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Ghost Team Help
Hi
I need help trying to make an all Ghost team. Please give me some ideas and moveset as to how to approach this. Thank you for your time :) |
Um... but the problem is: What's the point if we made the entire team for you? O.o; that'll be us playing, with you as our puppet to do all the training work...
Well, if you need help, you can start off by reading the Advanced Trainer's Guide for some basic info on team building... As for the Pokemon, well basically you just choose 6 out of the following: -Banette -Dusclops -Sableye -Shedinja -Gengar -Misdreavus Oooo... that's all? Well so much for ghost team XD; You have to have to use these 6, unless you want to use their pre-evolved forms, such as Haunter. I'll definitely use Haunter over useless Sableye myself >>; Or there's always the pseudo-ghosts, like Ninetales or Ariados. They aren't ghosts, but they're related to that kind of a theme. |
Quote:
Gengar with Petaya Berry Timid 252 Speed 252 Special Attack 6 HP Thunderbolt Giga Drain Pyschic Will O Wisp Misdreavus with Bright Powder Bold 129 Defense 129 Special Defense 252 HP Mean Look Pain Split Confuse Ray Perish Song Shedinja with Lum Berry Adamant 252 Attack 252 Speed Toxic Protect Shadow Ball Silver Wind Banette with Salac Berry Jolly 252 Attack 252 Speed 6 HP Return Shadow Ball Night Shade Will O Wisp Dusclops with Leftovers Bold 129 Defense 129 Special Defense 252 HP Ice Beam Clam Mind Will O Wisp Mean Look Sableye Bold 129 Defense 129 Special Defense 252 HP Knock Off Toxic Confuse Ray Thief |
I don't think Shedinja should have Toxic or Confuse Ray, it faints too easy to stay out and fight.
Shedinja with Choice Band Adamant 255 Atk 255 Spd HP Bug - Silver Wind does 10 damage less, burns out quick and has only a 10% of increase, and only 2 of the increases are useful =|... Shadow Ball - Standard Return - Another high powered Physical attack Aerial Ace - Another attacking move, no STAB but you could possibly take out Breloom and other Grass types and OHKO a Heracross. |
And you can do a whole lot better with Dusclops. Meet the Trapclops:
[email protected] EV: 252 HP, 129 Def, 129 Sp Def Nature: + Sp Def, - Speed Mean Look/Spite Will-O-Wisp Confuse Ray Seismic Toss/Night Shade I've been experimenting with Spite recently, seems to make Dusclops even more evil, definately a PP killer combined with Pressure. Since most people tend to leave their opponent in when facing Confuse Ray + Will-O-Wisp (at least for a few rounds), Mean Look becomes kind of useless sometimes, and Spite adds to an unexpected and nasty little surprise. Hello to you 5 PP move machines... |
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