled ?????????? and Sunfloras, weird. =/
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So just to confirm, the .ips and tool perform the same job right? Because I get an unhanded exception when running the tool though parallels.
also, why so dead thread? o_0 |
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Is ist possible, to make the Tools and patches avalible for German Firred and other Languages? It shouldnt make too much work, just ROM-Offset researching i guess..
Awesome work duide :D |
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I'll just use the ips file instead, if its true that the ips applies every engine hack provided. |
Choose where you go when you die, even if it's not a pokecenter.
this i want, though i don't know how this works? do i just patch it or what cus the folder isn't really self explanatory like i see the whole apply special program but is there a tutorial and guide cus the pokecenter thing i want really badly |
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So, I'm having trouble with a few commands and hoping some could help me out.
The commands are : Special 0x58 – Wild Pokémon Data Switch Special 0x16 – Change Pokémon species Special 0x52 – Temporary Status inducer so if someone could just walk me though the making of thes script that would be very help full |
Special 0x2f - key dumper.
If anyone knows how JPAN's example work in his guide, please explain. Adding things up in the binary calculator is what I don't understand how to do. |
I'm having problems applying the hack using the hacktool.
When I try to apply certain hacks, such as the OW hacks or whiteout hacks, I have a problem where it won't progress. It'll ask for a variable for something(EX: variable for dynamic OWs for the OW hack, a variable for the pokemon level switch hack, or a variable for the map etc for the whiteout hack) and no matter what I input and no matter how many times I input it, the exact same box will pop up and ask for the exact same thing, and it will not stop. Am I missing something, or am I doing something wrong? If so, what is it? Thanks in advance for any help. ^^ |
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somebody knows how to make a really good move tutor, i want to do so with special 0x17 but it teach the move to all pokemons, and that make illegal pokes, i need to make one similar to the moves teacher in the game, is this possible???
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Note: I don't know for sure how easy/hard this might be or if it will be completely successful. Just a thought. If anybody has some actual information, feel free to be more helpful than me. :P |
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Anyway, here's an example of the script #org @Start lock faceplayer checkflag 0x200 compare LASTRESULT 0x1 if 0x1 goto @AlreadyLearnt msgbox @WantToLearn boxset 0x5 compare LASTRESULT 0x0 if 0x1 goto @DontWant setvar 0x8005 0x1 (Setvar 0x8005 0x1 is reserved for Mega Punch I think, you'll need to goto into HEX to change it). special 0x18D setflag 0x200 release end Here's a guide http://www.pokecommunity.com/showpost.php?p=4141210&postcount=258 |
[QUOTE=rockmanmegaman;7976717]You need to goto HEX, to do that.
Anyway, here's an example of the script #org @Start lock faceplayer checkflag 0x200 compare LASTRESULT 0x1 if 0x1 goto @AlreadyLearnt msgbox @WantToLearn boxset 0x5 compare LASTRESULT 0x0 if 0x1 goto @DontWant setvar 0x8005 0x1 (Setvar 0x8005 0x1 is reserved for Mega Punch I think, you'll need to goto into HEX to change it). special 0x18D setflag 0x200 release end thank you, but what i want is to keep those moves (maybe change to pay version and infinite relearned). I want to make a new ones, those from emerald and do the same thing, is this possible???? |
hello ^^
i have a big problem with this patch,there are some tiles are bugged,and i cant solve how to change them,i tried with a lot of fire red versions but nothing.... i verified and the tile that is bugged is the black tile,how can i change them to black? ah,also A-map is not working well because the pallet town map in fire red,in the rom is bugged,but in A-map it seems normal.. how can i solve those two problems? |
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