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-   -   what are the ebst team for 2vs2 battling? (https://www.pokecommunity.com/showthread.php?t=19471)

kirby00 October 10th, 2004 6:10 PM

what are the ebst team for 2vs2 battling?
 
I say Groudon, and charizard. charizard is immune to earthquake, gains bonus from groudons ability, and mixed with STAB,, and its own ability its flamethrower is very strong. charizard also can learn a good variety of moves, like dragon claw, etc. Charizard helps groudon by getting rid of ice types, while groudon gets rid of rock types, and cancels out water's 2x weakness to both. these 2 have very good stats btw and complement eachother very well.

ravenstorture October 10th, 2004 6:20 PM

Even though this is a poll, this goes in one of the pokemon boards, not here! Same thing happened with your other thread. Learn.

Brittany October 10th, 2004 6:23 PM

Quote:

Originally Posted by PiroMunkie
Even though this is a poll, this goes in one of the pokemon boards, not here! Same thing happened with your other thread. Learn.

It will probably be moved, but please be nice. A bad attitude won't help the situation at all.

Zapchu October 10th, 2004 6:27 PM

=-=; Please...stop posting it there...you should have learned already because I moved your first topic already.

kirby00 October 10th, 2004 6:37 PM

so is ne1 gonna suggest ne? i didnt ask 2 move it b/c i thought u would neways, and if u tell by time diff, both were made right afa eachtoehr, so i made the 2nd 1 b4 u moved it, so i couldnt have known. anyways now i do so letz get back 2 topic! =)

Composer of Requiems October 10th, 2004 9:21 PM

If you ask me, a 2v2 team should be able to function with moves that work together. Like, swaggering a slower partner with a berry to cure confusion (forgot the name, sorry ^^"), then the partner doing earthquake or something like that. Unless other members of the team can gain an advantage from sunny day, such one chlorophyll based grass with solarbeam and synthesis, this combo doesn't seem very special.

Toothache October 10th, 2004 11:58 PM

There is no one best team (if there was, everyone would use it, and the game would become boring fast). 2 v 2 is a lot more fast paced than 1 v 1, because people like to use tactics which involve Explosion. Well, why not when you can take out 2 Pokemon by sacrificing one?

Other tactics involve Destiny Bond (Gengar is famous for this), Earthquake and Surf (hit both opponents at the same time), Protect (PP wasting while your partner attacks, or to protect you from Earthquake/Explosion), and of course use of weather effects, mostly on Groudon or Kyogre. Exeggutor and Groudon make a nice team, Exeggutor immediately getting the speed to sweep from Drought, while Groudon makes for a good physical tank and sweeper combo.

Of course, there are plenty more things you can do in 2 v 2, but the best way is to battle and find them out for yourself.

Frostweaver October 11th, 2004 1:16 AM

or of course, ditch 2vs2 battle and go 1vs1, as 2vs2 is the junk (yay for focus fire where all tanks die in 1 round, and jumpluff/bandactyl sweeps all!)

Composer of Requiems October 11th, 2004 3:43 AM

Quote:

Originally Posted by frostweaver
or of course, ditch 2vs2 battle and go 1vs1, as 2vs2 is the junk (yay for focus fire where all tanks die in 1 round, and jumpluff/bandactyl sweeps all!)

The main reason for Protect if you suspect the foe will target the same pokemon.

Frostweaver October 11th, 2004 11:56 AM

Quote:

Originally Posted by Composer of Requiems
The main reason for Protect if you suspect the foe will target the same pokemon.

Riiiight... and how many times can protect save you from helping hand + choice band + STAB Rock slide + 30% flinch? Good game.

kirby00 October 11th, 2004 1:55 PM

either way dont u think charizarda and groudon make a great team? some may say moltres or ho-oh to replace charizard, but to me charizard learn a diff variety of moves

deathbyalice October 11th, 2004 1:59 PM

You're team is good. I alwasy like using dragon/flying in my 2on2 teams, but I really like putting Umbreon and Espeon together, mainly because they work well together.

deathbyalice October 11th, 2004 2:00 PM

Quote:

Originally Posted by kirby00
either way dont u think charizarda and groudon make a great team? some may say moltres or ho-oh to replace charizard, but to me charizard learn a diff variety of moves

yeah, they are great!

Frostweaver October 11th, 2004 2:10 PM

a) don't double post, but use the edit button

b) Charizard + Groudon = it's ok I guess... with heat wave and earthquake immunity, charizard is ok, but then x4 rock weakness is just terrible... It's asking for Aerodactyl to rock slide you. Plus, it's an ubar, so of course the strategy comes out ubar as well. A good trainer shouldn't need to rely ubar-cheapso stra... Aero-pluff all the way!

kirby00 October 11th, 2004 2:14 PM

wuts the aerodactyl, jumploff combo u keep talking about

cranium October 11th, 2004 2:42 PM

hmm has anybody ever tired the plusle and minun combo?
i know its 2 electric type but them 2 pokemon must be good for something

Toothache October 11th, 2004 2:50 PM

Plusle and Minum. Ah, a good idea that never works in practise. For one, as soon as you see them both on the field at the same time, you immediately know what you're going to be facing (Rain Dance + a volley of Thunder attacks, boosted by the Plus and Minus of the electric rodents). It's pretty much all they can do, poor Pikachu wannabes that can never quite live up to the yellow one.

Frostweaver October 11th, 2004 2:57 PM

Lanturn/Jolteon are much better... either way you die to earthquake, but this team actually has a chance to stop the earthquakes before it hit. Jolteon can unleash HP Grass to stop some earthquakers, and Lanturn finishes off the slower earthquakers that Jolteon has weakened already. Rain dance with double thunder healing is always nice too. Lanturn got surf to make things absolutely terrifying as well, being a hit-all move.

Composer of Requiems October 11th, 2004 9:22 PM

Quote:

Originally Posted by frostweaver
Riiiight... and how many times can protect save you from helping hand + choice band + STAB Rock slide + 30% flinch? Good game.

Which makes me wonder why I mentioned protecting when both target the same Pokemon. In this case, it would be one opponent attacking BOTH your Pokemon. Totally different scenario ^^
You know, I wish people would stop focusing so much on what the opponent can do to you, and more of what you can do to the opponent.

Frostweaver October 11th, 2004 9:59 PM

Quote:

Originally Posted by Composer of Requiems
You know, I wish people would stop focusing so much on what the opponent can do to you, and more of what you can do to the opponent.

So what can you do against an opponent who will always hit you first, unless your name is electrode or ninjask (since Deoxys is banned). Sure you can always use quick attack, mach punch or extremespeed, but as if that can stop Aerodactyl.

There's always the 50/50% risk of Jolteon hitting Aerodactyl first... that's the best you can do already.

Composer of Requiems October 12th, 2004 6:30 AM

Quote:

Originally Posted by frostweaver
So what can you do against an opponent who will always hit you first, unless your name is electrode or ninjask (since Deoxys is banned). Sure you can always use quick attack, mach punch or extremespeed, but as if that can stop Aerodactyl.

There's always the 50/50% risk of Jolteon hitting Aerodactyl first... that's the best you can do already.

Hmm? You pile up your defences to take at least 2 hits, and status him. Or you counter/mirror coat. Or if you really want to go back to basics, take something faster. It's all about who's stratergy is more effective on the other guy.

Frostweaver October 12th, 2004 3:31 PM

Quote:

Originally Posted by Composer of Requiems
Hmm? You pile up your defences to take at least 2 hits, and status him. Or you counter/mirror coat. Or if you really want to go back to basics, take something faster. It's all about who's stratergy is more effective on the other guy.

Oh? Someone up to a debate I'm guessing?

"Pile up your defenses."

So have fun trying to save yourself from a 300+ attack power + STAB + Rock slide's base 75 power + 30% flinch + helping hand 1 level attack boost + choice band's 1 level attack boost... it's the equilvalent to 600+ attack power using a STAB Rock slide against both of your Pokemon at the same time. Seriously, have "fun" blocking that. So much for defenses... If rock slide doesn't work, go with earthquake. If Flygon is present, double edge it to get rid of Flygon at all cost (for Flygon is another "God" of 2vs2).

"Try counter/mirror coat."

Mirror coat doesn't even work against Aerodactyl, and counter certainly works! That is, if you can survive the hit for counter.

"Take something faster."

Check your speed list, and find Aerodactyl 3rd on the list (excluding Deoxys, who's an ubar anyway). Your only 2 alternatives to outspeed Aerodactyl is Ninjask (have fun using Ninjask in 2vs2... where the sub trick works no more, and Jumpluff can always have fun using encore/sleep powder to stop you from pulling off baton pass). The other choice is Electrode, which is the only valid counter to Aerodactyl, but you know that they're one Pokemon down as well from the start, seeing that Electrode can do nothing BUT taking down Crobat and Aerodactyl. Or, you can always take out Aerodactyl and send in something else to take in the easily expected thunderbolts if you see the opponent having an Electrode.

BigBoss October 12th, 2004 3:37 PM

I like to use Skamory and Blissey. It seems to be a very good combo.

kirby00 October 12th, 2004 7:53 PM

wut is the combo w/ jumpluff and aero? why do blissey/skarmory work well together?

Frostweaver October 12th, 2004 8:03 PM

Skarmbliss for 2vs2 is DA BOMB, but as in, it's crappy. They can only tank one thing really well, and stinks at the other, so what's the point? As long as one of your opponent's Pokemon can mix sweep, you're dead. Plus these 2 tankers cannot hold out that long under focus fire, and they even lack offensive power, so the opponent can actually use buff-ups in a 2vs2 game. It really won't work... all tankers, unless they can tank both types of attack, are immediately useless in a 2vs2 really...

The jumpluff/aerodactyl combo is really simple. It's just an Aerodactyl with choice band and the usual 1vs1 setup, together with a Jumpluff who has Helping Hand. That's all... the reason why this works well is because Jumpluff can boost aerodactyl's power, along with earthquake immunity + surf resistance. Jumpluff can also hurl out sleep powder and encore to help out as well.

It's not the easiest strategy to defeat considering that Aerodactyl almost always strike first, and helping hand will always strike first due to the nature of the attack. And the fact that most Pokemon got no defense in 2vs2 makes this strategy even stronger. The only few Pokemon that can survive this is Claydol, Milotic, Suicune, Flygon and Dusclops. Flygon dies to choice band + helping hand + double edge though, and all the others will be severely weakened after that first rock slide/earthquake... low enough for whatever to come out next to finish the job. The only true counter is Claydol, who will survive whatever hurled out against it with a very little hp left, and then setup reflect to pseudopass... currently, I can't think of anything else but Milotic/Flygon + Gengar to beat this strategy myself...


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