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-   -   Ghost Team Help (https://www.pokecommunity.com/showthread.php?t=20122)

SockPuppet October 17th, 2004 3:49 PM

Ghost Team Help
 
Hi

I need help trying to make an all Ghost team. Please give me some ideas and moveset as to how to approach this. Thank you for your time :)

Frostweaver October 17th, 2004 4:40 PM

Um... but the problem is: What's the point if we made the entire team for you? O.o; that'll be us playing, with you as our puppet to do all the training work...

Well, if you need help, you can start off by reading the Advanced Trainer's Guide for some basic info on team building...

As for the Pokemon, well basically you just choose 6 out of the following:

-Banette
-Dusclops
-Sableye
-Shedinja
-Gengar
-Misdreavus

Oooo... that's all? Well so much for ghost team XD; You have to have to use these 6, unless you want to use their pre-evolved forms, such as Haunter. I'll definitely use Haunter over useless Sableye myself >>; Or there's always the pseudo-ghosts, like Ninetales or Ariados. They aren't ghosts, but they're related to that kind of a theme.

SockPuppet October 18th, 2004 1:58 PM

Quote:

Originally Posted by frostweaver
Um... but the problem is: What's the point if we made the entire team for you? O.o; that'll be us playing, with you as our puppet to do all the training work...

You mean I have to do the thinking myself ;_;


Gengar with Petaya Berry
Timid 252 Speed 252 Special Attack 6 HP
Thunderbolt
Giga Drain
Pyschic
Will O Wisp

Misdreavus with Bright Powder
Bold 129 Defense 129 Special Defense 252 HP
Mean Look
Pain Split
Confuse Ray
Perish Song

Shedinja with Lum Berry
Adamant 252 Attack 252 Speed
Toxic
Protect
Shadow Ball
Silver Wind

Banette with Salac Berry
Jolly 252 Attack 252 Speed 6 HP
Return
Shadow Ball
Night Shade
Will O Wisp

Dusclops with Leftovers
Bold 129 Defense 129 Special Defense 252 HP
Ice Beam
Clam Mind
Will O Wisp
Mean Look

Sableye
Bold 129 Defense 129 Special Defense 252 HP
Knock Off
Toxic
Confuse Ray
Thief

Spike Razzor October 18th, 2004 2:18 PM

I don't think Shedinja should have Toxic or Confuse Ray, it faints too easy to stay out and fight.

Shedinja with Choice Band
Adamant 255 Atk 255 Spd
HP Bug - Silver Wind does 10 damage less, burns out quick and has only a 10% of increase, and only 2 of the increases are useful =|...
Shadow Ball - Standard
Return - Another high powered Physical attack
Aerial Ace - Another attacking move, no STAB but you could possibly take out Breloom and other Grass types and OHKO a Heracross.

Toothache October 18th, 2004 4:08 PM

And you can do a whole lot better with Dusclops. Meet the Trapclops:

[email protected]
EV: 252 HP, 129 Def, 129 Sp Def
Nature: + Sp Def, - Speed
Mean Look/Spite
Will-O-Wisp
Confuse Ray
Seismic Toss/Night Shade

I've been experimenting with Spite recently, seems to make Dusclops even more evil, definately a PP killer combined with Pressure. Since most people tend to leave their opponent in when facing Confuse Ray + Will-O-Wisp (at least for a few rounds), Mean Look becomes kind of useless sometimes, and Spite adds to an unexpected and nasty little surprise. Hello to you 5 PP move machines...


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