The PokéCommunity Forums

The PokéCommunity Forums (https://www.pokecommunity.com/index.php)
-   Art Studio (https://www.pokecommunity.com/forumdisplay.php?f=21)
-   -   Some Fakemon Practice... (https://www.pokecommunity.com/showthread.php?t=195818)

Professor W. September 24th, 2009 11:01 AM

Some Fakemon Practice...
 
Hi! I'm a newbie at spriting, originally just making "artwork" for sprites. Here is just some practice I've been working on.

Older Fakemon

Spoiler:

http://www.majhost.com/gallery/kongu888/Pokemon/spnew.png

Lvl. 0- Cloubin- A small purple pokemon who lurks in the clouds, hiding from danger.

Lvl. 15- Cloroteeth- Evolution of Cloubin- Cloubin has not changed in size very much, but now has a more menacing appearance, striking those who invade it's territory.


Lvl. 0- Rosac- A small Normal-Type Pokemon that feeds on small plants
--
Lvl. 10- Rowalk- Evolution of Rosac- A Normal-Type evolution that has long poisonous tendrils.
--
Water Stone- Roscuba- Evolution of Rosac- This evolution has powerful tendrils that can provide deadly attacks.


Lvl. 0- Squidlaunch- A rare mixture a of a squid and a torpedo. This Pokemon travels through the seas in seach of foes.


http://www.majhost.com/gallery/kongu888/Pokemon/spriting_practice_2.png

Lvl. 0- Gartor- Garnet Pokemon- A large Pokemon that lurks in mines, avoiding dynamite. Rock/Psychic- Self-Rating- 7/10- Pretty off with the shading.


Lvl. 0- Bisnake- Two Headed Pokemon- A two-headed snake that acts as it's second head is non-living, tricking prey. On a rare occasion, it's second head has torches on it's neck. Grass or Grass/Fire- Self Rating- 7/10- Too small, but not bad for a first snake sprite.

---------

Baby Pokemon:

Lvl. 0- Polypool- Polyp/Squid Pokemon- Baby Tentacool- It's two small tentacles act as feelers for the young squid. Water- Self-rating- 8.5/10- Not too small, nice concept, but not perfect


Lvl. 0- Drolicky- Big Tongue Pokemon- Baby Lickitung- It aimlessly licks whatever it sees.
Normal- Self-Rating- 6/10- I don't know, it just doesn't seem that good.


Lvl. 0- Nipsir- Metal Beetle Pokemon- Baby Pinsir- It traps things in it's small jaws. Metal/Bug- Self-Rating- 7.5/10- Shading isn't the best...

http://www.majhost.com/gallery/kongu888/Pokemon/spriting_practice_3.png

Lvl. 0- Poleye- Pollen Eye Pokemon- It has two fake eyes in it's chest, while it's true eye is in the center of the flower on it's head. Grass- Self-Rating- 8/10 Like the idea of this one.

Lvl. 18- Bipetal- Pollen Eye Pokemon- Evolution of Poleye- It has grown a second flower, and uses longer vines to navigate tall trees.



Newer Fakemon

Spoiler:

http://www.majhost.com/gallery/kongu888/Pokemon/spriting_practice_4.png

Lvl. 0- Sporslide- Mushroom Pokemon- This Pokemon hops on the bottom mushroom. Bug/Poison type.

Lvl. 12- Crawlspore- Mushroom Beetle Pokemon- Evolution of Sporslide- It walks on walls, waiting to strike. Bug/Poison type.

Lvl. 26- Sporoll- Mushroom Pokemon- Evolution of Crawlspore- It rolls into it's "shell," making it hard to attack. Bug/Poison type.


http://www.pokecommunity.com/picture.php?albumid=4766&pictureid=34332

Lvl. 0- Deepray- Deep Fish Pokemon- It pries on small plants at the bottom of the ocean. Water/Dark type.

Lvl. 22- Eeeleray- Eel Fish Pokemon- Evolution of Deepray- It glides through the deep, and hides in any large abyss. Water/Dark type.

(Top) Lvl. 22- Serpray- Serpent Pokemon- Evolution of Eeleray- It eats smaller Pokemon hiding in the deep. Water/Dark type. Evolves via Water Stone.

(Bottom) Lvl. 22- Crawlbite- Deep Trilobite Pokemon- Evolution of Eeleray- It lived in the ancient world, and was revived by a secret ability- Water/Dark Type. Evolves via learning Ancient Power.

Not to special, but I'll work on it!

= GPR = September 24th, 2009 11:13 AM

They are a little two dimensional and flat looking. You could definitely improve their shading and even the poses. Try to position them more on diagnonal views... this gives them more debth. Also, you'll probably want to shade the outline. Leaving it black makes your work 2D... unless that is the effect you're trying to get...

Looking at the ruby gem like guys... the shading seems a bit awkward on those ones. The bright ping mark is shining off of the dark spot... you might want to try switching the medium and dark reds around...

The simple designs are a good start. Once you get down the shading work, i would suggest larger, more complicated work. Maybe animals or mechanical items that have parts pertruding.

They aren't bad, don't get me wrong, they could just be made better.

Keep Spriting!

Professor W. September 24th, 2009 11:40 AM

Wow.
 
Quote:

Originally Posted by = GPR = (Post 5149749)
They are a little two dimensional and flat looking. You could definitely improve their shading and even the poses. Try to position them more on diagnonal views... this gives them more debth. Also, you'll probably want to shade the outline. Leaving it black makes your work 2D... unless that is the effect you're trying to get...

The simple designs are a good start. Once you get down the shading work, i would suggest larger, more complicated work. Maybe animals or mechanical items that have parts pertruding.

They aren't bad, don't get me wrong, they could just be made better.

Keep Spriting!

Wow. A reply already. Thanks! Also, if you look closely, they are from a slight diagonal view. (Except for Squidlaunch)

It is supposed to look 2D, a little. I'm trying to make them in a similar style to the games.

I updated them, giving them a colored, and a little shaded, outline. Check the image!

= GPR = September 24th, 2009 11:54 AM

Quote:

Originally Posted by Professor W. (Post 5149814)
Wow. A reply already. Thanks! Also, if you look closely, they are from a slight diagonal view. (Except for Squidlaunch)

It is supposed to look 2D, a little. I'm trying to make them in a similar style to the games.

I updated them, giving them a colored, and a little shaded, outline. Check the image!

I can see that they are slightly skewed, but they are still relatively frontward facing.

The shading on the ruby gem guys is still strange... there seems to be multiple sources of light. The feet are shaded on the left, but the gem is shaded on the right. You got the outline shading of the gem matched currectly to the hue it should be opposing, but i still stand by my notion that the light red and the dark red should be swithched...

and what style are you trying to stand by? b/c pokemon is defintitely not 2D... there is great debth to the game's sprites.

Anyhow, you're already getting better. I'd work on keeping light sources consistant.

Keep Spriting!

Chesu September 24th, 2009 12:08 PM

Hmm... Your biggest problem is the shapes. Rowalk's four arms are identical, and Roscuba just has more of the same arms. Each and every arm should be unique... check out some sprites of Machamp; as you can see, the arms all look the same, just from different angles. The same problem applies to the gems on their heads, as well as Cloubin and Cloroteeth's faces, hands, and feet.

Professor W. September 24th, 2009 1:05 PM

I updated it. Again. This time Rowalk and Rowscuba have different arms. However, Cloubin and Cloroteeth are meant to be that way.

Kam the Narwhal September 25th, 2009 12:09 PM

ALso... they all look very small. Even small Pokemon like Diglett are decently sized.

Rowak has a weirdly shaped gem: it looks rectangular.

Professor W. September 25th, 2009 12:25 PM

Quote:

Originally Posted by Kam the Narwhal (Post 5153259)
ALso... they all look very small. Even small Pokemon like Diglett are decently sized.

Rowak has a weirdly shaped gem: it looks rectangular.

Yeah... sorry about the the size. Like I said, this is new to me. By the way, how is Rowalk's gem rectangular? Rosac's is, but not Rowalk's.

Got anything positive to say? :P

Chesu September 25th, 2009 1:47 PM

Quote:

Originally Posted by Professor W. (Post 5153298)
Got anything positive to say? :P

You don't create a thread on this board to be praised, you do it to be criticized so that you can try to fix any mistakes you've made. There's nothing wrong with wanting to show off; it's human nature. However, what we do on this board is try to help each other improve, so that more and more we'll actually have something worth showing off. If you let people help you like that, eventually you'll become a spriter that people will openly praise.

For spriting practice, I recommend using one of my tutorials to make a small terrestrial mammal.

Professor W. September 26th, 2009 7:30 AM

Quote:

Originally Posted by Chesu (Post 5153546)
You don't create a thread on this board to be praised, you do it to be criticized so that you can try to fix any mistakes you've made. There's nothing wrong with wanting to show off; it's human nature. However, what we do on this board is try to help each other improve, so that more and more we'll actually have something worth showing off. If you let people help you like that, eventually you'll become a spriter that people will openly praise.

For spriting practice, I recommend using one of my tutorials to make a small terrestrial mammal.

Haha! I was was being sarcastic. I don't mind critique.

Quote:

Originally Posted by Aurajade (Post 5153356)
Their not bad.

Gr8!

I like them very much.

Gr8!

What was your original response? I saw "Don't want to upset the spriter."

Ben. September 27th, 2009 12:20 AM

There just to small and 2d increase the size and the shading will look much better

Professor W. September 27th, 2009 9:09 AM

I'll try to follow your advice in the future! Thanks guys!

I updated it, with a new set of Fakemon, and self-ratings.

Kotone September 27th, 2009 9:12 AM

they're good.
very small tho.
x]

~*!*~Tatsujin Gosuto~*!*~ September 27th, 2009 12:23 PM

I think for the baby tentacool you should make the tentacles a lot skinner and i find it so cute since the red reminds me of an explanation mark


:t354:TG

Professor W. September 27th, 2009 1:00 PM

Quote:

Originally Posted by ~*!*~Tatsujin Gosuto~*!*~ (Post 5162980)
I think for the baby tentacool you should make the tentacles a lot skinner and i find it so cute since the red reminds me of an explanation mark


:t354:TG

Yeah sorry 'bout that. I made the tentacles thick to resemble a Polyp. You see, the Polyp idea came from the fact that Tentacruel looks like a Portuguese Man O' War, which is actually a colony of Polyps and other animals. Okay, science class dismissed. Thanks though, I appreciate it.


Quote:

they're good.
very small tho.
x]
Thanks. Yeah, the size is an issue. The barely pass the size of Pichu, which will work for a little bit. But if a make a large legendary one day, and it was the size of Pichu, it would be pretty awkward.

:t332:

Professor W. October 1st, 2009 4:44 PM

Okay, I updated it! :)

I actually finished this 4 days ago, and spent the last 3 days thinking of more Fakemon. :P

Chesu October 1st, 2009 6:32 PM

I don't think you understand just how small your sprites are when compared to other third-generation sprites, which is what it seems you're going for. The very smallest Pokemon, like Azurill and Natu, are eight inches tall; this is how your sprites compare.

http://archives.bulbagarden.net/media/upload/b/b4/Spr_3r_177.pnghttp://www.majhost.com/gallery/kongu888/Pokemon/spriting_practice_3.pnghttp://archives.bulbagarden.net/media/upload/3/37/Spr_3r_238.pnghttp://archives.bulbagarden.net/media/upload/9/96/Spr_3f_005.png
Charmeleon, a mid-sized Pokemon, towers over them... and Smoochum looks taller than Bipetal. The main problem with this is that you can't really make out any detail unless you're looking at the sprites closely. With a torso smaller than Smoochum's face, nobody will notice the eye spots unless they're told that they're there. You should look on Bulbapedia, find a Pokemon around the same size as the one you want to make, then try to make the sprite the same size as one of the sprites shown on that Pokemon's page.

ShivaDF October 1st, 2009 7:35 PM

Mmm... I don't know. They look too small to me. I also can't make out the details well.
The shading is alright in my opinion, though.

Professor W. October 2nd, 2009 12:22 PM

Quote:

Originally Posted by Chesu (Post 5176026)
I don't think you understand just how small your sprites are when compared to other third-generation sprites, which is what it seems you're going for. The very smallest Pokemon, like Azurill and Natu, are eight inches tall; this is how your sprites compare.

http://archives.bulbagarden.net/media/upload/b/b4/Spr_3r_177.pnghttp://www.majhost.com/gallery/kongu888/Pokemon/spriting_practice_3.pnghttp://archives.bulbagarden.net/media/upload/3/37/Spr_3r_238.pnghttp://archives.bulbagarden.net/media/upload/9/96/Spr_3f_005.png
Charmeleon, a mid-sized Pokemon, towers over them... and Smoochum looks taller than Bipetal. The main problem with this is that you can't really make out any detail unless you're looking at the sprites closely. With a torso smaller than Smoochum's face, nobody will notice the eye spots unless they're told that they're there. You should look on Bulbapedia, find a Pokemon around the same size as the one you want to make, then try to make the sprite the same size as one of the sprites shown on that Pokemon's page.

Thanks! I didn't think of that...

|Maximus| October 2nd, 2009 12:42 PM

First of all, these sprites are way too small.
They are also too flat.

Try to largen them up and add some shading. ;)

ImmunityBow October 4th, 2009 7:32 AM

Yes, definitely make the sprites bigger. The main issue with spriting is that since you have so few pixels to work with, details get harder and harder to place and the smaller your sprite, the more people will take issue with just tiny out of place pixels!

Making your sprites larger will provide you with FAR more room to work with (remember that each 1 pixel increase of height and width can provide you with up to 159 more pixels to work with! (obviously less most of the time, more like 60-100 usually)). This will allow you to properly set in the details and flesh your Pokemon out with proper shading. Bipetal's arms and legs have just a one pixel's width which you can use for colour (because outline takes the other two). How are you going to shade with that? With a bigger sprite, you can increase this by two, three times, and have much better sprites. It's not just about keeping proportional to other Pokemon, there are many practical reasons as well.

Professor W. October 8th, 2009 2:51 PM

Thanks for the advice, guys! I'll use the size technique Chesu gave me in these Fakemon I've just drawn out.

Professor W. October 9th, 2009 11:59 AM

Okay, I added a new Fakemon family to the top.

Professor W. October 11th, 2009 6:45 AM

Where did everybody go?

Anyhow, I added another Fakemon family.

GFA October 11th, 2009 8:26 AM

Don't Bump, it makes you look bad :(

Anyway, It might help you to let people knwo your going form FrLg Style (Most people work with revamping GSC or DPPt it seems to me) Also, your shading is out of wack, where's yor light sorce? Most light sources in Pokemon come from the upper left. Yours on the other hand seems to be coming from directly above the Pokemon like its 12 o'clock noon.


All times are GMT -8. The time now is 8:03 PM.


Like our Facebook Page Follow us on Twitter © 2002 - 2018 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2016 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.

Acknowledgements
Use of PokéCommunity Assets
vB Optimise by DragonByte Technologies Ltd © 2023.