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[MTG] Faster Kill, Cobra!
So I'm trying to find a way to break the living crap out of Fastbond. This idea's probably been done before, but here, I'll give it a try.
-6- Creatures -4- Lotus Cobra -2- Grazing Gladeheart -30- Other Spells -4- Fastbond -2- Lifegift -4- Summoner's Pact -4- Brainstorm -2- Stroke of Genius -2- Serum Powder -4- Braingeyser -4- Ponder -4- Demonic Tutor -24- Lands -4- Oboro, Palace in the Clouds -4- Simic Growth Chamber -4- Dimir Aqueduct -10- Forest -1- Swamp -1- Island The basis of the deck is to use Fastbond, the bouncelands and Lotus Cobra to kill your opponent very quickly; at best by your second turn. I know I'm missing a few things. Let me know what those things are. |
Deck just needs to assemble cobra/fastbond with a card drawer to draw something like 10-12 cards. I'm sure you can find the rest of your pieces by then. So with that:
-4 Banefire, -2 hatchery, -4 fireball, -2 gladeheart, -4 serpent, -2 forest, -4 Gruul turf +4 brainstorm, +4 ponder, +2 stroke of genius/mind spring, +2 serum powder, +4 demonic tutor, +1 island, +1 swamp, +4 dimir aqueduct Throw in fetches if you have the money to fix for black more readily. You should aggressively mulligan into at least 1 or 2 pieces of the deck to start. Once you have that down pat, you should ponder/brainstorm first turn to dig for what you need. Ponder shuffles away stuff if it's not good, but brainstorm gets better if you have fetchlands. Remember, your combo is cobra/fastbond. The rest of the combo isn't needed until you go infinite, which would happen after you draw like 10-12 cards, which should get you to a gladeheart or a lifegift more readily. Alternatively, you can do 1 lifegift for 3 gladehearts (since you have pact tutors), but gladehearts are more vulnerable. |
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