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[Ruby] Inserting Cries w/ PokeCryGUI
Inserting Cries Based on ShinyQuagsire's cry changing tutorial on ROMHackTube Introduction... Hello there everyone. I am destinedjagold, the author of the Ruby Destiny series. Here, I will teach you guys how to insert new cries without corrupting the other existing cries. I hope you can find this tutorial useful. What You Need...
Before We Begin... Always remember the golden rule in hacking, always save a back-up copy of your hack. Let's Get Started... Step 1 - Setting Everything Up... (1) Load your ROM... (2) Load the cry you wanna insert... (3) Type the POKéMON's number, the one you wish to replace... Spoiler:
(4) Click 'Samples' afterward. If you are hacking Ruby, the Table Offset(5) will be automatically displayed. Here, you can differenciate the sizes of the current and the new cry. (5) Be sure to change the offset here if you're hacking besides Ruby... Step 2 - Preparing... (1) Jot down on a paper, or type on MS Notepad the Table Offset. (2) Jot down on a paper, or type on MS Notepad the Sample Offset. (3) Open your ROM with a hex editor and find an offset with lots and lots of free space. Jot it down or type the offset on MS Notepad as well. (4) Reverse the Sample Offset and the Free Space Offset. The screenshot above will show you how to reverse the said offsets... Step 3 - Repointing & Inserting... (1) In your Hex Editor already opened your ROM, go to (take note, "go to" (CTRL + G)) the Table Offset... (2 - 3) Find (take note, "find" (CTRL + F)) the Reversed Sample Offset(without spaces, of course). Make sure it's in 'Hex Values' type... (4) After you found the offset... (5) Change it into the Reverse Free Space Offset. Save it afterward... (6) Back to PokeCryGUI, click the 'Samples' button and you'll notice that the 'Samples ROM' now displays 'FFFF', which means the cry of the PKMN is blank. You'll also notice that the 'Sample Offset' now displays the free space offset. (7) Now click the 'Encode' button, and presto! You successfully inserted a new cry to your PKMN without corrupting any other cries! Ending Message... Yeah, I just recycled this old thread o'mine. I am sure someone here posted the table offsets of the other PKMN games. You might as well look for it if you are not using Ruby. Anyway, thanks for your time in reading this tutorial and I hope you will find this useful. Cheers and good luck with your hacks/mods! ;) |
Wow, PokeCryGUI tutorial...
This is the tutorial that I want... I will try it... |
Why PokeCry wouldn't work with FireRed? The cry format is exactly the same. But yeah... things will be easier with A-Cry.
EDIT: Ruby US v1.0 0x452590 Sapphire US v1.0 0x4525EC FireRed US v1.0 0x48C914 LeafGreen US v1.0 0x48C1F0 Emerald US v1.0 0x69DCF4 |
Yay, finally a tutorial! Thanks destinedjagold!
Just to clarify, the Pokemon numbers are their Pokedex numbers(ie. 2 = Ivysaur), right? Also, at what number do the 'death cries' start? |
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Anyway, remember any Pokémon after Celebi will not follow the usual, National Dex numbering. For a list of values you might use the stdpoke.rbh file included with XSE, for example. Oh, and don't forget that the values are in hex (0x181 for example), but PokéCry requires the decimal value. |
Thanks!!
I have never try to change the crys( well a couple of times but they din't work good ) But is a very simple and easy tutorial! It will help a lot of people ;D Btw, whats is A-cry? A cry modifier tool? I would like to see it since pokecry doesn't work 100% good with fr |
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A-Cry? So you are making a cry tool? =3 Quote:
Also, yeah, it uses their PokéDex numbers, however, the Hoenn ones, like HackMew said, doesn't follow the numberings anymore. And as HackMew suggested, you can look at their numbers in HM's XSE's stdpoke.rbh file. Though you should convert it to decimal, k? =3 |
Thanks, Hackmew and destinedjagold!
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How do you make/get the Pokemon cry in .wav?
I know to repoint it. Change the offset in "Sample Offset" with free offset, then click "Repoint", I think... |
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Also, I will post a link for you to download the cries. i just need to ask permission first, though~ |
Sorry, me again.
I have a problem. I do what it says in the tutorial. I enter number 13(Weedle) and want to replace its cry with Dialga's. I click 'Encode.' Attachment 50728 However, it doesn't actually do anything. I boot up VBA and Weedle's cry is exactly the same. Have I done something wrong or is it something to do with the size of the files? |
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http://i38.*.com/axd65y.png |
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But what is a Table Offset for and how do I know what I have to change it to for Emerald? |
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Use the offsets HackMew gave us. ;) |
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What offset would that be, then(for Emerald)? |
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Some people... Anyway, good tutorial DJG. PokeCry looks so simple, sounds so complicated, but this tut makes the simple look seem... Correct. |
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Thanks again, everyone |
Wow! This will help me a lot!
Before, I have no idea on how to use PokeCryGUI. But now I know! Thanks! |
OK,so I tried this,replacing Mewtwo's cry with Dialga's.I tested it in game.Buuut,it was a glitchy sound.I got everything right.Could somebody tell me what happened?
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Djg will post the link to download the cries. |
Hey, everyone!
Hold link with working Cries! @New Link! http://www.sendspace.com/file/jb5l1u http://rapidshare.com/files/305871304/PokemonCry.rar.html |
I'm guessing those are for working cries?Can somebody test 'em?
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Hi. I have a problem ...
I'm working on a FireRed ROM (E) and used the offset table 48C914 (Thanks Hackmew), but when i replace the Mankey's cry (56) for the Starly's Cry, sounds good on Mankey, but the cry of Primeape (57 ) is ruined. One after of i inserted. What can I do? (Sorry if my english is too bad xD) |
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