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Some Fakemon Practice...
Hi! I'm a newbie at spriting, originally just making "artwork" for sprites. Here is just some practice I've been working on.
Older Fakemon Spoiler:
Newer Fakemon Spoiler:
Not to special, but I'll work on it! |
They are a little two dimensional and flat looking. You could definitely improve their shading and even the poses. Try to position them more on diagnonal views... this gives them more debth. Also, you'll probably want to shade the outline. Leaving it black makes your work 2D... unless that is the effect you're trying to get...
Looking at the ruby gem like guys... the shading seems a bit awkward on those ones. The bright ping mark is shining off of the dark spot... you might want to try switching the medium and dark reds around... The simple designs are a good start. Once you get down the shading work, i would suggest larger, more complicated work. Maybe animals or mechanical items that have parts pertruding. They aren't bad, don't get me wrong, they could just be made better. Keep Spriting! |
Wow.
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It is supposed to look 2D, a little. I'm trying to make them in a similar style to the games. I updated them, giving them a colored, and a little shaded, outline. Check the image! |
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The shading on the ruby gem guys is still strange... there seems to be multiple sources of light. The feet are shaded on the left, but the gem is shaded on the right. You got the outline shading of the gem matched currectly to the hue it should be opposing, but i still stand by my notion that the light red and the dark red should be swithched... and what style are you trying to stand by? b/c pokemon is defintitely not 2D... there is great debth to the game's sprites. Anyhow, you're already getting better. I'd work on keeping light sources consistant. Keep Spriting! |
Hmm... Your biggest problem is the shapes. Rowalk's four arms are identical, and Roscuba just has more of the same arms. Each and every arm should be unique... check out some sprites of Machamp; as you can see, the arms all look the same, just from different angles. The same problem applies to the gems on their heads, as well as Cloubin and Cloroteeth's faces, hands, and feet.
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I updated it. Again. This time Rowalk and Rowscuba have different arms. However, Cloubin and Cloroteeth are meant to be that way.
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ALso... they all look very small. Even small Pokemon like Diglett are decently sized.
Rowak has a weirdly shaped gem: it looks rectangular. |
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Got anything positive to say? :P |
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For spriting practice, I recommend using one of my tutorials to make a small terrestrial mammal. |
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There just to small and 2d increase the size and the shading will look much better
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I'll try to follow your advice in the future! Thanks guys!
I updated it, with a new set of Fakemon, and self-ratings. |
they're good.
very small tho. x] |
I think for the baby tentacool you should make the tentacles a lot skinner and i find it so cute since the red reminds me of an explanation mark
:t354:TG |
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:t332: |
Okay, I updated it! :)
I actually finished this 4 days ago, and spent the last 3 days thinking of more Fakemon. :P |
I don't think you understand just how small your sprites are when compared to other third-generation sprites, which is what it seems you're going for. The very smallest Pokemon, like Azurill and Natu, are eight inches tall; this is how your sprites compare.
http://archives.bulbagarden.net/media/upload/b/b4/Spr_3r_177.pnghttp://www.majhost.com/gallery/kongu888/Pokemon/spriting_practice_3.pnghttp://archives.bulbagarden.net/media/upload/3/37/Spr_3r_238.pnghttp://archives.bulbagarden.net/media/upload/9/96/Spr_3f_005.png Charmeleon, a mid-sized Pokemon, towers over them... and Smoochum looks taller than Bipetal. The main problem with this is that you can't really make out any detail unless you're looking at the sprites closely. With a torso smaller than Smoochum's face, nobody will notice the eye spots unless they're told that they're there. You should look on Bulbapedia, find a Pokemon around the same size as the one you want to make, then try to make the sprite the same size as one of the sprites shown on that Pokemon's page. |
Mmm... I don't know. They look too small to me. I also can't make out the details well.
The shading is alright in my opinion, though. |
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First of all, these sprites are way too small.
They are also too flat. Try to largen them up and add some shading. ;) |
Yes, definitely make the sprites bigger. The main issue with spriting is that since you have so few pixels to work with, details get harder and harder to place and the smaller your sprite, the more people will take issue with just tiny out of place pixels!
Making your sprites larger will provide you with FAR more room to work with (remember that each 1 pixel increase of height and width can provide you with up to 159 more pixels to work with! (obviously less most of the time, more like 60-100 usually)). This will allow you to properly set in the details and flesh your Pokemon out with proper shading. Bipetal's arms and legs have just a one pixel's width which you can use for colour (because outline takes the other two). How are you going to shade with that? With a bigger sprite, you can increase this by two, three times, and have much better sprites. It's not just about keeping proportional to other Pokemon, there are many practical reasons as well. |
Thanks for the advice, guys! I'll use the size technique Chesu gave me in these Fakemon I've just drawn out.
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Okay, I added a new Fakemon family to the top.
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Where did everybody go?
Anyhow, I added another Fakemon family. |
Don't Bump, it makes you look bad :(
Anyway, It might help you to let people knwo your going form FrLg Style (Most people work with revamping GSC or DPPt it seems to me) Also, your shading is out of wack, where's yor light sorce? Most light sources in Pokemon come from the upper left. Yours on the other hand seems to be coming from directly above the Pokemon like its 12 o'clock noon. |
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