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Scientist Davis November 5th, 2009 5:04 PM

Quote:

Originally Posted by POKERangerPhoenix (Post 5294539)
I understand that, its just they come in with a team of grounds to take out the elec, and the lose to the water, that just doesnt seem fun to me. Id much rather have something that could turn the tides against someone who would bring only waters against me. But hey its just an Idea, Ive been doing fine with 6 Fire-types, I would like the type rule changed but, I dont need it changed.

SoIll just leave it to you and the other execs.

If someone is stupid enough to do that, then they lose. End of story. I think I shall keep the rule for now.

Please stop bringing it up. I understand, I do, but this is quite enough.


So I suppose the whole Master Facility idea is what we will go with unless a better concept shows up.

Sackferth November 5th, 2009 5:30 PM

What if we had the final executive be a final challenge, but the challenger has to use the team they used to defeat the last facility?

This would be just like the facility with an extra person, although the extra person is in every facility in a sense. This would prevent a challenger decimating the final executive with a custom team; and perhaps make the challengers think harder about what order to challenge the facilities and what teams to use, etc.

Scientist Davis November 5th, 2009 5:33 PM

Quote:

Originally Posted by SkythurBathandBeyond151 (Post 5294646)
What if we had the final executive be a final challenge, but the challenger has to use the team they used to defeat the last facility?

This would be just like the facility with an extra person, although the extra person is in every facility in a sense. This would prevent a challenger decimating the final executive with a custom team; and perhaps make the challengers think harder about what order to challenge the facilities and what teams to use, etc.

A good friend of mine suggested that today. And it is a good idea. It also bothers me, however, because it does fall back on one facility just having two executives instead of one. Even if which that happens to be is a variable. My response is less rational as it is an expression of a sort of "that bugs me" feeling. Vague and indistinct discomfort with the idea.

Painter November 5th, 2009 5:36 PM

maybe we should ask the 5th executive on their opinion about what we should do

Scientist Davis November 5th, 2009 5:36 PM

Quote:

Originally Posted by Painter (Post 5294668)
maybe we should ask the 5th executive on their opinion about what we should do

He is only a potential, currently testing for the spot. And I did. His opinion was as uncertain as those thus far betrayed.

Painter November 5th, 2009 5:38 PM

ahh i see and mind if i ask who it is? sorry if you already posted it and i missed it

Sackferth November 5th, 2009 5:39 PM

Quote:

Originally Posted by Scientist Davis (Post 5294660)
A good friend of mine suggested that today. And it is a good idea. It also bothers me, however, because it does fall back on one facility just having two executives instead of one. Even if which that happens to be is a variable. My response is less rational as it is an expression of a sort of "that bugs me" feeling. Vague and indistinct discomfort with the idea.

I wonder if it would help if I add a story or something to it.

Say when you defeat a facility, you get 1/4 of a teleportation mechanism (we do work with dark science after all) and each time you collect a piece, you are able to regroup because the machine isn't complete yet. However, as soon as you obtain the last piece, you are instantly transported to the final arena which is the final Executive's room. With no chance to regroup, your team remains the same.

Painter November 5th, 2009 5:40 PM

wow that is interesting indeed XD

SCV058 November 5th, 2009 5:41 PM

Quote:

Originally Posted by SkythurBathandBeyond151 (Post 5294688)
I wonder if it would help if I add a story or something to it.

Say when you defeat a facility, you get 1/4 of a teleportation mechanism (we do work with dark science after all) and each time you collect a piece, you are able to regroup because the machine isn't complete yet. However, as soon as you obtain the last piece, you are instantly transported to the final arena which is the final Executive's room. With no chance to regroup, your team remains the same.

I like that idea...
Its creative

Scientist Davis November 5th, 2009 6:02 PM

I would just stash the pieces in separate bags without putting them together, then regroup. It is very creative, though makes little sense. I have no doubt you could patch that hole and more- but the concept itself bothers me somewhat; not the story. Maybe I will do that. I am just not sure.

Nothing really has me certain. I am going to remain open to suggestion.

Painter November 5th, 2009 6:06 PM

sounds good and on another note is it just me or has Rychard Lynch dissapeared?

The Roshi November 5th, 2009 6:07 PM

So the fifth executive needs to have no impact whatsoever on the status and perception of others

Scientist Davis November 5th, 2009 6:08 PM

Quote:

Originally Posted by Painter (Post 5294817)
sounds good and on another note is it just me or has Rychard Lynch dissapeared?

He posted exclusively the first day he received his position, vanishing thereafter. He has not even responded to my private message. Another week of it, maybe less, and Mukkamoto shall be taking his spot as the Water Executive. She is exceptional and deserves it. That is, of course, given two prerequisites: that she is active and thus not falling to the very same problem we have with Lynch, and that she can pass the test other Executives have passed. I have confidence in that.

She will also need to take Skythur on for that spot after it is all said and done. Which is a tough call.

Sackferth November 5th, 2009 6:09 PM

Quote:

Originally Posted by Scientist Davis (Post 5294796)
I would just stash the pieces in separate bags without putting them together, then regroup. It is very creative, though makes little sense. I have no doubt you could patch that hole and more- but the concept itself bothers me somewhat. Maybe I will do that. I am just not sure.

Nothing really has me certain. I am going to remain open to suggestion.

Well of course we know how to foil our own plans, we are evil geniuses. :classic:

I believe I already have found the adhesive to patch said hole,
but since it really isn't productive in conveying the point, I'll give it a rest.

Scientist Davis November 5th, 2009 6:15 PM

Quote:

Originally Posted by SkythurBathandBeyond151 (Post 5294831)
Well of course we know how to foil our own plans, we are evil geniuses. :classic:

I believe I already have found the adhesive to patch said hole,
but since it really isn't productive in conveying the point, I'll give it a rest.

I might use your idea. I really could.

It is just not something which makes me immediately certain.
I am still looking for suggestions.

The Roshi November 5th, 2009 6:18 PM

What if you were to remove executives from the different "gyms" and just place them all into their own gym? It loses the theme of an evil organization with fighters and higher-ups in control... but commanders are in no way grunts and ideally should be able to handle themselves.

EDIT: Now that I think about it, that creates a gym leader E4 pattern like every other league...

Scientist Davis November 5th, 2009 6:19 PM

Quote:

Originally Posted by The Roshi (Post 5294863)
What if you were to remove executives from the different "gyms" and just place them all into their own gym? It loses the theme of an evil organization with fighters and higher-ups in control... but commanders are in no way grunts and ideally should be able to handle themselves.

EDIT: Now that I think about it, that creates a gym leader E4 pattern like every other league...

Three facilities of four Commanders each, followed by a facility of Executives? I had not even thought of that.
Another good one. Another one that leaves me unsure.

Keep these coming, everyone. This is good. We are being productive.

The Roshi November 5th, 2009 6:25 PM

Ok here's another thought. Not a suggestion but just a thought.

@Executive Hanged

Some of the ideas you didn't like because they singled out other battlers as being exclusive or elite. But let's face it -- that's exactly how it should be. If it's a great idea, then by all means I think it should be used. I wouldn't be offended because I know my place as a commander and as a trainer among commanders. I fully acknowledge and accept that I'm not as good as some of the other commanders and definitely not as good as the executives, it's just the natural pecking order. (Or is that Peking order)

In fact, being considered lesser only makes me want to work that much harder to become better. Therefore I think that a system of slight inequality would be beneficial to all parties.

I think in this case you're working way too hard to be fair, which is made quite the challenge since there is an odd number of players in the league.

Scientist Davis November 5th, 2009 6:28 PM

Quote:

Originally Posted by The Roshi (Post 5294889)
Ok here's another thought. Not a suggestion but just a thought.

@Executive Hanged

Some of the ideas you didn't like because they singled out other battlers as being exclusive or elite. But let's face it -- that's exactly how it should be. If it's a great idea, then by all means I think it should be used. I wouldn't be offended because I know my place as a commander and as a trainer among commanders. I fully acknowledge and accept that I'm not as good as some of the other commanders and definitely not as good as the executives, it's just the natural pecking order. (Or is that Peking order)

In fact, being considered lesser only makes me want to work that much harder to become better. Therefore I think that a system of slight inequality would be beneficial to all parties.

I think in this case you're working way too hard to be fair, which is made quite the challenge since there is an odd number of players in the league.

It's pecking order.


And I shall take this into consideration.

The Roshi November 5th, 2009 6:51 PM

Now where are the grunts in this whole thing?

Maybe grunts could be used in one of the facilities instead of commanders. The best executive would reside there, keeping the scale fairly balanced. Also, since grunts aren't restricted to a type it would be harder to strategize against this facility.

SCV058 November 5th, 2009 6:53 PM

Now to go breed my team...

I don't suppose anyone has a Bold Celebi?

Scientist Davis November 5th, 2009 6:54 PM

Quote:

Originally Posted by The Roshi (Post 5295005)
Now where are the grunts in this whole thing?

Maybe grunts could be used in one of the facilities instead of commanders. The best executive would reside there, keeping the scale fairly balanced. Also, since grunts aren't restricted to a type it would be harder to strategize against this facility.

Grunts remain as they have been: called upon by Commanders.
I really doubt I will go with your latest idea there.

The Roshi November 5th, 2009 7:01 PM

=P Just speculation. I'll keep plugging away till I hit jackpot

Ok here's an idea, but it *might* imply some exclusiveness.

There are 7 specified commanders that a challenger must face before he can challenge the executives. Each executive will have his own personal commander that most likely complements his type, and a challenger must beat the commander before going on to the executive.

If com-exec pairs are based purely rationally then it would be absolutely fair.
That being said, I'm not sure this is the kind of Destiny change you're looking for.

This also means that the five commanders that are partnered up will experience less battle than "normal" commanders. Gah I'm already making a clear distinction between the two groups of commanders

Awesome. November 5th, 2009 7:27 PM

Quote:

Originally Posted by SCV058 (Post 5295017)
Now to go breed my team...

I don't suppose anyone has a Bold Celebi?

I have a Bold Celebi......

leingodf8 November 5th, 2009 8:04 PM

Quote:

Originally Posted by The Roshi (Post 5295051)
=P Just speculation. I'll keep plugging away till I hit jackpot

Ok here's an idea, but it *might* imply some exclusiveness.

There are 7 specified commanders that a challenger must face before he can challenge the executives. Each executive will have his own personal commander that most likely complements his type, and a challenger must beat the commander before going on to the executive.

If com-exec pairs are based purely rationally then it would be absolutely fair.
That being said, I'm not sure this is the kind of Destiny change you're looking for.

This also means that the five commanders that are partnered up will experience less battle than "normal" commanders. Gah I'm already making a clear distinction between the two groups of commanders

I dunno doesnt that just seem like another step to reach the executives?

Also if we DID use this, shouldnt the commanders under the executives be called admirals or commodores?


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