![]() |
someone has the 1st person location for this game?(when you enter in a place and you see a picture of it)
|
Anyone real advanced at this hacking stuff? See what I did done is, you know how in the Japanese HGSS you can only select 5 lettered names? Well I need someone who's advanced at hacking to extend that to 8 letters.
All that really has to be done is to find the Platinum code and copy and paste that code over the HGSS one. However, I have no idea how I would go about doing this. |
Quote:
|
Actually the 5-char thing is just an entry restriction placed on the Japanese games (not sure about the Korean ones). Save files are language-independent and they always have room for 10 chars.
It would still take an assembly hack though; whether it's an "easy" one or not you'll probably have a hard time finding someone who knows assembly to implement it. |
Quote:
|
Quote:
|
Oh, I was looking at pokemon names. You're right, trainer names can only be 7.
|
Quote:
|
Yeah you could probably modify the amount of characters aloud in a game. I know for a fact because with pokesav you can make the name more than 5 letters so it's just a restriction in entering names.
|
Ah.. haven't been on PC in awhile. Anyway, on-topic: the list.txt for HGSS on PokeTEX doesn't seem to be working for me. Probably my fault, and it's been a long time since I used it. I moved my pl_list out of the folder, put the one from the first page in there, loaded up SS, and... nothing. I little down the list I managed to come across Charizard's OV, albeit messed up. Where'd I mess this up?
|
Quote:
Try HG (unpatched) thats where I found the offsets. |
Help
EDIT: Never Mind... I found them.
|
Quote:
|
.....
We cann't see the things at the YouThbe in China... Who can help us? oh....I am so sorry that I cann't speak English well.... |
Hey Everybody
Why don't modify the Game Text (the place where we put player's names, rival's name)? Could we put English font on the boxes? If Anyone knows put, talk to me and teach me! I don't like the letters in Japanese! On the site of Spriters Resource have many pictures of the boxes! |
Quote:
|
To be honest, even if we could hack 4th generation games as well as we can hack 3rd generation games, I wouldn't switch over. I'm perfectly happy with my 2D graphics.
|
There is a certain advantage when it comes to making/editing 2D over 3D. Even if it were as easy as ploping a map model into Maya, etc just learning how to operate a 3D editor seems to be quite complicated.
I wasn't around for the golden age of GBA hacking though, and I have no desire to backtrack. |
Sorry if I'm not able to put questions here.. But I really want an answer.
I know we can edit the Trainers' Pokémon in HG / SS already, but how good? Here are my questions: 1) Are we already able to edit the Trainers' Pokémon in HG / SS as good as in DPP? 2) If I'm going to edit the Trainers' Pokémon in HG / SS now, can I use the edited .narc file for the English HG / SS Roms (when they are released)? Or do I have to edit every Trainers' Pokémon again then? 3) (Only answer this question when you've answered YES to question 1) I was trying to edit the Trainers' Pokémon, but it looked much more messed up, with every Trainers' SECOND Pokémon being at level 1 or something. Eh, it just looked messed up. Or was I doing something wrong? Thanks! |
What i realy want is a mapping tool, maybe like in the tool is shows everything 2d and then in the emulator or whatever would be 3d... i dunno! If only we had the stuff nintendo used to make the games :( IM GOING ON STIKE!!!!!!!!
|
Quote:
A map editor, even though it is in high demand, will be incredibly hard to make, as everything near enough uses 3D polygons, and that is shown playing through the games. True that this could possibly be manipulated and able to place if a tool was created, but for Tiles, it would make them even harder to do. And to make good maps, you may need new tiles. |
Quote:
|
Quote:
Quote:
|
Quote:
Is it hard to create that tool? |
actually we do have the stuff that nintendo used to make the games. some guy posted the tools they used for d/p and me and my friends tried running it. sadly we couln't get it to work cause we didn't have Maya and some other programs. all nintendo did was to add certain plugins and a .narc maker program. its probabally still sitting in the tools section of pokecommunity.
|
http://www.youtube.com/watch?v=b3hBQdvE-jg
Managed to successfully replace the music when you talk to Oak. This just proves that if we had scripting knowledge, it wouldn't be that hard to do a Yellow remake with DS graphics. After all, all the music, maps and sprites are already there. |
Do you guys know if it will ever be possible to edit the Pokemon order in the Johto Pokedex?
|
Quote:
You can read about my findings on how it worked in DPPt here. |
|
So you're making a Yellow remake? Cool 8-)
|
hey guys, how do you edit the text?and how do you turn it into a patch for the game?
|
I really want to get the tiles off Hg/Ss, is it possible?
|
>>>>>>>objet hack<<<<<<<
1 Attachment(s)
Ok i managed to change object colors
and textures!!!! :D will post changed tex object later |
How do you do that???!!! what did you use? hex, or some other program? and how'd you get nsmbd to work? tell me now!!!
|
Hey. Im not exactly new to hacking pokemon roms. Actually, check out my hacks of pokemon heart gold, soul silver, and platinum. Just Search this name ankrahman28 on youtube.
Im sorry that i am bothering you with this. I downloaded those back sprites you uploaded from heart gold and soul silver. But it seems i cant edit it with paint or Windows Photo Gallery. Which means I cant edit it to 8 bit i believe it is. Is there a program that allows you to edit the backsprites? Or can you tell me where the backsprites are located? Please? |
Quote:
|
How do you translate the game? I just want to translate it to Russian. (Oh, and from Magnius's translation hack)
|
Quote:
|
hey i was just wondering if anyone knew of a evolution editor in the making the main reason I ask this is because it seems like you guys have got the pointers to the pokemon data (because of the gym leader hacking tool from Swampert) and someone in this thread said they were able to hack cyndaquil's evolution to be at a lower level (I think it was cyndaquil anyway) just wondering is all
|
Yes; it's called a hex editor. Seriously, pre-made tools aren't the only way to hack; evolution data is just a couple of bytes, so it's easily changeable manually. It's not like it's hard to find, either; I'd expect it to be in the same format as in D/P, so you just need to find the correct .narc and edit accordingly.
|
there was no need for attitude I know about hex editing that is how I have been doing it I was just thinking it would be easier with a pre made tool...
But anyway yes it is exactly the same DPPt so yeah it is pretty simple enough I guess Could someone who knows how it wirks please explain trainer battles in HGSS (I'm talking Hex) also incase people wanted to know the offset for movesets starts at (In a clean HG ROM) 29EF818 |
does anyone know where the johto tarters offset is?
|
All I know is that it's in ARM, not the usual filesystem. You might have some trouble finding it though because all the overlays are compressed (they weren't in DPPt, but HGSS packs a lot more into the same space).
|
Is there a way to change the evolution method of pokemon that evolve while being traded/traded with an item?
|
Yes... It's done the exact same way in DPPt look it up I think it's in the Documents and Tutorials section.
|
hello
can any one tell me how i can edit text in pokemon soul Silver |
I have a few questions:
1. Can .narc files be edited with a hex editor? 2. Is it possible to edit opponent teams with a hex editor? 3. Is it possible to edit the Pokedex order with a hex editor? |
Quote:
|
You must not understand the concept of a hex editor (for the record it could just as easily be a binary, octal, decimal, etc editor, hexadecimal is just a convenient number systems when it codes to computers).
Everything on a computer is represented, on its lowest level, by numbers stored in memory. A file is just one big, long number. Therefore any file can be opened and of course edited in its numeric form. Your success in editing it to achieve a desired effect will depend on how well you understand that file, but it will always be possible. Since humans aren't machines we find it much easier to understand things other than numbers, so we make programs (which themselves are a number) that will turn that big number of a file into something meaningful, usually graphically. |
the patch english for pokemon soul silver is not good
i have error like " rom crashed " |
Quote:
Once the official English HG/SS Rom is dumped in March, and if nobody makes a tool to edit trainer teams and the Johto Pokedex order, I'm going to do it myself with a hex editor. ...But I would have to make a table file first... |
Well that would be very unethical to actually create a program with a hex editor? First of all it is mainly for simple byte edits or finding something to use. You would not use it actually to create a full program. You see once you actually find the offset to what you need you can make a program programmed in something else read this if you can get it to load the file etc.
|
I think you mean 'inefficient' or 'ineffective', not 'unethical' :P
I think AztecFire meant he's going to edit the Pokédex order directly with a hex editor, rather than wait for tools. |
Quote:
Has anyone found out how the trainer data bytes are stored? I remember someone saying that it's different from D/P/Pt, which is why a D/P/Pt trainer editor won't work. |
the gym leaders are sort of similar but the rest I have no clue I haven't been able to find them yet
|
I'm waiting eagerly for a map editor
Waaaah! D-trough, your're great! |
Do we have a list of zone names for HG/SS yet? I only have a partial list.
|
does any one know which flash cart runs HG/SS the best?
|
sprites?
1 Attachment(s)
I was wondering is it possible to replace sprites yet on hg/ss i know that some people have been able to replace lugia sprites, and dialga sprites.
I was wondering because I recently made a ash's squirtle sprite sheet, but I have no knowledge of hg/ss hacking to upload this. |
Quote:
Quote:
Quote:
|
@Iacobus thanks so much I google'd it and found a great vid
but has anyone found the location of the following sprites for pokemon? |
i wonder when Hg/Ss tools are made Which rom will be hacked cause Fr is hacked more then Lg Ruby more then saphire Etc i think Diamond was more then pearl or something so i think Heartgold might be the next on up ;)
|
Quote:
|
Quote:
|
2 Attachment(s)
Doubt this will help any, but just wanted to report my findings.
Green battle scene and random rainbow (maybe for location eyecatches?). There was also an unused underground map; I'll see if I can find that again. |
Quote:
I was messing with my Action Replay and I used a code to change the weather and I found this one. Oh, and that green battle scene looks almost identical to the R/S/E grass battle one. http://i467.photobucket.com/albums/rr31/Metalknick/grassbattlescene.png Very interesting indeed. |
looks like no one wants to hack the japanese version of the game. I, myself am waiting for the english version. once i beat the game i'll hack it. it should be just as easy as d/p/p. also Prmatt11, where did you get these pics? i mean whitch folder?
|
There are plenty of people researching it. Due to lack of 4th gen interest at PC, not everyone post things here (or at all in some cases).
|
I thought of an idea that could be used in generation 4 map hacking.
Okay most people think of a map hacking tool like Advance Map with tiles, but my idea is say you press on a spot and a Pokemon center appears there fully not just say the floor. Simpler way of saying: Advance Map: Tiles My idea: Instant tree, mountain, building, etc... |
Hello, I´m a rom-hacker of Pokemon games for less than a month.
I have begun to change Pokémon SS and thanks for your comments on this post, I managed to change many things. I've heard that there is a program to edit the Pokémon from the trainers, which was also used for Diamond, Pearl and Platinum. Does anyone know what it is? "And someone has a tutorial for that program to SS? Thanks Forgive my broken English. Hello to all the hacker site and thanks for all your information about modifying Soul Pokemon Silver, but I have a big problem. I edit the content evo.narc not a/0/3/4 and how. Could anyone help and give me a list of Pokémon SS hex? Thanks in advance. Sorry if I do not understand my Engrish well, I'm using Google's translators. |
Hmm, something which has interested me is that a lot of people are concentrating on getting maps edited now well I think some other graphical aspects could be looked at as well such as title screen recoding (editing), Something similar to UnLZ (not sure if there is xd), and whatever you guys can think of. I think that the UnLZ idea would just be for sprites since a lot of the graphics are 3 dimensional and would require some extensive editing. I think this is quite interesting though and really do hope you guys make some more steps in this field. PPRE looks pretty cool so far, good luck on that SCV :3
|
I'm not sure if this will help with making a Trainer Editor, but I found a list of all the trainers in game, including the dummy trainers with Lv5 Rattatas:
http://pokesplash.net/gs/trainer.php |
Quote:
|
Quote:
Also it appears (from the link in your sig) that the Trainer Editor has not been made yet either. |
Quote:
Yeah, I put the (there might be newer versions) for a reason. That is, I don't go around updating all my sigs with new links every time there is a new version. That was the first version under PyQt and explains how things work, so I link to that one. |
Hello again.
The PPRE (project ROm Pokemon Editor) if it accepts HG and SS. It has all functions enabled least of Evolutions. I'm making a list of codes of paragraph Maps and another with the id's of each mini-game sprite. I also have a list of text files in the game. When you complete any of the full texts, which hang here. The PPRE it you can get in Pokemon Project forums, not on the web. The latest version is 8. Greetings and see if someone gets help with changing the evolutions of Pokémon by hexadecimal or whatever. My hack search for me: 0/0/6 Back Battle Sprites 0/1/8 Balls Sprites 0/2/0 Minis Sprites 0/4/6 Logo and Intro Lugia/Ho-oh 0/5/8 Front Battle Sprites 0/7/7 Menu Selection Object 1/2/6 Intro Oak 1/2/7 Game Corner 1/4/2 Maps 1/5/8 Pokethlon 1/6/6 Safari Editor(for me, WPS) 1/7/1 Photo Album 0/7/8 Letters Fund 0/5/1 Berries Sprite 0/2/6 Scenarios Heart Box 2/1/7 Pokethlon 2/1/8 Apricorn 2/1/4 Pokethlon The id´s codes that i promited: 344 Black Belt 146 School Kid 86/318 Bug Catcher 323 Bird Keeper 168 Trainer to help you in Gyms 369 Sabrina 1009 Persian 329 Mom 330 Old Man 328 Father 1036 Blissey 394 Guarda 232 Kimono Girl 994 Butterfree 1032 Marill 1017 Fartfetch 331 Old Woman 1015 Slowpoke 233/316 Kurt and him daughter. 365 Hero Mom 359 Clair 1027 Dratini 324 Cool Trainer (M) 327 Cool Trainer (F) 347 Fisherman |
did anyone already now what is the starter pokemons ofsset location on the HG/SS rom?
|
Quote:
On a decompressed arm9 file (this is for SS, I can't confirm that it's exactly the same for HG) the offset is 0x107A60. At that offset you have this: 98 00 00 00 9B 00 00 00 9E 00 00 00 Each 32bit value is the national dex # of the starter. |
I need a program to modify the maps of hgss and a list of id´s overworld of this game.
For example: 365 Hero Mom 359 Clair 1027 Dratini 324 Cool Trainer (M) 327 Cool Trainer (F) 347 Fisherman |
Quote:
|
Quote:
Hint: Its in the first post. |
Quote:
|
I would just like to thank everyone who's continuing the research into Pokemon Hacking on the DS platform that we at Pokespam started.
|
Guys I really need help...
My lil' sister is a REAL Dawn fan... But she's disapointed that there's no Dawn in Hg/Ss.. So I wanna give her a birthday surprise-gift: Change ALL of Lyra's sprites into Dawn... and I dunno a thing about these... Can someone help me...? |
Quote:
|
Quote:
|
Quote:
Spoiler:
|
There are three things I want to do--how possible are they?
I. Replacing the Johto Trainer Battle music with the Kanto Trainer Battle music--what can I say, I just love that remix! Figured it out. Used Nitro Explorer 2B and Crystal Tile 2, and just replaced the .sseq files. II. Replace either Ethan or Lyra's overworld sprite with that of Lance--preferably Lyra, since I have an existing save of her. I see the post above me has instructions for replacing her with Dawn, but is it possible to do so for someone with less available sprites, like Lance? III. Replacing her trainer back sprite with that of Lance's as well. EDIT: I guess I'll wait another day for the US version to come out. There's no point in trying to muddle through PokeTex offsets for the Japanese version if I'll be using the new one tomorrow. But my two questions still remain! |
Hello all!
looks like HGSS will be out tommorow in English and so I'm getting ready to hack as I play! The game seems to be a completely remodeled version of platinum. new things like the Pokegear will provide new opretunities to hack. Get your Modcards ready guys, cause i think this game will be fun to hack AND play! |
Quote:
It's not modeled on Platinum... It's not called a modcard... |
Okay, I see that item 19 on a/0/0/6, using the DP version of PokeDSPic, contains the first two frames of the Lance backsprite. They're in black and white, though, which is curious.
I still have no idea how to find overworld sprites though, since the Japanese PokeTex offsets don't seem to work on the US version. |
Hi everyone!
I'm kinda new to hacking, but I have a rather ambitious project that I'm working on. I need help with something, though. I have been editing Attacks in Diamond to great effect, since there is a tool for that, but when I opened SoulSilver to see if I could import my work to that game, I found that the file structure is vastly different! I tried replacing "waza_tbl.narc" but it didn't seem to work, since the changes I made (making Gunk Shot 130 base power, just for instance) weren't showing up on the status screen like in Diamond. I used Pokesav to give my Totodile some of the attacks that I had edited, just to see if the effects I had hacked were implemented, but it seems like that's not the case. I had hacked Dream Eater to have the same effect as Absorb, Mega Drain, etc, for instance, but it still always fails against non-sleepping foes. This leads me to believe that there is a seperate file that determines the battle effect of moves. Looking through the SoulSilver file system, I noticed that there doesn't seem to be a direct counterpart... in Diamond, there's a whole "waza effect" folder, etc... in HGSS, the only relevant files i see (just by filename) are "kowaza.narc" under data, and "waza_oshie.bin" under wazaoshie/fielddata. Does anyone have any idea if the Attack system was totally rebuilt for HGSS or if DPPt Attack data is compatible, but simply under a different filename? Any tips or pointers n this area would be immensely appreciated! Thanks! |
Most of the files in HG/SS with coherent names are copies from Platinum or PBR. All the real data is in /a.
I think the move data is in /a/0/1/1. There are some partial file lists earlier in this thread; see posts 36 and 37. |
I'm new to this hacking/editing biz so please don't murder me. :P I forged myself a custom OW hero sprite, all 12 positions included, and I was wondering how to drop this in my SS rom. I did some searching and reading of this thread, am I correct in assuming I would use PokeTEX and the list to find where the sprites are stored? How would I then go about changing it? If someone could please either give me a layman's tut or point me in the direction of some helpful threads, I would be most grateful. *goes off to do more research*
EDIT: Okay so.. I did a little more digging, and I found a sprite replacement tut, unfortunately the list I downloaded doesn't seem to work with my English version. However I can attest that a working Acekard 2.1 with 1.6 AKAIO plays both HG and SS unpatched flawlessly. x3 So I guess I can hold out hope that someone more skilled churns out a full-on hero sprite editor, OW + front and backsprites. Is there a list of hacking tools that currently work for HGSS? A compendium would be cool. :O .. Omigosh that merging thing is too cool. <3 |
personal.narc?
Hello, I need to use Pokemon Data Editor Ds[PDEDS] in Soul Silver, and for that i need to find personal.narc.
Anybody know where is located?:( And another small question ... You can change the overworld sprites without poketex? Thanks |
Seeing as you guys have made progress, is there any chance the 3D engine could be disabled so that the game can be emulated in 2D? This might allow the game to be played on a PSP using the latest DSONPSP application.
|
Quote:
|
Quote:
Code:
|
i would hack hg/ss if i had the emulator.....or tools lol
|
Quote:
|
| All times are GMT -8. The time now is 8:54 AM. |
![]()
© 2002 - 2018 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2016 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.
Acknowledgements
Use of PokéCommunity Assets
vB Optimise by DragonByte Technologies Ltd © 2023.