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an alright combo
i think the mimic/imprision combo is very helpful, esp when u combine it w/ taunt, and torment... in 2vs2 battles u can totally disable 1 pokemon and then have the other finish the opponents off. ie: dusclops can learn all these moves, and a good pokemon complementing dusclops would be gardevoir. she could use disable, (not really necessary) or *probably better* thunderbolt, psychic, mimic, torment/imprision. she has alright speed high sp attack, and high sp. def.
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Another strange combo is Kazam using Trick, giving the opponent Choice Band and then take the attack choosen. Kazam then uses Disable, the opponent will start struggling.
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just have to wonder how many turns of a setup that is... >>; in 2vs2 world where defense does not exist at all, the most setup you can make is something that you can do within 1 turn at most. Anything more than 2 turn is as good as useless.
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the problem with Dusclops and Gardevoir combo is that dusclops would be a LOT more useful if it just will o wisp something. Like the Jumpluff/Aero duo, if you do survive, you'd not be doing much since Aero can 2HKO if not 1, and of course Gardevoir's prolly gone by then.
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i 4got about trick, but then again i would have 2 use alakasm or the other few that can learn it, *and those other few arent that good neways* unless u htink of kecleon good, or mr. mime decent, or grumpig.. anyways i guess u would have choice band alaskasm,with trick, psychic, fire punch, ice/electric punch. and for the other would be kecleon with another chocie band and trick combo along w/ counter and mirror coat/filler. (speed w/ kecleon isnt an issue b/c it gains reisstance after the first atack from most types, especially since the opponent can only use 1 move, it would be very helpful.
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Quote:
Kecleon is more fun in 1vs1 skill swapping crappy abilities with absorbs ^_^ shadow ball on Kecleon is so much fun. Gurantee SEs after a few turns, if Kecleon managed to survive those few turns. |
but if kecleon uses mirror coat or counter, then it would be useful. esp on the first attack shadow ball doesnt affect it. so its safe for at least 1 turn...either way, it ruins the opponents trategy.
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