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please advise me on my team
this is my team on firered version. please help, any replies will be read.
charizard @ quiet nature with charcoal flamethrower slash body slam aerial ace electabuzz @ mild nature with magnet thunderbolt light screen facade thunderwave lapras @ relaxed nature with mystic water surf ice beam thunderbolt bodyslam alakazam @ bold nature with bent spoon psychic shadowball irontail megakick latios @ modest nature with soul dew dragonclaw thunderbolt surf luster purge tauros @ hasty nature with polkadot bow horn attack earthquake rock tomb takedown thanks ^_^ |
I'll just say... Advanced Trainer's Guide o.o;
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nice choice, but the electabuzz would be holding you back. its attack set isnt well balance. for example you can replace thunder wave for a another pokemon type like a fighting move or something. anyway i'm sure you know there are some move that has poisonous, paralysis, etc... effects
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Quote:
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Your party is an average party.your Tauros need to loose HornAttack,and RockTomb.
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you didnt get what i said i mean have some moves besides the natural type for example kyogre can learn some electric type moves
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Quote:
Oh well for end-of-annoyance-'s sake... I'll rewrite all 6 moveset pretty much. Charizard- refer to Advanced Battledex Electabuzz- [sp.atk or speed + / atk or def -] @ lum berry EV: sp.atk, speed, possibly a bit of attack -thunderbolt -thunderwave -ice punch -cross chop Lapras- [sp.atk, sp.def or def + / atk -] @ leftovers/chesto EV: hp, sp.atk, def and/or sp.def -thunderbolt -ice beam -surf -chesto rest/psychic/refresh/perish song/roar Alakazam- [speed + / atk -] @ petaya berry/lum berry/choice band EV: sp.atk, speed -calm mind -psychic -fire punch/trick -HP Water/elemental punches Latios {UBER ALERT}- [sp.atk or speed + / atk -] @ soul dew/leftovers EV: sp.atk, speed, sp.def, possibly hp? -calm mind -substitute -dragon claw -elemental beam Tauros- [speed + / sp.atk -] @ lum berry/choice band EV: speed, atk -earthquake -return/double edge -HP physical -*iron tail/hyperbeam (note: don't ever use those two moves outside of Tauros, except for Slaking and hyperbeam... iron tail is due to being desperate, and at least you can OHKO Aerodactyl with it for a surprise. Hyperbeam is switching in for a last final attack to take down super annoyers, like Calmcune that's already calmed up or something.) |
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