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unLZ numbers
these numbers are for emerald, since i couldn't find anywhere else that did this for emerald...
pokes: 1037-1812 egg:1813 unown forms: 1039-1867 trainers:1868-1958 hero(s) 1959-1960 Intro Sequence: the first four are the pokes that follow you when you're riding your bike in the intro-2039-2042 the next 2 are the male and female characters riding their bikes in the intro-2043-2044 this one is the tiles in the background of kyogre and groudon-2049 the clouds, just before rayquaza appears-2052 the rayquaza in the intro-2057 more clouds-2059 pokeball swirly thing before sharpedo and duskull come on-2496 nintendo copyright -End of Intro stuff- i think it's the overlay of the desert-2065 MOVES: sheer cold-2067 dive-2071 protect-2078 night shade-2080 surf-2099 horn attack-2629 stomp-2630 footprint-2631 handprint-2632 fist-2633 swagger(?)-2636 a spiderweb-2637 payday-2638 substitute-2645 swift-2656 shadow ball-2657 curse-2663 follow me-2665 asleep-2669 rock blast-2675 foresight-2677 types-2110 statuses-2109 bags-2120 and 2121 pokeblock case-2135 berries-2298-2340 items-2229-2476 DOLLS snorlax-2477 rhydon-2478 lapras-2479 venasaur-2480 charizard-2481 blastoise-2482 wailmer-2483 regice-2484 regirock-2485 registeel-2486 RANDOM THINGS cable car-2491 wynaut, whismur, skitty, and makuhita-2497 badges-2525 pokedex-2526-2527&2537& 2542 contest ranks-2548, 2549, 2551, 2557, 2558, condition-2550, 2571 match call-2552 main menu-2553 map options-2554 ribbons-2555 search-2556 party pkmn-2559 map icons-2562 typing legend-2564 modes-2565 buttons-2568 condition pictures-2572 slots-2574 trainer card-2578 boxes-2579 tiles-2590 game boy-2593 press start and game freak inc.-2613 fronteir pass-2615 stars-2619 icons for something-2620 pokemon heads-2622 a house-2624 a bone-2627 moon phases-2628 a bag-2643 rock-type-thing?-2639 OMNOMNOM face-2640 clouds-2646 Note:the pokes have the front sprite,then the shiny backsprite. no idea why it's ordered like that, but....yeah. EDIT: added a whole bunch of new stuff, spent a weekend going through all the values that I hadn't yet. sorry phosphate, but i couldn't find any of that stuff |
good, but if you add some more, titlescreens, etc.
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Title Screens and stuff from 2011
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I know that I didn't document everything.. but I guess I documented a lot =/ |
i wish you've done the same for pokemon ruby...
Oh, if you do, try to include professor birch's unlz number! if there is. . . |
can you tell me the movements in pokemon emerald !!!
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What about badges? and fronteir symbols?
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I would like to know what number Professor Birch is for Emerald. Does anyone here know his unLZ number?
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Add titlescreen numbers. Great tutorial by the way.
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thanx for it, i'm mainly hacking on emerald so its a great help for me^^
but its trus you didn't post everything, for example prof birch i also want to change and i want to remplace moves by new ones so i want also know the numbers of moves......... |
Is the backsprites in unlz? And if not what number is it in TM?
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thx everyone, ill try to find more soon, expect an update by friday-ish, maybe earlier
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Yeah... what I need:
Prof. Birch Backsprites of Heroes, Wally, and Steven Titlescreen Also, I have a bit of a problem. After expanding my rom with XSE, all my unLZ numbers have increased by about 7000 for some reason, and a lot of empty pictures with multicolored dots have been present. Is there any way to reverse that? |
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Prof. Birch in the intro isn't in the compression that UnlZ looks for... There was this thing called TPL that did it...
I know, years ago, I had done something about that... Lemme look that up. EDIT: Found it... Quote:
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Can someone help me.
I have been trying to find the backsprites of the male, female, steven and wally from emerald on unLZ and Tile Molester but could'nt find them. Could someone please tell me where the backsprites are and what program you use to find them (like unLZ, Tile Molester, etc.) and what code you use for "go to" (like 0035ST78). I am trying to make a Hack game of emerald. So please tell where i could find the backsprite. |
thanks!
Thanks, that really helped, I really wanted Prof. Birch to be an alien and it worked! :D Now to make the rest of the people aliens and video-game characters. I made a terrible looking pac man but the loch ness monster went well and I like my skeleton.
Not to go off topic, but any one know how to use XSE scripting? I want to make people say different things. |
wheres the "pokemon emerald" number? i cant seem to find it, i just want to change it, any ideas?
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you mean the one underneath the big POKEMON on the ts?
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I need the #s for the Trainer Backsprites for Ruby. I'm confused.
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What if you used the Deep Scan?
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This is great and all, but what about people like me who prefer nlz over unlz? Is there even a thread for that?
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hey i want the backsprite numbers for pokemon ruby because i am making a new hack
also if anyone wants to help me I want scripters,mapers,sprite editors and a beta tester |
What's the number and palette of the pokéballs when you are throwing them out in a battle? (In pokémon Emerald)
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