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Hello again.
The PPRE (project ROm Pokemon Editor) if it accepts HG and SS. It has all functions enabled least of Evolutions. I'm making a list of codes of paragraph Maps and another with the id's of each mini-game sprite. I also have a list of text files in the game. When you complete any of the full texts, which hang here. The PPRE it you can get in Pokemon Project forums, not on the web. The latest version is 8. Greetings and see if someone gets help with changing the evolutions of Pokémon by hexadecimal or whatever. My hack search for me: 0/0/6 Back Battle Sprites 0/1/8 Balls Sprites 0/2/0 Minis Sprites 0/4/6 Logo and Intro Lugia/Ho-oh 0/5/8 Front Battle Sprites 0/7/7 Menu Selection Object 1/2/6 Intro Oak 1/2/7 Game Corner 1/4/2 Maps 1/5/8 Pokethlon 1/6/6 Safari Editor(for me, WPS) 1/7/1 Photo Album 0/7/8 Letters Fund 0/5/1 Berries Sprite 0/2/6 Scenarios Heart Box 2/1/7 Pokethlon 2/1/8 Apricorn 2/1/4 Pokethlon The id´s codes that i promited: 344 Black Belt 146 School Kid 86/318 Bug Catcher 323 Bird Keeper 168 Trainer to help you in Gyms 369 Sabrina 1009 Persian 329 Mom 330 Old Man 328 Father 1036 Blissey 394 Guarda 232 Kimono Girl 994 Butterfree 1032 Marill 1017 Fartfetch 331 Old Woman 1015 Slowpoke 233/316 Kurt and him daughter. 365 Hero Mom 359 Clair 1027 Dratini 324 Cool Trainer (M) 327 Cool Trainer (F) 347 Fisherman |
did anyone already now what is the starter pokemons ofsset location on the HG/SS rom?
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On a decompressed arm9 file (this is for SS, I can't confirm that it's exactly the same for HG) the offset is 0x107A60. At that offset you have this: 98 00 00 00 9B 00 00 00 9E 00 00 00 Each 32bit value is the national dex # of the starter. |
I need a program to modify the maps of hgss and a list of id´s overworld of this game.
For example: 365 Hero Mom 359 Clair 1027 Dratini 324 Cool Trainer (M) 327 Cool Trainer (F) 347 Fisherman |
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Hint: Its in the first post. |
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I would just like to thank everyone who's continuing the research into Pokemon Hacking on the DS platform that we at Pokespam started.
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Guys I really need help...
My lil' sister is a REAL Dawn fan... But she's disapointed that there's no Dawn in Hg/Ss.. So I wanna give her a birthday surprise-gift: Change ALL of Lyra's sprites into Dawn... and I dunno a thing about these... Can someone help me...? |
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There are three things I want to do--how possible are they?
I. Replacing the Johto Trainer Battle music with the Kanto Trainer Battle music--what can I say, I just love that remix! Figured it out. Used Nitro Explorer 2B and Crystal Tile 2, and just replaced the .sseq files. II. Replace either Ethan or Lyra's overworld sprite with that of Lance--preferably Lyra, since I have an existing save of her. I see the post above me has instructions for replacing her with Dawn, but is it possible to do so for someone with less available sprites, like Lance? III. Replacing her trainer back sprite with that of Lance's as well. EDIT: I guess I'll wait another day for the US version to come out. There's no point in trying to muddle through PokeTex offsets for the Japanese version if I'll be using the new one tomorrow. But my two questions still remain! |
Hello all!
looks like HGSS will be out tommorow in English and so I'm getting ready to hack as I play! The game seems to be a completely remodeled version of platinum. new things like the Pokegear will provide new opretunities to hack. Get your Modcards ready guys, cause i think this game will be fun to hack AND play! |
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It's not modeled on Platinum... It's not called a modcard... |
Okay, I see that item 19 on a/0/0/6, using the DP version of PokeDSPic, contains the first two frames of the Lance backsprite. They're in black and white, though, which is curious.
I still have no idea how to find overworld sprites though, since the Japanese PokeTex offsets don't seem to work on the US version. |
Hi everyone!
I'm kinda new to hacking, but I have a rather ambitious project that I'm working on. I need help with something, though. I have been editing Attacks in Diamond to great effect, since there is a tool for that, but when I opened SoulSilver to see if I could import my work to that game, I found that the file structure is vastly different! I tried replacing "waza_tbl.narc" but it didn't seem to work, since the changes I made (making Gunk Shot 130 base power, just for instance) weren't showing up on the status screen like in Diamond. I used Pokesav to give my Totodile some of the attacks that I had edited, just to see if the effects I had hacked were implemented, but it seems like that's not the case. I had hacked Dream Eater to have the same effect as Absorb, Mega Drain, etc, for instance, but it still always fails against non-sleepping foes. This leads me to believe that there is a seperate file that determines the battle effect of moves. Looking through the SoulSilver file system, I noticed that there doesn't seem to be a direct counterpart... in Diamond, there's a whole "waza effect" folder, etc... in HGSS, the only relevant files i see (just by filename) are "kowaza.narc" under data, and "waza_oshie.bin" under wazaoshie/fielddata. Does anyone have any idea if the Attack system was totally rebuilt for HGSS or if DPPt Attack data is compatible, but simply under a different filename? Any tips or pointers n this area would be immensely appreciated! Thanks! |
Most of the files in HG/SS with coherent names are copies from Platinum or PBR. All the real data is in /a.
I think the move data is in /a/0/1/1. There are some partial file lists earlier in this thread; see posts 36 and 37. |
I'm new to this hacking/editing biz so please don't murder me. :P I forged myself a custom OW hero sprite, all 12 positions included, and I was wondering how to drop this in my SS rom. I did some searching and reading of this thread, am I correct in assuming I would use PokeTEX and the list to find where the sprites are stored? How would I then go about changing it? If someone could please either give me a layman's tut or point me in the direction of some helpful threads, I would be most grateful. *goes off to do more research*
EDIT: Okay so.. I did a little more digging, and I found a sprite replacement tut, unfortunately the list I downloaded doesn't seem to work with my English version. However I can attest that a working Acekard 2.1 with 1.6 AKAIO plays both HG and SS unpatched flawlessly. x3 So I guess I can hold out hope that someone more skilled churns out a full-on hero sprite editor, OW + front and backsprites. Is there a list of hacking tools that currently work for HGSS? A compendium would be cool. :O .. Omigosh that merging thing is too cool. <3 |
personal.narc?
Hello, I need to use Pokemon Data Editor Ds[PDEDS] in Soul Silver, and for that i need to find personal.narc.
Anybody know where is located?:( And another small question ... You can change the overworld sprites without poketex? Thanks |
Seeing as you guys have made progress, is there any chance the 3D engine could be disabled so that the game can be emulated in 2D? This might allow the game to be played on a PSP using the latest DSONPSP application.
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i would hack hg/ss if i had the emulator.....or tools lol
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