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-   -   How do you plan your hacks? (https://www.pokecommunity.com/showthread.php?t=202822)

liuyanghejerry December 12th, 2009 12:04 AM

How do you plan your hacks?
 
I've never make my own complete hack (each one less than 10%).
Now I just started a new real project with many thoughts with my firends.
But when really sarted,I found myself hard to plan the hack.
I mean,I enlarged the rom,but don't know which part should or better to do what.
Which part should be maps?
Which part should be scripts?
And which part should be new OW or even new uncompressed pic?(In JPAN's engine)

How do you plan your hacks?Give me some advice...

Matteron (96) December 12th, 2009 11:36 AM

simple, story first.
then I begin to map the first couple of towns
once that is done I script the towns.
then I move onto inserting some graphics
after that I continue to map, then script, then insert anything that needs to be inserted to make the hack look nice.

Larvitar170 December 12th, 2009 11:51 AM

I start off planning my story, then I separate it into chapters. Then, I complete everything in a chapter, starting with maps, sprites, then scripts. Rinse, wash, repeat till I get what I want for my first beta.

Lord Varion December 12th, 2009 1:08 PM

my way is ... to ...
think it make it

Flash December 12th, 2009 2:02 PM

This time I'm basing it on a short story I wrote. It's easier for me that way. Then I plan any geographical changes, and usually difficulty of gameplay comes last.

BlitŻ December 12th, 2009 7:44 PM

I plan my hacks based on inspiration from writing or artwork. I'm surfing the webernet and I find a fan-fiction or some tiles that inspire me based on the atmosphere and aura that it givees off. It's very hard to resist it really xD. While preparing the ROM for my plans, I'm planning more parts of the story. It's like a flurry of imagination.

liuyanghejerry December 13th, 2009 6:44 AM

-v-Looks most hackers start with storys,I think I should try...

giradialkia December 13th, 2009 7:09 AM

I have a notebook I carry in my schoolbag. I spend most of my day in school, so anytime I've a free class or something I brainstorm. I've written the story (yeah, novel-style xD) and it's how I plan out my new trainers, towns, etc. It's pretty efficient.

liuyanghejerry December 13th, 2009 7:36 AM

Quote:

Originally Posted by giradialkia (Post 5391858)
I have a notebook I carry in my schoolbag. I spend most of my day in school, so anytime I've a free class or something I brainstorm. I've written the story (yeah, novel-style xD) and it's how I plan out my new trainers, towns, etc. It's pretty efficient.


I do that too!!Haha,sometimes,my teacher was totally fascinated about my novel~

Ray Maverick December 15th, 2009 1:25 AM

It's not simple, really. First of all, you must think of a general idea of the storyline. The legendary, what the legendary has to do with the hack, some of the basic characters. Then, to make it easier think of the basic plot, you could make the region.
And then the Plot, the Maps, the Scripts, misc. etc.

NiKaNoRoU December 15th, 2009 4:31 AM

My way is:
  1. Plot out the basic storyline
  2. Configure the characters - without the clothing, etc
  3. Think of the places that are about to be visited
  4. Pokemon and items involved
  5. the features
  6. sprites
  7. tiles and insertion
  8. scripts
  9. beta test
  10. a version release
That's about it. It's the way I like to plan things. My hack is currently at the 7th stage, thanks to everyone that helps me (and people who help in hacks in general. They play a big role as to how each hack develops).

chrunch December 30th, 2009 12:56 AM

1. Think of a Story
2. Map the towns for the first release
3. Script the towns for the first release
4. Release a alpha/beta!

Conan Edogawa December 30th, 2009 6:59 AM

When I tried to make a hack I started with a very detailed story telling exactly what would happen in the hack. After that I broke it up into sections that would be released as betas upon completion. For each section I then wrote out what needed to be done first and then followed that. To put it simply I made a story then an outline.

psychicboy December 30th, 2009 10:29 AM

Hmm, easy question answered for me. Well I've only ever started one hack, but its pretty far.

First I think of a great unique story thats never been thought up before.

Next I ask myself "Would I buy this game if nintendo released it?" (yes I would :P)

Next I make a few test maps using imagination and script as I go along.

All the maps after that are drawn on paper using simple things such as v's for trees and squares for building.

davidthefat December 30th, 2009 12:21 PM

Start off with EVERY aspect down on paper, the characters (really important in story telling), the environment (Towns/cities and ect) goals and everything. Even with all that preparation, it never goes as planned 100%

sab December 31st, 2009 5:27 AM

I haven't posted ny hack, but I just make whatever occurs to me whaile on a project. That way I also get the fun of being suprised by the storyline.lol

0m3GA ARS3NAL January 1st, 2010 6:46 PM

I start of by writing a complete game script of my hack.
Yes, this means that I end up writing a short novel, lol.

Next, I'll end up taking my ROM, and inserting any and all graphics, that means that I wont be inserting anything else throughout the game, unless it is something that I didn't think of during the creation of the game script.

Now at this point I end up mapping... I'd end up mapping half of the game, I don't like small betas...

From there I move onto scripting, keeping a list of any flags or variables I use in the game. So I don't ever overwrite anything, or use a flag more than once (Unless needed)
Finally, I beta test myself, and release beta 1.

(Though I can't do any of this except writing the script, since the good computer of the house has been sent off to be repaired... (My sister + computers = mobo problems that can't be fixed due to her ruining the diagnostics...))

ArmageddonAsh January 3rd, 2010 9:55 AM

Mine just sort of came to me
i have no idea how i will go about it
i have the start of the story sorted out
but have no idea for town, city, character names
or anything else like that - but i will get there :)

kingsven January 4th, 2010 3:41 AM

when i start thinking of a hack i usually write it down on paper
and then the next day i forget about it xD and so i never finish one xD

remake January 9th, 2010 10:26 AM

For Hacks:
1. Story
2. Basic Logistics (Map, Pokemon, Items, Attacks fixable by tools)
3. Changed/Added Features (usually involves scripting or ASM)
4. Spriting (I reverse the order because I have no ability in art.)

For game remakes, the same applies, but steps 1 and 4 are optional.

Iacobus January 9th, 2010 10:36 AM

I open a map editor and start making some maps. I put some people on those maps and think about what they could say. Then I create some scripts for those people. After this, I start all over again.. XD

Esmas January 14th, 2010 12:43 PM

I have a different way of planning.
  1. Main characters—what happens to them that makes them the main characters?
  2. Other characters/NPCs—what are the roles of each character?
  3. Region geography—what does the vast region where you adventure look like, and where is it located?
  4. Graphics; tiles, sprites, etc.—just so I'll have nothing to worry about. XD
  5. Maps and scripts—now I've got everything that I need, so all I have to do is do what I've planned.

558122_DG January 17th, 2010 11:37 AM

I usually just wing it, and it comes out fine, and i do tile insertion followed by, mapping/scripting.

VGAura January 17th, 2010 12:56 PM

I start with characters and plot, then divide into chapters.
For each chapter, I do things in this order:

1. Writing Dialogue (Story events, NPCs, and Trainers)
2. Mapping
3. Adding Scripts/Events
4. Implement Items
5. Implement Trainers
6. Implement Wild Pokemon
7. Script Side-quests
8. Repeat for next chapter

Pogeygothaxed January 17th, 2010 1:05 PM

Well, I don't think the story is as important as most people claim it to be. Honestly, all of them really have the same basic concept in the end. Either way, it's a matter of preference. Personally, I plan it like this;

1.Features - What do I want my hack to do? And how do I do it?
1.2. - Working on implementing those features. If it's new tiles, or sprites, inserting them. Or if it's something else (like someone else mentioned changing attacks).
1.3 - Test.

2. Basic storyline - Where does the hack take place? What happens in the first events?
2.1 - Mapping out the first few towns and routes, and then added scripts for each event.
2.2 - Testing.

3. - Beta release. Play through it yourself, and get some feedback by other people.
3.1 - Make the changes accordingly if they need be.


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